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<html>
<!-- Mirrored from www.allakabor.com/eqatlas/blackburrow.html by HTTrack Website Copier/3.x [XR&CO'2014], Sat, 18 Oct 2014 04:10:40 GMT -->
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<title>Blackburrow - EQ Atlas</title>
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<h1 align: left><font size=+7>B</font>LACKBURROW</h1>
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<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML 2.0//EN">
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<table cellpadding=10 width=90%>
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<th>Location:</th>
<td>North of Qeynos Hills, South of Halas</td>
<td rowspan=7 width="200" valign="top">
<center>
<p><a href="blackburrow1map.html"><img src="images/blackburrow1small.jpg" border="0" width="100" height="74"></a><br>
<b>Blackburrow Level One</b> </p>
<p><a href="blackburrow2map.html"><img src="images/blackburrow2small.jpg" width="100" height="74" border="0"></a><br>
<b>Blackburrow Level Two</b></p>
<p><a href="blackburrow3map.html"><img src="images/blackburrow3small.jpg" width="100" height="75" border="0"></a>
<br>
<b>Blackburrow Level Three</b> </p>
</center>
</td>
</tr>
<tr>
<th>Adjacent Zones:</th>
<td><a href="qeynoshills.html">Qeynos Hills</a>, <a href="everfrost.html">Everfrost</a>,
<a href="jaggedpineforest.html">Jaggedpine Forest</a></td>
</tr>
<tr>
<th>Level of Monsters:</th>
<td>4-15+</td>
</tr>
<tr>
<th>Types of Monsters:</th>
<td>Gnoll Pups, Scrawny Gnolls, Gnolls, Scrawny Gnoll Guards, Burly
Gnolls, Gnoll Guards, Gnoll Shamans, Gnoll Elite Guards, Gnoll Commanders,
Gnoll Brewers, Gnoll Master Brewers, Razorgills, Giant Plague Rat,
Giant Snakes, Bear, Splitpaw Refugee, Splitpaw Commander</td>
</tr>
<tr>
<th>Notable NPC's:</th>
<td>Gnoll Courier, Lord Elgnubb, Trannix Darkpaw</td>
</tr>
<tr>
<th><b>Unique Items:</b></th>
<td>Studded Leather Collars, Spiked Collars, Rusty Spiked Shoulderpads,
Giant Snake Fangs, Onyx Earring, Brewing Casks, Gnoll Hide Lariat,
Runed Totem Staff</td>
</tr>
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<th>Indoor/Outdoor:</th>
<td>Outdoor</td>
</tr>
</table>
<p><b>Allakhazam Links:</b> <a href="http://eqbeastiary.allakhazam.com/search.shtml?zone=18">Bestiary</a>
|| <a href="http://everquest.allakhazam.com/db/itemzone.html?zone=18">Equipment</a>
|| <a href="http://everquest.allakhazam.com/db/qsearch.html?zone=18">Quests</a>
|| <a href="http://eqdb.allakhazam.com/strategy/zones.html?zstrat=18">Strategy</a><br>
<font size="-1">Text last updated: 08/13/02s<br>
Map last updated: 07/24/02</font></p>
<h3><font size=+2>D</font>escription</h3>
<p>Blackburrow is the home of the Blackburrow clan of gnolls. It is something
of a combination between underground dungeon and above ground hunting
area, and represents the only pathway to get from Everfrost and the home
of the barbarians to the Qeynos Hills and lands beyond. The overall structure
of Blackburrow consists of two entrances and a ring with a deep hole in
the middle. There are multiple tunnels to the lower levels where higher
level gnolls can be found.
<h3><font size=+2>D</font>angers </h3>
<p>This level is quite dangerous, mostly for two reasons. The first is that
it is famous for its "trains." Trains are created when a gnoll runs to
the lower levels after being attacked, encounters some of its fellows
and recruits them to help him to return to the top. Invariably, the gnolls
at lower levels in Blackburrow are tougher and more dangerous, and I've
seen trains of almost a dozen Gnoll Elite Guards running through the area.
Since they are all above 10th level and the average level of a character
on the top is about 8th or so, these trains leave a trail of bodies behind
them and a large number of high level characters running to the exits
/shout'ing "run" and "zone" and "TRAIN!!!" Quite satisfying.
<p>The other danger is that there is a large variance in the strength of
the gnolls who spawn at the top, which is made more dangerous by the fact
that there really isn't a good, safe place to stand and keep an eye on
the spawn spots. They spawn all around you and have a wide range of levels,
so you can wind up attacking a much more powerful gnoll if you don't /con
first. Needless to say, this happens often, and people will be running
past you with gnolls chasing them.
<p>The other problem, and this is more of an annoyance than a danger, is
that there are 15th level warriors sitting at the top killing scrawny
gnolls when they appear. What I mean is, there are a lot of high level
people who don't go kill gnolls their own levels in the lower dungeons,
but instead hunt on the top. This can mean slim pickings for us lower
level people. It can also mean more trains, because a very low level monster
will flee when attacked by one of these guys, and if they aren't quick
enough or smart enough to catch it before it runs down its hole, you can
bet a train is on its way.
<h3><font size=+2>B</font>enefits</h3>
<p>This area, although dangerous, does provide some good benefits. First
of all, the gnolls are generally pretty wealthy. Most of the gnolls you
kill will either have a weapon or some cloth armor item, all of which
are worth cash. You'll find that every time you go home, you'll feel rich
for having hunted there.
<p>The other reason people hunt here is for quest items, mostly monks coming
out of Qeynos looking for items for the quests. They can only be found
here, so monks are seen here frequently with their parties. There are
quite a few other quests that can be done here, looking for various items
for use in the surrounding towns, so the place is a hub of activity.
<p>The character of hunting in Blackburrow has changed significantly over
the past few months of Everquest, and I have changed this guide to note
that. When the average player was about 10th level, Blackburrow was swamped
and it was almost impossible to get a kill in anywhere in the dungeon.
Trains happened about every 5 minutes, and you had to play at 3 am in
order to get a shot at camping the Elite Room. Now things are different.
The dungeon is much more open as people have improved the levels of their
characters, and you can actually hunt here.
<h3><font size=+2>T</font>ravelling <font size=+2>T</font>o and <font size=+2>F</font>rom
<font size=+2>B</font>lackburrow</h3>
<p>There are two entrances to Blackburrow. The first is on the southeast
segment of the canyons of Everfrost, which can be hard to find given that
the area is confusing. I'm not sure why, but I get lost there about every
other time even though I've travelled that path about a hundred times
now. The tunnel is guarded by several gnolls, and has up to three of them
down through it, so you'll often see barbarians who are timid to go into
Blackburrow itself hunting out here. The tunnel itself is long and dark,
and used to be impassable without a light source. I believe they've improved
it, but not by a ton, so don't count on it being vastly lighter.
<p>The other entrance is through Qeynos Hills, and the entrance is in the
northeast corner of the zone. There is no path to it, but it is east of
Surefall Glade and north of the zone to the Plains of Karana. The gnoll
head canopy is hard to mistake. There are several good spawn sites nearby
for gnolls, especially a few for gnoll watchers in groups that are fun
to take out for lower level groups. The tunnel here to Blackburrow is
much lighter and shorter.
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<p align="center">all contents Copyright 1999-2003 EQ Atlas Web Site</p>
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