You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi, I wanted to create an effect where I take the difference of the current and the previous webcam frame to detect motion. I tried something like this:
But this doesn't work because it subtracts the previous output frame (instead of the previous webcam frame) from the current webcam frame, which leads to a flickering effect. So my question is simply, is there a way for me to access the previous webcam frame?
Thanks so much for this tool, it is really fun to play around and learn with.
The text was updated successfully, but these errors were encountered:
Oh, interesting. I tried drawing to different areas of the frame buffer, but turns out that I have texturing set to clamp to edge, meaning that the edge color stretches across the frame. So even with an overlay blackout, I'm not convinced that method would work either.
I honestly haven't used the camera much as a texture, but sounds like an interesting feature. Should we add it as a feature?
Hi, I wanted to create an effect where I take the difference of the current and the previous webcam frame to detect motion. I tried something like this:
But this doesn't work because it subtracts the previous output frame (instead of the previous webcam frame) from the current webcam frame, which leads to a flickering effect. So my question is simply, is there a way for me to access the previous webcam frame?
Thanks so much for this tool, it is really fun to play around and learn with.
The text was updated successfully, but these errors were encountered: