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texture.h
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texture.h
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/* Residual - A 3D game interpreter
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
* $URL$
* $Id$
*
*/
#ifndef STARK_TEXTURE_H
#define STARK_TEXTURE_H
#include "common/hash-str.h"
namespace Common {
class ReadStream;
}
namespace Stark {
/**
* Texture manager to load and store actor textures
*/
class Texture {
public:
Texture();
~Texture();
bool createFromStream(Common::ReadStream *stream);
uint32 getTexture(Common::String name) const;
private:
bool readChunk(Common::ReadStream *stream, uint32 format);
uint32 *_palette;
Common::HashMap<Common::String, uint32> _texMap;
};
} // End of namespace Stark
#endif // STARK_TEXTURE_H