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Emphasize the negativity/positivity of achieved results #72
Labels
story play
Has to do with the interactive story play screen
At the end of a story, the user is presented with the results of the "cells", with no indication of what these values mean. There should be some indication for how to interpret these results (for example, by color, where green is good and red is bad), with some kind of encouragement to try again (if the results were bad)
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