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<html>
<!-- Mirrored from www.allakabor.com/eqatlas/burningwood.html by HTTrack Website Copier/3.x [XR&CO'2014], Sat, 18 Oct 2014 04:11:38 GMT -->
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<title>Burning Wood -- EQ Atlas</title>
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<h1 align: left><font size=+7>B</font>URNING <font size=+7>W</font>OOD</h1>
<table align=right border=0 cellspacing=0 cellpadding=0 >
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<td>
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML 2.0//EN">
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<table cellpadding=10 width=90%>
<tr>
<th>Location:</th>
<td>On the Western Coast of the continent of Kunark</td>
<td rowspan=7 width="200" valign="top">
<center>
<p><a href="burningwoodmap.html"><img src="images/burningwoodsmall.jpg" width="100" height="140" border="0"></a><br>
<b>Burning Wood</b></p>
<p><b>click to view expanded map and printable info...</b> </p>
</center>
</td>
</tr>
<tr>
<th>Adjacent Zones:</th>
<td><a href="frontiermtns.html">Frontier Mountains</a>, <a href="dreadlands.html">Dreadlands</a>,
<a href="skyfiremtns.html">Skyfire Mountains</a>, <a href="chardok.html">Chardok</a></td>
</tr>
<tr>
<th>Level of Monsters:</th>
<td>38-55</td>
</tr>
<tr>
<th>Types of Monsters:</th>
<td>Forest Giant Arbors, Verdants, and Ancients, Sarnak Knights, Extremists,
Avengers, Zealots, and Champions, Moldering Gorillas and Apes, Tatterback
Gorillas and Apes, Tottering Gorillas and Apes, Cinder Hornet, Ash
Hornet, Ember Hornet, Scoriae Hornet, Wurms, Mountain Verdant Giant,
Mountain Giant Ancients, Greater Warbone Skeletons, Plaguebone Skeletons,
Greater Plaguebone Skeletons, Greater Barbed Skeletons</td>
</tr>
<tr>
<th>Notable NPC's:</th>
<td>Atheling Plague (?), Azdalan, Entalon, Gorgul Packlok, Gullerback,
Gyltin, Ixiblat Fer, Korasal Klyseer, Nezekezena, Phurzikon, Sarnak
Imitator, Slixin Klex, Xyfl</td>
</tr>
<tr>
<th><b>Unique Items:</b></th>
<td>Axe of Iron Back, Forest Loop, Ketchata Koro Mis, Lumberjack Cap,
Runic Carver, Sarnak Earring of Station, Sarnak Emblazoned Tabard,
Sarnak Knight's Sword, Sarnak Sacrificial Dagger, Scaled Wolf Hide
Leggings, Straw Spun Belt, Tattered Mantle, Tree Weave</td>
</tr>
<tr>
<th>Indoor/Outdoor:</th>
<td>Outdoor</td>
</tr>
</table>
<p><b>Allakhazam Links:</b> <a href="http://eqbeastiary.allakhazam.com/search.shtml?zone=77">Bestiary</a>
|| <a href="http://everquest.allakhazam.com/db/itemzone.html?zone=77">Equipment</a>
|| <a href="http://everquest.allakhazam.com/db/qsearch.html?zone=77">Quests</a>
|| <a href="http://eqdb.allakhazam.com/strategy/zones.html?zstrat=77">Strategy</a><br>
<font size="-1">Text last updated: 04/26/02<br>
Map last updated: 11/01/00</font></p>
<h3><font size=+2>D</font>escription</h3>
<p>The Burning Wood was an ancient, beautiful forest. Now, however, its
surface has been scarred by the fiery meteors that have stricken this
area in the recent centuries, leaving its surface marred and aflame.
<h3><font size=+2>D</font>angers </h3>
<p>The Burning Wood is like many of the outdoor areas in Kunark, a vast
open area that is crisscrossed by many wandering monsters. Most of the
outer edges of the area are fairly heavily forested and hilly, making
visibility of these monsters even worse, and given that they will frequently
travel and even spawn on the edges of the zone, makes hunting the zone
edges more dangerous than elsewhere.
<p>The center area, although more open, is not without its dangers. Since
much of the center area is more blasted and ablaze, many wurms and undead,
as well as the apes, can be seen wandering this area. Pretty much every
monster in this zone is aggressive to everyone, although invisibility
works on some of them as well. Hunting in the center requires that you
keep your eyes open.
<p>The other big danger in the zone is the huge craters. These are a danger
if you are travelling quickly through this zone, because they are very
deep and steep, and cresting a hill to have the ground open beneath you
at top speed can be gut-wrenching at best.
<h3><font size=+2>B</font>enefits</h3>
<p>This is one of the few outdoor zones where hunting in the middle of the
zone may be preferable to clinging to the walls and pulling there. In
a group with people that can watch around and make sure monsters aren't
inbound and casters who are on their toes, the more clear areas of the
zone make good hunting, with a steady supply of monsters with a pretty
consistent level and can provide good experience.
<p>There are only a couple of areas with static spawns in the zone, and
these are the sarnak fortress to the northeast, the forest giant town
over the crater, and the hornet's nest in the southwest. Also, a couple
of the ruins have monsters that appear in them regularly. These, again,
can be hunted fairly easily by a good group.
<p>Many of the monsters in this zone have specific weaknesses that can be
exploited by a class designed to take advantage of them. Many monsters,
including the apes and gorillas, are considered to be undead, and are
affected by those spells.
<p>Also, many of the higher level monsters in this zone have random spell
drops as loot, so it's a good place to hunt for spells as well.
<h3><font size=+2>T</font>ravelling <font size=+2>T</font>o and <font size=+2>F</font>rom
<font size=+2>B</font>urning <font size=+2>W</font>ood</h3>
<p>Burning Wood can be reached through several zones. The zone into the
Dreadlands is located at approximately -3500, -800. In the Dreadlands
this zone is at approximately 2500, -1000.
<p>The Skyfire Mountains can be reached by zoning at approximately 4000,
1500. Unknown what is loc of zone in the Skyfire Mountains.
<p>The Frontier Mountains can be reached at approximately -2800, -4625,
which is in a tunnel. In the Frontier Mountains this corresponds to location
(at the end of the tunnel) of -2580, 3760.
<p>Chardok can be reached through the evil lizard castle at approximately
5900, -3800. The zone entrance is not the same as the exit, which you
can reach by travelling left into Chardok and will return to Burning Wood.
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<p align="center">all contents Copyright 1999-2003 EQ Atlas Web Site</p>
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