Bundle
and Vec
are classes that allow the user to expand
the set of Chisel datatypes with aggregates of other types.
Bundles group together several named fields of potentially different
types into a coherent unit, much like a struct
in C. Users
define their own bundles by defining a class as a subclass of Bundle
class MyFloat extends Bundle {
val sign = Bool()
val exponent = UInt(8.W)
val significand = UInt(23.W)
}
val x = new MyFloat
val xs = x.sign
A Scala convention is to capitalize the name of new classes and we
suggest you follow that convention in Chisel too. The width
named parameter to the UInt
constructor specifies the number
of bits in the type.
Vecs create an indexable vector of elements, and are constructed as follows:
// Vector of 5 23-bit signed integers.
val myVec = Wire(Vec(5, SInt(23.W)))
// Connect to one element of vector.
val reg3 = myVec(3)
(Note that we specify the number followed by the type of the Vec
elements. We also specifiy the width of the SInt
)
The set of primitive classes
(SInt
, UInt
, and Bool
) plus the aggregate
classes (Bundles
and Vec
s) all inherit from a common
superclass, Data
. Every object that ultimately inherits from
Data
can be represented as a bit vector in a hardware design.
Bundles and Vecs can be arbitrarily nested to build complex data structures:
class BigBundle extends Bundle {
// Vector of 5 23-bit signed integers.
val myVec = Vec(5, SInt(23.W))
val flag = Bool()
// Previously defined bundle.
val f = new MyFloat
}
Note that the builtin Chisel primitive and aggregate classes do not
require the new
when creating an instance, whereas new user
datatypes will. A Scala apply
constructor can be defined so
that a user datatype also does not require new
, as described in
[Function Constructor](Function Constructor)
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