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gui_haiku.cc
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gui_haiku.cc
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/* vi:set ts=8 sts=4 sw=4:
*
* VIM - Vi IMproved by Bram Moolenaar
* BeBox GUI support Copyright 1998 by Olaf Seibert.
* All Rights Reserved.
*
* Do ":help uganda" in Vim to read copying and usage conditions.
* Do ":help credits" in Vim to see a list of people who contributed.
*
* Based on "GUI support for the Buzzword Enhanced Operating System."
*
* Ported to R4 by Richard Offer <[email protected]> Jul 99
*
* Haiku support by Siarzhuk Zharski <[email protected]> Apr-Mai 2009
*
*/
/*
* Structure of the Haiku GUI code:
*
* There are 3 threads.
* 1. The initial thread. In gui_mch_prepare() this gets to run the
* BApplication message loop. But before it starts doing that,
* it creates thread 2
* 2. The main() thread. This thread is created in gui_mch_prepare()
* and its purpose in life is to call main(argc, argv) again.
* This thread is doing the bulk of the work.
* 3. Sooner or later, a window is opened by the main() thread. This
* causes a second message loop to be created: the window thread.
*
* == alternatively ===
*
* #if RUN_BAPPLICATION_IN_NEW_THREAD...
*
* 1. The initial thread. In gui_mch_prepare() this gets to spawn
* thread 2. After doing that, it returns to main() to do the
* bulk of the work, being the main() thread.
* 2. Runs the BApplication.
* 3. The window thread, just like in the first case.
*
* This second alternative is cleaner from Vim's viewpoint. However,
* the BeBook seems to assume everywhere that the BApplication *must*
* run in the initial thread. So perhaps doing otherwise is very wrong.
*
* However, from a B_SINGLE_LAUNCH viewpoint, the first is better.
* If Vim is marked "Single Launch" in its application resources,
* and a file is dropped on the Vim icon, and another Vim is already
* running, the file is passed on to the earlier Vim. This happens
* in BApplication::Run(). So we want Vim to terminate if
* BApplication::Run() terminates. (See the BeBook, on BApplication.
* However, it seems that the second copy of Vim isn't even started
* in this case... which is for the better since I wouldn't know how
* to detect this case.)
*
* Communication between these threads occurs mostly by translating
* BMessages that come in and posting an appropriate translation on
* the VDCMP (Vim Direct Communication Message Port). Therefore the
* actions required for keypresses and window resizes, etc, are mostly
* performed in the main() thread.
*
* A notable exception to this is the Draw() event. The redrawing of
* the window contents is performed asynchronously from the window
* thread. To make this work correctly, a locking protocol is used when
* any thread is accessing the essential variables that are used by
* the window thread.
*
* This locking protocol consists of locking Vim's window. This is both
* convenient and necessary.
*/
extern "C" {
#include <assert.h>
#include <float.h>
#include <syslog.h>
#include "vim.h"
#include "globals.h"
#include "proto.h"
#include "version.h"
} // extern "C"
// ---------------- start of header part ----------------
//#include <Alert.h>
#include <Application.h>
#include <Beep.h>
#include <Bitmap.h>
#include <Box.h>
#include <Button.h>
#include <Clipboard.h>
#include <Debug.h>
//#include <Directory.h>
//#include <Entry.h>
#include <File.h>
#include <FilePanel.h>
#include <FindDirectory.h>
//#include <Font.h>
#include <IconUtils.h>
#include <Input.h>
#include <ListView.h>
#include <MenuBar.h>
#include <MenuItem.h>
//#include <MessageQueue.h>
//#include <OS.h>
#include <Path.h>
#include <PictureButton.h>
#include <PopUpMenu.h>
//#include <Region.h>
#include <Resources.h>
//#include <Roster.h>
#include <Screen.h>
#include <ScrollBar.h>
#include <ScrollView.h>
#include <String.h>
#include <StringView.h>
//#include <SupportDefs.h>
#include <TabView.h>
#include <TextControl.h>
#include <TextView.h>
#include <TranslationUtils.h>
#include <TranslatorFormats.h>
#include <View.h>
#include <Window.h>
class VimApp;
class VimFormView;
class VimTextAreaView;
class VimWindow;
class VimToolbar;
class VimTabLine;
extern key_map *keyMap;
extern char *keyMapChars;
extern int main(int argc, char **argv);
#ifndef B_MAX_PORT_COUNT
#define B_MAX_PORT_COUNT 255
#endif
// VimApp seems comparable to the X "vimShell"
class VimApp: public BApplication
{
typedef BApplication Inherited;
public:
VimApp(const char *appsig);
~VimApp();
// callbacks:
#if 0
virtual void DispatchMessage(BMessage *m, BHandler *h)
{
m->PrintToStream();
Inherited::DispatchMessage(m, h);
}
#endif
virtual void ReadyToRun();
virtual void ArgvReceived(int32 argc, char **argv);
virtual void RefsReceived(BMessage *m);
virtual bool QuitRequested();
virtual void MessageReceived(BMessage *m);
static void SendRefs(BMessage *m, bool changedir);
sem_id fFilePanelSem;
BFilePanel* fFilePanel;
BPath fBrowsedPath;
private:
};
class VimWindow: public BWindow
{
typedef BWindow Inherited;
public:
VimWindow();
~VimWindow();
// virtual void DispatchMessage(BMessage *m, BHandler *h);
virtual void WindowActivated(bool active);
virtual bool QuitRequested();
VimFormView *formView;
private:
void init();
};
class VimFormView: public BView
{
typedef BView Inherited;
public:
VimFormView(BRect frame);
~VimFormView();
// callbacks:
virtual void AllAttached();
virtual void FrameResized(float new_width, float new_height);
#define MENUBAR_MARGIN 1
float MenuHeight() const
{ return menuBar ? menuBar->Frame().Height() + MENUBAR_MARGIN: 0; }
BMenuBar *MenuBar() const
{ return menuBar; }
private:
void init(BRect);
BMenuBar *menuBar;
VimTextAreaView *textArea;
#ifdef FEAT_TOOLBAR
public:
float ToolbarHeight() const;
VimToolbar *ToolBar() const
{ return toolBar; }
private:
VimToolbar *toolBar;
#endif
#ifdef FEAT_GUI_TABLINE
public:
VimTabLine *TabLine() const { return tabLine; }
bool IsShowingTabLine() const { return showingTabLine; }
void SetShowingTabLine(bool showing) { showingTabLine = showing; }
float TablineHeight() const;
private:
VimTabLine *tabLine;
int showingTabLine;
#endif
};
class VimTextAreaView: public BView
{
typedef BView Inherited;
public:
VimTextAreaView(BRect frame);
~VimTextAreaView();
// callbacks:
virtual void Draw(BRect updateRect);
virtual void KeyDown(const char *bytes, int32 numBytes);
virtual void MouseDown(BPoint point);
virtual void MouseUp(BPoint point);
virtual void MouseMoved(BPoint point, uint32 transit, const BMessage *message);
virtual void MessageReceived(BMessage *m);
// own functions:
int mchInitFont(char_u *name);
void mchDrawString(int row, int col, char_u *s, int len, int flags);
void mchClearBlock(int row1, int col1, int row2, int col2);
void mchClearAll();
void mchDeleteLines(int row, int num_lines);
void mchInsertLines(int row, int num_lines);
static void guiSendMouseEvent(int button, int x, int y, int repeated_click, int_u modifiers);
static void guiMouseMoved(int x, int y);
static void guiBlankMouse(bool should_hide);
static int_u mouseModifiersToVim(int32 beModifiers);
int32 mouseDragEventCount;
#ifdef FEAT_MBYTE_IME
void DrawIMString(void);
#endif
private:
void init(BRect);
int_u vimMouseButton;
int_u vimMouseModifiers;
#ifdef FEAT_MBYTE_IME
struct {
BMessenger* messenger;
BMessage* message;
BPoint location;
int row;
int col;
int count;
} IMData;
#endif
};
class VimScrollBar: public BScrollBar
{
typedef BScrollBar Inherited;
public:
VimScrollBar(scrollbar_T *gsb, orientation posture);
~VimScrollBar();
virtual void ValueChanged(float newValue);
virtual void MouseUp(BPoint where);
void SetValue(float newval);
scrollbar_T *getGsb()
{ return gsb; }
int32 scrollEventCount;
private:
scrollbar_T *gsb;
float ignoreValue;
};
#ifdef FEAT_TOOLBAR
class VimToolbar : public BBox
{
static BBitmap *normalButtonsBitmap;
static BBitmap *grayedButtonsBitmap;
BBitmap *LoadVimBitmap(const char* fileName);
bool GetPictureFromBitmap(BPicture *pictureTo, int32 index, BBitmap *bitmapFrom, bool pressed);
bool ModifyBitmapToGrayed(BBitmap *bitmap);
BList fButtonsList;
void InvalidateLayout();
public:
VimToolbar(BRect frame, const char * name);
~VimToolbar();
bool PrepareButtonBitmaps();
bool AddButton(int32 index, vimmenu_T *menu);
bool RemoveButton(vimmenu_T *menu);
bool GrayButton(vimmenu_T *menu, int grey);
float ToolbarHeight() const;
virtual void AttachedToWindow();
};
BBitmap *VimToolbar::normalButtonsBitmap = NULL;
BBitmap *VimToolbar::grayedButtonsBitmap = NULL;
const float ToolbarMargin = 3.;
const float ButtonMargin = 3.;
#endif //FEAT_TOOLBAR
#ifdef FEAT_GUI_TABLINE
class VimTabLine : public BTabView
{
public:
class VimTab : public BTab {
public:
VimTab() : BTab(new BView(BRect(), "-Empty-", 0, 0)) {}
virtual void Select(BView* owner);
};
VimTabLine(BRect r) : BTabView(r, "vimTabLine", B_WIDTH_FROM_LABEL,
B_FOLLOW_LEFT | B_FOLLOW_TOP | B_FOLLOW_RIGHT, B_WILL_DRAW | B_FRAME_EVENTS) {}
float TablineHeight() const;
virtual void MouseDown(BPoint point);
};
#endif //FEAT_GUI_TABLINE
// For caching the fonts that are used;
// Vim seems rather sloppy in this regard.
class VimFont: public BFont
{
typedef BFont Inherited;
public:
VimFont();
VimFont(const VimFont *rhs);
VimFont(const BFont *rhs);
VimFont(const VimFont &rhs);
~VimFont();
VimFont *next;
int refcount;
char_u *name;
private:
void init();
};
#if defined(FEAT_GUI_DIALOG)
class VimDialog : public BWindow
{
typedef BWindow Inherited;
BButton* _CreateButton(int32 which, const char* label);
public:
class View : public BView {
typedef BView Inherited;
public:
View(BRect frame);
~View();
virtual void Draw(BRect updateRect);
void InitIcon(int32 type);
private:
BBitmap* fIconBitmap;
};
VimDialog(int type, const char *title, const char *message,
const char *buttons, int dfltbutton, const char *textfield,
int ex_cmd);
~VimDialog();
int Go();
virtual void MessageReceived(BMessage *msg);
private:
sem_id fDialogSem;
int fDialogValue;
BList fButtonsList;
BTextView* fMessageView;
BTextControl* fInputControl;
const char* fInputValue;
};
class VimSelectFontDialog : public BWindow
{
typedef BWindow Inherited;
void _CleanList(BListView* list);
void _UpdateFontStyles();
void _UpdateSizeInputPreview();
void _UpdateFontPreview();
bool _UpdateFromListItem(BListView* list, char* text, int textSize);
public:
VimSelectFontDialog(font_family* family, font_style* style, float* size);
~VimSelectFontDialog();
bool Go();
virtual void MessageReceived(BMessage *msg);
private:
status_t fStatus;
sem_id fDialogSem;
bool fDialogValue;
font_family* fFamily;
font_style* fStyle;
float* fSize;
font_family fFontFamily;
font_style fFontStyle;
float fFontSize;
BStringView* fPreview;
BListView* fFamiliesList;
BListView* fStylesList;
BListView* fSizesList;
BTextControl* fSizesInput;
};
#endif // FEAT_GUI_DIALOG
// ---------------- end of GUI classes ----------------
struct MainArgs {
int argc;
char **argv;
};
// These messages are copied through the VDCMP.
// Therefore they ought not to have anything fancy.
// They must be of POD type (Plain Old Data)
// as the C++ standard calls them.
#define KEY_MSG_BUFSIZ 7
#if KEY_MSG_BUFSIZ < MAX_KEY_CODE_LEN
#error Increase KEY_MSG_BUFSIZ!
#endif
struct VimKeyMsg {
char_u length;
char_u chars[KEY_MSG_BUFSIZ]; // contains Vim encoding
bool csi_escape;
};
struct VimResizeMsg {
int width;
int height;
};
struct VimScrollBarMsg {
VimScrollBar *sb;
long value;
int stillDragging;
};
struct VimMenuMsg {
vimmenu_T *guiMenu;
};
struct VimMouseMsg {
int button;
int x;
int y;
int repeated_click;
int_u modifiers;
};
struct VimMouseMovedMsg {
int x;
int y;
};
struct VimFocusMsg {
bool active;
};
struct VimRefsMsg {
BMessage *message;
bool changedir;
};
struct VimTablineMsg {
int index;
};
struct VimTablineMenuMsg {
int index;
int event;
};
struct VimMsg {
enum VimMsgType {
Key, Resize, ScrollBar, Menu, Mouse, MouseMoved, Focus, Refs, Tabline, TablineMenu
};
union {
struct VimKeyMsg Key;
struct VimResizeMsg NewSize;
struct VimScrollBarMsg Scroll;
struct VimMenuMsg Menu;
struct VimMouseMsg Mouse;
struct VimMouseMovedMsg MouseMoved;
struct VimFocusMsg Focus;
struct VimRefsMsg Refs;
struct VimTablineMsg Tabline;
struct VimTablineMenuMsg TablineMenu;
} u;
};
#define RGB(r, g, b) ((char_u)(r) << 16 | (char_u)(g) << 8 | (char_u)(b) << 0)
#define GUI_TO_RGB(g) { (char_u)((g) >> 16), (char_u)((g) >> 8), (char_u)((g) >> 0), 255 }
// ---------------- end of header part ----------------
static struct specialkey
{
uint16 BeKeys;
#define KEY(a,b) ((a)<<8|(b))
#define K(a) KEY(0,a) // for ASCII codes
#define F(b) KEY(1,b) // for scancodes
char_u vim_code0;
char_u vim_code1;
} special_keys[] =
{
{K(B_UP_ARROW), 'k', 'u'},
{K(B_DOWN_ARROW), 'k', 'd'},
{K(B_LEFT_ARROW), 'k', 'l'},
{K(B_RIGHT_ARROW), 'k', 'r'},
{K(B_BACKSPACE), 'k', 'b'},
{K(B_INSERT), 'k', 'I'},
{K(B_DELETE), 'k', 'D'},
{K(B_HOME), 'k', 'h'},
{K(B_END), '@', '7'},
{K(B_PAGE_UP), 'k', 'P'}, // XK_Prior
{K(B_PAGE_DOWN), 'k', 'N'}, // XK_Next,
#define FIRST_FUNCTION_KEY 11
{F(B_F1_KEY), 'k', '1'},
{F(B_F2_KEY), 'k', '2'},
{F(B_F3_KEY), 'k', '3'},
{F(B_F4_KEY), 'k', '4'},
{F(B_F5_KEY), 'k', '5'},
{F(B_F6_KEY), 'k', '6'},
{F(B_F7_KEY), 'k', '7'},
{F(B_F8_KEY), 'k', '8'},
{F(B_F9_KEY), 'k', '9'},
{F(B_F10_KEY), 'k', ';'},
{F(B_F11_KEY), 'F', '1'},
{F(B_F12_KEY), 'F', '2'},
// {XK_F13, 'F', '3'}, // would be print screen
// sysreq
{F(0x0F), 'F', '4'}, // scroll lock
{F(0x10), 'F', '5'}, // pause/break
// {XK_F16, 'F', '6'},
// {XK_F17, 'F', '7'},
// {XK_F18, 'F', '8'},
// {XK_F19, 'F', '9'},
// {XK_F20, 'F', 'A'},
// {XK_F21, 'F', 'B'},
// {XK_F22, 'F', 'C'},
// {XK_F23, 'F', 'D'},
// {XK_F24, 'F', 'E'},
// {XK_F25, 'F', 'F'},
// {XK_F26, 'F', 'G'},
// {XK_F27, 'F', 'H'},
// {XK_F28, 'F', 'I'},
// {XK_F29, 'F', 'J'},
// {XK_F30, 'F', 'K'},
// {XK_F31, 'F', 'L'},
// {XK_F32, 'F', 'M'},
// {XK_F33, 'F', 'N'},
// {XK_F34, 'F', 'O'},
// {XK_F35, 'F', 'P'}, // keysymdef.h defines up to F35
// {XK_Help, '%', '1'}, // XK_Help
{F(B_PRINT_KEY), '%', '9'},
#if 0
// Keypad keys:
{F(0x48), 'k', 'l'}, // XK_KP_Left
{F(0x4A), 'k', 'r'}, // XK_KP_Right
{F(0x38), 'k', 'u'}, // XK_KP_Up
{F(0x59), 'k', 'd'}, // XK_KP_Down
{F(0x64), 'k', 'I'}, // XK_KP_Insert
{F(0x65), 'k', 'D'}, // XK_KP_Delete
{F(0x37), 'k', 'h'}, // XK_KP_Home
{F(0x58), '@', '7'}, // XK_KP_End
{F(0x39), 'k', 'P'}, // XK_KP_Prior
{F(0x60), 'k', 'N'}, // XK_KP_Next
{F(0x49), '&', '8'}, // XK_Undo, keypad 5
#endif
// End of list marker:
{0, 0, 0}
};
#define NUM_SPECIAL_KEYS ARRAY_LENGTH(special_keys)
// ---------------- VimApp ----------------
static void
docd(BPath &path)
{
mch_chdir((char *)path.Path());
// Do this to get the side effects of a :cd command
do_cmdline_cmd((char_u *)"cd .");
}
static void
drop_callback(void *cookie)
{
// TODO here we could handle going to a specific position in the dropped
// file (see src/gui_mac.c, deleted in 8.2.1422)
// Update the screen display
update_screen(UPD_NOT_VALID);
}
// Really handle dropped files and folders.
static void
RefsReceived(BMessage *m, bool changedir)
{
uint32 type;
int32 count;
m->PrintToStream();
switch (m->what) {
case B_REFS_RECEIVED:
case B_SIMPLE_DATA:
m->GetInfo("refs", &type, &count);
if (type != B_REF_TYPE)
goto bad;
break;
case B_ARGV_RECEIVED:
m->GetInfo("argv", &type, &count);
if (type != B_STRING_TYPE)
goto bad;
if (changedir) {
char *dirname;
if (m->FindString("cwd", (const char **) &dirname) == B_OK) {
chdir(dirname);
do_cmdline_cmd((char_u *)"cd .");
}
}
break;
default:
bad:
/*fprintf(stderr, "bad!\n"); */
delete m;
return;
}
#ifdef FEAT_VISUAL
reset_VIsual();
#endif
char_u **fnames;
fnames = (char_u **) alloc(count * sizeof(char_u *));
int fname_index = 0;
switch (m->what) {
case B_REFS_RECEIVED:
case B_SIMPLE_DATA:
// fprintf(stderr, "case B_REFS_RECEIVED\n");
for (int i = 0; i < count; ++i)
{
entry_ref ref;
if (m->FindRef("refs", i, &ref) == B_OK) {
BEntry entry(&ref, false);
BPath path;
entry.GetPath(&path);
// Change to parent directory?
if (changedir) {
BPath parentpath;
path.GetParent(&parentpath);
docd(parentpath);
}
// Is it a directory? If so, cd into it.
BDirectory bdir(&ref);
if (bdir.InitCheck() == B_OK) {
// don't cd if we already did it
if (!changedir)
docd(path);
} else {
mch_dirname(IObuff, IOSIZE);
char_u *fname = shorten_fname((char_u *)path.Path(), IObuff);
if (fname == NULL)
fname = (char_u *)path.Path();
fnames[fname_index++] = vim_strsave(fname);
// fprintf(stderr, "%s\n", fname);
}
// Only do it for the first file/dir
changedir = false;
}
}
break;
case B_ARGV_RECEIVED:
// fprintf(stderr, "case B_ARGV_RECEIVED\n");
for (int i = 1; i < count; ++i)
{
char *fname;
if (m->FindString("argv", i, (const char **) &fname) == B_OK) {
fnames[fname_index++] = vim_strsave((char_u *)fname);
}
}
break;
default:
// fprintf(stderr, "case default\n");
break;
}
delete m;
// Handle the drop, :edit to get to the file
if (fname_index > 0) {
handle_drop(fname_index, fnames, FALSE, drop_callback, NULL);
setcursor();
out_flush();
} else {
vim_free(fnames);
}
}
VimApp::VimApp(const char *appsig):
BApplication(appsig),
fFilePanelSem(-1),
fFilePanel(NULL)
{
}
VimApp::~VimApp()
{
}
void
VimApp::ReadyToRun()
{
/*
* Apparently signals are inherited by the created thread -
* disable the most annoying ones.
*/
signal(SIGINT, SIG_IGN);
signal(SIGQUIT, SIG_IGN);
}
void
VimApp::ArgvReceived(int32 arg_argc, char **arg_argv)
{
if (!IsLaunching()) {
/*
* This can happen if we are set to Single or Exclusive
* Launch. Be nice and open the file(s).
*/
if (gui.vimWindow)
gui.vimWindow->Minimize(false);
BMessage *m = CurrentMessage();
DetachCurrentMessage();
SendRefs(m, true);
}
}
void
VimApp::RefsReceived(BMessage *m)
{
// Horrible hack!!! XXX XXX XXX
// The real problem is that b_start_ffc is set too late for
// the initial empty buffer. As a result the window will be
// split instead of abandoned.
int limit = 15;
while (--limit >= 0 && (curbuf == NULL || curbuf->b_start_ffc == 0))
snooze(100000); // 0.1 s
if (gui.vimWindow)
gui.vimWindow->Minimize(false);
DetachCurrentMessage();
SendRefs(m, true);
}
/*
* Pass a BMessage on to the main() thread.
* Caller must have detached the message.
*/
void
VimApp::SendRefs(BMessage *m, bool changedir)
{
VimRefsMsg rm;
rm.message = m;
rm.changedir = changedir;
write_port(gui.vdcmp, VimMsg::Refs, &rm, sizeof(rm));
// calls ::RefsReceived
}
void
VimApp::MessageReceived(BMessage *m)
{
switch (m->what) {
case 'save':
{
entry_ref refDirectory;
m->FindRef("directory", &refDirectory);
fBrowsedPath.SetTo(&refDirectory);
BString strName;
m->FindString("name", &strName);
fBrowsedPath.Append(strName.String());
}
break;
case 'open':
{
entry_ref ref;
m->FindRef("refs", &ref);
fBrowsedPath.SetTo(&ref);
}
break;
case B_CANCEL:
{
BFilePanel *panel;
m->FindPointer("source", (void**)&panel);
if (fFilePanelSem != -1 && panel == fFilePanel)
{
delete_sem(fFilePanelSem);
fFilePanelSem = -1;
}
}
break;
default:
Inherited::MessageReceived(m);
break;
}
}
bool
VimApp::QuitRequested()
{
(void)Inherited::QuitRequested();
return false;
}
// ---------------- VimWindow ----------------
VimWindow::VimWindow():
BWindow(BRect(40, 40, 150, 150),
"Vim",
B_TITLED_WINDOW,
0,
B_CURRENT_WORKSPACE)
{
init();
}
VimWindow::~VimWindow()
{
if (formView) {
RemoveChild(formView);
delete formView;
}
gui.vimWindow = NULL;
}
void
VimWindow::init()
{
// Attach the VimFormView
formView = new VimFormView(Bounds());
if (formView != NULL) {
AddChild(formView);
}
}
#if 0 // disabled in zeta patch
void
VimWindow::DispatchMessage(BMessage *m, BHandler *h)
{
/*
* Route B_MOUSE_UP messages to MouseUp(), in
* a manner that should be compatible with the
* intended future system behaviour.
*/
switch (m->what) {
case B_MOUSE_UP:
// if (!h) h = PreferredHandler();
// gcc isn't happy without this extra set of braces, complains about
// jump to case label crosses init of 'class BView * v'
// [email protected] jul 99
{
BView *v = dynamic_cast<BView *>(h);
if (v) {
// m->PrintToStream();
BPoint where;
m->FindPoint("where", &where);
v->MouseUp(where);
} else {
Inherited::DispatchMessage(m, h);
}
}
break;
default:
Inherited::DispatchMessage(m, h);
}
}
#endif
void
VimWindow::WindowActivated(bool active)
{
Inherited::WindowActivated(active);
// the textArea gets the keyboard action
if (active && gui.vimTextArea)
gui.vimTextArea->MakeFocus(true);
struct VimFocusMsg fm;
fm.active = active;
write_port(gui.vdcmp, VimMsg::Focus, &fm, sizeof(fm));
}
bool
VimWindow::QuitRequested()
{
struct VimKeyMsg km;
km.length = 5;
memcpy((char *)km.chars, "\033:qa\r", km.length);
km.csi_escape = false;
write_port(gui.vdcmp, VimMsg::Key, &km, sizeof(km));
return false;
}
// ---------------- VimFormView ----------------
VimFormView::VimFormView(BRect frame):
BView(frame, "VimFormView", B_FOLLOW_ALL_SIDES,
B_WILL_DRAW | B_FRAME_EVENTS),
menuBar(NULL),
#ifdef FEAT_TOOLBAR
toolBar(NULL),
#endif
#ifdef FEAT_GUI_TABLINE
// showingTabLine(false),
tabLine(NULL),
#endif
textArea(NULL)
{
init(frame);
}
VimFormView::~VimFormView()
{
if (menuBar) {
RemoveChild(menuBar);
#ifdef never
// deleting the menuBar leads to SEGV on exit