Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

If you run the editor in pause mode, the say command cannot be executed! #1063

Open
zfh2773333333 opened this issue Mar 19, 2023 · 1 comment
Labels
bug Doing something it's not meant to, or not doing something it's meant to.

Comments

@zfh2773333333
Copy link

Describe the bug
If you run the editor in pause mode, the say command cannot be executed.

To Reproduce

  1. Create a block and create some say commands using the "GameStarted" event.
  2. Activate the Pause button on the Unity Editor.
  3. Run the Unity Editor.
  4. Deactivate the pause button.
  5. At this point, we can observe, the Say command cannot be executed.

Screenshots
Snipaste_2023-03-19_08-06-05

Versions & Platform (please complete the following information):

  • Unity2021.3
  • Fungus3.13.8
@zfh2773333333 zfh2773333333 added the bug Doing something it's not meant to, or not doing something it's meant to. label Mar 19, 2023
@esklarski
Copy link

I realize this is rather late but I did solve this problem, which isn't so much a bug as a not-yet-implemented feature since Fungus uses coroutines for some functions and those rely on scaled time, so they don't run at a time scale of 0.

But it can be done, see this for more details:
#1055

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Doing something it's not meant to, or not doing something it's meant to.
Projects
None yet
Development

No branches or pull requests

2 participants