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deps.py
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deps.py
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import sys, os
import vars, state, builder
from log import debug
CLEAN = 0
DIRTY = 1
def isdirty(f, depth, max_changed,
is_checked=state.File.is_checked,
set_checked=state.File.set_checked_save):
if vars.DEBUG >= 1:
debug('%s?%s\n' % (depth, f.nicename()))
if f.failed_runid:
debug('%s-- DIRTY (failed last time)\n' % depth)
return DIRTY
if f.changed_runid == None:
debug('%s-- DIRTY (never built)\n' % depth)
return DIRTY
if f.changed_runid > max_changed:
debug('%s-- DIRTY (built)\n' % depth)
return DIRTY # has been built more recently than parent
if is_checked(f):
if vars.DEBUG >= 1:
debug('%s-- CLEAN (checked)\n' % depth)
return CLEAN # has already been checked during this session
if not f.stamp:
debug('%s-- DIRTY (no stamp)\n' % depth)
return DIRTY
newstamp = f.read_stamp()
if f.stamp != newstamp:
if newstamp == state.STAMP_MISSING:
debug('%s-- DIRTY (missing)\n' % depth)
else:
debug('%s-- DIRTY (mtime)\n' % depth)
if f.csum:
return [f]
else:
return DIRTY
must_build = []
for mode,f2 in f.deps():
dirty = CLEAN
if mode == 'c':
if os.path.exists(os.path.join(vars.BASE, f2.name)):
debug('%s-- DIRTY (created)\n' % depth)
dirty = DIRTY
elif mode == 'm':
sub = isdirty(f2, depth = depth + ' ',
max_changed = max(f.changed_runid,
f.checked_runid),
is_checked=is_checked, set_checked=set_checked)
if sub:
debug('%s-- DIRTY (sub)\n' % depth)
dirty = sub
else:
assert(mode in ('c','m'))
if not f.csum:
# f is a "normal" target: dirty f2 means f is instantly dirty
if dirty:
# if dirty==DIRTY, this means f is definitely dirty.
# if dirty==[...], it's a list of the uncertain children.
return dirty
else:
# f is "checksummable": dirty f2 means f needs to redo,
# but f might turn out to be clean after that (ie. our parent
# might not be dirty).
if dirty == DIRTY:
# f2 is definitely dirty, so f definitely needs to
# redo. However, after that, f might turn out to be
# unchanged.
return [f]
elif isinstance(dirty,list):
# our child f2 might be dirty, but it's not sure yet. It's
# given us a list of targets we have to redo in order to
# be sure.
must_build += dirty
if must_build:
# f is *maybe* dirty because at least one of its children is maybe
# dirty. must_build has accumulated a list of "topmost" uncertain
# objects in the tree. If we build all those, we can then
# redo-ifchange f and it won't have any uncertainty next time.
return must_build
# if we get here, it's because the target is clean
if f.is_override:
state.warn_override(f.name)
set_checked(f)
return CLEAN