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Bug report: Not all bone tracks exported in VRMa (non-humanoid bones may have keyframes too) #584

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tdw46 opened this issue Sep 30, 2024 · 0 comments

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@tdw46
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tdw46 commented Sep 30, 2024

Describe the bug

Non-Humanoid bones don't have keyframes exported in VRMa output.

To Reproduce

  1. Import VRM: Test_Anim_Rig_vrm.zip
  2. Import animation: Idle_glb-Animation.zip
  3. Apply animation to VRM rig
  4. Export as VRMa, output will not have non-humanoid bone tracks. Will match: Idle_VRM-Animation.zip

Expected behavior

I expect rigs that have a lot of extra non-humanoid bones with keyframes to have those stored in the gltf animation track data.

Screenshots

image image

Desktop (please complete the following information)

  • OS: Windows 11
  • Blender 4.2.1 LTS
  • Addon Version: Latest, 2.20.88

Additional context

We should embed the gltf addon preferences under "Advanced" in the VRM export preferences to mitigate these kinds of issues for power users.

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