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bonk_tutorial_1_synth_follower.pd
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bonk_tutorial_1_synth_follower.pd
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#X obj 90 27 bng 25 250 50 0 play_note play_note_rcv play_note 0 30
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#N canvas 0 22 450 278 (subpatch) 0;
#X array pitch_sequence 16 float 3;
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51.4285 50.9428 59.6857 71.3429 63.5714 67.4572 64.5429 64.5429;
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#X restore 83 96 graph;
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#X obj 313 73 hsl 128 15 0 127 0 0 threshold empty threshold -2 -8
0 10 -262144 -1 -1 0 1;
#X obj 190 29 tgl 30 0 bonk_on_off empty bonk_on/off 0 35 0 10 -262144
-1 -1 0 1;
#X obj 316 120 vsl 15 128 0 100 0 0 attack_rcv empty attack 0 -9 0
10 -262144 -1 -1 0 1;
#X obj 370 117 vsl 15 128 0 1000 0 0 release_rcv empty release 0 -9
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#N canvas 170 49 1042 720 guts 0;
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#X obj 151 706 dac~;
#X obj 165 614 *~;
#X obj 168 653 *~ 0.6;
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#X text 594 534 <-- message boxes;
#X msg 351 492 1 \$1;
#X msg 523 535 0 \$1;
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#X obj 523 483 i;
#X floatatom 394 403 5 0 0 0 - attack_rcv -;
#X floatatom 594 436 5 0 0 0 - release_rcv -;
#X obj 773 420 loadbang;
#X msg 733 463 10;
#X msg 801 464 150;
#X obj 498 438 delay;
#X msg 35 236 1;
#X obj 37 282 +;
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#X obj 37 366 % 16;
#X obj 30 410 tabread pitch_sequence;
#X floatatom 30 446 5 0 0 0 - - -;
#X obj 52 488 mtof;
#X obj 144 97 bonk~;
#X obj 141 43 adc~;
#X msg 233 59 minvel \$1;
#X obj 92 141 spigot;
#X obj 123 365 s current_location_rcv;
#X obj 100 218 r play_note;
#X obj 470 351 r play_note;
#X obj 97 180 s play_note_rcv;
#X obj 229 117 r bonk_on_off;
#X obj 234 25 r threshold;
#X obj 635 505 s attack_rcv;
#X obj 817 504 s release_rcv;
#X msg 599 115 \; pd dsp 1;
#X obj 598 69 loadbang;
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#X restore 142 411 pd guts;
#X text 472 140 watch the video: https://youtu.be/mUtjRRoQ1ek;
#X text 131 705 yann seznec // MICA game lab // @yannseznec;