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<html>
<!-- Mirrored from www.allakabor.com/eqatlas/firionavie.html by HTTrack Website Copier/3.x [XR&CO'2014], Sat, 18 Oct 2014 04:11:47 GMT -->
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<title>Firiona Vie -- EQ Atlas</title>
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<h1 align: left><font size=+7>F</font>IRIONA <font size=+7>V</font>IE</h1>
<table align=right border=0 cellspacing=0 cellpadding=0 >
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<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML 2.0//EN">
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<table cellpadding=10 width=90%>
<tr>
<th>Location:</th>
<td>On the Southern coast of the continent of Kunark</td>
<td rowspan=7 width="200" valign="top">
<center>
<p><a href="firionaviemap.html"><img src="images/firionaviesmall.jpg" width="100" height="103" border="0"></a><br>
<b>Firiona
Vie</b></p>
<p><a href="firionaviedocks.html"><img src="images/firionaviedockssmall.jpg" width="100" height="98" border="0"></a><br>
<b>Firiona Vie Docks</b></p>
<p><b>click to view expanded map and printable info...</b> </p>
</center>
</td>
</tr>
<tr>
<th>Adjacent Zones:</th>
<td><a href="dreadlands.html">Dreadlands</a>, <a href="lakeofillomen.html">Lake
of Ill Omen</a>, <a href="swampofnohope.html">Swamp of No Hope</a>,
<a href="timorousdeep.html">Timorous Deep</a></td>
</tr>
<tr>
<th>Level of Monsters:</th>
<td>22-45</td>
</tr>
<tr>
<th>Types of Monsters:</th>
<td>Pilgrims, Venomous Lamprey, Frenzied Leech, Drolvarg Savages, Scavengers,
Snarlers, and Growlers, Froglok Ton Knights, Shin Warriors, Shin Knights,
Tal Shamans, and Nok Shamans, Goblin Battlecasters, Marauders, Plaguebringers,
Pillagers, Adepts, and Raiders, Drachnid Webspinners, Weblurkers,
Webstranders, Silkspinners, Silkstranders, and Silklurkers, Firiona
Drixie, Forest Giant Arbors and Verdants</td>
</tr>
<tr>
<th>Notable NPC's:</th>
<td>An Ancient Jasarth, Red Eye Jack, Pirate Destroyer, Pirate Cartographer,
Vekis </td>
</tr>
<tr>
<th><b>Unique Items:</b></th>
<td>Piece of Medallion, Axe of the Iron Back, Forest Loop, Giant Foremans
Tunic, Giant Lord's Tunic, Gunthak Harpoon, Hammer of Flattening,
Dark Oak Shillelagh, Shin Gloves and Leggings, Weighted Axe, Leg Chopper,
Giant Grub Digger</td>
</tr>
<tr>
<th>Indoor/Outdoor:</th>
<td>Outdoor</td>
</tr>
</table>
<p><b>Allakhazam Links:</b> <a href="http://eqbeastiary.allakhazam.com/search.shtml?zone=71">Bestiary</a>
|| <a href="http://everquest.allakhazam.com/db/itemzone.html?zone=71">Equipment</a>
|| <a href="http://everquest.allakhazam.com/db/qsearch.html?zone=71">Quests</a>
|| <a href="http://eqdb.allakhazam.com/strategy/zones.html?zstrat=71">Strategy</a><br>
<font size="-1">Text last updated: 06/04/01<br>
Map last updated: 12/23/01</font></p>
<h3><font size=+2>D</font>escription</h3>
<p>The land of Firiona Vie is a very wild forest, and also happens to be
the site of a beachhead established long ago by the elves of Faydwer.
After being long-abandoned, the elves are now returning to this land to
rebuild their fortress.
<h3><font size=+2>D</font>angers </h3>
<p>This zone is highly dangerous. Virtually every monster in this zone (Firiona
Drixies excluded) will attack every creature, no matter what. For that
reason, the only "safe" place in this zone is the high elf compound
of Firiona Vie, which lends its name to this region.
<p>Specifically there are two new creatures in this zone that are the bane
of every traveller. First are the Drolvarg, a highly aggressive breed
of gnolls that has taken up residence in an abandoned tomb in the eastern
part of the woods. These Drolvargs are a constant nuisance to a traveller
in that direction, and have very large, fast moving patrols, forcing you
to keep your eyes open.
<p>The other, probably more important, creature are the drachnids. These
abominations can be seen wandering the whole forest, although they are
more frequent in the western part. They are spellcasters that are around
30th level and are highly aggressive. They also have a tendency to pop
into appearance, which I'm not sure is that they are hiding, but more
likely related to my computer. Nonetheless, watch for these as well while
moving through the forest, as they tend to frequent the route travelled
by younger adventurers who arrive at the dock and want to go to Lake of
Ill Omen.
<p>Also, druids should be careful to not travel to the guards in wolf form,
as they will be killed. Evil races should be wary of travelling near the
Docks area, and also the caverns that lead from here to the Dreadlands
are frequented by high level guards that will attack evils on sight.
<h3><font size=+2>B</font>enefits</h3>
<p>This zone provides a large number of creatures to hunt from, and they
tend to get more powerful the more easterly you go. It is also safe to
pull from either the dock area (although others will hate you) or to the
zone by Lake of Ill Omen, although none are super.
<p>Probably the best thing in this zone are the drixies. They may not like
you, but they seem to hate everything else in the forest. I doubt you
could ever make this work to your advantage, but if you are being chased
by something that's going to kill you, run it into a couple of drixies
and watch the fun (while you can), knowing that whatever killed you has
likely seen its last day as well. Petty, I know... I had the pleasure
of watching three drixies drive off two drachnids that had wandered too
close. A short time later, I saw a large Drolvarg nearly kill a drixie,
only to have two more drixies wander by, heal the injured one, and proceed
to beat the crap out of the drolvarg. They may not help you, but they're
fun to watch...
<h3><font size=+2>T</font>ravelling <font size=+2>T</font>o and <font size=+2>F</font>rom
<font size=+2>F</font>iriona <font size=+2>V</font>ie</h3>
<p>The boat to Timorous Deep and Butcherblock Mountains arrives at the dock
located at -4400, 1400.
<p>To travel to Lake of Ill Omen, follow the stream just west of the ramp
to the mainland. This stream will take you into some hills and to the
Lake at approximately 1290, 3500. In the Lake the location is 1300, -4300.
<p>There are several zones to the Swamp of No Hope scattered across the
northern edge of the forest.
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<p align="center">all contents Copyright 1999-2003 EQ Atlas Web Site</p>
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