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pool.go
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pool.go
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package blink
//#include "wke.h"
import "C"
import (
"github.com/lxn/win"
"sync"
)
var windowMap = make(map[C.wkeWebView]*WebView)
var handleMap = make(map[win.HWND]*WebView)
var locker sync.RWMutex
func addViewToPool(view *WebView) {
locker.Lock()
windowMap[view.window] = view
handleMap[view.handle] = view
locker.Unlock()
//如果webview destroy的话,从池中清除
view.On("destroy", func(v *WebView) {
locker.Lock()
delete(windowMap, v.window)
delete(handleMap, v.handle)
locker.Unlock()
})
}
func getWebViewByWindow(window C.wkeWebView) *WebView {
locker.RLock()
if view, exist := windowMap[window]; exist {
locker.RUnlock()
return view
} else {
locker.RUnlock()
return nil
}
}
func getWebViewByHandle(handle win.HWND) *WebView {
locker.RLock()
if view, exist := handleMap[handle]; exist {
locker.RUnlock()
return view
} else {
locker.RUnlock()
return nil
}
}