Name | Type | Description | Notes |
---|---|---|---|
Affected | Pointer to int32 | number of items actually updated | [optional] |
Success | Pointer to bool | [optional] |
func NewMainUpdateSuccess() *MainUpdateSuccess
NewMainUpdateSuccess instantiates a new MainUpdateSuccess object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewMainUpdateSuccessWithDefaults() *MainUpdateSuccess
NewMainUpdateSuccessWithDefaults instantiates a new MainUpdateSuccess object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *MainUpdateSuccess) GetAffected() int32
GetAffected returns the Affected field if non-nil, zero value otherwise.
func (o *MainUpdateSuccess) GetAffectedOk() (*int32, bool)
GetAffectedOk returns a tuple with the Affected field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *MainUpdateSuccess) SetAffected(v int32)
SetAffected sets Affected field to given value.
func (o *MainUpdateSuccess) HasAffected() bool
HasAffected returns a boolean if a field has been set.
func (o *MainUpdateSuccess) GetSuccess() bool
GetSuccess returns the Success field if non-nil, zero value otherwise.
func (o *MainUpdateSuccess) GetSuccessOk() (*bool, bool)
GetSuccessOk returns a tuple with the Success field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *MainUpdateSuccess) SetSuccess(v bool)
SetSuccess sets Success field to given value.
func (o *MainUpdateSuccess) HasSuccess() bool
HasSuccess returns a boolean if a field has been set.