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AceGUIWidget-DungeonToolsSpellButton.lua
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AceGUIWidget-DungeonToolsSpellButton.lua
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local ButtonType, ButtonVersion = "MDTSpellButton", 1
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
local width,height = 248,32
local tinsert,SetPortraitToTexture,SetPortraitTextureFromCreatureDisplayID,GetItemQualityColor,MouseIsOver = table.insert,SetPortraitToTexture,SetPortraitTextureFromCreatureDisplayID,GetItemQualityColor,MouseIsOver
local buttonMethods = {
["OnAcquire"] = function(self)
self:SetWidth(width);
self:SetHeight(height);
end,
["Initialize"] = function(self)
self.callbacks = {}
function self.callbacks.OnClickNormal(_, mouseButton)
if(IsControlKeyDown())then
elseif(IsShiftKeyDown()) then
if DEFAULT_CHAT_FRAME.editBox and DEFAULT_CHAT_FRAME.editBox:IsVisible() then
local old = DEFAULT_CHAT_FRAME.editBox:GetText()
local link = GetSpellLink(self.spellId) or ""
DEFAULT_CHAT_FRAME.editBox:SetText(old .. link)
end
else
end
end
function self.callbacks.OnEnter()
GameTooltip:SetOwner(self.frame, "ANCHOR_BOTTOMLEFT",0,self.frame:GetHeight())
GameTooltip:SetSpellByID(self.spellId)
if self.interruptible then
local interruptible = CreateTextureMarkup("Interface\\EncounterJournal\\UI-EJ-Icons", 64, 64, 32, 32, 0.75, 0.88, 0, 0.5,0,0).. "Interruptible"
GameTooltip:AddLine(interruptible)
end
GameTooltip:Show()
end
function self.callbacks.OnLeave()
GameTooltip:Hide()
end
function self.callbacks.OnKeyDown(self, key)
if (key == "ESCAPE") then
--
end
end
function self.callbacks.OnDragStart()
--
end
function self.callbacks.OnDragStop()
--
end
self.frame:SetScript("OnClick", self.callbacks.OnClickNormal);
self.frame:SetScript("OnKeyDown", self.callbacks.OnKeyDown);
self.frame:SetScript("OnEnter", self.callbacks.OnEnter);
self.frame:SetScript("OnLeave", self.callbacks.OnLeave);
self.frame:EnableKeyboard(false);
self.frame:SetMovable(true);
self.frame:RegisterForDrag("LeftButton");
self.frame:SetScript("OnDragStart", self.callbacks.OnDragStart);
self.frame:SetScript("OnDragStop", self.callbacks.OnDragStop);
self:Enable();
end,
["SetSpell"] = function(self, spellId,spellData)
self.spellId = spellId
local name,_,icon = GetSpellInfo(spellId)
self.icon:SetTexture(icon)
if IsAddOnLoaded("AddOnSkins") then
if AddOnSkins then
local AS = unpack(AddOnSkins)
AS:SkinTexture(self.icon)
end
end
self.title:SetText(name);
if spellData.interruptible then
self.interruptible = true
self.interruptibleIcon:Show()
else
self.interruptible = false
self.interruptibleIcon:Hide()
end
end,
["Disable"] = function(self)
self.background:Hide();
self.frame:Disable();
end,
["Enable"] = function(self)
self.background:Show();
self.frame:Enable();
end,
["Pick"] = function(self)
self.frame:LockHighlight();
end,
["ClearPick"] = function(self)
self.frame:UnlockHighlight();
end,
["SetIndex"] = function(self, index)
self.index = index
end,
["SetTitle"] = function(self, title)
self.titletext = title;
self.title:SetText(title);
end,
["SetScript"] = function() end
}
--Constructor
local function ButtonConstructor()
local name = "MDTSpellButton"..AceGUI:GetNextWidgetNum(ButtonType);
local button = CreateFrame("BUTTON", name, UIParent, "OptionsListButtonTemplate");
button:SetHeight(height);
button:SetWidth(width);
button.dgroup = nil;
button.data = {};
local background = button:CreateTexture(nil, "BACKGROUND");
button.background = background;
background:SetTexture("Interface\\BUTTONS\\UI-Listbox-Highlight2.blp");
background:SetBlendMode("ADD");
background:SetVertexColor(0.5, 0.5, 0.5, 0.25);
background:SetPoint("TOP", button, "TOP");
background:SetPoint("BOTTOM", button, "BOTTOM");
background:SetPoint("LEFT", button, "LEFT");
background:SetPoint("RIGHT", button, "RIGHT");
local icon = button:CreateTexture(nil, "OVERLAY");
button.icon = icon;
icon:SetWidth(height);
icon:SetHeight(height);
icon:SetPoint("LEFT", button, "LEFT");
local interruptibleIcon = button:CreateTexture(nil, "OVERLAY");
interruptibleIcon:SetWidth(height*0.8);
interruptibleIcon:SetHeight(height*0.8);
interruptibleIcon:SetTexture("Interface\\EncounterJournal\\UI-EJ-Icons")
interruptibleIcon:SetTexCoord(0.75,0,0.75,0.5,0.88,0,0.88,0.5)
interruptibleIcon:SetPoint("BOTTOMLEFT", button.icon, "BOTTOMRIGHT",0,-5);
interruptibleIcon:Hide()
local title = button:CreateFontString(nil, "OVERLAY", "GameFontNormal");
button.title = title;
title:SetHeight(14);
title:SetJustifyH("LEFT");
title:SetPoint("TOP", button, "TOP", 0, -2);
title:SetPoint("LEFT", icon, "RIGHT", 2, 0);
title:SetPoint("RIGHT", button, "RIGHT");
button.description = {};
button:SetScript("OnEnter", function()
end);
button:SetScript("OnLeave", function()
end);
local widget = {
frame = button,
title = title,
icon = icon,
interruptibleIcon = interruptibleIcon,
background = background,
type = ButtonType,
parent = UIParent
}
for method, func in pairs(buttonMethods) do
widget[method] = func
end
return AceGUI:RegisterAsWidget(widget);
end
AceGUI:RegisterWidgetType(ButtonType, ButtonConstructor, ButtonVersion)