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Non-Humanoid bones don't have keyframes exported in VRMa output.
I expect rigs that have a lot of extra non-humanoid bones with keyframes to have those stored in the gltf animation track data.
We should embed the gltf addon preferences under "Advanced" in the VRM export preferences to mitigate these kinds of issues for power users.
The text was updated successfully, but these errors were encountered:
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Describe the bug
Non-Humanoid bones don't have keyframes exported in VRMa output.
To Reproduce
Expected behavior
I expect rigs that have a lot of extra non-humanoid bones with keyframes to have those stored in the gltf animation track data.
Screenshots
Desktop (please complete the following information)
Additional context
We should embed the gltf addon preferences under "Advanced" in the VRM export preferences to mitigate these kinds of issues for power users.
The text was updated successfully, but these errors were encountered: