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SoftwareSystems
At the most basic level, an R program, like any other program is a sequence of instructions written to perform a task. Programs consist of data structures, which hold data, and functions, which define things a program can do. You are already familiar with the native R data structures: vectors, lists, data frames, etc. And you have already seen the functions that access and manipulate these functions. However, as you design your own systems on top of R you will eventually want to create your own data structures. After these new types are defined you may want to create specialized functions that operate on your new data structures. In other cases you may want to extend existing systems to take advantage of your new functionality. This chapter shows you how to build new software systems that can "plug into" R's existing functionality and allows other users to extend your new capabilities.
Data structures are generally associated with a set of functions that are created to work with them. The data structures and their functions can be encapsulated to create classes. Classes help us to compartmentalize conceptually coherent pieces of software. For example, an R vector is class holding a sequence of atomic types in R. We can create an instance a vector using one of R's vector creation routines.
x <- 1:10
length(x)
The variable x is an object of type vector. Where the class describes what the data structure will look like an object is an actual instance of that type. Objects are associated with functions that let us do things like access and manipulate the data held by an object. In the previous example the length function is associated with vectors and allows us to find out how many elements the vector holds.
R provides three different constructs for programming with classes, also called object oriented (OO) programming, S3, S4, and R5. The first two S3 and S4 are written in a style called generic-function OO. Functions that may be associated with a class are first defined as being generic. Then methods, or functions associated with a specific class, are defined much like any other function. However, when an instance of an object is passed to the generic function as a parameter, it is dispatched to its associated method. R5 is implemented in a style called message-passing OO. In this style a methods are directly associated with classes and it is the object that determines which function to call.
For the rest of this chapter we are going to explore the use of S3, S4, and R5 to generate sequences. Along with building a general system for generating sequences we are going to create classes that generate the Fibonacci numbers, one by one. As you probably already know, the Fibonacci numbers follow the integer sequence
0, 1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, 144...
and are defined by the recurrence
F(0) = 0
F(1) = 1
F(k) = F(k-1) + F(k-2).
These numbers can easily be generated in R using the familiar vectors and functions that you already know. An example of how to do this is provided below. It's important to realize that the techniques shown in this chapter will not allow you to express algorithms your couldn't express with R's native data structures and functions. The techniques do allow you to organize data structures and functions to create a general system or framework for generating sequences.
fibonacci <- function(lastTwo=c()) {
if (length(lastTwo) == 0) {
lastTwo <- 1
} else {
lastTwo <- c(lastTwo, sum(lastTwo))
if (length(lastTwo) > 2) {
lastTwo <- lastTwo[-1]
}
}
return(lastTwo)
}
# Get the first 10 fibonacci numbers
fibs <- fibonacci()
for (i in 1:10) {
print(tail(fibs, 1))
fibs <- fibonacci(fibs)
}
Creating a general framework for sequences has two advantages. First, it allows for abstraction. In our example we've defined a vector to hold the last two values in the Fibonacci sequence along with a function that gets the next value in the sequence. By realizing that any integer sequence that we might like to generate can be expressed computationally as data, the last two value for the Fibonacci sequence, and a function to get the next value. We've identified the essential pieces generating sequences. From here we can start thinking about the types of things we might like to do with any sequence, not just the Fibonaccis. Second, we can make our system extensible. That is, we can write code for other types of sequences that work within our framework. Extensibility allows you to create new sequences, like the factorial numbers, based on the abstract notion of a sequence. It will even allow others to define their own sequences that will work within our sequence framework.
S3 is R's first system for class system. It was first described in the
1992 "White Book" (Chambers & Hastie, 1991) and it is the only object
system used by the base R installation. In this system, new data types or
classes are built from native types (vector, list, etc.) but they are given
a class
attribute. This is a character vector of class names and you should
note that a single object can have multiple types.
Recalling that in the last section the data data needed to create a
Fibonacci sequence was a vector of size two, we can create a new
data type, called FibonacciData to hold these values:
# Create a FibonacciData object using attributes
x <- vector(mode="integer")
attr(x, "class") <- "FibonacciData"
x
# using the structure function
x <- structure(vector(mode="integer"), class="FibonacciData")
x
# using the class function
x <- vector(mode="integer")
class(x) <- "FibonacciData"
class(x)
# [1] "FibonacciData"
While it is true that a class is simply an attribute it is recommended that
when you access and modify class information you use the class
function. It
communicates your intent more clearly, making your code easier to read.
Furthermore, it is often better to create a function to create
instances of a class, rather than simply attaching attributes ad-hoc.
The functions below are called constructors and they create an object
of type SequenceData
and an object of type FibonacciData
, which is
also of type SequenceData
.
SequenceData <- function(x=NULL) {
r <- structure( vector(mode="integer"), class="SequenceData" )
if (!is.null(x)) {
r <- x
}
r
}
FibonacciData <- function(x=NULL) {
r <- SequenceData(x)
class(r) <- c("FibonacciData", class(r))
r
}
By defining data types we can create special functions,
called methods that behave differently depending on the type of the object
passed to the method. For example, let's say that we want to be able
to handle the generation of all any type integer sequences with a method, called
nextNum
. The nextNum
function will return a an object, which
could be a FibonacciData
object, and from the returned object we
get get the next value in the sequence. This is easily accomplished
by creating generic functions, which will allow us to define
a nextNum
and value
method for different types of sequences.
nextNum <- function(x) {
UseMethod("nextNum", x)
}
value <- function(x) {
UseMethod("value", x)
}
Both of these generic functions take a single parameter x
and pass the
name of the function and the parameter to the UseMethod
function. The
first argument of UseMethod
registers the nextNum
and value
functions
as generic functions; essentially letting R know that they are generic
functions and calls to nextNum
and value
need to be handled as such.
The second argument to UseMethod says that specific methods will be called,
or dispatched, based on the type of the variable x
.
Now that the generic function has been defined we can define methods,
called nextNum
and value
which each take an object of type
SequenceData
or FibonacciData
and performs the appropriate operation.
nextNum.SequenceData <- function(x) {
stop("You can't call nextNum on an abstract SequenceData type")
}
value.SequenceData <- function(x) {
stop("You can't call value on an abstract SequenceData type")
}
nextNum.FibonacciData <- function(x) {
# The class of the return vector needs to be "FibonacciData".
# We can do this by passing it to the constructor.
FibonacciData(c(tail(x, 1), ifelse(!length(x), 1, sum(x))))
}
value.FibonacciData <- function(x) {
ifelse(length(x) == 0, 0, tail(x, 1))
}
A method name starts with the corresponding generic function name, followed by
a ".", followed by the type of the parameter.
The UseMethod
function uses the class of x
to figure out which method to
call. If nextNum
or value
is called and x
has more than one class,
as it does in this case UseMethod
will look for methods in the
same order that the classes appear in the class attribute. It should
be noted in this example that the SequenceData
type
categorizes a broad range of things, in this case sequences.
It also allows us to define but not implement operations which can be
performed on any sequence. The FibonacciData
type is a specific type
of SequenceData
, and needs to implement its own methods for nextNum
and
value
. When this is complete we can use FibonacciData
objects
much like the familiar data structures and functions.
Technical note: After UseMethod
has
found the correct method it uses the same evironment as the generic
function. So any assignment or evaluations that were made before the
call to UseMethod
will be accessible to the method.
a <- FibonacciData()
fibs <- rep(NA, 10)
for (i in 1:10) {
fibs[i] <- value(a)
a <- nextNum(a)
}
print(fibs)
# [1] 0 1 1 2 3 5 8 13 21 34
As mentioned before, the base R installation makes heavy use of S3 methods, just
like the ones we've been creating. This means that we can create methods for
standard R functions, allowing our new data types to act the same as R's native
types. In the example below we'll create a new method for R's print
function,
which takes as an argument a SequenceData
object and prints its value.
print.SequenceData <- function(x, ...) {
print(value(x))
return(invisible(x))
}
fib <- FibonacciData()
print(fib)
In this case an object of type FibonacciData
is created, which also
has type SequenceData
. The print(fib)
generic function call dispatches
to the print.SequenceData
method. In this method, the value()
method
is called, which is dispatched to value.Fibonacci
since it appears first
in the parameters vector of classes. This functionality is called polymorphism
and it allows us to create the print.SequenceData
method based on an
abstract type SequenceData
. However, the method works as expected
when it passed a concrete type, in this case a FibonacciData
object.