From 4d42713e7713bd8abaa3fe3164574b5b6895f40e Mon Sep 17 00:00:00 2001 From: davier Date: Sat, 2 Dec 2023 22:21:53 +0000 Subject: [PATCH] Fix binding group in custom_material_2d.wgsl (#10841) # Objective Fix #10840 ## Solution The material's binding group number was changed in #10485 --- assets/shaders/custom_material_2d.wgsl | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/assets/shaders/custom_material_2d.wgsl b/assets/shaders/custom_material_2d.wgsl index 98b85afd463b8..eee352493dd53 100644 --- a/assets/shaders/custom_material_2d.wgsl +++ b/assets/shaders/custom_material_2d.wgsl @@ -2,9 +2,9 @@ // we can import items from shader modules in the assets folder with a quoted path #import "shaders/custom_material_import.wgsl"::COLOR_MULTIPLIER -@group(1) @binding(0) var material_color: vec4; -@group(1) @binding(1) var base_color_texture: texture_2d; -@group(1) @binding(2) var base_color_sampler: sampler; +@group(2) @binding(0) var material_color: vec4; +@group(2) @binding(1) var base_color_texture: texture_2d; +@group(2) @binding(2) var base_color_sampler: sampler; @fragment fn fragment(mesh: VertexOutput) -> @location(0) vec4 {