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UVtools sums all instant times which is not accurate by far depending on your machine acceleration and layer count. To understand what is under the hood the best is to read the code that does that calculation: UVtools/UVtools.Core/FileFormats/FileFormat.cs Lines 2812 to 2888 in 31416b6 |
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Just what I needed, thank you! One quick question: can you tell me whether these calculations assume each normal layer has the same constant exposure time "layer.ExposureTime" (i.e., no support for different exposures as set in "Dynamic Layer Heights")? Or is ExposureTime an instance variable that changes depending on the specific layer? Don't know much at all about C#. Thanks again :) |
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Hello!
How does UVTools 3.11.2 calculate its approximate print times?In my own math, I consistently underestimate print times by about 20%, but UVTools usually hits +/- 1 min from the actual time. Currently accounting for wait-before-cure times, exposure for normal/trans/bottom layers, and per-layer lift/retracts. Not sure what else could be besides the first retract/final lift, but I'd love to understand how UVTools determines these under the hood. Thanks :)
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