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server.cfg
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server.cfg
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bot_zombie 0
sv_tags 1v1,arena,duel,dual,fight,warmup,multi1v1
hostname CS2Multi1v1 - Beta
sv_hibernate_when_empty 0
weapon_max_before_cleanup 1
mp_disconnect_kills_players 1
bot_auto_vacate 0
mp_autoteambalance 0
mp_limitteams 100
spec_freeze_deathanim_time 1
spec_freeze_time 1
mp_warmup_offline_enabled 0
mp_warmup_online_enabled 0
mp_join_grace_time 0
sv_human_autojoin_team 3
mp_respawn_on_death_t 1
mp_respawn_on_death_ct 1
mp_ignore_round_win_conditions 0
mp_playercashawards 0
mp_teamcashawards 0
sv_disable_radar 1
mp_autokick 0
bot_autodifficulty_threshold_high 20 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low 20 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_difficulty 3
bot_quota 1
bot_quota_mode normal
cash_player_bomb_defused 0
cash_player_bomb_planted 0
cash_player_damage_hostage 0
cash_player_interact_with_hostage 0
cash_player_killed_enemy_default 0
cash_player_killed_enemy_factor 0
cash_player_killed_hostage 0
cash_player_killed_teammate 0
cash_player_rescued_hostage 0
cash_team_elimination_bomb_map 0
cash_team_elimination_hostage_map_t 0
cash_team_elimination_hostage_map_ct 0
cash_team_hostage_alive 0
cash_team_hostage_interaction 0
cash_team_loser_bonus 0
cash_team_bonus_shorthanded 0
mp_starting_losses 0
cash_team_loser_bonus_consecutive_rounds 0
cash_team_planted_bomb_but_defused 0
cash_team_rescued_hostage 0
cash_team_terrorist_win_bomb 0
cash_team_win_by_defusing_bomb 0
cash_team_win_by_hostage_rescue 0
cash_team_win_by_time_running_out_hostage 0
cash_team_win_by_time_running_out_bomb 0
ff_damage_reduction_bullets 0
ff_damage_reduction_grenade 0
ff_damage_reduction_grenade_self 0
ff_damage_reduction_other 0
mp_afterroundmoney 0
mp_buytime 0
mp_buy_anywhere 0
mp_buy_during_immunity 0
mp_death_drop_defuser 0
mp_death_drop_grenade 0 // 0=none, 1=best, 2=current or best
mp_death_drop_gun 0 // 0=none, 1=best, 2=current or best
mp_fists_replace_melee 1
mp_defuser_allocation 0
mp_force_pick_time 3600
mp_forcecamera 0 // Set to 1 for team only spectating.
mp_freezetime 2
mp_friendlyfire 1
mp_win_panel_display_time 2
mp_respawn_immunitytime -1 // disabling immunity in warmup too for 1v1 fights
mp_halftime 0
mp_match_can_clinch 0 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 0
mp_maxrounds 40
mp_roundtime 1
mp_solid_teammates 0
mp_startmoney 0
mp_timelimit 0
mp_warmuptime 0
mp_warmuptime_all_players_connected 10
mp_weapons_allow_zeus 5
sv_allow_votes 0 // Voting allowed in this mode
sv_ignoregrenaderadio 0
sv_grenade_trajectory_time_spectator 4
tv_delay 105
mp_warmup_pausetimer 0
mp_halftime_pausetimer 0
mp_randomspawn 0
mp_randomspawn_los 0
sv_infinite_ammo 0
ammo_grenade_limit_flashbang 2
ammo_grenade_limit_total 4
mp_weapons_allow_map_placed 1
mp_weapons_glow_on_ground 0
mp_display_kill_assists 1
mp_ct_default_melee weapon_knife
mp_ct_default_secondary
mp_ct_default_primary
mp_t_default_melee weapon_knife
mp_t_default_secondary
mp_t_default_primary
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts