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ngx_buffer_cache_internal.h
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ngx_buffer_cache_internal.h
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#ifndef _NGX_BUFFER_CACHE_INTERNAL_H_INCLUDED_
#define _NGX_BUFFER_CACHE_INTERNAL_H_INCLUDED_
#include "ngx_buffer_cache.h"
#include "ngx_queue.h"
// macros
#define container_of(ptr, type, member) (type *)((char *)(ptr) - offsetof(type, member))
// constants
#define CACHE_LOCK_EXPIRATION (5)
#define ENTRY_LOCK_EXPIRATION (5)
#define ENTRIES_ALLOC_MARGIN (1024) // 1K entries ~= 100KB, we reserve this space to make sure allocating entries does not become the bottleneck
#define BUFFER_ALIGNMENT (16)
#define MAX_EVICTIONS_PER_STORE (128)
// enums
enum {
CES_FREE,
CES_ALLOCATED,
CES_READY,
};
// typedefs
typedef struct {
ngx_rbtree_node_t node;
ngx_queue_t queue_node;
u_char* start_offset;
size_t buffer_size;
ngx_atomic_t state;
ngx_atomic_t ref_count;
time_t access_time;
time_t write_time;
u_char key[BUFFER_CACHE_KEY_SIZE];
} ngx_buffer_cache_entry_t;
typedef struct {
ngx_atomic_t reset;
time_t access_time;
ngx_rbtree_t rbtree;
ngx_rbtree_node_t sentinel;
ngx_queue_t used_queue;
ngx_queue_t free_queue;
ngx_buffer_cache_entry_t* entries_start;
ngx_buffer_cache_entry_t* entries_end;
u_char* buffers_start;
u_char* buffers_end;
u_char* buffers_read;
u_char* buffers_write;
ngx_buffer_cache_stats_t stats;
} ngx_buffer_cache_sh_t;
struct ngx_buffer_cache_s {
ngx_buffer_cache_sh_t *sh;
ngx_slab_pool_t *shpool;
uint32_t expiration;
ngx_shm_zone_t *shm_zone;
};
#endif // _NGX_BUFFER_CACHE_INTERNAL_H_INCLUDED_