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cb_common.resources
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cb_common.resources
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<?xml version="1.0" encoding="utf-8"?>
<!-- <resources clear_weapons="1" clear_vehicles="1" clear_calls="1"> -->
<resources file="factions/vanilla_common.resources" >
<!-- always load common first; it's the one that clears the initial weapon resources -->
<!-- add these experimental calls -->
<!-- todo: discover how these are added for invasion, vanilla common.resources doesn't allow these calls :/ -->
<!-- leaving this because I don't feel like touching it-->
<call key='a10_gun_run.call' />
<call key='gunship_run.call' />
<weapon key='gilboa_c.weapon' />
<weapon key='shovel.weapon' />
<weapon key='mgv176.weapon' />
<weapon key='glock18.weapon' />
<weapon key="glock18c.weapon" />
<weapon key="surefire_mgx.weapon" />
<weapon key="gp90.weapon" />
<weapon key="sks.weapon" />
<weapon key="sks_fire.weapon" />
<weapon key="bf2011.weapon" />
<weapon key="xm29_xm8.weapon" />
<weapon key="xm29_xm25.weapon" />
<weapon key="gilboa_DBR.weapon" />
<weapon key="mk14_ebr.weapon" />
<weapon key="mk14_ebr_supp.weapon" />
<weapon key="type88_2.weapon" />
<weapon key="type88_2_stock.weapon" />
<weapon key="mpx.weapon" />
<weapon key="mpx_hp.weapon" />
<weapon key="cobra_adder.weapon" />
<weapon key="galil.weapon" />
<weapon key="galil_fmj.weapon" />
<weapon key="malyuk.weapon" />
<weapon key="malyuk_supp.weapon" />
<weapon key="rpc.weapon" />
<weapon key="an94.weapon" />
<weapon key="an94_burst.weapon" />
<weapon key="stick_horse.weapon" />
<weapon key="l119a2ext.weapon" />
<weapon key="l119a2ret.weapon" />
<weapon key="armsel.weapon" />
<weapon key="armsel_slug.weapon" />
<!-- boombox -->
<weapon key="boombox_resource_arcade.weapon" />
<weapon key="boombox_resource_galactic.weapon" />
<carry_item key="costume_panda.carry_item" />
</resources>