This tutorial will guide you through the process of using the spack dev-build command to manage dependencies while developing software. This will allow you to install a package from local source, develop that source code, and iterate on the different phases of your build system as necessary.
The spack install command, as you know, fetches source code from a mirror or the internet before building and installing your package. As developers, we want to build from local source, which we will constantly change, build, and test.
Let's imagine for a second we're working on hwloc. hwloc is a tool used by MPI libraries to understand the hierarchy (NUMA, sockets, etc.) of modern node architectures. It's a pretty low-level library, but we've chosen it as an example here because it's quick to build, and we already have binary packages for its dependencies:
.. graphviz:: digraph G { labelloc = "b" rankdir = "TB" ranksep = "1" edge[ penwidth=4 ] node[ fontname=Monaco, penwidth=4, fontsize=24, margin=.2, shape=box, fillcolor=lightblue, style="rounded,filled" ] "hwloc" -> "libxml2" "libxml2" -> "xz" "automake" -> "perl" "libxml2" -> "pkgconf" "autoconf" -> "perl" "libpciaccess" -> "libtool" "hwloc" -> "pkgconf" "libpciaccess" -> "util-macros" "autoconf" -> "m4" "hwloc" -> "m4" "hwloc" -> "automake" "automake" -> "autoconf" "hwloc" -> "libtool" "libpciaccess" -> "pkgconf" "ncurses" -> "pkgconf" "libxml2" -> "libiconv" "perl" -> "gdbm" "hwloc" -> "libpciaccess" "gdbm" -> "readline" "libtool" -> "m4" "hwloc" -> "autoconf" "m4" -> "libsigsegv" "readline" -> "ncurses" "libxml2" -> "zlib" }
.. literalinclude:: outputs/dev/setup-hwloc.out :language: console
Here we have the local hwloc source that we've been working on. If we
want to build and install it, we can do so using the spack
dev-build
command. Note that we need to provide a version in the
spec we pass to spack dev-build
. By default, the spack
dev-build
command will print verbose output from the build system to
the console.
.. literalinclude:: outputs/dev/dev-build-1.out :language: console
Done! hwloc is installed.
So what's going on here? When we use the spack dev-build command,
Spack still manages the package's dependencies as it would for the
spack install
command. The dependencies for hwloc are all
installed, either from binary or source, if they were not
already. Instead of downloading the source code for hwloc, Spack
constructed a stage in the current directory to use the local
source. Spack then constructed the build environment and arguments for
the hwloc build system as it would for the spack install
command. The resulting installation is added to Spack's database as
usual, and post-install hooks including modulefile generation are ran
as well.
Generally, as developers, we only want to configure our package once,
and then we want to iterate developing and building our code, before
installing it once if at all. We can do this in Spack using the
-u/--until
option with the spack dev-build
command. To do this
we need to know the phases of the build that Spack will
use. Fortunately, as experienced hwloc developers we all happen to know
that those phases are autoreconf
, configure
, build
, and
install
. If we don't remember the phases, we could find out using
the spack info
command.
.. literalinclude:: outputs/dev/info.out :language: console
We will tell Spack to stop installing hwloc after the configure
stage. This will execute exactly the same as before, except it will
stop the installation after the listed, in our case configure
,
phase completes. We will also tell Spack to launch a subshell in the
build environment, so that we can use the hwloc
build system
manually as Spack would use it.
.. literalinclude:: outputs/dev/dev-build-2.out :language: console
Now, we can develop our code. For the sake of this demo, we're just going to intentionally introduce an error. Let's edit a file and remove the first semi-colon we find.
.. literalinclude:: outputs/dev/edit-1.out :language: console
To build our code, we have a couple options. We could use spack
dev-build and the -u option to configure and build our code, but
we've already configured our code, and the changes we made don't
affect the build system. Instead, let's run our build system directly
-- we are developers of this code now, after all. If you forgot the
--drop-in option above, you can use spack build-env hwloc@master
-- bash
to launch it now.
.. literalinclude:: outputs/dev/hand-build-1.out :language: console
This is exactly what we'd expect, since we broke the code on purpose. Now let's fix it and rebuild directly.
.. literalinclude:: outputs/dev/hand-build-2.out :language: console
We've now used Spack to install all of our dependencies and configure our code, but we can have a faster development cycle using our build system directly.
Use the spack dev-build
command with the -u/--until
and
--drop-in
options to setup all of your dependencies and the build
environment with Spack, and iterate using your native build system as
Spack would use it.