You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
File extension could be .gpumat or .mat or .gkmat or .gmat, .effect ...
Desired properties:
Provide builtin compiler for that material
Ability to compile at runtime
Allow multiple passes
Support all glTF and COLLADA materials
This project will use gpu (this is private repo for now) library as backend. So GPU library may use .gpumat. Also GPU library may provide a shading language or gk could do that.
The text was updated successfully, but these errors were encountered:
recp
changed the title
Custom Material Definition Format, File and a Sharing Language
Custom Material Definition Format, File and a Shading Language
May 15, 2021
We must define custom material definition format and file, plus a Sharing Language like Google did for Filament:
https://google.github.io/filament/Materials.md.html#overview/coreconcepts or bsl in banshee3d: https://docs.banshee3d.com/Native/bsl.html
File extension could be
.gpumat
or.mat
or.gkmat
or.gmat
,.effect
...Desired properties:
This project will use gpu (this is private repo for now) library as backend. So GPU library may use
.gpumat
. Also GPU library may provide a shading language or gk could do that.The text was updated successfully, but these errors were encountered: