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jupyturtle.py
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jupyturtle.py
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"""
🐢 jupyturtle.py
version 2024.04.01
"""
import math
import sys
import time
from contextlib import contextmanager
from dataclasses import dataclass
from textwrap import dedent
from typing import NamedTuple
from IPython.core.error import UsageError
from IPython.core.getipython import get_ipython
from IPython.display import display, HTML, DisplayHandle
if get_ipython() is None:
register_cell_magic = lambda f: f # no-op
else:
from IPython.core.magic import register_cell_magic
# defaults
DEFAULT_DRAW_WIDTH = 300
DEFAULT_DRAW_HEIGHT = 150
DRAW_BGCOLOR = '#F3F3F7' # "anti-flash white" (non-standard name)
DRAW_SVG = dedent(
"""
<svg width="{width}" height="{height}" style="fill:none; stroke-linecap:round;">
<rect width="100%" height="100%" fill="{bgcolor}" />
{contents}
</svg>
"""
).strip()
@dataclass
class Drawing:
width: int = DEFAULT_DRAW_WIDTH
height: int = DEFAULT_DRAW_HEIGHT
bgcolor: str = DRAW_BGCOLOR
handle: DisplayHandle | None = None
def get_SVG(self, contents):
return DRAW_SVG.format(
width=self.width,
height=self.height,
bgcolor=self.bgcolor,
contents=contents,
)
class Point(NamedTuple):
x: float = 0
y: float = 0
def translated(self, dx: float, dy: float):
return Point(self.x + dx, self.y + dy)
PATH_SVG = dedent(
"""
<path stroke="{color}" stroke-width="{width}" d="{path}" />'
"""
).rstrip()
class Path(NamedTuple):
points: list[Point]
color: str
width: int
def append(self, point: Point):
self.points.append(point)
def __len__(self):
return len(self.points)
def get_SVG(self):
path = 'M ' + ' '.join(
[f'{round(point.x,1):g},{round(point.y,1):g}' for point in self.points]
)
return PATH_SVG.format(color=self.color, width=self.width, path=path)
# mapping of method names to global aliases
_commands = {}
# decorators to build procedural API with turtle commands
def command(method):
"""Register method for use as a top level function in procedural API."""
_commands[method.__name__] = [] # no alias
return method
def command_alias(*names):
"""Same as @command, but assigning aliases to the top level function."""
def decorator(method):
_commands[method.__name__] = list(names)
return method
return decorator
# defaults
TURTLE_HEADING = 0.0 # pointing to screen left, a.k.a. "east"
TURTLE_COLOR = '#63A375' # "mint" (non-standard name)
TURTLE_DELAY = 0.2 # pause after each visual command, in seconds
PEN_COLOR = '#663399' # rebeccapurple https://www.w3.org/TR/css-color-4/#valdef-color-rebeccapurple
PEN_WIDTH = 2
TURTLE_SVG = dedent(
"""
<g transform="rotate({heading},{x},{y}) translate({x}, {y})">
<circle stroke="{color}" stroke-width="2" fill="transparent" r="5.5" cx="0" cy="0"/>
<polygon points="0,12 2,9 -2,9" style="fill:{color};stroke:{color};stroke-width:2"/>
</g>
"""
).rstrip()
class Turtle:
def __init__(
self,
*,
animate=True,
delay: float | None = None,
drawing: Drawing | None = None,
):
self.animate = animate
self.delay = delay
self.drawing = drawing if drawing else Drawing()
self.position = Point(self.drawing.width // 2, self.drawing.height // 2)
self.heading = TURTLE_HEADING
self.color = TURTLE_COLOR
self.visible = True
self.active_pen = True
self.__pen_color = PEN_COLOR
self.__pen_width = PEN_WIDTH
self.paths: list[Path] = [
Path(points=[self.position], color=PEN_COLOR, width=PEN_WIDTH)
]
# TODO: issue warning if `display` did not return a handle
self.drawing.handle = display(HTML(self.get_SVG()), display_id=True)
@property
def x(self) -> float:
return self.position.x
@property
def y(self) -> float:
return self.position.y
@property
def heading(self) -> float:
return self.__heading
@heading.setter
def heading(self, new_heading) -> None:
self.__heading = new_heading % 360.0
@property
def pen_color(self):
return self.__pen_color
@pen_color.setter
def pen_color(self, color):
if color == self.__pen_color:
return
self.__pen_color = color
new_path = Path(points=[self.position], color=color, width=self.pen_width)
# create new path if there is no current path or if the current path has points
if not self.paths or len(self.paths[-1]) > 1:
self.paths.append(new_path)
else: # otherwise, replace the current empty path
self.paths[-1] = new_path
@property
def pen_width(self):
return self.__pen_width
@pen_width.setter
def pen_width(self, width):
if width == self.__pen_width:
return
self.__pen_width = width
new_path = Path(points=[self.position], color=self.pen_color, width=width)
# create new path if there is no current path or if the current path has points
if not self.paths or len(self.paths[-1]) > 1:
self.paths.append(new_path)
else: # otherwise, replace the current empty path
self.paths[-1] = new_path
@property
def delay(self):
return self.__delay
@delay.setter
def delay(self, s):
if s is None:
self.__delay = TURTLE_DELAY
return
if s == 0:
self.__delay = 0
return
if not self.animate:
print('Warning: delay is ignored when animate=False', file=sys.stderr)
self.__delay = s
def get_SVG(self):
svg = [path.get_SVG() for path in self.paths]
if self.visible:
svg.append(
TURTLE_SVG.format(
id=f'turtle{id(self):x}',
x=round(self.x, 1),
y=round(self.y, 1),
heading=round(self.heading - 90, 1),
color=self.color,
)
)
return self.drawing.get_SVG('\n'.join(svg))
@command
def draw(self):
# TODO: issue warning if `handle` is None
if h := self.drawing.handle:
if self.delay and self.animate:
time.sleep(self.delay)
h.update(HTML(self.get_SVG()))
@command
def hide(self):
"""Hide turtle. It will still leave trail if the pen is down."""
self.visible = False
# every method that changes the drawing must:
if self.animate: # check if animate is enabled
self.draw() # if so, update the display
@command
def show(self):
"""Show turtle."""
self.visible = True
if self.animate:
self.draw()
@command_alias('moveto', 'mv')
def move_to(self, x: float, y: float):
"""Move the turtle to coordinates (x, y), drawing if the pen is down."""
new_pos = Point(x, y)
if self.active_pen:
self.paths[-1].append(Point(*new_pos))
else:
self.paths.append(
Path(points=[new_pos], color=self.pen_color, width=self.pen_width)
)
self.position = new_pos
if self.animate:
self.draw()
@command_alias('fd')
def forward(self, units: float, degrees: float = 0):
"""Move turtle forward by units; draw path if pen is down.
If `degrees` is given, turn left after moving."""
angle = math.radians(self.heading)
dx = units * math.cos(angle)
dy = units * math.sin(angle)
new_pos = self.position.translated(dx, dy)
self.move_to(*new_pos)
if degrees:
self.left(degrees)
@command_alias('lp')
def leap(self, units: float, degrees: float = 0):
"""Move turtle forward by units; draw path if pen is down.
If `degrees` is given, turn left after moving."""
angle = math.radians(self.heading)
dx = units * math.cos(angle)
dy = units * math.sin(angle)
new_pos = self.position.translated(dx, dy)
self.jump_to(*new_pos)
if degrees:
self.left(degrees)
@command_alias('bk')
def back(self, units: float):
"""Move the turtle backward by units, drawing if the pen is down."""
self.forward(-units)
@command_alias('jumpto', 'jp')
def jump_to(self, x: float, y: float):
"""Teleport the turtle to coordinates (x, y) without drawing."""
self.position = Point(x, y)
self.paths.append(
Path(points=[self.position], color=self.pen_color, width=self.pen_width)
)
if self.animate:
self.draw()
@command_alias('lt')
def left(self, degrees: float, units: float = 0):
"""Turn turtle left by degrees."""
self.heading -= degrees
if units:
self.forward(units)
if self.animate:
self.draw()
@command_alias('rt')
def right(self, degrees: float):
"""Turn turtle right by degrees."""
self.heading += degrees
if self.animate:
self.draw()
@command_alias('penup', 'pu')
def pen_up(self):
"""Lift the pen, so turtle stops drawing."""
self.active_pen = False
@command_alias('pendown', 'pd')
def pen_down(self):
"""Lower the pen, so turtle starts drawing."""
self.active_pen = True
@command
def toggle_pen(self):
"""Lower the pen if it's up; raises if it's down."""
self.active_pen = not self.active_pen
def __enter__(self):
self.saved_animate = self.animate
self.animate = False
return self
def __exit__(self, exc_type, exc_value, traceback):
self.animate = self.saved_animate
if self.animate:
self.draw()
@command
def repeat(self, times: int, *items, animate=True):
"""Repeat functions a number of times."""
saved_animate = self.animate
self.animate = animate
for _ in range(times):
iter_items = iter(items)
func = next(iter_items)
args = []
while True:
item = next(iter_items, None)
if item is None or callable(item):
func(*args)
if item is None:
break
func = item
args = []
else:
args.append(item)
if not animate:
self.draw()
self.animate = saved_animate
################################################## procedural API
# _install_command() will append more names when the module loads
__all__ = [
'Turtle',
'Point',
'Path',
'magnet',
'make_turtle',
'get_turtle',
'no_pen',
'set_color',
'set_width',
'no_update',
'set_default',
'set_heading',
'show_SVG',
'DEFAULT_DRAW_WIDTH',
'DEFAULT_DRAW_HEIGHT',
'PEN_COLOR',
'PEN_WIDTH',
'parse_magic_args',
]
def __dir__():
return sorted(__all__)
_main_turtle = None
def make_turtle(
*, animate=True, delay=None, width=DEFAULT_DRAW_WIDTH, height=DEFAULT_DRAW_HEIGHT
) -> Turtle:
"""Makes new Turtle and sets _main_turtle."""
global _main_turtle
drawing = Drawing(width=width, height=height)
_main_turtle = Turtle(animate=animate, delay=delay, drawing=drawing)
return _main_turtle
def get_turtle() -> Turtle:
"""Gets existing _main_turtle; makes one if needed."""
global _main_turtle
if _main_turtle is None:
_main_turtle = Turtle()
return _main_turtle
def set_color(color: str):
"""Set the pen color."""
turtle = get_turtle()
turtle.pen_color = color
def set_width(width: int):
"""Set the pen width."""
turtle = get_turtle()
turtle.pen_width = width
def set_heading(angle: float):
"""Set turtle heading: 0 is right, 90 is up etc."""
turtle = get_turtle()
turtle.heading = angle
@contextmanager
def no_pen():
turtle = get_turtle()
pen_state = turtle.active_pen
turtle.pen_up()
yield
if pen_state:
turtle.pen_down()
@contextmanager
def no_update():
with get_turtle() as t:
yield
@contextmanager
def magnet():
turtle = get_turtle()
position = turtle.position
heading = turtle.heading
yield
turtle.jump_to(*position)
turtle.heading = heading
def set_default(**kwargs):
"""set new value for all-caps “CONSTANTS”"""
for name, value in kwargs.items():
if name != name.upper():
raise ValueError('Argument names must be UPPER_CASE.')
globals()[name] = value
def show_SVG():
print(get_turtle().get_SVG())
######################################## install commands as top-level functions
def _make_command(name):
method = getattr(Turtle, name) # get unbound method
def command(*args, **kwargs):
turtle = get_turtle()
method(turtle, *args, **kwargs)
command.__name__ = name
command.__doc__ = method.__doc__
return command
def _install_command(name, function):
if name in globals():
raise ValueError(f'duplicate turtle command name: {name}')
globals()[name] = function
__all__.append(name)
def _install_commands():
for name, aliases in _commands.items():
new_command = _make_command(name)
_install_command(name, new_command)
for alias in aliases:
_install_command(alias, new_command)
_install_commands()
######################################## install %%turtle cell magic
def pop_int_args(args: list[str], expected_at_most: int) -> list[int]:
int_like_args = []
for arg in args:
try:
int(arg)
except ValueError:
continue
else:
int_like_args.append(arg)
if len(int_like_args) == expected_at_most:
break
for arg in int_like_args:
args.remove(arg)
return [int(s) for s in int_like_args]
def pop_arg(args: list[str], name: str) -> bool:
if name in args:
args.remove(name)
return True
return False
def parse_magic_args(line: str) -> dict:
flags = line.strip().split()
fast = pop_arg(flags, 'fast')
int_args = pop_int_args(flags, 2)
if flags: # unexpected flags remaining
raise UsageError(f'%%turtle cannot handle {flags}')
kwargs = dict(animate=not fast)
match int_args:
case [width, height]:
kwargs.update(width=width, height=height)
case [side]:
kwargs.update(width=side, height=side)
return kwargs
@register_cell_magic
def turtle(line, cell):
"""create a new turtle and run this cell
usage: %%turtle arg1 arg2 arg3
All arguments are optional.
If one of them is the word "fast" (no quotes), animation is turned off.
If two of them are numbers, they set the drawing width and height in that order.
If only one is a number, it sets both width and height of the drawing.
"""
kwargs = parse_magic_args(line)
t = make_turtle(**kwargs)
exec(cell, get_ipython().user_ns)
if not t.animate:
t.draw()