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MainUpdateSuccess.md

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MainUpdateSuccess

Properties

Name Type Description Notes
Affected Pointer to int32 number of items actually updated [optional]
Success Pointer to bool [optional]

Methods

NewMainUpdateSuccess

func NewMainUpdateSuccess() *MainUpdateSuccess

NewMainUpdateSuccess instantiates a new MainUpdateSuccess object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewMainUpdateSuccessWithDefaults

func NewMainUpdateSuccessWithDefaults() *MainUpdateSuccess

NewMainUpdateSuccessWithDefaults instantiates a new MainUpdateSuccess object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetAffected

func (o *MainUpdateSuccess) GetAffected() int32

GetAffected returns the Affected field if non-nil, zero value otherwise.

GetAffectedOk

func (o *MainUpdateSuccess) GetAffectedOk() (*int32, bool)

GetAffectedOk returns a tuple with the Affected field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetAffected

func (o *MainUpdateSuccess) SetAffected(v int32)

SetAffected sets Affected field to given value.

HasAffected

func (o *MainUpdateSuccess) HasAffected() bool

HasAffected returns a boolean if a field has been set.

GetSuccess

func (o *MainUpdateSuccess) GetSuccess() bool

GetSuccess returns the Success field if non-nil, zero value otherwise.

GetSuccessOk

func (o *MainUpdateSuccess) GetSuccessOk() (*bool, bool)

GetSuccessOk returns a tuple with the Success field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetSuccess

func (o *MainUpdateSuccess) SetSuccess(v bool)

SetSuccess sets Success field to given value.

HasSuccess

func (o *MainUpdateSuccess) HasSuccess() bool

HasSuccess returns a boolean if a field has been set.

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