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CONTRIBUTING.md

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Hi, and thanks in advance for contributing to MapLibre GL. Here's how we work. Please follow these conventions when submitting an issue or pull request.

Do not violate Mapbox copyright!

In December 2020 Mapbox decided to publish future versions of mapbox-gl-js under a proprietary license. You are not allowed to backport code from Mapbox projects which has been contributed under this new license. Unauthorized backports are the biggest threat to the MapLibre project. If you are unsure about this issue, please ask!

Preparing your Development Environment

OSX

Install the Xcode Command Line Tools Package

xcode-select --install

Install node.js version ^16

brew install node

Clone the repository

git clone [email protected]:maplibre/maplibre-gl-js.git

Install dependencies for node_canvas (https://github.com/Automattic/node-canvas)

brew install pkg-config cairo pango libpng jpeg giflib librsvg

Install node module dependencies

cd maplibre-gl-js &&
npm install

Apple silicon If you have one of the newer arm64 machines, you might find that canvas.node or webgl.node can't be found for your architecture. In that case go to node_modules/canvas and node_modules/gl and run:

npm install --build-from-source

Linux

Install git, GNU Make, and libglew-dev

sudo apt-get update &&
sudo apt-get install build-essential git libglew-dev libxi-dev default-jre default-jdk

If prebuilt binaries for canvas and gl aren’t available, you will also need:

sudo apt-get install python-is-python3 pkg-config libpixman-1-dev libcairo2-dev libpango1.0-dev libgif-dev

Install nvm

curl -o- https://raw.githubusercontent.com/nvm-sh/nvm/v0.38.0/install.sh | bash

Install Node.js ^16

nvm install 16

Clone the repository

git clone [email protected]:maplibre/maplibre-gl-js.git

Install node module dependencies

cd maplibre-gl-js &&
npm install

Windows

Consider using WSL and follow the above Linux guide or follow the next steps

Install git, node.js (version ^16), npm and node-gyp.

Clone the repository

git clone [email protected]:maplibre/maplibre-gl-js.git

Install node module dependencies

cd maplibre-gl-js
npm install

Install headless-gl dependencies https://github.com/stackgl/headless-gl#windows

copy node_modules/headless-gl/deps/windows/dll/x64/*.dll c:\windows\system32

Serving the Debug Page

Start the debug server

npm run start-debug

Open the debug page at http://localhost:9966/test/debug-pages

Creating a Standalone Build

A standalone build allows you to turn the contents of this repository into maplibre-gl.js and maplibre-gl.css files that can be included on an html page.

To create a standalone build, run

npm run build-prod
npm run build-css

Once those commands finish, you will have a standalone build at dist/maplibre-gl.js and dist/maplibre-gl.css

Writing & Running Tests

See test/README.md.

Writing & Running Benchmarks

See test/bench/README.md.

Code Conventions

  • We use error events to report user errors.
  • We use the latest feature that the TypeScript language has to offer including, but not limited to:
    • let/const
    • for...of loops (for arraylike iteration only, i.e. what is supported by Bublé's dangerousForOf transform)
    • Arrow functions
    • Classes
    • Template strings
    • Computed and shorthand object properties
    • Default parameters
    • Rest parameters
    • Destructuring
    • Modules

The conventions for module exports are:

  • No exported "namespace objects" -- modules should export either classes or functions, with an occasional exception as needed for stubbing.
  • If a module exports something with the same name as the file name (modulo case), it should be the default export.
  • Anything else should be a named export.

To keep code uniformly styled and avoid common mistakes, you can check some files with the following scripts:

npm run lint
npm run lint-css

Additionally, if you're using VSCode, the "Format Document" action or "Editor: Format on Save" should enforce the js, ts, and css formatting for this project by default.

Version Control Conventions

Here is a recommended way to get setup:

  1. Fork this project
  2. Clone your new fork, git clone [email protected]:GithubUser/maplibre-gl-js.git
  3. cd maplibre-gl-js
  4. Add the MapLibre repository as an upstream repository: git remote add upstream [email protected]:maplibre/maplibre-gl-js.git
  5. Create a new branch git checkout -b your-branch for your contribution
  6. Write code, open a PR from your branch when you're ready
  7. If you need to rebase your fork's PR branch onto main to resolve conflicts: git fetch upstream, git rebase upstream/main and force push to Github git push --force origin your-branch

Changelog Conventions

What warrants a changelog entry?

  • Any change that affects the public API, visual appearance or user security must have a changelog entry
  • Any performance improvement or bugfix should have a changelog entry
  • Any contribution from a community member may have a changelog entry, no matter how small
  • Any documentation related changes should not have a changelog entry
  • Any regression change introduced and fixed within the same release should not have a changelog entry
  • Any internal refactoring, technical debt reduction, render test, unit test or benchmark related change should not have a changelog entry

How to add your changelog?

  • Edit the CHANGELOG.md file directly, inserting a new entry at the top of the appropriate list
  • Any changelog entry should be descriptive and concise; it should explain the change to a reader without context

Recommended Reading

Learning WebGL

GL Performance

Misc