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RegionsViewControl.xaml.cs
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RegionsViewControl.xaml.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Shapes;
namespace SMT
{
/// <summary>
/// Interaction logic for RegionsViewControl.xaml
/// </summary>
public partial class RegionsViewControl : UserControl
{
private List<UIElement> dynamicRegionsViewElements = new List<UIElement>();
public MapConfig MapConf { get; set; }
public EVEData.LocalCharacter ActiveCharacter { get; set; }
private System.Windows.Threading.DispatcherTimer uiRefreshTimer;
public static readonly RoutedEvent RequestRegionSelectEvent = EventManager.RegisterRoutedEvent("RequestRegion", RoutingStrategy.Bubble, typeof(RoutedEventHandler), typeof(UniverseControl));
public event RoutedEventHandler RequestRegion
{
add { AddHandler(RequestRegionSelectEvent, value); }
remove { RemoveHandler(RequestRegionSelectEvent, value); }
}
public RegionsViewControl()
{
InitializeComponent();
}
public void Init()
{
uiRefreshTimer = new System.Windows.Threading.DispatcherTimer();
uiRefreshTimer.Tick += UiRefreshTimer_Tick;
uiRefreshTimer.Interval = new TimeSpan(0, 0, 5);
uiRefreshTimer.Start();
AddRegions();
}
private void UiRefreshTimer_Tick(object sender, EventArgs e)
{
Redraw(false);
}
public void Redraw(bool redraw)
{
if (redraw)
{
MainUniverseCanvas.Children.Clear();
AddRegions();
}
else
{
foreach (UIElement uie in dynamicRegionsViewElements)
{
MainUniverseCanvas.Children.Remove(uie);
}
dynamicRegionsViewElements.Clear();
}
AddDataToUniverse();
}
private void RegionCharacter_ShapeMouseOverHandler(object sender, MouseEventArgs e)
{
Shape obj = sender as Shape;
EVEData.MapRegion selectedRegion = obj.DataContext as EVEData.MapRegion;
if (obj.IsMouseOver)
{
RegionCharacterInfo.PlacementTarget = obj;
RegionCharacterInfo.VerticalOffset = 5;
RegionCharacterInfo.HorizontalOffset = 15;
RegionCharacterInfoSP.Children.Clear();
foreach (EVEData.LocalCharacter lc in EVEData.EveManager.Instance.LocalCharacters)
{
EVEData.System s = EVEData.EveManager.Instance.GetEveSystem(lc.Location);
if (s != null && s.Region == selectedRegion.Name)
{
Label l = new Label();
l.Content = lc.Name + " (" + lc.Location + ")";
RegionCharacterInfoSP.Children.Add(l);
}
}
RegionCharacterInfo.IsOpen = true;
}
else
{
RegionCharacterInfo.IsOpen = false;
}
}
private void RegionShape_MouseDown(object sender, MouseButtonEventArgs e)
{
Shape obj = sender as Shape;
EVEData.MapRegion mr = obj.DataContext as EVEData.MapRegion;
if (mr == null)
{
return;
}
if (e.ClickCount == 2)
{
RoutedEventArgs newEventArgs = new RoutedEventArgs(RequestRegionSelectEvent, mr.Name);
RaiseEvent(newEventArgs);
}
}
private void RegionThera_ShapeMouseOverHandler(object sender, MouseEventArgs e)
{
Shape obj = sender as Shape;
EVEData.MapRegion selectedRegion = obj.DataContext as EVEData.MapRegion;
if (obj.IsMouseOver)
{
RegionTheraInfo.PlacementTarget = obj;
RegionTheraInfo.VerticalOffset = 5;
RegionTheraInfo.HorizontalOffset = 15;
RegionTheraInfoSP.Children.Clear();
Label header = new Label();
header.Content = "Thera Connections";
header.FontWeight = FontWeights.Bold;
header.Margin = new Thickness(1);
header.Padding = new Thickness(1);
RegionTheraInfoSP.Children.Add(header);
foreach (EVEData.TheraConnection tc in EVEData.EveManager.Instance.TheraConnections)
{
if (string.Compare(tc.Region, selectedRegion.Name, true) == 0)
{
Label l = new Label();
l.Content = $" {tc.System}";
l.Margin = new Thickness(1);
l.Padding = new Thickness(1);
RegionTheraInfoSP.Children.Add(l);
}
}
RegionTheraInfo.IsOpen = true;
}
else
{
RegionTheraInfo.IsOpen = false;
}
}
/// <summary>
/// Add Data to the Universe (Thera, Characters etc)
/// </summary>
private void AddDataToUniverse()
{
Brush sysOutlineBrush = new SolidColorBrush(MapConf.ActiveColourScheme.SystemOutlineColour);
Brush theraBrush = new SolidColorBrush(MapConf.ActiveColourScheme.TheraEntranceRegion);
Brush characterBrush = new SolidColorBrush(MapConf.ActiveColourScheme.CharacterHighlightColour);
foreach (EVEData.MapRegion mr in EVEData.EveManager.Instance.Regions)
{
bool addTheraConnection = false;
foreach (EVEData.TheraConnection tc in EVEData.EveManager.Instance.TheraConnections)
{
if (string.Compare(tc.Region, mr.Name, true) == 0)
{
addTheraConnection = true;
break;
}
}
if (addTheraConnection)
{
Rectangle theraShape = new Rectangle() { Width = 8, Height = 8 };
theraShape.Stroke = sysOutlineBrush;
theraShape.StrokeThickness = 1;
theraShape.StrokeLineJoin = PenLineJoin.Round;
theraShape.RadiusX = 2;
theraShape.RadiusY = 2;
theraShape.Fill = theraBrush;
theraShape.DataContext = mr;
theraShape.MouseEnter += RegionThera_ShapeMouseOverHandler;
theraShape.MouseLeave += RegionThera_ShapeMouseOverHandler;
Canvas.SetLeft(theraShape, mr.UniverseViewX + 28);
Canvas.SetTop(theraShape, mr.UniverseViewY + 3);
Canvas.SetZIndex(theraShape, 22);
MainUniverseCanvas.Children.Add(theraShape);
dynamicRegionsViewElements.Add(theraShape);
}
bool addCharacter = false;
foreach (EVEData.LocalCharacter lc in EVEData.EveManager.Instance.LocalCharacters)
{
EVEData.System s = EVEData.EveManager.Instance.GetEveSystem(lc.Location);
if (s != null && s.Region == mr.Name)
{
addCharacter = true;
}
}
if (addCharacter && MapConf.ShowCharacterNamesOnMap)
{
Rectangle characterShape = new Rectangle() { Width = 8, Height = 8 };
characterShape.Stroke = sysOutlineBrush;
characterShape.StrokeThickness = 1;
characterShape.StrokeLineJoin = PenLineJoin.Round;
characterShape.RadiusX = 2;
characterShape.RadiusY = 2;
characterShape.Fill = characterBrush;
characterShape.DataContext = mr;
characterShape.MouseEnter += RegionCharacter_ShapeMouseOverHandler;
characterShape.MouseLeave += RegionCharacter_ShapeMouseOverHandler;
Canvas.SetLeft(characterShape, mr.UniverseViewX + 28);
Canvas.SetTop(characterShape, mr.UniverseViewY - 11);
Canvas.SetZIndex(characterShape, 23);
MainUniverseCanvas.Children.Add(characterShape);
dynamicRegionsViewElements.Add(characterShape);
}
}
}
/// <summary>
/// Add the regions to the universe view
/// </summary>
private void AddRegions()
{
Brush sysOutlineBrush = new SolidColorBrush(MapConf.ActiveColourScheme.SystemOutlineColour);
Brush sysInRegionBrush = new SolidColorBrush(MapConf.ActiveColourScheme.InRegionSystemColour);
Brush backgroundColourBrush = new SolidColorBrush(MapConf.ActiveColourScheme.MapBackgroundColour);
Brush amarrBg = new SolidColorBrush(Color.FromArgb(255, 126, 110, 95));
Brush minmatarBg = new SolidColorBrush(Color.FromArgb(255, 143, 120, 120));
Brush gallenteBg = new SolidColorBrush(Color.FromArgb(255, 127, 139, 137));
Brush caldariBg = new SolidColorBrush(Color.FromArgb(255, 149, 159, 171));
MainUniverseCanvas.Background = backgroundColourBrush;
MainUniverseGrid.Background = backgroundColourBrush;
foreach (EVEData.MapRegion mr in EVEData.EveManager.Instance.Regions)
{
// add circle for system
Rectangle regionShape = new Rectangle() { Height = 30, Width = 80 };
regionShape.Stroke = sysOutlineBrush;
regionShape.StrokeThickness = 1.5;
regionShape.StrokeLineJoin = PenLineJoin.Round;
regionShape.RadiusX = 5;
regionShape.RadiusY = 5;
regionShape.Fill = sysInRegionBrush;
regionShape.MouseDown += RegionShape_MouseDown;
regionShape.DataContext = mr;
if (mr.Faction == "Amarr")
{
regionShape.Fill = amarrBg;
}
if (mr.Faction == "Gallente")
{
regionShape.Fill = gallenteBg;
}
if (mr.Faction == "Minmatar")
{
regionShape.Fill = minmatarBg;
}
if (mr.Faction == "Caldari")
{
regionShape.Fill = caldariBg;
}
if (mr.HasHighSecSystems)
{
regionShape.StrokeThickness = 2.0;
}
if (ActiveCharacter != null && ActiveCharacter.ESILinked && MapConf.ShowRegionStandings)
{
float averageStanding = 0.0f;
float numSystems = 0;
foreach (EVEData.MapSystem s in mr.MapSystems.Values)
{
if (s.OutOfRegion)
continue;
numSystems++;
if (MapConf.SOVBasedITCU)
{
if (ActiveCharacter.AllianceID != 0 && ActiveCharacter.AllianceID == s.ActualSystem.SOVAllianceTCU)
{
averageStanding += 10.0f;
}
if (s.ActualSystem.SOVAllianceTCU != 0 && ActiveCharacter.Standings.Keys.Contains(s.ActualSystem.SOVAllianceTCU))
{
averageStanding += ActiveCharacter.Standings[s.ActualSystem.SOVAllianceTCU];
}
}
else
{
if (ActiveCharacter.AllianceID != 0 && ActiveCharacter.AllianceID == s.ActualSystem.SOVAllianceIHUB)
{
averageStanding += 10.0f;
}
if (s.ActualSystem.SOVAllianceTCU != 0 && ActiveCharacter.Standings.Keys.Contains(s.ActualSystem.SOVAllianceIHUB))
{
averageStanding += ActiveCharacter.Standings[s.ActualSystem.SOVAllianceIHUB];
}
}
if (s.ActualSystem.SOVCorp != 0 && ActiveCharacter.Standings.Keys.Contains(s.ActualSystem.SOVCorp))
{
averageStanding += ActiveCharacter.Standings[s.ActualSystem.SOVCorp];
}
}
averageStanding = averageStanding / numSystems;
if (averageStanding > 0.55)
{
Color blueIsh = Colors.Black;
blueIsh.B = (byte)(255 * (averageStanding / 10.0f));
regionShape.Fill = new SolidColorBrush(blueIsh);
}
else if (averageStanding < -0.55)
{
averageStanding *= -1;
Color redIsh = Colors.Black;
redIsh.R = (byte)(255 * (averageStanding / 10.0f));
regionShape.Fill = new SolidColorBrush(redIsh);
}
else
{
regionShape.Fill = new SolidColorBrush(Colors.Gray);
}
if (mr.HasHighSecSystems)
{
regionShape.Fill = new SolidColorBrush(Colors.LightGray);
}
}
if (MapConf.ShowUniverseRats)
{
double numRatkills = 0.0f;
foreach (EVEData.MapSystem s in mr.MapSystems.Values)
{
if (s.OutOfRegion)
continue;
numRatkills += s.ActualSystem.NPCKillsLastHour;
}
byte b = 255;
double ratScale = numRatkills / (15000 * MapConf.UniverseDataScale);
ratScale = Math.Min(Math.Max(0.0, ratScale), 1.0);
b = (byte)(255.0 * (ratScale));
Color c = new Color();
c.A = b;
c.B = b;
c.G = b;
c.A = 255;
regionShape.Fill = new SolidColorBrush(c);
}
if (MapConf.ShowUniversePods)
{
float numPodKills = 0.0f;
foreach (EVEData.MapSystem s in mr.MapSystems.Values)
{
if (s.OutOfRegion)
continue;
numPodKills += s.ActualSystem.PodKillsLastHour;
}
byte b = 255;
double podScale = numPodKills / (50 * MapConf.UniverseDataScale);
podScale = Math.Min(Math.Max(0.0, podScale), 1.0);
b = (byte)(255.0 * (podScale));
Color c = new Color();
c.A = b;
c.R = b;
c.G = b;
c.A = 255;
regionShape.Fill = new SolidColorBrush(c);
}
if (MapConf.ShowUniverseKills)
{
float numShipKills = 0.0f;
foreach (EVEData.MapSystem s in mr.MapSystems.Values)
{
if (s.OutOfRegion)
continue;
numShipKills += s.ActualSystem.ShipKillsLastHour;
}
byte b = 255;
double shipScale = numShipKills / (100 * MapConf.UniverseDataScale);
shipScale = Math.Min(Math.Max(0.0, shipScale), 1.0);
b = (byte)(255.0 * (shipScale));
Color c = new Color();
c.A = b;
c.R = b;
c.B = b;
c.A = 255;
regionShape.Fill = new SolidColorBrush(c);
}
Canvas.SetLeft(regionShape, mr.UniverseViewX - 40);
Canvas.SetTop(regionShape, mr.UniverseViewY - 15);
Canvas.SetZIndex(regionShape, 22);
MainUniverseCanvas.Children.Add(regionShape);
Label regionText = new Label();
regionText.Width = 80;
regionText.Height = 27;
regionText.Content = mr.Name;
regionText.Foreground = sysOutlineBrush;
regionText.FontSize = 10;
regionText.HorizontalAlignment = HorizontalAlignment.Center;
regionText.VerticalAlignment = VerticalAlignment.Center;
regionText.IsHitTestVisible = false;
regionText.HorizontalContentAlignment = HorizontalAlignment.Center;
regionText.VerticalContentAlignment = VerticalAlignment.Center;
Canvas.SetLeft(regionText, mr.UniverseViewX - 40);
Canvas.SetTop(regionText, mr.UniverseViewY - 15);
Canvas.SetZIndex(regionText, 23);
MainUniverseCanvas.Children.Add(regionText);
if (!string.IsNullOrEmpty(mr.Faction))
{
Label factionText = new Label();
factionText.Width = 80;
factionText.Height = 30;
factionText.Content = mr.Faction;
factionText.Foreground = sysOutlineBrush;
factionText.FontSize = 6;
factionText.HorizontalAlignment = HorizontalAlignment.Center;
factionText.VerticalAlignment = VerticalAlignment.Center;
factionText.IsHitTestVisible = false;
factionText.HorizontalContentAlignment = HorizontalAlignment.Center;
factionText.VerticalContentAlignment = VerticalAlignment.Bottom;
Canvas.SetLeft(factionText, mr.UniverseViewX - 40);
Canvas.SetTop(factionText, mr.UniverseViewY - 15);
Canvas.SetZIndex(factionText, 23);
MainUniverseCanvas.Children.Add(factionText);
}
// now add all the region links : TODO : this will end up adding 2 lines, region a -> b and b -> a
foreach (string s in mr.RegionLinks)
{
EVEData.MapRegion or = EVEData.EveManager.Instance.GetRegion(s);
Line regionLink = new Line();
regionLink.X1 = mr.UniverseViewX;
regionLink.Y1 = mr.UniverseViewY;
regionLink.X2 = or.UniverseViewX;
regionLink.Y2 = or.UniverseViewY;
regionLink.Stroke = sysOutlineBrush;
regionLink.StrokeThickness = 1;
regionLink.Visibility = Visibility.Visible;
Canvas.SetZIndex(regionLink, 21);
MainUniverseCanvas.Children.Add(regionLink);
}
}
}
}
}