forked from watabou/pixel-dungeon
-
Notifications
You must be signed in to change notification settings - Fork 4
/
strings.xml
1669 lines (1601 loc) · 121 KB
/
strings.xml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- ***GENERAL STRINGS VARIABLES*** -->
<string name="app_name">Pixel Dungeon</string>
<!-- PACKAGE /scenes -->
<!-- STRINGS OF TitleScene CLASS -->
<string name="TitleScene_Play">Play</string>
<string name="TitleScene_Highscores">Highscores</string>
<string name="TitleScene_Badges">Badges</string>
<string name="TitleScene_About">About</string>
<!-- STRINGS OF AboutScene CLASS -->
<string name="AboutScene_Txt">Code & graphics: Watabou\nMusic: Cube_Code\n\nThis game is inspired by Brian Walker\'s Brogue. Try it on Windows, Mac OS or Linux - it\'s awesome! ;)\n\nPlease visit official website for additional info:</string>
<string name="AboutScene_Lnk">pixeldungeon.watabou.ru</string>
<string name="AboutScene_Translate">Languages Create: rodriformiga</string><!-- Write here the translation credits. -->
<string name="AboutScene_TranslateLnk">[email protected]</string><!-- Write here the e-mail to contat for translator -->
<string name="AboutScene_TranslateSnd">Send E-Mail</string><!-- Write here the "Send E-mail" title of the window -->
<!-- STRINGS OF RankingsScene CLASS -->
<string name="RankingsScene_Title">Top Rankings</string>
<string name="RankingsScene_Total">Total games won/played:\u0020</string>
<string name="RankingsScene_NoGames">No games have been played yet.</string>
<string name="RankingsScene_NoInfo">No additional information</string>
<!-- STRINGS OF BadgesScene CLASS -->
<string name="BadgesScene_Title">Your Badges</string>
<!-- STRINGS OF StartScene CLASS -->
<string name="StartScene_Load">Load Game</string>
<string name="StartScene_New">New Game</string>
<string name="StartScene_Erase">Erase current game</string>
<string name="StartScene_Depth">Depth: %1$d, level: %2$d</string>
<string name="StartScene_Really">Do you really want to start new game?</string>
<string name="StartScene_Warning">Your current game progress will be erased.</string>
<string name="StartScene_Yes">Yes, start new game</string>
<string name="StartScene_No">No, return to main menu</string>
<string name="StartScene_Unlock">To unlock this character class, slay the 3rd boss with any other class</string>
<string name="StartScene_WinGame">To unlock \"Challenges\", win the game with any character class.</string>
<!-- STRINGS OF InterLevelScene CLASS -->
<string name="InterLevelScene_Descending">Descending...</string>
<string name="InterLevelScene_Ascending">Ascending...</string>
<string name="InterLevelScene_Loading">Loading...</string>
<string name="InterLevelScene_Resurrecting">Resurrecting...</string>
<string name="InterLevelScene_Returning">Returning...</string>
<string name="InterLevelScene_Falling">Falling...</string>
<string name="InterLevelScene_FileNotFound">File not found. For some reason...</string>
<string name="InterLevelScene_ErrorGeneric">Something went wrong...</string>
<!-- STRINGS OF IntroScene CLASS -->
<string name="IntroScene_Txt">Many heroes of all kinds ventured into the Dungeon before you. Some of them have returned with treasures and magical artifacts, most have never been heard of since. But none have succeeded in retrieving the Amulet of Yendor, which is told to be hidden in the depths of the Dungeon.\n\nYou consider yourself ready for the challenge, but most importantly, you feel that fortune smiles on you. It\'s time to start your own adventure!</string>
<!-- STRINGS OF AmuletScene CLASS -->
<string name="AmuletScene_Exit">Let\'s call it a day</string>
<string name="AmuletScene_Stay">I\'m not done yet</string>
<string name="AmuletScene_Txt">You finally hold it in your hands, the Amulet of Yendor. Using its power you can take over the world or bring peace and prosperity to people or whatever. Anyway, your life will change forever and this game will end here. Or you can stay a mere mortal a little longer.</string>
<!-- STRINGS OF GameScene CLASS -->
<string name="GameScene_Welcome">Welcome to the level %d of Pixel Dungeon!</string>
<string name="GameScene_WelcomeBack">Welcome back to the level %d of Pixel Dungeon!</string>
<string name="GameScene_NightMode">Be cautious, since the dungeon is even more dangerous at night!</string>
<string name="GameScene_Chasm">Your steps echo across the dungeon.</string>
<string name="GameScene_Water">You hear the water splashing around you.</string>
<string name="GameScene_Grass">The smell of vegetation is thick in the air.</string>
<string name="GameScene_Secrets">The atmosphere hints that this floor hides many secrets.</string>
<!-- STRINGS OF Char CLASS -->
<string name="Char_Name">mob</string>
<string name="Char_Hit">%1$s hit %2$s</string>
<string name="Char_Kill">%s killed you...</string>
<string name="Char_Defeat">%1$s defeated %2$s</string>
<string name="Char_YouMissed">%1$s %2$s your attack</string>
<string name="Char_SmbMissed">%1$s %2$s %3$s\'s attack</string>
<string name="Char_OutParalysis">The pain snapped %s out of paralysis</string>
<string name="Char_StaDodged">dodged</string>
<string name="Char_StaPoisoned">poisoned</string>
<string name="Char_StaAmok">amok</string>
<string name="Char_StaSlowed">slowed</string>
<string name="Char_StaMind">mind</string>
<string name="Char_StaVision">vision</string>
<string name="Char_StaParalysed">paralyzed</string>
<string name="Char_StaFrightened">frightened</string>
<string name="Char_StaRooted">rooted</string>
<string name="Char_StaCrippled">crippled</string>
<string name="Char_StaBleeding">bleeding</string>
<string name="Char_StaDizzy">dizzy</string>
<string name="Char_StaInvisible">invisible</string>
<!-- STRINGS OF Hero CLASS -->
<string name="Hero_Name">you</string>
<string name="Hero_Leave">One does not simply leave Pixel Dungeon.</string>
<string name="Hero_LevelUp">level up!</string>
<string name="Hero_NewLevel">Welcome to level %d! Now you are healthier and more focused. It\'s easier for you to hit enemies and dodge their attacks.</string>
<string name="Hero_YouNowHave">You now have %s</string>
<string name="Hero_SomethingElse">There is something else here</string>
<string name="Hero_LockedChest">This chest is locked and you don\'t have matching key</string>
<string name="Hero_LockedDoor">You don\'t have a matching key</string>
<string name="Hero_NoticedSmth">You noticed something</string>
<string name="Hero_Wait">...</string>
<string name="Hero_Search">search</string>
<string name="Hero_StaBurning">You catch fire!</string>
<string name="Hero_StaParalysis">You are paralyzed!</string>
<string name="Hero_StaPoison">You are poisoned!</string>
<string name="Hero_StaOoze">Caustic ooze eats your flesh. Wash away it!</string>
<string name="Hero_StaRoots">You can\'t move!</string>
<string name="Hero_StaWeakness">You feel weakened!</string>
<string name="Hero_StaBlindness">You are blinded!</string>
<string name="Hero_StaFury">You become furious!</string>
<string name="Hero_StaFurious">furious</string>
<string name="Hero_StaCharm">You are charmed!</string>
<string name="Hero_StaCripple">You are crippled!</string>
<string name="Hero_StaBleeding">You are bleeding!</string>
<string name="Hero_StaVertigo">Everything is spinning around you!</string>
<!-- STRINGS OF HeroClass CLASS -->
<string name="HeroClass_War">warrior</string>
<string name="HeroClass_Mag">mage</string>
<string name="HeroClass_Rog">rogue</string>
<string name="HeroClass_Hun">huntress</string>
<string-array name="HeroClass_WarPerks">
<item >Warriors start with 11 points of Strength.</item>
<item >Warriors start with a unique short sword. This sword can be later \"reforged\" to upgrade another melee weapon.</item>
<item >Warriors are less proficient with missile weapons.</item>
<item >Any piece of food restores some health when eaten.</item>
<item >Potions of Strength are identified from the beginning.</item>
</string-array>
<string-array name="HeroClass_MagPerks">
<item >Mages start with a unique Wand of Magic Missile. This wand can be later \"disenchanted\" to upgrade another wand.</item>
<item >Mages recharge their wands faster.</item>
<item >When eaten, any piece of food restores 1 charge for all wands in the inventory.</item>
<item >Mages can use wands as a melee weapon.</item>
<item >Scrolls of Identify are identified from the beginning.</item>
</string-array>
<string-array name="HeroClass_RogPerks">
<item >Rogues start with a Ring of Shadows+1.</item>
<item >Rogues identify a type of a ring on equipping it.</item>
<item >Rogues are proficient with light armor, dodging better while wearing one.</item>
<item >Rogues are proficient in detecting hidden doors and traps.</item>
<item >Rogues can go without food longer.</item>
<item >Scrolls of Magic Mapping are identified from the beginning.</item>
</string-array>
<string-array name="HeroClass_HunPerks">
<item >Huntresses start with 15 points of Health.</item>
<item >Huntresses start with a unique upgradeable boomerang.</item>
<item >Huntresses are proficient with missile weapons and get a damage bonus for excessive strength when using them.</item>
<item >Huntresses gain more health from dewdrops.</item>
<item >Huntresses sense neighboring monsters even if they are hidden behind obstacles.</item>
</string-array>
<!-- STRINGS OF HeroSubClass CLASS -->
<string name="HeroSubClass_NameGlad">gladiator</string>
<string name="HeroSubClass_DescGlad">A successful attack with a melee weapon allows the _Gladiator_ to start a combo, in which every next successful hit inflicts more damage.</string>
<string name="HeroSubClass_NameBers">berserker</string>
<string name="HeroSubClass_DescBers">When severely wounded, the _Berserker_ enters a state of wild fury significantly increasing his damage output.</string>
<string name="HeroSubClass_NameWarL">warlock</string>
<string name="HeroSubClass_DescWarL">After killing an enemy the _Warlock_ consumes its soul. It heals his wounds and satisfies his hunger.</string>
<string name="HeroSubClass_NameBatM">battlemage</string>
<string name="HeroSubClass_DescBatM">When fighting with a wand in his hands, the _Battlemage_ inflicts additional damage depending on the current number of charges. Every successful hit restores 1 charge to this wand.</string>
<string name="HeroSubClass_NameAssa">assassin</string>
<string name="HeroSubClass_DescAssa">When performing a surprise attack, the _Assassin_ inflicts additional damage to his target.</string>
<string name="HeroSubClass_NameFreR">freerunner</string>
<string name="HeroSubClass_DescFreR">The _Freerunner_ can move almost twice faster, than most of the monsters. When he is running, the Freerunner is much harder to hit. For that he must be unencumbered and not starving.</string>
<string name="HeroSubClass_NameSnip">sniper</string>
<string name="HeroSubClass_DescSnip">_Snipers_ are able to detect weak points in an enemy\'s armor, effectively ignoring it when using a missile weapon.</string>
<string name="HeroSubClass_NameWard">warden</string>
<string name="HeroSubClass_DescWard">Having a strong connection with forces of nature gives _Wardens_ an ability to gather dewdrops and seeds from plants. Also trampling a high grass grants them a temporary armor buff.</string>
<!-- STRINGS OF Badges CLASS -->
<string name="Badges_Info1">Badge endorsed: %s</string>
<string name="Badges_Info2">New super badge: %s</string>
<string name="Badges_Info3">New badge: %s</string>
<string name="Badges_MonsterSlain1">10 enemies slain</string>
<string name="Badges_MonsterSlain2">50 enemies slain</string>
<string name="Badges_MonsterSlain3">150 enemies slain</string>
<string name="Badges_MonsterSlain4">250 enemies slain</string>
<string name="Badges_GoldColleted1">100 gold collected</string>
<string name="Badges_GoldColleted2">500 gold collected</string>
<string name="Badges_GoldColleted3">2500 gold collected</string>
<string name="Badges_GoldColleted4">7500 gold collected</string>
<string name="Badges_LevelReached1">Level 6 reached</string>
<string name="Badges_LevelReached2">Level 12 reached</string>
<string name="Badges_LevelReached3">Level 18 reached</string>
<string name="Badges_LevelReached4">Level 24 reached</string>
<string name="Badges_AllPotions">All potions identified</string>
<string name="Badges_AllScrolls">All scrolls identified</string>
<string name="Badges_AllRings">All rings identified</string>
<string name="Badges_AllWands">All wands identified</string>
<string name="Badges_AllItems">All potions, scrolls, rings & wands identified</string>
<!-- <string name="Badges_BagSeed"></string> -->
<!-- <string name="Badges_BagSroll"></string> -->
<!-- <string name="Badges_BagWand"></string> -->
<string name="Badges_AllBags">All bags bought</string>
<string name="Badges_DeathFire">Death from fire</string>
<string name="Badges_DeathPoison">Death from poison</string>
<string name="Badges_DeathGas">Death from toxic gas</string>
<string name="Badges_DeathHunger">Death from hunger</string>
<string name="Badges_DeathGlyph">Death from an enchantment</string>
<string name="Badges_DeathFalling">Death from falling down</string>
<string name="Badges_Yasd">Death from fire, poison, toxic gas & hunger</string>
<!-- <string name="Badges_BossSlain1War"></string> -->
<!-- <string name="Badges_BossSlain1Mag"></string> -->
<!-- <string name="Badges_BossSlain1Rog"></string> -->
<!-- <string name="Badges_BossSlain1Hun"></string> -->
<string name="Badges_BossSlain1">1st boss slain</string>
<string name="Badges_BossSlain2">2nd boss slain</string>
<string name="Badges_BossSlain3">3rd boss slain</string>
<string name="Badges_BossSlain4">4th boss slain</string>
<string name="Badges_BossSlain1All">1st boss slain by Warrior, Mage, Rogue & Huntress</string>
<!-- <string name="Badges_BossSlain3Glad"></string> -->
<!-- <string name="Badges_BossSlain3Bers"></string> -->
<!-- <string name="Badges_BossSlain3WarL"></string> -->
<!-- <string name="Badges_BossSlain3BatM"></string> -->
<!-- <string name="Badges_BossSlain3FreR"></string> -->
<!-- <string name="Badges_BossSlain3Assa"></string> -->
<!-- <string name="Badges_BossSlain3Snip"></string> -->
<!-- <string name="Badges_BossSlain3Ward"></string> -->
<string name="Badges_BossSlain3All">3rd boss slain by Gladiator, Berserker, Warlock, Battlemage, Freerunner, Assassin, Sniper & Warden</string>
<string name="Badges_RingHaggler">Ring of Haggler obtained</string>
<string name="Badges_RingThorns">Ring of Thorns obtained</string>
<string name="Badges_StrengthAttained1">13 points of Strength attained</string>
<string name="Badges_StrengthAttained2">15 points of Strength attained</string>
<string name="Badges_StrengthAttained3">17 points of Strength attained</string>
<string name="Badges_StrengthAttained4">19 points of Strength attained</string>
<string name="Badges_FoodEaten1">10 pieces of food eaten</string>
<string name="Badges_FoodEaten2">20 pieces of food eaten</string>
<string name="Badges_FoodEaten3">30 pieces of food eaten</string>
<string name="Badges_FoodEaten4">40 pieces of food eaten</string>
<!-- <string name="Badges_MasteryWar"></string> -->
<!-- <string name="Badges_MasteryMag"></string> -->
<!-- <string name="Badges_MasteryRog"></string> -->
<!-- <string name="Badges_MasteryHun"></string> -->
<string name="Badges_ItemLvl1">Item of level 3 acquired</string>
<string name="Badges_ItemLvl2">Item of level 6 acquired</string>
<string name="Badges_ItemLvl3">Item of level 9 acquired</string>
<string name="Badges_ItemLvl4">Item of level 12 acquired</string>
<!-- <string name="Badges_RareAlbino"></string> -->
<!-- <string name="Badges_RareBandit"></string> -->
<!-- <string name="Badges_RareShielded"></string> -->
<!-- <string name="Badges_RareSenior"></string> -->
<!-- <string name="Badges_RareAcidid"></string> -->
<string name="Badges_RareAll">All rare monsters slain</string>
<!-- <string name="Badges_VictoryWar"></string> -->
<!-- <string name="Badges_VictoryMag"></string> -->
<!-- <string name="Badges_VictoryRog"></string> -->
<!-- <string name="Badges_VictoryHun"></string> -->
<string name="Badges_Victory">Amulet of Yendor obtained</string>
<string name="Badges_VictoryAll">Amulet of Yendor obtained by Warrior, Mage, Rogue & Huntress</string>
<string name="Badges_MasteryCombo">7-hit combo</string>
<string name="Badges_PotionsCooked1">3 potions cooked</string>
<string name="Badges_PotionsCooked2">6 potions cooked</string>
<string name="Badges_PotionsCooked3">9 potions cooked</string>
<string name="Badges_PotionsCooked4">12 potions cooked</string>
<string name="Badges_NoMonsterSlain">Level completed without killing any monsters</string>
<string name="Badges_GrimWepon">Monster killed by a Grim weapon</string>
<string name="Badges_Piranhas">6 piranhas killed</string>
<string name="Badges_NightHunter">5 monsters killed at nighttime</string>
<string name="Badges_GamesPlayed1">10 games played</string>
<string name="Badges_GamesPlayed2">100 games played</string>
<string name="Badges_GamesPlayed3">500 games played</string>
<string name="Badges_GamesPlayed4">2000 games played</string>
<string name="Badges_HappyEnd">Happy end</string>
<string name="Badges_Champion">Challenge won</string>
<string name="Badges_Supporter">Thanks for your support!</string>
<!-- STRINGS OF Challenges CLASS -->
<string-array name="Challenges_Names">
<item >On diet</item>
<item >Faith is my armor</item>
<item >Pharmacophobia</item>
<item >Barren land</item>
<item >Swarm intelligence</item>
<item >Into darkness</item>
<item >Forbidden runes</item>
</string-array>
<!-- STRINGS OF Journal CLASS -->
<string name="Journal_WellHealt">Well of Health</string>
<string name="Journal_WellAwareness">Well of Awareness</string>
<string name="Journal_WellTransmut">Well of Transmutation</string>
<string name="Journal_SacrFire">Sacrificial chamber</string>
<string name="Journal_Alchemy">Alchemy pot</string>
<string name="Journal_Garden">Garden</string>
<string name="Journal_Statue">Animated statue</string>
<string name="Journal_Ghost">Sad ghost</string>
<string name="Journal_Wandmaker">Old wandmaker</string>
<string name="Journal_Troll">Troll blacksmith</string>
<string name="Journal_Imp">Ambitious imp</string>
<!-- STRINGS OF ResultDescriptions CLASS -->
<string name="ResultDescriptions_Mob">Killed by %1$s on level %2$d</string>
<string name="ResultDescriptions_Boss">Killed by the %1$s on level %2$d</string>
<string name="ResultDescriptions_Wand">Killed by your own %1$s on level %2$d</string>
<string name="ResultDescriptions_Glyph">Killed by the %1$s on level %2$d</string>
<string name="ResultDescriptions_Bomb">Killed by an explosion of a bomb on level %d</string>
<string name="ResultDescriptions_Trap">Killed by discharge of %1$s on level %2$d</string>
<string name="ResultDescriptions_Burning">Burned to death on level %d</string>
<string name="ResultDescriptions_Hunger">Starved to death on level %d</string>
<string name="ResultDescriptions_Poison">Died from poison on level %d</string>
<string name="ResultDescriptions_Gas">Died from toxic gas on level %d</string>
<string name="ResultDescriptions_Bleeding">Bled to death on level %d</string>
<string name="ResultDescriptions_Ooze">Killed by a caustic ooze on level %d</string>
<string name="ResultDescriptions_Fall">Fell to death on level %d</string>
<string name="ResultDescriptions_Win">Obtained the Amulet of Yendor</string>
<!-- PACKAGE /windows -->
<!-- STRINGS OF WndBlacksmith CLASS -->
<string name="WndBlacksmith_Prompt">OK, a deal is a deal, dat\'s what I can do for you: I can reforge 2 items and turn them into one of a better quality.</string>
<string name="WndBlacksmith_Select">Select an item to reforge</string>
<string name="WndBlacksmith_Reforge">Reforge them</string>
<!-- STRINGS OF WndCatalogus CLASS -->
<string name="WndCatalogus_Potions">Potions</string>
<string name="WndCatalogus_Scrolls">Scrolls</string>
<string name="WndCatalogus_Title">Catalogus</string>
<!-- STRINGS OF WndChallenges CLASS -->
<string name="WndChallenges_Title">Challenges</string>
<!-- STRINGS OF WndChooseWay CLASS -->
<string name="WndChooseWay_Mastery">Which way will you follow?</string>
<string name="WndChooseWay_Cancel">I\'ll decide later</string>
<string name="WndChooseWay_ReMastery">Do you want to respec into %s?</string>
<string name="WndChooseWay_ReMastOk">Yes, I want to respec</string>
<string name="WndChooseWay_ReMastNo">Maybe later</string>
<!-- STRINGS OF WndClass CLASS -->
<string name="WndClass_Mastery">Mastery</string>
<!-- STRINGS OF WndError CLASS -->
<string name="WndError_Title">ERROR</string>
<!-- STRINGS OF WndGame CLASS -->
<string name="WndGame_Settings">Settings</string>
<string name="WndGame_Challenges">Challenges</string>
<string name="WndGame_Ranking">Rankings</string>
<string name="WndGame_Start">Start New Game</string>
<string name="WndGame_menu">Main Menu</string>
<string name="WndGame_Exit">Exit Game</string>
<string name="WndGame_Return">Return to Game</string>
<!-- STRINGS OF WndHero CLASS -->
<string name="WndHero_Stats">Stats</string>
<string name="WndHero_Buffs">Buffs</string>
<string name="WndHero_Exp">Experience</string>
<string name="WndHero_Str">Strength</string>
<string name="WndHero_Health">Health</string>
<string name="WndHero_Gold">Gold Collected</string>
<string name="WndHero_Depth">Maximum Depth</string>
<string name="WndHero_StaTitle">Level %1$d %2$s</string>
<string name="WndHero_StaCatalogus">Catalogus</string>
<string name="WndHero_StaJournal">Journal</string>
<!-- STRINGS OF WndImp CLASS -->
<string name="WndImp_Message">Oh yes! You are my hero!\nRegarding your reward, I don\'t have cash with me right now, but I have something better for you. This is my family heirloom ring: my granddad took it off a dead paladin\'s finger.</string>
<string name="WndImp_Reward">Take the ring</string>
<!-- STRINGS OF WndInfoCell CLASS -->
<string name="WndInfoCell_Nothing">There is nothing here.</string>
<!-- STRINGS OF WndInfoItem CLASS -->
<string name="WndInfoItem_Chest">Chest</string>
<string name="WndInfoItem_LockedChest">Locked chest</string>
<string name="WndInfoItem_CrystalChest">Crystal chest</string>
<string name="WndInfoItem_Tomb">Tomb</string>
<string name="WndInfoItem_Skeleton">Skeletal remains</string>
<string name="WndInfoItem_WontKnow">You won\'t know what\'s inside until you open it!</string>
<string name="WndInfoItem_NeedKey"> But to open it you need a golden key.</string>
<string name="WndInfoItem_Inside">You can see %s inside, but to open the chest you need a golden key.</string>
<string name="WndInfoItem_Owner">This ancient tomb may contain something useful, but its owner will most certainly object to checking.</string>
<string name="WndInfoItem_Remains">This is all that\'s left from one of your predecessors. Maybe it\'s worth checking for any valuables.</string>
<!-- STRINGS OF WndJournal CLASS -->
<string name="WndJournal_Title">Journal</string>
<!-- STRINGS OF WndLanguage CLASS -->
<string name="WndLanguage_Title">Languages</string>
<string-array name="WndLanguage_Langs">
<item >Default,def,1</item>
<item >Deutsch,de,1</item>
<item >English,en,1</item>
<item >Español (España),es,1</item>
<item >Français (France),fr,1</item>
<item >Polski,pl,1</item>
<item >Português (Brasil),pt_BR,1</item>
<item >Русский,ru,1</item>
<item >中文(Soon),zh_TW,0</item>
<item >Nederlands (Soon),nl,0</item>
</string-array>
<!-- STRINGS OF WndRanking CLASS -->
<string name="WndRanking_Error">Unable to load additional information</string>
<string name="WndRanking_Stats">Stats</string>
<string name="WndRanking_Items">Items</string>
<string name="WndRanking_Badges">Badges</string>
<string name="WndRanking_StaTitle">Level %1$d %2$s</string>
<string name="WndRanking_StaChallenges">Challenges</string>
<string name="WndRanking_StaHealth">Health</string>
<string name="WndRanking_StaStr">Strength</string>
<string name="WndRanking_StaDuration">Game Duration</string>
<string name="WndRanking_StaDepth">Maximum Depth</string>
<string name="WndRanking_StaEnemies">Mobs Killed</string>
<string name="WndRanking_StaGold">Gold Collected</string>
<string name="WndRanking_StaFood">Food Eaten</string>
<string name="WndRanking_StaAlchemy">Potions Cooked</string>
<string name="WndRanking_StaAnkhs">Ankhs Used</string>
<!-- STRINGS OF WndResurrect CLASS -->
<string name="WndResurrect_Message">You died, but you were given another chance to win this dungeon. Will you take it?</string>
<string name="WndResurrect_Yes">Yes, I will fight!</string>
<string name="WndResurrect_No">No, I give up</string>
<!-- STRINGS OF WndSadGhost CLASS -->
<string name="WndSadGhost_Weapon">Ghost\'s weapon</string>
<string name="WndSadGhost_Armor">Ghost\'s armor</string>
<string name="WndSadGhost_Info">Farewell, adventurer!</string>
<!-- STRINGS OF WndSettings CLASS -->
<string name="WndSettings_ZoomIn">+</string>
<string name="WndSettings_ZoomOut">-</string>
<string name="WndSettings_ZoomDef">Default Zoom</string>
<string name="WndSettings_ScaleUp">Scale up UI</string>
<string name="WndSettings_Immersive">Immersive mode</string>
<string name="WndSettings_Language">Language</string>
<string name="WndSettings_Music">Music</string>
<string name="WndSettings_Sound">Sound FX</string>
<string name="WndSettings_Brightness">Brightness</string>
<string name="WndSettings_2QuickSlot">Second quickslot</string>
<string name="WndSettings_SwitchPort">Switch to portrait</string>
<string name="WndSettings_SwitchLand">Switch to landscape</string>
<!-- STRINGS OF WndStory CLASS -->
<string name="WndStory_Sewers">The Dungeon lies right beneath the City, its upper levels actually constitute the City\'s sewer system. Being nominally a part of the City, these levels are not that dangerous. No one will call it a safe place, but at least you won\'t need to deal with evil magic here.</string>
<string name="WndStory_Prision">Many years ago an underground prison was built here for the most dangerous criminals. At the time it seemed like a very clever idea, because this place indeed was very hard to escape. But soon dark miasma started to permeate from below, driving prisoners and guards insane. In the end the prison was abandoned, though some convicts were left locked up here.</string>
<string name="WndStory_Caves">The caves, which stretch down under the abandoned prison, are sparsely populated. They lie too deep to be exploited by the City and they are too poor in minerals to interest the dwarves. In the past there was a trade outpost somewhere here on the route between these two states, but it has perished since the decline of Dwarven Metropolis. Only omnipresent gnolls and subterranean animals dwell here now.</string>
<string name="WndStory_Metropolis">Dwarven Metropolis was once the greatest of dwarven city-states. In its heyday the mechanized army of dwarves has successfully repelled the invasion of the old god and his demon army. But it is said, that the returning warriors have brought seeds of corruption with them, and that victory was the beginning of the end for the underground kingdom.</string>
<string name="WndStory_Halls">In the past these levels were the outskirts of Metropolis. After the costly victory in the war with the old god dwarves were too weakened to clear them of remaining demons. Gradually demons have tightened their grip on this place and now it\'s called Demon Halls.\n\nVery few adventurers have ever descended this far...</string>
<!-- STRINGS OF WndTradeItem CLASS -->
<string name="WndTradeItem_Sale">FOR SALE: %1$s - %2$dg</string>
<string name="WndTradeItem_Buy">Buy for %dg</string>
<string name="WndTradeItem_Sell">Sell for %dg</string>
<string name="WndTradeItem_Sell1">Sell 1 for %dg</string>
<string name="WndTradeItem_SellAll">Sell all for %dg</string>
<string name="WndTradeItem_Cancel">Never mind</string>
<string name="WndTradeItem_Sold">You\'ve sold your %1$s for %2$dg</string>
<string name="WndTradeItem_Bought">You\'ve bought %1$s for %2$dg</string>
<!-- STRINGS OF WndWandmaker CLASS -->
<string name="WndWandmaker_Message">Oh, I see you have succeeded! I do hope it hasn\'t troubled you too much. As I promised, you can choose one of my high quality wands.</string>
<string name="WndWandmaker_Battle">Battle wand</string>
<string name="WndWandmaker_NonBattle">Non-battle wand</string>
<string name="WndWandmaker_Farawell">Good luck in your quest, %s!</string>
<!-- STRINGS OF QuickSlot CLASS -->
<string name="QuickSlot_SelectedItem">Select an item for the quickslot</string>
<!-- PACKAGE /items -->
<!-- STRINGS OF Item CLASS -->
<string name="Item_Name">smth</string>
<string name="Item_ACDrop">DROP</string>
<string name="Item_ACThrow">THROW</string>
<string name="Item_PackFull">Your pack is too full for the %s</string>
<string name="Item_DirThrow">Choose direction of throw</string>
<string name="Item_Broken">Because of frequent use, your %s has broken.</string>
<string name="Item_GonnaBreak">Because of frequent use, your %s is going to break soon.</string>
<!-- STRINGS OF EquipableItem CLASS -->
<string name="EquipableItem_ACEquip">EQUIP</string>
<string name="EquipableItem_ACUnequip">UNEQUIP</string>
<string name="EquipableItem_Unequip">You can\'t remove cursed %s!</string>
<!-- STRINGS OF Amulet CLASS -->
<string name="Amulet_Name">Amulet of Yendor</string>
<string name="Amulet_ACEnd">END THE GAME</string>
<string name="Amulet_Info">The Amulet of Yendor is the most powerful known artifact of unknown origin. It is said that the amulet is able to fulfill any wish if its owner\'s will-power is strong enough to \"persuade\" it to do it.</string>
<!-- STRINGS OF Ankh CLASS -->
<string name="Ankh_Name">Ankh</string>
<string name="Ankh_Info">The ancient symbol of immortality grants an ability to return to life after death. Upon resurrection all non-equipped items are lost.</string>
<!-- STRINGS OF ArmorKit CLASS -->
<string name="ArmorKit_Name">armor kit</string>
<string name="ArmorKit_ACAplly">APPLY</string>
<string name="ArmorKit_Info">Using this kit of small tools and materials anybody can transform any armor into an \"epic armor\", which will keep all properties of the original armor, but will also provide its wearer a special ability depending on his class. No skills in tailoring, leatherworking or blacksmithing are required.</string>
<string name="ArmorKit_SelectArmor">Select an armor to upgrade</string>
<string name="ArmorKit_Upgraded">you applied the armor kit to upgrade your %s</string>
<!-- STRINGS OF Bomb CLASS -->
<string name="Bomb_Name">bomb</string>
<string name="Bomb_Info">This is a relatively small bomb, filled with black powder. Conveniently, its fuse is lit automatically when the bomb is thrown.</string>
<string name="Bomb_Kill">You killed yourself with a bomb...</string>
<!-- STRINGS OF Dewdrop CLASS -->
<string name="Dewdrop_Name">dewdrop</string>
<string name="Dewdrop_Info">A crystal clear dewdrop.</string>
<!-- STRINGS OF DewVial CLASS -->
<string name="DewVial_Name">dew vial</string>
<string name="DewVial_ACDRINK">DRINK</string>
<string name="DewVial_Info">You can store excess dew in this tiny vessel for drinking it later. If the vial is full, in a moment of deadly peril the dew will be consumed automatically.</string>
<string name="DewVial_AutoDrink">The dew vial was emptied to heal your wounds.</string>
<string name="DewVial_Collected">You collected a dewdrop into your dew vial.</string>
<string name="DewVial_Full">Your dew vial is full!</string>
<string name="DewVial_Empty">Your dew vial is empty!</string>
<!-- STRINGS OF Heap CLASS -->
<string name="Heap_Mimic">This is a mimic!</string>
<!-- STRINGS OF Honeypot CLASS -->
<string name="Honeypot_Name">honeypot</string>
<string name="Honeypot_ACShatter">SHATTER</string>
<string name="Honeypot_Info">There is not much honey in this small honeypot, but there is a golden bee there and it doesn\'t want to leave it.</string>
<!-- STRINGS OF Gold CLASS -->
<string name="Gold_Name">gold</string>
<string name="Gold_Collect">Collect gold coins to spend them later in a shop.</string>
<string name="Gold_Info">A pile of %d gold coins.</string>
<string name="Gold_Info1">One gold coin.</string>
<!-- STRINGS OF KindOfWeapon CLASS -->
<string name="KindOfWeapon_EquipCursed">you wince as your grip involuntarily tightens around your %s</string>
<!-- STRINGS OF LloidsBeacon CLASS -->
<string name="LloidsBeacon_Name">lloyd\'s beacon</string>
<string name="LloidsBeacon_ACSet">SET</string>
<string name="LloidsBeacon_ACReturn">RETURN</string>
<string name="LloidsBeacon_Info">Lloyd\'s beacon is an intricate magic device, that allows you to return to a place you have already been.</string>
<string name="LloidsBeacon_Preventing">Strong magic aura of this place prevents you from using the lloyd\'s beacon!</string>
<string name="LloidsBeacon_Creatures">Psychic aura of neighboring creatures doesn\'t allow you to use the lloyd\'s beacon at this moment.</string>
<string name="LloidsBeacon_Return">The lloyd\'s beacon is successfully set at your current location, now you can return here anytime.</string>
<string name="LloidsBeacon_Set">\n\nThis beacon was set somewhere on the level %d of Pixel Dungeon.</string>
<!-- STRINGS OF TomeOfMastery CLASS -->
<string name="TomeOfMastery_Name">Tome of Mastery</string>
<string name="TomeOfMastery_NameR">Tome of Remastery</string>
<string name="TomeOfMastery_ACRead">READ</string>
<string name="TomeOfMastery_Info">This worn leather book is not that thick, but you feel somehow, that you can gather a lot from it. Remember though that reading this tome may require some time.</string>
<string name="TomeOfMastery_Blinded">You can\'t read while blinded</string>
<string name="TomeOfMastery_Choose">You have chosen the way of the %s!</string>
<!-- STRINGS OF Torch CLASS -->
<string name="Torch_Name">torch</string>
<string name="Torch_ACLight">LIGHT</string>
<string name="Torch_Info">It\'s an indispensable item in The Demon Halls, which are notorious for their poor ambient lighting.</string>
<!-- STRINGS OF Weightstone CLASS -->
<string name="Weightstone_Name">weightstone</string>
<string name="Weightstone_ACApply">APPLY</string>
<string name="Weightstone_Info">Using a weightstone, you can balance your melee weapon to increase its speed or accuracy.</string>
<string name="Weightstone_Select">Select a weapon to balance</string>
<string name="Weightstone_Fast">you balanced your %s to make it faster</string>
<string name="Weightstone_Accurate">you balanced your %s to make it more accurate</string>
<string name="Weightstone_WndChoice">How would you like to balance your %s?</string>
<string name="Weightstone_WndSpeed">For speed</string>
<string name="Weightstone_WndAccuracy">For accuracy</string>
<string name="Weightstone_WndCancel">Never mind</string>
<!-- PACKAGE pixeldungeon/plants -->
<!-- STRINGS OF Plant CLASS -->
<string name="Plant_ACPlant">PLANT</string>
<string name="Plant_Info">Throw this seed to the place where you want to grow %1$s.\n\n%2$s</string>
<string name="Plant_Seed">seed of %s</string>
<!-- STRINGS OF Dreamweed CLASS -->
<string name="Dreamweed_Name">Dreamweed</string>
<string name="Dreamweed_Desc">Upon touching a Dreamweed it secretes a glittering cloud of confusing gas.</string>
<!-- STRINGS OF Earthroot CLASS -->
<string name="Earthroot_Name">Earthroot</string>
<string name="Earthroot_Desc">When a creature touches an Earthroot, its roots create a kind of natural armor around it.</string>
<string name="Earthroot_Buff">Herbal armor</string>
<!-- STRINGS OF Fadeleaf CLASS -->
<string name="Fadeleaf_Name">Fadeleaf</string>
<string name="Fadeleaf_Desc">Touching a Fadeleaf will teleport any creature to a random place on the current level.</string>
<!-- STRINGS OF Firebloom CLASS -->
<string name="Firebloom_Name">Firebloom</string>
<string name="Firebloom_Desc">When something touches a Firebloom, it bursts into flames.</string>
<!-- STRINGS OF Icecap CLASS -->
<string name="Icecap_Name">Icecap</string>
<string name="Icecap_Desc">Upon touching an Icecap excretes a pollen, which freezes everything in its vicinity.</string>
<!-- STRINGS OF Rotberry CLASS -->
<string name="Rotberry_Name">Rotberry</string>
<string name="Rotberry_Desc">Berries of this shrub taste like sweet, sweet death.</string>
<string name="Rotberry_Info">The seed emits a roar that echoes throughout the dungeon!</string>
<!-- STRINGS OF Sorrowmoss CLASS -->
<string name="Sorrowmoss_Name">Sorrowmoss</string>
<string name="Sorrowmoss_Desc">A Sorrowmoss is a flower (not a moss) with razor-sharp petals, coated with a deadly venom.</string>
<!-- STRINGS OF Sungrass CLASS -->
<string name="Sungrass_Name">Sungrass</string>
<string name="Sungrass_Desc">Sungrass is renowned for its sap\'s healing properties.</string>
<string name="Sungrass_Buff">Herbal healing</string>
<!-- PACKAGE items/armor -->
<!-- STRINGS OF Armor CLASS -->
<string name="Armor_EquipCursed">your %s constricts around you painfully</string>
<string name="Armor_Identify">you are now familiar enough with your %1$s to identify it. It is %2$s.</string>
<string name="Armor_ToString">%1$s :%2$d</string>
<string name="Armor_Broken">broken %1$s :%2$d</string>
<string name="Armor_Incompatible">Interaction of different types of magic has erased the glyph on this armor!</string>
<string name="Armor_Info1">\n\nThis %1$s provides damage absorption up to \"%2$d\" points per attack.</string>
<string name="Armor_Info2">\n\nBecause of your inadequate strength your movement speed and defense skill is decreased. </string>
<string name="Armor_Info3">\n\nBecause of your inadequate strength wearing this armor will decrease your movement speed and defense skill.</string>
<string name="Armor_Info4">\n\nTypical %1$s provides damage absorption up to %2$d points per attack and requires %3$d points of strength.</string>
<string name="Armor_Info5">Probably this armor is too heavy for you.</string>
<string name="Armor_Info6">It is enchanted.</string>
<string name="Armor_Info7a">\n\nYou are wearing the %1$s%2$s.</string>
<string name="Armor_Info7b">, and because it is cursed, you are powerless to remove it</string>
<string name="Armor_Info8">\n\nYou can feel a malevolent magic lurking within the %s.</string>
<!-- STRINGS OF ClassArmor CLASS -->
<string name="ClassArmor_Desc">The thing looks awesome!</string>
<string name="ClassArmor_LowHealt">Your health is too low!</string>
<string name="ClassArmor_NotEquipped">You need to be wearing this armor to use its special power!</string>
<!-- STRINGS OF ClothArmor CLASS -->
<string name="ClothArmor_Name">cloth armor</string>
<string name="ClothArmor_Desc">This lightweight armor offers basic protection.</string>
<!-- STRINGS OF HuntressArmor CLASS -->
<string name="HuntressArmor_Name">huntress cloak</string>
<string name="HuntressArmor_Desc">A huntress in such cloak can create a fan of spectral blades. Each of these blades will target a single enemy in the huntress\'s field of view, inflicting damage depending on her currently equipped melee weapon.</string>
<string name="HuntressArmor_ACSpecial">SPECTRAL BLADES</string>
<string name="HuntressArmor_NoEnemies">No enemies in sight</string>
<string name="HuntressArmor_NotHuntress">Only huntresses can use this armor!</string>
<!-- STRINGS OF LeatherArmor CLASS -->
<string name="LeatherArmor_Name">leather armor</string>
<string name="LeatherArmor_Desc">Armor made from tanned monster hide. Not as light as cloth armor but provides better protection.</string>
<!-- STRINGS OF MageArmor CLASS -->
<string name="MageArmor_Name">mage robe</string>
<string name="MageArmor_Desc">Wearing this gorgeous robe, a mage can cast a spell of molten earth: all the enemies in his field of view will be set on fire and unable to move at the same time.</string>
<string name="MageArmor_ACSpecial">MOLTEN EARTH</string>
<string name="MageArmor_NotMage">Only mages can use this armor!</string>
<!-- STRINGS OF MailArmor CLASS -->
<string name="MailArmor_Name">mail armor</string>
<string name="MailArmor_Desc">Interlocking metal links make for a tough but flexible suit of armor.</string>
<!-- STRINGS OF PlateArmor CLASS -->
<string name="PlateArmor_Name">plate armor</string>
<string name="PlateArmor_Desc">Enormous plates of metal are joined together into a suit that provides unmatched protection to any adventurer strong enough to bear its staggering weight.</string>
<!-- STRINGS OF RogueArmor CLASS -->
<string name="RogueArmor_Name">rogue garb</string>
<string name="RogueArmor_Desc">Wearing this dark garb, a rogue can perform a trick, that is called \"smoke bomb\" (though no real explosives are used): he blinds enemies who could see him and jumps aside.</string>
<string name="RogueArmor_ACSpecial">SMOKE BOMB</string>
<string name="RogueArmor_NotRogue">Only rogues can use this armor!</string>
<string name="RogueArmor_Fov">You can only jump to an empty location in your field of view</string>
<string name="RogueArmor_Prompt">Choose a location to jump to</string>
<!-- STRINGS OF ScaleArmor CLASS -->
<string name="ScaleArmor_Name">scale armor</string>
<string name="ScaleArmor_Desc">The metal scales sewn onto a leather vest create a flexible, yet protective armor.</string>
<!-- STRINGS OF WarriorArmor CLASS -->
<string name="WarriorArmor_Name">warrior suit of armor</string>
<string name="WarriorArmor_Desc">While this armor looks heavy, it allows a warrior to perform heroic leap towards a targeted location, slamming down to stun all neighboring enemies.</string>
<string name="WarriorArmor_ACSpecial">HEROIC LEAP</string>
<string name="WarriorArmor_NotWarrior">Only warriors can use this armor!</string>
<string name="WarriorArmor_Prompt">Choose direction to leap</string>
<!-- PACKAGE /armor/Gyphs -->
<!-- STRINGS OF Affection CLASS -->
<string name="Affection_Txt">%s of affection</string>
<!-- STRINGS OF AntiEntropy CLASS -->
<string name="AntiEntropy_Txt">%s of anti-entropy</string>
<!-- STRINGS OF AutoRepair CLASS -->
<string name="AutoRepair_Txt">%s of auto-repair</string>
<!-- STRINGS OF Bounce CLASS -->
<string name="Bounce_Txt">%s of bounce</string>
<!-- STRINGS OF Displacement CLASS -->
<string name="Displacement_Txt">%s of displacement</string>
<!-- STRINGS OF Entanglement CLASS -->
<string name="Entanglement_Txt">%s of entanglement</string>
<!-- STRINGS OF Metabolism CLASS -->
<string name="Metabolism_Txt">%s of metabolism</string>
<!-- STRINGS OF Multiplicity CLASS -->
<string name="Multiplicity_Txt">%s of multiplicity</string>
<!-- STRINGS OF Potential CLASS -->
<string name="Potential_Txt">%s of potential</string>
<!-- STRINGS OF Stench CLASS -->
<string name="Stench_Txt">%s of stench</string>
<!-- STRINGS OF Viscosity CLASS -->
<string name="Viscosity_Txt">%s of viscosity</string>
<string name="Viscosity_Status">deferred %d</string>
<string name="Viscosity_BufName">enchantment of viscosity</string>
<string name="Viscosity_BufInfo1">Defered damage (%d)</string>
<string name="Viscosity_BufInfo2">The enchantment of viscosity killed you...</string>
<!-- PACKAGE /items/bags -->
<!-- STRINGS OF Bag CLASS -->
<string name="Bag_ACOpen">OPEN</string>
<!-- STRINGS OF Keyring CLASS -->
<string name="Keyring_Name">key ring</string>
<string name="Keyring_Info">This is a copper key ring, that lets you keep all your keys separately from the rest of your belongings.</string>
<!-- STRINGS OF ScrollHolder CLASS -->
<string name="ScrollHolder_Name">scroll holder</string>
<string name="ScrollHolder_Info">You can place any number of scrolls into this tubular container. It saves room in your backpack and protects scrolls from fire.</string>
<!-- STRINGS OF SeedPouch CLASS -->
<string name="SeedPouch_Name">seed pouch</string>
<string name="SeedPouch_Info">This small velvet pouch allows you to store any number of seeds in it. Very convenient.</string>
<!-- STRINGS OF WandHolster CLASS -->
<string name="WandHolster_Name">wand holster</string>
<string name="WandHolster_Info">This slim holder is made of leather of some exotic animal. It allows to compactly carry up to %d wands.</string>
<!-- PACKAGE /items/food -->
<!-- STRINGS OF Food CLASS -->
<string name="Food_Name">ration of food</string>
<string name="Food_Info">Nothing fancy here: dried meat, some biscuits - things like that.</string>
<string name="Food_ACEat">EAT</string>
<string name="Food_Message">That food tasted delicious!</string>
<!-- STRINGS OF ChargrilledMeat CLASS -->
<string name="ChargrilledMeat_Name">chargrilled meat</string>
<string name="ChargrilledMeat_Info">It looks like a decent steak.</string>
<!-- STRINGS OF FrozenCarpaccio CLASS -->
<string name="FrozenCarpaccio_Name">frozen carpaccio</string>
<string name="FrozenCarpaccio_Info">It\'s a piece of frozen raw meat. The only way to eat it is by cutting thin slices of it. And this way it\'s surprisingly good.</string>
<string name="FrozenCarpaccio_Info1">You see your hands turn invisible!</string>
<string name="FrozenCarpaccio_Info2">You feel your skin hardens!</string>
<string name="FrozenCarpaccio_Info3">Refreshing!</string>
<string name="FrozenCarpaccio_Info4">You feel better!</string>
<!-- STRINGS OF MysteryMeat CLASS -->
<string name="MysteryMeat_Name">mystery meat</string>
<string name="MysteryMeat_Info">Eat at your own risk!</string>
<string name="MysteryMeat_Info1">Oh it\'s hot!</string>
<string name="MysteryMeat_Info2">You can\'t feel your legs!</string>
<string name="MysteryMeat_Info3">You are not feeling well.</string>
<string name="MysteryMeat_Info4">You are stuffed.</string>
<string name="MysteryMeat_Message">That food tasted... strange.</string>
<!-- STRINGS OF OverpricedRation CLASS -->
<string name="OverpricedRation_Name">overpriced food ration</string>
<string name="OverpricedRation_Info">It looks exactly like a standard ration of food but smaller.</string>
<string name="OverpricedRation_Message">That food tasted good.</string>
<!-- STRINGS OF Pasty CLASS -->
<string name="Pasty_Name">pasty</string>
<string name="Pasty_Info">This is authentic Cornish pasty with traditional filling of beef and potato.</string>
<!-- PACKAGE /items/keys -->
<!-- STRINGS OF GoldemKey CLASS -->
<string name="GoldenKey_Name">golden key</string>
<string name="GoldenKey_Info">The notches on this golden key are tiny and intricate. Maybe it can open some chest lock?</string>
<!-- STRINGS OF IronKey CLASS -->
<string name="IronKey_Name">iron key</string>
<string name="IronKey_Info">The notches on this ancient iron key are well worn; its leather lanyard is battered by age. What door might it open?</string>
<string name="IronKey_FromDepth">iron key from depth %d</string>
<!-- STRINGS OF SkeletonKey CLASS -->
<string name="SkeletonKey_Name">skeleton key</string>
<string name="SkeletonKey_Info">This key looks serious: its head is shaped like a skull. Probably it can open some serious door.</string>
<!-- PACKAGE /items/potions -->
<!-- STRINGS OF Potion CLASS -->
<string name="Potion_Name">%s potion</string>
<string name="Potion_Info">This flask contains a swirling %s liquid. Who knows what it will do when drunk or thrown?</string>
<string name="Potion_ACDrink">DRINK</string>
<string name="Potion_Harmfull">Harmful potion!</string>
<string name="Potion_Beneficial">Beneficial potion</string>
<string name="Potion_Yes">Yes, I know what I\'m doing</string>
<string name="Potion_No">No, I changed my mind</string>
<string name="Potion_SureDrink">Are you sure you want to drink it? In most cases you should throw such potions at your enemies.</string>
<string name="Potion_SureThrow">Are you sure you want to throw it? In most cases it makes sense to drink it.</string>
<string name="Potion_Shatter">The flask shatters and %s liquid splashes harmlessly</string>
<string-array name="Potion_Colors">
<item >turquoise</item>
<item >crimson</item>
<item >azure</item>
<item >jade</item>
<item >golden</item>
<item >magenta</item>
<item >charcoal</item>
<item >ivory</item>
<item >amber</item>
<item >bistre</item>
<item >indigo</item>
<item >silver</item>
</string-array>
<!-- STRINGS OF PotionOfExperience CLASS -->
<string name="PotionOfExperience_Name">Potion of Experience</string>
<string name="PotionOfExperience_Info">The storied experiences of multitudes of battles reduced to liquid form, this draught will instantly raise your experience level.</string>
<!-- STRINGS OF PotionOfFrost CLASS -->
<string name="PotionOfFrost_Name">Potion of Frost</string>
<string name="PotionOfFrost_Info">Upon exposure to open air, this chemical will evaporate into a freezing cloud, causing any creature that contacts it to be frozen in place, unable to act and move.</string>
<!-- STRINGS OF PotionOfHealing CLASS -->
<string name="PotionOfHealing_Name">Potion of Healing</string>
<string name="PotionOfHealing_Info">An elixir that will instantly return you to full health and cure poison.</string>
<string name="PotionOfHealing_Apply">Your wounds heal completely.</string>
<!-- STRINGS OF PotionOfInvisibility CLASS -->
<string name="PotionOfInvisibility_Name">Potion of Invisibility</string>
<string name="PotionOfInvisibility_Info">Drinking this potion will render you temporarily invisible. While invisible, enemies will be unable to see you. Attacking an enemy, as well as using a wand or a scroll before enemy\'s eyes, will dispel the effect.</string>
<string name="PotionOfInvisibility_Apply">You see your hands turn invisible!</string>
<!-- STRINGS OF PotionOfLevitation CLASS -->
<string name="PotionOfLevitation_Name">Potion of Levitation</string>
<string name="PotionOfLevitation_Info">Drinking this curious liquid will cause you to hover in the air, able to drift effortlessly over traps. Flames and gases fill the air, however, and cannot be bypassed while airborne.</string>
<string name="PotionOfLevitation_Apply">You float into the air!</string>
<!-- STRINGS OF PotionOfLiquidFlame CLASS -->
<string name="PotionOfLiquidFlame_Name">Potion of Liquid Flame</string>
<string name="PotionOfLiquidFlame_Info">This flask contains an unstable compound which will burst violently into flame upon exposure to open air.</string>
<!-- STRINGS OF PotionOfMight CLASS -->
<string name="PotionOfMight_Name">Potion of Might</string>
<string name="PotionOfMight_Info">This powerful liquid will course through your muscles, permanently increasing your strength by one point and health by five points.</string>
<string name="PotionOfMight_Apply">Newfound strength surges through your body.</string>
<string name="PotionOfMight_StaApply">+1 str, +5 ht</string>
<!-- STRINGS OF PotionOfMindVision CLASS -->
<string name="PotionOfMindVision_Name">Potion of Mind Vision</string>
<string name="PotionOfMindVision_Info">After drinking this, your mind will become attuned to the psychic signature of distant creatures, enabling you to sense biological presences through walls. Also this potion will permit you to see through nearby walls and doors.</string>
<string name="PotionOfMindVision_Apply1">You can somehow feel the presence of other creatures\' minds!</string>
<string name="PotionOfMindVision_Apply2">You can somehow tell that you are alone on this level at the moment.</string>
<!-- STRINGS OF PotionOfParalyticGas CLASS -->
<string name="PotionOfParalyticGas_Name">Potion of Paralytic Gas</string>
<string name="PotionOfParalyticGas_Info">Upon exposure to open air, the liquid in this flask will vaporize into a numbing yellow haze. Anyone who inhales the cloud will be paralyzed instantly, unable to move for some time after the cloud dissipates. This item can be thrown at distant enemies to catch them within the effect of the gas.</string>
<!-- STRINGS OF PotionOfPurity CLASS -->
<string name="PotionOfPurity_Name">Potion of Purification</string>
<string name="PotionOfPurity_Info">This reagent will quickly neutralize all harmful gases in the area of effect. Drinking it will give you a temporary immunity to such gases.</string>
<string name="PotionOfPurity_Freshness">You feel uncommon freshness in the air.</string>
<string name="PotionOfPurity_NoSmell">You\'ve stopped sensing any smells!</string>
<!-- STRINGS OF PotionOfStrength CLASS -->
<string name="PotionOfStrength_Name">Potion of Strength</string>
<string name="PotionOfStrength_Info">This powerful liquid will course through your muscles, permanently increasing your strength by one point.</string>
<string name="PotionOfStrength_Apply">Newfound strength surges through your body.</string>
<string name="PotionOfStrength_StaApply">+1 str</string>
<!-- STRINGS OF PotionOfToxicGas CLASS -->
<string name="PotionOfToxicGas_Name">Potion of Toxic Gas</string>
<string name="PotionOfToxicGas_Info">Uncorking or shattering this pressurized glass will cause its contents to explode into a deadly cloud of toxic green gas. You might choose to fling this potion at distant enemies instead of uncorking it by hand.</string>
<!-- PACKAGE /items/quest -->
<!-- STRINGS OF CorpseDust CLASS -->
<string name="CorpseDust_Name">corpse dust</string>
<string name="CorpseDust_Info">The ball of corpse dust doesn\'t differ outwardly from a regular dust ball. However, you know somehow that it\'s better to get rid of it as soon as possible.</string>
<!-- STRINGS OF DarkGold CLASS -->
<string name="DarkGold_Name">dark gold ore</string>
<string name="DarkGold_Info">This metal is called dark not because of its color (it doesn\'t differ from the normal gold), but because it melts under the daylight, making it useless on the surface.</string>
<!-- STRINGS OF DriedRose CLASS -->
<string name="DriedRose_Name">dried rose</string>
<string name="DriedRose_Info">The rose has dried long ago, but it has kept all its petals somehow.</string>
<!-- STRINGS OF DwarfToken CLASS -->
<string name="DwarfToken_Name">dwarf token</string>
<string name="DwarfToken_Info">Many dwarves and some of their larger creations carry these small pieces of metal of unknown purpose. Maybe they are jewelry or maybe some kind of ID. Dwarves are strange folk.</string>
<!-- STRINGS OF PhantomFish CLASS -->
<string name="PhantomFish_Name">phantom fish</string>
<string name="PhantomFish_ACEat">EAT</string>
<string name="PhantomFish_Info">You can barely see this tiny translucent fish in the air. In the water it becomes effectively invisible.</string>
<string name="PhantomFish_Invisible">You see your hands turn invisible!</string>
<!-- STRINGS OF Pickaxe CLASS -->
<string name="Pickaxe_Name">pickaxe</string>
<string name="Pickaxe_Info">This is a large and sturdy tool for breaking rocks. Probably it can be used as a weapon.</string>
<string name="Pickaxe_ACMine">MINE</string>
<string name="Pickaxe_NoVein">There is no dark gold vein near you to mine</string>
<!-- STRINGS OF RatSkull CLASS -->
<string name="RatSkull_Name">giant rat skull</string>
<string name="RatSkull_Info">It could be a nice hunting trophy, but it smells too bad to place it on a wall.</string>
<!-- PACKAGE /items/rings -->
<!-- STRINGS OF Ring CLASS -->
<string name="Ring_Name">%s ring</string>
<string name="Ring_Info">This metal band is adorned with a large %s gem that glitters in the darkness. Who knows what effect it has when worn?</string>
<string name="Ring_Broken">broken %s</string>
<string name="Ring_Identify">you are now familiar enough with your %1$s to identify it. It is %2$s.</string>
<string name="Ring_UnequipTit">Unequip one ring</string>
<string name="Ring_UnequipMsg">You can only wear two rings at a time. Unequip one of your equipped rings.</string>
<string-array name="Ring_Gems">
<item >diamond</item>
<item >opal</item>
<item >garnet</item>
<item >ruby</item>
<item >amethyst</item>
<item >topaz</item>
<item >onyx</item>
<item >tourmaline</item>
<item >emerald</item>
<item >sapphire</item>
<item >quartz</item>
<item >agate</item>
</string-array>
<string name="Ring_Info2">Your %s tightens around your finger painfully</string>
<string name="Ring_Info3a">%1$s\n\nThe %2$s is on your finger %3$s.</string>
<string name="Ring_Info3b">, and because it is cursed, you are powerless to remove it</string>
<string name="Ring_Info4">%1$s\n\nYou can feel a malevolent magic lurking within the %2$s.</string>
<string name="Ring_BuffKnown">This is a %s</string>
<!-- STRINGS OF RingOfAccuracy CLASS -->
<string name="RingOfAccuracy_Name">Ring of Accuracy</string>
<string name="RingOfAccuracy_Info">This ring increases your chance to hit the enemy.</string>
<!-- STRINGS OF RingOfDetection CLASS -->
<string name="RingOfDetection_Name">Ring of Detection</string>
<string name="RingOfDetection_Info">Wearing this ring will allow the wearer to notice hidden secrets - traps and secret doors - without taking time to search. Degraded rings of detection will dull your senses, making it harder to notice secrets even when actively searching for them.</string>
<!-- STRINGS OF RingOfElements CLASS -->
<string name="RingOfElements_Name">Ring of Elements</string>
<string name="RingOfElements_Info">This ring provides resistance to different elements, such as fire, electricity, gases etc. Also it decreases duration of negative effects.</string>
<!-- STRINGS OF RingOfEvasion CLASS -->
<string name="RingOfEvasion_Name">Ring of Evasion</string>
<string name="RingOfEvasion_Info">This ring increases your chance to dodge enemy attack.</string>
<!-- STRINGS OF RingOfHaggler CLASS -->
<string name="RingOfHaggler_Name">Ring of Haggler</string>
<string name="RingOfHaggler_Info">In fact this ring doesn\'t provide any magic effect, but it demonstrates to shopkeepers and vendors, that the owner of the ring is a member of The Thieves\' Guild. Usually they are glad to give a discount in exchange for temporary immunity guarantee. Upgrading this ring won\'t give any additional bonuses.</string>
<!-- STRINGS OF RingOfHaste CLASS -->
<string name="RingOfHaste_Name">Ring of Haste</string>
<string name="RingOfHaste_Info">This ring accelerates the wearer\'s flow of time, allowing one to perform all actions a little faster.</string>
<!-- STRINGS OF RingOfHerbalism CLASS -->
<string name="RingOfHerbalism_Name">Ring of Herbalism</string>
<string name="RingOfHerbalism_Info">This ring increases your chance to gather dew and seeds from trampled grass.</string>
<!-- STRINGS OF RingOfMending CLASS -->
<string name="RingOfMending_Name">Ring of Mending</string>
<string name="RingOfMending_Info">This ring increases the body\'s regenerative properties, allowing one to recover lost health at an accelerated rate. Degraded rings will decrease or even halt one\'s natural regeneration.</string>
<!-- STRINGS OF RingOfPower CLASS -->
<string name="RingOfPower_Name">Ring of Power</string>
<string name="RingOfPower_Info">Your wands will become more powerful in the energy field that radiates from this ring. Degraded rings of power will instead weaken your wands.</string>
<!-- STRINGS OF RingOfSatiety CLASS -->
<string name="RingOfSatiety_Name">Ring of Satiety</string>
<string name="RingOfSatiety_Info">Wearing this ring you can go without food longer. Degraded rings of satiety will cause the opposite effect.</string>
<!-- STRINGS OF RingOfShadows CLASS -->
<string name="RingOfShadows_Name">Ring of Shadows</string>
<string name="RingOfShadows_Info">Enemies will be less likely to notice you if you wear this ring. Degraded rings of shadows will alert enemies who might otherwise not have noticed your presence.</string>
<!-- STRINGS OF RingOfThorns CLASS -->
<string name="RingOfThorns_Name">Ring of Thorns</string>
<string name="RingOfThorns_Info">Though this ring doesn\'t provide real thorns, an enemy that attacks you will itself be wounded by a fraction of the damage that it inflicts. Upgrading this ring won\'t give any additional bonuses.</string>
<!-- PACKAGE /items/scrolls -->
<!-- STRINGS OF Scroll CLASS -->
<string name="Scroll_Name">scroll \"%s\"</string>
<string name="Scroll_Info">This parchment is covered with indecipherable writing, and bears a title of rune %s. Who knows what it will do when read aloud?</string>
<string name="Scroll_ACRead">READ</string>
<string name="Scroll_Blinded">You can\'t read a scroll while blinded</string>
<string-array name="Scroll_Runes">
<item >KAUNAN</item>
<item >SOWILO</item>
<item >LAGUZ</item>
<item >YNGVI</item>
<item >GYFU</item>
<item >RAIDO</item>
<item >ISAZ</item>
<item >MANNAZ</item>
<item >NAUDIZ</item>
<item >BERKANAN</item>
<item >ODAL</item>
<item >TIWAZ</item>
</string-array>
<!-- STRINGS OF InventoryScroll CLASS -->
<string name="InventoryScroll_Title">Select an item</string>
<string name="InventoryScroll_Warning">Do you really want to cancel this scroll usage? It will be consumed anyway.</string>
<string name="InventoryScroll_Yes">Yes, I\'m positive</string>
<string name="InventoryScroll_No">No, I changed my mind</string>
<!-- STRINGS OF ScrollOfChallenge CLASS -->
<string name="ScrollOfChallenge_Name">Scroll of Challenge</string>
<string name="ScrollOfChallenge_Info">When read aloud, this scroll will unleash a challenging roar that will awaken all monsters and alert them to the reader\'s location.</string>
<string name="ScrollOfChallenge_Info1">The scroll emits a challenging roar that echoes throughout the dungeon!</string>
<!-- STRINGS OF ScrollOfIdentify CLASS -->
<string name="ScrollOfIdentify_Name">Scroll of Identify</string>
<string name="ScrollOfIdentify_Info">Permanently reveals all of the secrets of a single item.</string>
<string name="ScrollOfIdentify_InvTitle">Select an item to identify</string>
<string name="ScrollOfIdentify_Info1">It is %s</string>
<!-- STRINGS OF ScrollOfLullaby CLASS -->
<string name="ScrollOfLullaby_Name">Scroll of Lullaby</string>
<string name="ScrollOfLullaby_Info">A soothing melody will put all creatures in your field of view into a deep sleep, giving you a chance to flee or make a surprise attack on them.</string>
<string name="ScrollOfLullaby_Info1">The scroll utters a soothing melody.</string>
<string name="ScrollOfLullaby_Info2">The scroll utters a soothing melody and the %s falls asleep!</string>
<string name="ScrollOfLullaby_Info3">The scroll utters a soothing melody and the monsters fall asleep!</string>
<!-- STRINGS OF ScrollOfMagicMapping CLASS -->
<string name="ScrollOfMagicMapping_Name">Scroll of Magic Mapping</string>
<string name="ScrollOfMagicMapping_Info">When this scroll is read, an image of crystal clarity will be etched into your memory, alerting you to the precise layout of the level and revealing all hidden secrets. The locations of items and creatures will remain unknown.</string>
<string name="ScrollOfMagicMapping_Layout">You are now aware of the level layout.</string>
<!-- STRINGS OF ScrollOfMirrorImage CLASS -->
<string name="ScrollOfMirrorImage_Name">Scroll of Mirror Image</string>
<string name="ScrollOfMirrorImage_Info">The incantation on this scroll will create illusionary twins of the reader, which will chase his enemies.</string>
<!-- STRINGS OF ScrollOfPsionicBlast CLASS -->
<string name="ScrollOfPsionicBlast_Name">Scroll of Psionic Blast</string>
<string name="ScrollOfPsionicBlast_Info">This scroll contains destructive energy, that can be psionically channeled to inflict a massive damage to all creatures within a field of view. An accompanying flash of light will temporarily blind everybody in the area of effect including the reader of the scroll.</string>
<!-- STRINGS OF ScrollOfRecharging CLASS -->
<string name="ScrollOfRecharging_Name">Scroll of Recharging</string>
<string name="ScrollOfRecharging_Info">The raw magical power bound up in this parchment will, when released, recharge all of the reader\'s wands to full power.</string>
<string name="ScrollOfRecharging_Info1a">a surge of energy courses through your pack, recharging your wand</string>
<string name="ScrollOfRecharging_Info1b">a surge of energy courses through your pack, recharging your wands</string>
<string name="ScrollOfRecharging_Info2">a surge of energy courses through your pack, but nothing happens</string>
<!-- STRINGS OF ScrollOfRemoveCurse CLASS -->
<string name="ScrollOfRemoveCurse_Name">Scroll of Remove Curse</string>
<string name="ScrollOfRemoveCurse_Info">The incantation on this scroll will instantly strip from the reader\'s weapon, armor, rings and carried items any evil enchantments that might prevent the wearer from removing them.</string>
<string name="ScrollOfRemoveCurse_Proced">Your pack glows with a cleansing light, and a malevolent energy disperses.</string>
<string name="ScrollOfRemoveCurse_NoProced">Your pack glows with a cleansing light, but nothing happens.</string>
<!-- STRINGS OF ScrollOfTeleportation CLASS -->
<string name="ScrollOfTeleportation_Name">Scroll of Teleportation</string>
<string name="ScrollOfTeleportation_Info">The spell on this parchment instantly transports the reader to a random location on the dungeon level. It can be used to escape a dangerous situation, but the unlucky reader might find himself in an even more dangerous place.</string>
<string name="ScrollOfTeleportation_Teleport">In a blink of an eye you were teleported to another location of the level.</string>
<string name="ScrollOfTeleportation_NoTeleport">Strong magic aura of this place prevents you from teleporting!</string>
<!-- STRINGS OF ScrollOfTerror CLASS -->
<string name="ScrollOfTerror_Name">Scroll of Terror</string>
<string name="ScrollOfTerror_Info">A flash of red light will overwhelm all creatures in your field of view with terror, and they will turn and flee. Attacking a fleeing enemy will dispel the effect.</string>
<string name="ScrollOfTerror_Info1">The scroll emits a brilliant flash of red light</string>
<string name="ScrollOfTerror_Info2">The scroll emits a brilliant flash of red light and the %s flees!</string>
<string name="ScrollOfTerror_Info3">The scroll emits a brilliant flash of red light and the monsters flee!</string>
<!-- STRINGS OF ScrollOfUpgrade CLASS -->
<string name="ScrollOfUpgrade_Name">Scroll of Upgrade</string>
<string name="ScrollOfUpgrade_Info">This scroll will upgrade a single item, improving its quality. A wand will increase in power and in number of charges; a weapon will inflict more damage or find its mark more frequently; a suit of armor will deflect additional blows; the effect of a ring on its wearer will intensify. Weapons and armor will also require less strength to use, and any curses on the item will be lifted.</string>
<string name="ScrollOfUpgrade_InvTitle">Select an item to upgrade</string>
<string name="ScrollOfUpgrade_LooksBetter">your %s certainly looks better now</string>
<!-- STRINGS OF ScrollOfEnchantment CLASS -->
<string name="ScrollOfEnchantment_Name">Scroll of Enchantment</string>
<string name="ScrollOfEnchantment_Info">This scroll is able to imbue a weapon or an armor with a random enchantment, granting it a special power.</string>
<string name="ScrollOfEnchantment_InvTitle">Select an enchantable item</string>
<string name="ScrollOfEnchantment_Glows">your %s glows in the dark</string>
<!-- STRINGS OF ScrollOfWipeOut CLASS -->
<string name="ScrollOfWipeOut_Name">Scroll of Wipe Out</string>
<string name="ScrollOfWipeOut_ACRead">@string/Scroll_ACRead</string>
<string name="ScrollOfWipeOut_Info">Read this scroll to unleash the wrath of the dungeon spirits, killing everything on the current level. Well, almost everything. Some of the more powerful creatures may be not affected.</string>
<string name="ScrollOfWipeOut_Blinded">@string/Scroll_Blinded</string>
<!-- PACKAGE /items/Wands -->
<!-- STRINGS OF Wand CLASS -->
<string name="Wand_Name">%s wand</string>
<string name="Wand_ACZap">ZAP</string>
<string name="Wand_Wood">This thin %s wand is warm to the touch. Who knows what it will do when used?</string>
<string name="Wand_Damage">When this wand is used as a melee weapon, its average damage is %d points per hit.</string>
<string name="Wand_Weapon">You can use this wand as a melee weapon.</string>
<string name="Wand_Fizzles">your wand fizzles; it must be out of charges for now</string>
<string name="Wand_SelfTarget">You can\'t target yourself</string>
<string name="Wand_Prompt">Choose direction to zap</string>
<string name="Wand_Identify">You are now familiar enough with your %s.</string>
<string-array name="Wand_Woods">
<item >holly</item>
<item >yew</item>
<item >ebony</item>
<item >cherry</item>
<item >teak</item>
<item >rowan</item>
<item >willow</item>
<item >mahogany</item>
<item >bamboo</item>
<item >purpleheart</item>
<item >oak</item>
<item >birch</item>
</string-array>
<!-- STRINGS OF WandOfAmok CLASS -->
<string name="WandOfAmok_Name">Wand of Amok</string>
<string name="WandOfAmok_Info">The purple light from this wand will make the target run amok attacking random creatures in its vicinity.</string>
<string name="WandOfAmok_Info1">nothing happened</string>
<!-- STRINGS OF WandOfAvalanche CLASS -->
<string name="WandOfAvalanche_Name">Wand of Avalanche</string>
<string name="WandOfAvalanche_Info">When a discharge of this wand hits a wall (or any other solid obstacle) it causes an avalanche of stones, damaging and stunning all creatures in the affected area.</string>
<string name="WandOfAvalanche_Info1">You killed yourself with your own Wand of Avalanche...</string>