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<html>
<!-- Mirrored from www.allakabor.com/eqatlas/fieldofbone.html by HTTrack Website Copier/3.x [XR&CO'2014], Sat, 18 Oct 2014 04:11:45 GMT -->
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<title>Field of Bone -- EQ Atlas</title>
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<td valign="top" colspan="3"> <a href="index.html"><img src="images/logo.gif" width="301" height="104" vspace="10" alt="EQ Atlas" align="left" border="0"></a>
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<div align="right"><b><a href="index.html">Return to Atlas Page<br>
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<td colspan="3">
<h1 align: left><font size=+4>T</font>HE <font size=+4>F</font>IELD <font size=+4>O</font>F
<font size=+4>B</font>ONE</h1>
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<table cellpadding=10 width="90%" >
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<th>Location:</th>
<td>Northeast of the city of Cabilis in the heart of Kunark</td>
<td rowspan="7" width="200" valign="top">
<center>
<p><a href="fieldofbonemap.html"><img src="images/fieldofbonesmall.jpg" border=0 height=108 width=90 align="top"></a>
<br>
<b>Field of Bone</b></p>
<p><a href="fieldsubmap.html"><img src="images/fieldsubmap1small.jpg" width="90" height="99" border="0"></a>
<br>
<b>Field Sub Maps</b></p>
</center>
<center>
<p><b>click to view expanded map and printable info...</b>
</center>
</td>
</tr>
<tr>
<th>Adjacent Zones:</th>
<td><a href="cabilis.html">East Cabilis</a>, <a href="warslikswoods.html">Warsliks
Wood</a>, <a href="swampofnohope.html">Swamp of No Hope</a>, <a href="emeraldjungle.html">Emerald
Jungle</a>, <a href="kurnstower.html">Kurn's Tower</a>, <a href="kaesora.html">Kaesora</a></td>
</tr>
<tr>
<th>Level of Monsters:</th>
<td>1-20+</td>
</tr>
<tr>
<th>Types of Monsters:</th>
<td>Decaying Skeleton, Skeleton, Militia Skeleton, Scalebone Skeleton,
Greater Scalebone Skeleton, Greater Skeleton, Lesser Icebone Skeleton,
Lesser Charbone Skeleton, Scorpion, Large Scorpion, Giant Scorpion,
Heartsting Scorpion, Large Heartsting Scorpions, Iksar Footpad, Iksar
Bandit, Iksar Manslayer, Iksar Brigand, Iksar Dakoit, Scaled Wolf
Pup, Scaled Wolf Cub, Scaled Wolf, Scaled Wolf Hunter, Scaled Wolf
Stalker, Scaled Wolf Tracker, Carrion Beetle Hatchling, Carrion Shredder,
Bonecrawler Hatchling, Bonecrawler, Bonebinder Hatchling, Bonebinder,
Emerald Scarab, Emerald Fencer, Burynai Excavator, Burynai Burrower,
Burynai Cutter, Burynai Sapper, Bandits, Servant of Sythrax, Sythrax
Guardian, Skeletal Jester</td>
</tr>
<tr>
<th>Notable NPC's:</th>
<td>Carrion Queen, Targishin, Tangrin, Jairnel Mafury, Burynaibane Spider,
Kerosh Blackhand, Gharg Oberbord, Scourgetail Scorpion</td>
</tr>
<tr>
<th>Unique Items:</th>
<td>Bandit Masks, Marauder Snout Rings, Carrion Beetle Leggings, Carrion
Queen Liver, Burynaibane Spider Fang, Burynaibane Charm, Scaled Prowler
Cloak, Scaled Prowler Belt, A Scorpion Telson, Polished Stone Anklet,
Scourgetail Bracer</td>
</tr>
<tr>
<th>Indoor/Outdoor:</th>
<td>Outdoor</td>
</tr>
</table>
<p><b>Allakhazam Links:</b> <a href="http://eqbeastiary.allakhazam.com/search.shtml?zone=82">Bestiary</a>
|| <a href="http://everquest.allakhazam.com/db/itemzone.html?zone=82">Equipment</a>
|| <a href="http://everquest.allakhazam.com/db/qsearch.html?zone=82">Quests</a>
|| <a href="http://eqdb.allakhazam.com/strategy/zones.html?zstrat=82">Strategy</a><br>
<font size="-1">Text last updated: 03/07/01<br>
Map last updated: 08/22/01</font></p>
<h3> <font size=+2>D</font>escription</h3>
The Field of Bone is the original site of a vast reservoir for the city
of Cabilis and the nearby structures. Long ago, however, great battles occurred
in the field and the magical energies unleashed there forever charred the
surface of the earth. Since then, only the banished and the dead roam these
fields.
<h3> <font size=+2>D</font>angers</h3>
<p>The Field of Bone consists mostly of a large desert like area, roamed
by various insect species, scorpions, scale wolves, outcast Iksar, and
the risen dead. Of these, only the Iksar and the undead are aggressive.
Since this area is where new Iksar mostly come to hunt, they need to be
aware that, occasionally, powerful skeletons, such as militia and scalebone
skeletons, as well as Iksar bandits and manslayers, will wander through
the area frequented by these young broodlings. Make sure that that decaying
skeleton you're running up to attack is really what you think it is, and
all Iksar are not the Crusaders there to save you. Other dangers in this
area are that certain monsters will group with each other when one of
their kind is in a fight. Scale wolves are notorious for their packlike
behavior. Also, most of the insects in this area have a hive mentality
and will come to the aid of their own kind as well. This is actually more
dangerous, as these insects can be almost as powerful as militia skeletons,
and are crawling all over the area.
<p>There are a few more areas to note the dangers in. South of the old reservoir
lies an area that is hunted by seasoned broodlings looking for large and
giant scorpions. This area is a small area lying between the reservoir
and the ancient ruins of Kaesora. Although the scorpions will not group
and are easily handled, there are many aggressive and powerful Iksar and
skeletons that also roam through this area, and are often more powerful
than the scorpions and other creatures. Again, watch what's going on around
you, the Field of Bone is aptly named as its the color of bone, and skeletons
are hard to see until you're almost on top of them.
<p>There are two specific dangers, the first is the tangrin. Off the northern
shore of the field is a small island with an ancient Iksar wall built
on the southern edge of it. On this island lives the tangrin, a very aggressive
and dangerous ape that will kill you before you see it coming. The second
is the targishin, an aggressive skeleton of unknown significance, that
stands guard over the entrance to the ruined catacombs below Kaesora.
<h3> <font size=+2>B</font>enefits</h3>
<p>Hunting in the Field of Bone is what most Iksar do when they're young.
Scorpions and carrion hatchlings provide a good source of money with their
pincers and carapaces. Scaled wolf pups are hunted for their curscale
skins to make the rare curskin armor, highly sought after by the Swifttail
caste. Further out are some areas where you are able to hunt with a relatively
good view of what's around you, giving you more safety. One particular
area is the reservoir. Creatures tend to stay in the center of the reservoir
and never travel to the edge, and likewise creatures from outside never
travel into the reservoir itself. What this means is that you can set
up camp in one of the access ramps to the reservoir and pull monsters
from the middle with a high degree of control and safety. The reservoir
levels also range from about fifth to about 14th, making for a good range
of hunting just in the reservoir.
<p>The surface ruins of the buried Kaesora is a place where you can be bound,
which is very convenient for anyone hunting in either Kurn's or Kaesora.
<h3> <font size=+2>T</font>ravelling <font size=+2>T</font>o and <font size=+2>F</font>rom
<font size=+2> T</font>he <font size=+2>F</font>ield <font size=+2>O</font>f
<font size=+2>B</font>one</h3>
East Cabilis opens into the southwestern corner of the field, and since
most castes of Iksar have their guilds in East Cabilis, this provides easy
access to the field. Also, unbound Iksar will respawn in the field, so many
people travel through here. In the northwest edge, not far from Cabilis,
you can enter Warsliks Wood. In the south you can enter the Swamp of No
Hope, and just north of that, behind the ruins of Kaesora, the entrance
to the Emerald Jungle lies. Kurn's Tower lies silent in the middle of the
Field.
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<p align="center">all contents Copyright 1999-2003 EQ Atlas Web Site</p>
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