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I am trying to convert complex animations to VRMA since Blender won't export FBX properly.
I have this FBX boxing mixamo animation.
I tried exporting it as VRMA in Blender 4.2 (VRM Addon 2.20.88)
This is the output: https://github.com/Benjythebee/three-vrm-cache-repo/blob/master/cheering.vrma
but upon re-importing the VRMA into blender, the bone positions are completely off.
Do you have a way to make advanced animations work as VRMA?
Load FBX boxing mixamo animation into Blender, set the VRM and assign bones; Here is a JSON of the mapping of the bones just in case: mixamoVrmMap.json
Export VRMA, re-import in another Blender window or drag and drop VRMA in three-vrm-animation
Bones should be the same position, and animation should work as intended
The text was updated successfully, but these errors were encountered:
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Describe the bug
I am trying to convert complex animations to VRMA since Blender won't export FBX properly.
I have this FBX boxing mixamo animation.
I tried exporting it as VRMA in Blender 4.2 (VRM Addon 2.20.88)
This is the output: https://github.com/Benjythebee/three-vrm-cache-repo/blob/master/cheering.vrma
but upon re-importing the VRMA into blender, the bone positions are completely off.
Do you have a way to make advanced animations work as VRMA?
To Reproduce
Load FBX boxing mixamo animation into Blender,
set the VRM and assign bones;
Here is a JSON of the mapping of the bones just in case:
mixamoVrmMap.json
Export VRMA, re-import in another Blender window or drag and drop VRMA in three-vrm-animation
Expected behavior
Bones should be the same position, and animation should work as intended
Desktop (please complete the following information)
The text was updated successfully, but these errors were encountered: