Multiple Exposure Proposal Without Lifting the Plate #848
Replies: 23 comments 7 replies
-
This can be easy done with a script. The problem of this method is that few printers will be able to stay in same position. For most there is a mandatory lift. GCode printers can stay in place without lift. Lift per layer is still not possible on some printers. |
Beta Was this translation helpful? Give feedback.
-
Don’t be sorry, that’s the learning curve for all of us 🙂 |
Beta Was this translation helpful? Give feedback.
-
If you are exposing without lifting you are still curing one layer, no matter how many times you run the exposure. Exposure finder is for finding the perfect balance between the quality and eficiecy of the print. [edit] |
Beta Was this translation helpful? Give feedback.
-
... however if you edit your slices properly, or find good settings for multi exposure to avoid exposing the edges more than once, then perhaps it may work. |
Beta Was this translation helpful? Give feedback.
-
Creo que no me se explicar... no estoy exponiendo los mismos bordes cada vez porque cada capa es distinta. Si hiciera exposiciones multiples de la misma capa no tendria sentido pero cada capa de 0.02 tiene bordes diferentes de la anterior por lo tanto no estoy curando los mismos bordes cada vez. Una capa de 0.1 tiene un borde vertical con respecto a la siguiente por ejemplo en una inclinacion de 45 grados pero 5 capas de 0.02 represetan cinco bordes diferentes para un mismo desplazamiento de 0.1mm |
Beta Was this translation helpful? Give feedback.
-
I think I'm not explaining myself well... I'm not exposing the same edges each time because each layer is different. If I were to make multiple exposures of the same layer, it wouldn't make sense, but each 0.02 layer has different edges from the previous one, so I'm not curing the same edges every time. A 0.1 layer has a vertical edge with respect to the next one, for example, at a 45-degree angle, but 5 layers of 0.02 represent five different edges for the same 0.1mm displacement |
Beta Was this translation helpful? Give feedback.
-
That clears the picture :) But perhaps I am not fully following the plan again. [edit] |
Beta Was this translation helpful? Give feedback.
-
I have actually tried this once, making my own slices few weeks after receiving the printer, when I have realised that 10um layer is not enough for the smooth top oval. Also discussed it with Chitubox. I've dropped this idea as not efficient in favour of more promising things. [edit] |
Beta Was this translation helpful? Give feedback.
-
IMO The best approach is to use the dynamic layer height if your printer supports. Slice with 0.01mm and let UVtools optimize stack of layers up to 0.10mm. If you want to look into scripting see here: https://github.com/sn4k3/UVtools/tree/master/Scripts/UVtools.ScriptSample |
Beta Was this translation helpful? Give feedback.
-
But scaling layers from 20um to 100um will not fix the problem, they will be still 100um, poor quality print. |
Beta Was this translation helpful? Give feedback.
-
I think I still don't explain myself well. If I have a 2mm model with 100 layers of 20um, I have 100 steps of 20um, which will be the same as 20 layers of 100um, but in this case I have 20 steps of 100um, that is, of worse quality. Now if instead of lifting the plate every 20um and exposing each layer, I lift the plate 100um, that is, the space for 5 layers of 20um, and without moving it, I sequentially expose the five layers of 20um that are different, I will have a layer of 100um made up of five layers. of 20um but I have only lifted the plate once. Sorry, I don't know how to explain better. |
Beta Was this translation helpful? Give feedback.
-
Show us the sub-slices. |
Beta Was this translation helpful? Give feedback.
-
ok, tomorrow if I can |
Beta Was this translation helpful? Give feedback.
-
I understand you, you have 100um layer, but made from 20um slices. And that's exactly what I have done. Now that I think of it, given my present experience I think I will give it one more go. [Edit] But it's nice to test. |
Beta Was this translation helpful? Give feedback.
-
Thank you Hazooka, this is what I find hard to understand: "I understand you, you have 100um layers, but made from 20um slices. Still, you have a 100um layer, you will not get the quality of a 20um one this way. You will have the quality of a 100um." If I have 20um layers, the edge of each layer is only exposed once, and therefore I should have the five 20um steps. However, in a 100um layer, it's as if I only exposed the fifth layer each time, and therefore I would have 100um steps. Am I misunderstanding this? |
Beta Was this translation helpful? Give feedback.
-
When you are exposing a layer, regardless of the thickness, you are exposing whole, all the way through.
If you apply 1/5 exposure it will be cure at 20%.
When you apply 1/5 exp five times the layer will be properly cured.
In your case, the edges, you just need to sort out what to cure first.
|
Beta Was this translation helpful? Give feedback.
-
Could you share your slices? |
Beta Was this translation helpful? Give feedback.
-
As for the quality, you want to achieve 20um fine surface with 100um layers. By quality I mean the visible layers, steps that show up on the surface depending on the layer hight. In your case you may get five times worse quality PS |
Beta Was this translation helpful? Give feedback.
-
Thank you, Hazooka, I finally understood what the problem is. When I expose the first layer, I am exposing the entire 100µm, not just the first 20µm, therefore the subsequent layers will harden the layer but the profile of the 100µm layer is determined by the first one which will have some underexposed pixels. The only case in which it would work is on concave surfaces where the layers are retracting, in this case, I do believe that the 20µm steps would come out with the last one underexposed. I appreciate your kindness and patience! |
Beta Was this translation helpful? Give feedback.
-
My pleasure. Note that the blur is doing all you want to achieve automatically by default, however up to some point. But the subject is still interesting. |
Beta Was this translation helpful? Give feedback.
-
Beta Was this translation helpful? Give feedback.
-
The best is to use the default tools like greyscale, aa, blur and UV tools, and only if those do not work turn to manual editing |
Beta Was this translation helpful? Give feedback.
-
I had this last year, I called it 'semi-continuous printing' I tested it on my saturn 1 but it was just to iffy to go through with here are the issues:
|
Beta Was this translation helpful? Give feedback.
-
I propose a new feature for UVtools that significantly speeds up printing and enhances quality.
The idea is to slice at 0.02 layers and then only lift the build plate every 5 layers, or 0.1mm. This means five layers are sequentially exposed with a decreasing exposure sequence, for example, 0.5, 0.5, 0.4, 0.4, 0.4, totaling 2.2 for the 0.1mm layer. After every 5 layers, the plate lifts, and another 5 are exposed without lifting. This greatly reduces exposure time while achieving 0.02 resolution in a 0.1 layer. I've tested this by manually modifying it with UVtools on a Halot Mage, and it works very well. The only thing to note is that all layers must have a minimum lift value.
Beta Was this translation helpful? Give feedback.
All reactions