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mainwindow.cpp
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mainwindow.cpp
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#include "mainwindow.h"
#include "ui_mainwindow.h"
#include "utils.h"
#include "scene.h"
#include "savepic.h"
#include "saveprogress.h"
#include "loadprogress.h"
#include "musicplayer.h"
#include <QFileDialog>
#include <QString>
#include <QSound>
#include <QMediaPlayer>
#include <QKeyEvent>
#include <QDebug>
#include <QMessageBox>
#include <QPainter>
#include <QTextCodec>
#include <QFile>
#include <QJsonObject>
#include <QJsonDocument>
#include <QJsonArray>
const int GRIDSWIDTH=540;
const int GRIDSHEIGHT=540;//格子的总宽高
const int IMAGEX=20;
const int IMAGEY=80;//图片的左上角坐标
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
this->setFixedSize(850,700);
//QTimer::singleShot(10,this,SLOT(startBgm()));
startBgm();
scene=new WelcomeScene(this);
scene->setGeometry(0,0,this->width(),this->height());
connect(scene,SIGNAL(sendRowCol(int,int)),this,SLOT(getRowCol(int,int)));
connect(scene,SIGNAL(sendloadname(QString)),this,SLOT(getloadgame(QString)));
scene->show();
}
void MainWindow::startBgm(){
music=new MusicPlayer();
music->moveToThread(&musicThread);
music->bgm();
musicThread.start();
}
void MainWindow::init(){
gridwidth=GRIDSWIDTH/n;
gridheight=GRIDSHEIGHT/m;
//初始化大图和像素矩阵
originalImage=NULL;
originalData=NULL;
invertedData=NULL;
currentData=NULL;
//初始化格子
grids=new QLabel*[m*n];
//初始化小图
images=new QImage[m*n];
//初始化编号
idx=new int*[m];
initidx=new int*[m];
for (int i=0;i<m;i++) idx[i]=new int[n],initidx[i]=new int[n];
originalidx=new int*[m];
for (int i=0;i<m;i++) {
originalidx[i]=new int[n];
for (int j=0;j<n;j++) originalidx[i][j]=i*n+j;
}
//绘制格子,添加分割线
for (int i=0;i<m*n;i++){
grids[i]=new QLabel(this);
grids[i]->setGeometry(0,0,gridwidth,gridheight);
grids[i]->move(IMAGEX+gridwidth*(i%n),IMAGEY+gridheight*(i/n));
grids[i]->setFrameShape(QFrame::Box);//添加分割线
grids[i]->setPixmap((QPixmap(":/images/blank.bmp")));//添加空白背景
idx[i/n][i%n]=i;
grids[i]->show();
}
r=m-1;
c=n-1;
idx[r][c]=-1;//空白空格,以示区别
//初始化数据
steps=0;
seconds=0;
timer=new QTimer(this);
displayTimer=new QTimer(this);
isRunning=false;
connect(timer,SIGNAL(timeout()),this,SLOT(tick()));//复位计时
connect(displayTimer,SIGNAL(timeout()),this,SLOT(displayRet()));//显示解
//设置界面
ui->seconds->setText(QString::number(seconds));
ui->steps->setText(QString::number(steps));
ui->reset->setEnabled(false);
//初始化菜单栏
ui->actionsave_picture->setEnabled(false);
ui->save_game->setEnabled(false);
//初始化求解器
solver=nullptr;
}
//读档后继续
void MainWindow::resume(){
gridwidth=GRIDSWIDTH/n;
gridheight=GRIDSHEIGHT/m;
//初始化大图
if (originalData) delete[] originalData;
originalData=getpixelarray(filename.toLocal8Bit(),pixelwidth,pixelheight);//获取像素矩阵
if (invertedData) delete[] invertedData;
invertedData= revertImagedata(originalData,pixelwidth,pixelheight);//上下颠倒像素矩阵
//每行有多少个字节=每行有多少个像素*每个像素有多少个字节
if (originalImage) delete originalImage;
originalImage=new QImage((const uchar*)invertedData,
pixelwidth,
pixelheight,
pixelwidth * 3,
QImage::Format_RGB888);
qDebug()<<"load picture success";
//originalImage=new QImage(filename);
//初始化格子
grids=new QLabel*[m*n];
//初始化小图
images=new QImage[m*n];
//绘制格子,添加分割线
for (int i=0;i<m*n;i++){
grids[i]=new QLabel(this);
grids[i]->setGeometry(0,0,gridwidth,gridheight);
grids[i]->setFrameShape(QFrame::Box);//添加分割线
grids[i]->show();
}
//为每个格子填充小图
QImage tmp=originalImage->scaled(gridwidth*n,gridheight*m);
for (int i=0;i<m*n;i++){
images[i]=tmp.copy(gridwidth*(i%n),gridheight*(i/n),gridwidth,gridheight);
grids[i]->setPixmap(QPixmap::fromImage(images[i]));
}
moveImage();
//初始化数据
timer=new QTimer(this);
displayTimer=new QTimer(this);
isRunning=false;
connect(timer,SIGNAL(timeout()),this,SLOT(tick()));//复位计时
connect(displayTimer,SIGNAL(timeout()),this,SLOT(displayRet()));//显示解
//设置界面
ui->seconds->setText(QString::number(seconds));
ui->steps->setText(QString::number(steps));
ui->reset->setEnabled(false);
//初始化菜单栏
ui->actionsave_picture->setEnabled(false);
ui->save_game->setEnabled(false);
//初始化求解器
solver=nullptr;
}
//设置难度
void MainWindow::getRowCol(int row,int col){
m=row;
n=col;
scene->deleteLater();
init();
}
//保存图片
void MainWindow::savePicture(){
if (isRunning) timer->stop();
savedialog=new savepic(this);
savedialog->setGeometry(300,200,savedialog->width(),savedialog->height());
savedialog->show();
connect(savedialog,SIGNAL(savePicture(QString)),this,SLOT(getfilename(QString)));
connect(savedialog,&savepic::donothing,this,[=](){
savedialog->deleteLater();
if (isRunning){
timer->start();
}
});
}
//将图片存储为相应文件名
void MainWindow::getfilename(QString filename){
savedialog->deleteLater();
QImage resultimage=QImage(GRIDSWIDTH,GRIDSHEIGHT,QImage::Format_RGB32);
QPainter* painter=new QPainter(&resultimage);
int gridwidth=GRIDSWIDTH/n;//一个格子的宽高
int gridheight=GRIDSHEIGHT/m;
painter->setPen(Qt::black);
for (int i=0;i<m*n;i++){//第i张小图
int r=i/n;//在第几行
int c=i%n;//在第几列
int startx=gridwidth*c;
int starty=gridheight*r;
int index=idx[r][c];
painter->drawRect(startx,starty,gridwidth,gridheight);//画黑框
if (index==-1){
painter->setBrush(Qt::white);
painter->drawRect(startx,starty,gridwidth,gridheight);//画白色矩形
}
else painter->drawImage(startx,starty,images[index]);//画小图
}
QString dir=qApp->applicationDirPath();
dir+="\\savedimages\\";
QString basename=filename;
QString outfname=dir+basename+".bmp";
QStringList filters;
filters<<"*.bmp";
QStringList alreadyexist=getdirnames(dir,filters);
QTextCodec::setCodecForLocale(QTextCodec::codecForName("UTF-8"));
for (auto name:alreadyexist){
if (name==basename){
QMessageBox::StandardButton ret=QMessageBox::information(this,
QString::fromLocal8Bit("提醒"),
QString::fromLocal8Bit("文件已经存在,是否替换?"),
QMessageBox::Yes|QMessageBox::Cancel);
if (ret==QMessageBox::Yes){
break;
}
else{
if (isRunning) timer->start();
return;
}
}
}
//bool ret=resultimage.save(outfname);
//将bmp矩阵保存为文件
if (currentData) delete[] currentData;
currentData=shuffleImagedata(originalData,originalidx,idx,m,n,pixelwidth,pixelheight);
bool ret=savepixelarray(outfname.toLocal8Bit(),currentData,pixelwidth,pixelheight);
QTextCodec::setCodecForLocale(QTextCodec::codecForName("UTF-8"));
if (ret){
QMessageBox::about(this,QString::fromLocal8Bit(""),
QString::fromLocal8Bit("保存成功!"));
}
else{
QMessageBox::warning(this,QString::fromLocal8Bit("失败"),
QString::fromLocal8Bit("保存失败!"));
}
if (isRunning) timer->start();
}
//将大图分为小图,按照顺序放进格子,最后一个为空白
void MainWindow::splitImage(){
QImage tmp=originalImage->scaled(gridwidth*n,gridheight*m);
for (int i=0;i<m*n;i++){
//从大图中截取子图
images[i]=tmp.copy(gridwidth*(i%n),gridheight*(i/n),gridwidth,gridheight);
grids[i]->setPixmap(QPixmap::fromImage(images[i]));
idx[i/n][i%n]=i;
}
r=m-1;
c=n-1;
idx[r][c]=-1;
QPixmap blank(":/images/blank.bmp");
grids[m*n-1]->setPixmap(blank);
}
void MainWindow::shuffle(){
/*int shuffleTimes=10;//移动图片的次数
for (int i=0;i<shuffleTimes;++i){
int row=0,col=0;
for (int j=0;j<m*n;j++){
if (idx[j/n][j%n]==-1){
row=j/n;
col=j%n;
break;
}
}//找到空白图片所在格子的位置
int direction=qrand()%4;//4个方向
switch (direction) {
case 0://空格向下移动
if (row<m-1){
idx[row][col]=idx[row+1][col];
idx[row+1][col]=-1;
}
break;
case 1://上
if (row>0){
idx[row][col]=idx[row-1][col];
idx[row-1][col]=-1;
}
break;
case 2://左
if (col>0){
idx[row][col]=idx[row][col-1];
idx[row][col-1]=-1;
}
break;
case 3://右
if (col<n-1){
idx[row][col]=idx[row][col+1];
idx[row][col+1]=-1;
}
break;
default:
break;
}
}*/
int* shuffledArray=new int[m*n];
for (int i=0,len=m*n;i<len;i++) shuffledArray[i]=-1;
permute(shuffledArray,m*n);//随机填入[0,1,...m*n-2]
for (int i=0,len=m*n;i<len;i++){
idx[i/n][i%n]=shuffledArray[i];
}
delete shuffledArray;
qDebug()<<"after shuffle image,before move image:"<<"\n";
for (int i=0;i<m;i++){
int* tmp=idx[i];
QString s=QString("%1 %2 %3").arg(tmp[0]).arg(tmp[1]).arg(tmp[2]);
qDebug()<<s;
}
qDebug()<<"\n";
//将idx复制到initidx
for (int i=0;i<m;i++)
for (int j=0;j<n;j++)
initidx[i][j]=idx[i][j];
//将更新同步到ui
moveImage();
qDebug()<<"after moveimage:"<<"\n";
for (int i=0;i<m;i++){
int* tmp=idx[i];
QString s=QString("%1%2%3%4").arg(tmp[0]).arg(tmp[1]).arg(tmp[2]).arg(tmp[3]);
qDebug()<<s;
}
qDebug()<<"\n";
//判断可行性
solver=new Solver(m,n,idx);
isAble=solver->isAble();
if (isAble){
QMessageBox::about(this,"恭喜","恭喜你,这是一个有解的拼图!");
}
else{
QMessageBox::about(this,"挺住","挺住,这个拼图没有解!");
}
}
//根据idx矩阵移动格子
void MainWindow::moveImage(){
for (int i=0;i<m*n;i++){
int index=idx[i/n][i%n];
if (index==-1) {
index=m*n-1;
r=i/n;
c=i%n;//更新空白格所在的位置
}
grids[index]->move(IMAGEX+gridwidth*(i%n),
IMAGEY+gridheight*(i/n));//更改qlabel的位置
}
}
//选择图片
void MainWindow::on_select_clicked()
{
QString selectedName=QFileDialog::getOpenFileName(this,
tr("选择一张图片"),
"",
"Images(*.bmp)");
if (selectedName.isEmpty()){
return;
}
filename=selectedName;
if (originalImage!=NULL){
delete originalImage;
originalImage=NULL;
}
if (originalData) delete[] originalData;
originalData=getpixelarray(filename.toLocal8Bit(),pixelwidth,pixelheight);
if (invertedData) delete[] invertedData;
invertedData=revertImagedata(originalData,pixelwidth,pixelheight);
originalImage=new QImage((const uchar*)invertedData,
pixelwidth,
pixelheight,
pixelwidth*3,
QImage::Format_RGB888);
//originalImage=new QImage(filename);//更换大图
//在旁边显示还原后的图像,作为提示
QImage goalImage=originalImage->scaled(ui->goal->width(),ui->goal->height());
ui->goal->setPixmap(QPixmap::fromImage(goalImage));
splitImage();
shuffle();//打乱图片
//能够保存图片
ui->actionsave_picture->setEnabled(true);
connect(ui->actionsave_picture,SIGNAL(triggered(bool)),this,SLOT(savePicture()));
}
//用户点击WASD分别让空格向上、向左、向下、向右移动
void MainWindow::keyPressEvent(QKeyEvent *event){
if (!timer->isActive()) {
return;
}
bool valid=false;//是否为有效移动
switch (event->key()) {
case Qt::Key_W:
qDebug()<<"W";//上
if (r>0){
idx[r][c]=idx[r-1][c];
idx[r-1][c]=-1;
valid=true;
}
break;
case Qt::Key_A://左
qDebug()<<"A";
if (c>0){
idx[r][c]=idx[r][c-1];
idx[r][c-1]=-1;
valid=true;
}
break;
case Qt::Key_S://下
qDebug()<<"S";
if (r<m-1){
idx[r][c]=idx[r+1][c];
idx[r+1][c]=-1;
valid=true;
}
break;
case Qt::Key_D://右
qDebug()<<"D";
if (c<n-1){
idx[r][c]=idx[r][c+1];
idx[r][c+1]=-1;
valid=true;
}
break;
default:
break;
}
if (valid) {
moveImage();
steps++;
ui->steps->setText(QString::number(steps));
}
judge();
}
//若成功复原,出现提示框
void MainWindow::judge(){
bool finish=true;
for (int i=0;i<m;i++){
for (int j=0;j<n;j++){
if (i!=m-1||j!=n-1){//非空白格子
if (idx[i][j]!=i*n+j){
finish=false;
break;
}
}
else{
if (idx[i][j]!=-1){
finish=false;
break;
}
}
}
if (!finish) break;
}
if (finish){
grids[m*n-1]->setPixmap(QPixmap::fromImage(images[m*n-1]));//将图复原
timer->stop();
isRunning=false;
ui->select->setEnabled(true);
ui->start->setEnabled(true);
ui->reset->setEnabled(false);
QMessageBox::about(this,"成功","恭喜你成功复原!");
}
}
void MainWindow::tick(){
seconds++;
ui->seconds->setText(QString::number(seconds));
}
MainWindow::~MainWindow()
{
musicThread.quit();
musicThread.wait();
delete ui;
//因为originalImage,images,idx和本window都没有父子关系,所以都需要手动释放
if (originalImage) delete originalImage;
if (images) delete images;
if (idx){
for (int i=0;i<m;i++) delete idx[i];
delete idx;
}
if (grids){
for (int i=0;i<m;i++) delete grids[i];
delete grids;
}
// The image does not delete the buffer at destruction.
if (originalData) delete[] originalData;
if (invertedData) delete invertedData;
}
//开始游戏
void MainWindow::on_start_clicked()
{
if (originalImage==NULL) return;//无法开始
if (timer->isActive()) timer->stop();
//更新设置界面
ui->seconds->setText(QString::number(seconds));
ui->steps->setText(QString::number(steps));
timer->start(1000);//开始计时
isRunning=true;
ui->start->setEnabled(false);
ui->select->setEnabled(false);
ui->reset->setEnabled(true);
//能够存档
ui->save_game->setEnabled(true);
connect(ui->save_game,SIGNAL(triggered(bool)),this,SLOT(savegame()));
}
//重新开始
void MainWindow::on_reset_clicked()
{
if (originalImage==NULL) return;
seconds=0;
steps=0;
ui->seconds->setText(QString::number(seconds));
ui->steps->setText(QString::number(steps));
if (timer->isActive()){
timer->stop();
}
//将idx的状态恢复为initidx并更新ui
for (int i=0;i<m;i++)
for (int j=0;j<n;j++)
idx[i][j]=initidx[i][j];
moveImage();
timer->start(1000);
}
//退出游戏
void MainWindow::on_exit_clicked()
{
close();
}
//显示从当前状态到目标的移动路径
void MainWindow::on_answer_clicked()
{
if (isAble){
if (!retPath.empty()) retPath.clear();
//清空计时器和步数
steps=0;
seconds=0;
timer->stop();
isRunning=false;
//求解正确路径
retPath=solver->solve();
if (retPath.empty()){
QMessageBox::warning(this,"警告","这个拼图没有解哦!");
return;
}
//每隔1s显示一帧解
retId=0;
retSteps=retPath.size();
displayTimer->start(1000);
}
else{
QMessageBox::warning(this,"警告","这个拼图没有解!");
}
}
//显示解路径的下一帧
void MainWindow::displayRet(){
if (retId>=retSteps) {
displayTimer->stop();
return;
}
idx=retPath[retId];
moveImage();
retId++;
//显示步数和时间
seconds++;
steps++;
ui->seconds->setText(QString::number(seconds));
ui->steps->setText(QString::number(steps));
}
//获取读档文件名后读档
void MainWindow::getloadgame(QString filename){
qDebug()<<"mainwindow::getloadgame"<<filename;
QString dir=qApp->applicationDirPath();
dir+="\\progress\\";
QString absname=dir+filename+".json";
scene->deleteLater();
QFile loadFile(absname);
if (!loadFile.open((QIODevice::ReadOnly))){
qWarning("couldn't open file in mainwindow::loadgame!");
}
QByteArray saveData=loadFile.readAll();
QJsonDocument loadDoc(QJsonDocument::fromJson(saveData));
read(loadDoc.object());
loadFile.close();
resume();
}
//获取存档文件名后存档
void MainWindow::getprogressname(QString name){
progressdialog->deleteLater();
QString dirname=qApp->applicationDirPath();
dirname+="\\progress\\";
QString basename=name+".json";
QStringList filters;
filters<<"*.json";
QTextCodec::setCodecForLocale(QTextCodec::codecForName("UTF-8"));
QStringList alreadyexist=getdirnames(dirname,filters);
for (auto existname:alreadyexist){
qDebug()<<"alreadyexist:"<<name;
if (name==existname){
QMessageBox::StandardButton rb=QMessageBox::information(this,
QString::fromLocal8Bit("提示"),
QString::fromLocal8Bit("该文件已经存在,是否替换?"),
QMessageBox::Yes,
QMessageBox::No);
if (rb==QMessageBox::Yes){
break;
}
else {
timer->start();
return;
}
}
}
QString filename=dirname+basename;
QFile saveFile(filename);
if (!saveFile.open(QIODevice::WriteOnly)){
qWarning("couldn't open file in mainwindow::savegame");
return;
}
QJsonObject gameobject;
write(gameobject);
QJsonDocument savedoc(gameobject);
saveFile.write(savedoc.toJson());
saveFile.close();
qDebug()<<"savegame success!";
timer->start();
}
//读档
void MainWindow::loadgame(){
if (isRunning) timer->stop();
}
void MainWindow::savegame(){
timer->stop();
progressdialog=new saveprogress(this);
progressdialog->setGeometry(300,200,progressdialog->width(),progressdialog->height());
progressdialog->show();
connect(progressdialog,SIGNAL(progressname(QString)),this,SLOT(getprogressname(QString)));
connect(progressdialog,&saveprogress::donothing,[=](){
progressdialog->deleteLater();
timer->start();
});
}
void MainWindow::read(const QJsonObject& json){
qDebug()<<"mainwindow::read";
QJsonObject objectGameData=json["gameData"].toObject();
m=objectGameData["m"].toInt();
n=objectGameData["n"].toInt();
r=objectGameData["r"].toInt();
c=objectGameData["c"].toInt();
steps=objectGameData["steps"].toInt();
seconds=objectGameData["seconds"].toInt();
isAble=objectGameData["isAble"].toBool();
filename=objectGameData["filename"].toString();
QJsonArray arrayidx=objectGameData["currentidx"].toArray();
QJsonArray arrayinitidx=objectGameData["initidx"].toArray();
//初始化编号
idx=new int*[m];
initidx=new int*[m];
for (int i=0;i<m;i++) idx[i]=new int[n],initidx[i]=new int[n];
for (int i=0,len=arrayidx.size();i<len;i++){
idx[i/n][i%n]=arrayidx[i].toInt();
qDebug()<<"loading idx:"<<idx[i/n][i%n];
initidx[i/n][i%n]=arrayinitidx[i].toInt();
qDebug()<<"loading init idx:"<<initidx[i/n][i%n];
}
}
void MainWindow::write(QJsonObject& json){
QJsonObject gamedataObject;
gamedataObject["m"]=m;
gamedataObject["n"]=n;
gamedataObject["r"]=r;
gamedataObject["c"]=c;
gamedataObject["steps"]=steps;
gamedataObject["seconds"]=seconds;
gamedataObject["isAble"]=isAble;
gamedataObject["filename"]=filename;
QJsonArray arrayidx;
for (int i=0;i<m*n;i++){
arrayidx.append(idx[i/n][i%n]);
}
gamedataObject["currentidx"]=arrayidx;
QJsonArray arrayinitidx;
for (int i=0;i<m*n;i++){
arrayinitidx.append(initidx[i/n][i%n]);
}
gamedataObject["initidx"]=arrayinitidx;
json["gameData"]=gamedataObject;
}