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touch.js
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touch.js
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define(["./_base/kernel", "./aspect", "./dom", "./dom-class", "./_base/lang", "./on", "./has", "./mouse", "./domReady", "./_base/window"],
function(dojo, aspect, dom, domClass, lang, on, has, mouse, domReady, win){
// module:
// dojo/touch
var ios4 = has("ios") < 5;
// Detect if platform supports Pointer Events, and if so, the names of the events (pointerdown vs. MSPointerDown).
var hasPointer = has("pointer-events") || has("MSPointer"),
pointer = (function () {
var pointer = {};
for (var type in { down: 1, move: 1, up: 1, cancel: 1, over: 1, out: 1 }) {
pointer[type] = has("MSPointer") ?
"MSPointer" + type.charAt(0).toUpperCase() + type.slice(1) :
"pointer" + type;
}
return pointer;
})();
// Detect if platform supports the webkit touchstart/touchend/... events
var hasTouch = has("touch-events");
// Click generation variables
var clicksInited, clickTracker, useTarget = false, clickTarget, clickX, clickY, clickDx, clickDy, clickTime;
// Time of most recent touchstart, touchmove, or touchend event
var lastTouch;
function dualEvent(mouseType, touchType, pointerType){
// Returns synthetic event that listens for both the specified mouse event and specified touch event.
// But ignore fake mouse events that were generated due to the user touching the screen.
if(hasPointer && pointerType){
// IE10+: MSPointer* events are designed to handle both mouse and touch in a uniform way,
// so just use that regardless of hasTouch.
return function(node, listener){
return on(node, pointerType, listener);
}
}else if(hasTouch){
return function(node, listener){
var handle1 = on(node, touchType, function(evt){
listener.call(this, evt);
// On slow mobile browsers (see https://bugs.dojotoolkit.org/ticket/17634),
// a handler for a touch event may take >1s to run. That time shouldn't
// be included in the calculation for lastTouch.
lastTouch = (new Date()).getTime();
}),
handle2 = on(node, mouseType, function(evt){
if(!lastTouch || (new Date()).getTime() > lastTouch + 1000){
listener.call(this, evt);
}
});
return {
remove: function(){
handle1.remove();
handle2.remove();
}
};
};
}else{
// Avoid creating listeners for touch events on performance sensitive older browsers like IE6
return function(node, listener){
return on(node, mouseType, listener);
}
}
}
function marked(/*DOMNode*/ node){
// Search for node ancestor has been marked with the dojoClick property to indicate special processing.
// Returns marked ancestor.
do{
if(node.dojoClick !== undefined){ return node; }
}while(node = node.parentNode);
}
function doClicks(e, moveType, endType){
// summary:
// Setup touch listeners to generate synthetic clicks immediately (rather than waiting for the browser
// to generate clicks after the double-tap delay) and consistently (regardless of whether event.preventDefault()
// was called in an event listener. Synthetic clicks are generated only if a node or one of its ancestors has
// its dojoClick property set to truthy. If a node receives synthetic clicks because one of its ancestors has its
// dojoClick property set to truthy, you can disable synthetic clicks on this node by setting its own dojoClick property
// to falsy.
var markedNode = marked(e.target);
clickTracker = !e.target.disabled && markedNode && markedNode.dojoClick; // click threshold = true, number, x/y object, or "useTarget"
if(clickTracker){
useTarget = (clickTracker == "useTarget");
clickTarget = (useTarget?markedNode:e.target);
if(useTarget){
// We expect a click, so prevent any other
// default action on "touchpress"
e.preventDefault();
}
clickX = e.changedTouches ? e.changedTouches[0].pageX - win.global.pageXOffset : e.clientX;
clickY = e.changedTouches ? e.changedTouches[0].pageY - win.global.pageYOffset : e.clientY;
clickDx = (typeof clickTracker == "object" ? clickTracker.x : (typeof clickTracker == "number" ? clickTracker : 0)) || 4;
clickDy = (typeof clickTracker == "object" ? clickTracker.y : (typeof clickTracker == "number" ? clickTracker : 0)) || 4;
// add move/end handlers only the first time a node with dojoClick is seen,
// so we don't add too much overhead when dojoClick is never set.
if(!clicksInited){
clicksInited = true;
function updateClickTracker(e){
if(useTarget){
clickTracker = dom.isDescendant(
win.doc.elementFromPoint(
(e.changedTouches ? e.changedTouches[0].pageX - win.global.pageXOffset : e.clientX),
(e.changedTouches ? e.changedTouches[0].pageY - win.global.pageYOffset : e.clientY)),
clickTarget);
}else{
clickTracker = clickTracker &&
(e.changedTouches ? e.changedTouches[0].target : e.target) == clickTarget &&
Math.abs((e.changedTouches ? e.changedTouches[0].pageX - win.global.pageXOffset : e.clientX) - clickX) <= clickDx &&
Math.abs((e.changedTouches ? e.changedTouches[0].pageY - win.global.pageYOffset : e.clientY) - clickY) <= clickDy;
}
}
win.doc.addEventListener(moveType, function(e){
updateClickTracker(e);
if(useTarget){
// prevent native scroll event and ensure touchend is
// fire after touch moves between press and release.
e.preventDefault();
}
}, true);
win.doc.addEventListener(endType, function(e){
updateClickTracker(e);
if(clickTracker){
clickTime = (new Date()).getTime();
var target = (useTarget?clickTarget:e.target);
if(target.tagName === "LABEL"){
// when clicking on a label, forward click to its associated input if any
target = dom.byId(target.getAttribute("for")) || target;
}
//some attributes can be on the Touch object, not on the Event:
//http://www.w3.org/TR/touch-events/#touch-interface
var src = (e.changedTouches) ? e.changedTouches[0] : e;
//create the synthetic event.
//http://www.w3.org/TR/DOM-Level-3-Events/#widl-MouseEvent-initMouseEvent
var clickEvt = document.createEvent("MouseEvents");
clickEvt._dojo_click = true;
clickEvt.initMouseEvent("click",
true, //bubbles
true, //cancelable
e.view,
e.detail,
src.screenX,
src.screenY,
src.clientX,
src.clientY,
e.ctrlKey,
e.altKey,
e.shiftKey,
e.metaKey,
0, //button
null //related target
);
setTimeout(function(){
on.emit(target, "click", clickEvt);
// refresh clickTime in case app-defined click handler took a long time to run
clickTime = (new Date()).getTime();
}, 0);
}
}, true);
function stopNativeEvents(type){
win.doc.addEventListener(type, function(e){
// Stop native events when we emitted our own click event. Note that the native click may occur
// on a different node than the synthetic click event was generated on. For example,
// click on a menu item, causing the menu to disappear, and then (~300ms later) the browser
// sends a click event to the node that was *underneath* the menu. So stop all native events
// sent shortly after ours, similar to what is done in dualEvent.
// The INPUT.dijitOffScreen test is for offscreen inputs used in dijit/form/Button, on which
// we call click() explicitly, we don't want to stop this event.
if(!e._dojo_click &&
(new Date()).getTime() <= clickTime + 1000 &&
!(e.target.tagName == "INPUT" && domClass.contains(e.target, "dijitOffScreen"))){
e.stopPropagation();
e.stopImmediatePropagation && e.stopImmediatePropagation();
if(type == "click" && (e.target.tagName != "INPUT" || e.target.type == "radio" || e.target.type == "checkbox")
&& e.target.tagName != "TEXTAREA" && e.target.tagName != "AUDIO" && e.target.tagName != "VIDEO"){
// preventDefault() breaks textual <input>s on android, keyboard doesn't popup,
// but it is still needed for checkboxes and radio buttons, otherwise in some cases
// the checked state becomes inconsistent with the widget's state
e.preventDefault();
}
}
}, true);
}
stopNativeEvents("click");
// We also stop mousedown/up since these would be sent well after with our "fast" click (300ms),
// which can confuse some dijit widgets.
stopNativeEvents("mousedown");
stopNativeEvents("mouseup");
}
}
}
var hoveredNode;
if(hasPointer){
// MSPointer (IE10+) already has support for over and out, so we just need to init click support
domReady(function(){
win.doc.addEventListener(pointer.down, function(evt){
doClicks(evt, pointer.move, pointer.up);
}, true);
});
}else if(hasTouch){
domReady(function(){
// Keep track of currently hovered node
hoveredNode = win.body(); // currently hovered node
win.doc.addEventListener("touchstart", function(evt){
lastTouch = (new Date()).getTime();
// Precede touchstart event with touch.over event. DnD depends on this.
// Use addEventListener(cb, true) to run cb before any touchstart handlers on node run,
// and to ensure this code runs even if the listener on the node does event.stop().
var oldNode = hoveredNode;
hoveredNode = evt.target;
on.emit(oldNode, "dojotouchout", {
relatedTarget: hoveredNode,
bubbles: true
});
on.emit(hoveredNode, "dojotouchover", {
relatedTarget: oldNode,
bubbles: true
});
doClicks(evt, "touchmove", "touchend"); // init click generation
}, true);
function copyEventProps(evt){
// Make copy of event object and also set bubbles:true. Used when calling on.emit().
var props = lang.delegate(evt, {
bubbles: true
});
if(has("ios") >= 6){
// On iOS6 "touches" became a non-enumerable property, which
// is not hit by for...in. Ditto for the other properties below.
props.touches = evt.touches;
props.altKey = evt.altKey;
props.changedTouches = evt.changedTouches;
props.ctrlKey = evt.ctrlKey;
props.metaKey = evt.metaKey;
props.shiftKey = evt.shiftKey;
props.targetTouches = evt.targetTouches;
}
return props;
}
on(win.doc, "touchmove", function(evt){
lastTouch = (new Date()).getTime();
var newNode = win.doc.elementFromPoint(
evt.pageX - (ios4 ? 0 : win.global.pageXOffset), // iOS 4 expects page coords
evt.pageY - (ios4 ? 0 : win.global.pageYOffset)
);
if(newNode){
// Fire synthetic touchover and touchout events on nodes since the browser won't do it natively.
if(hoveredNode !== newNode){
// touch out on the old node
on.emit(hoveredNode, "dojotouchout", {
relatedTarget: newNode,
bubbles: true
});
// touchover on the new node
on.emit(newNode, "dojotouchover", {
relatedTarget: hoveredNode,
bubbles: true
});
hoveredNode = newNode;
}
// Unlike a listener on "touchmove", on(node, "dojotouchmove", listener) fires when the finger
// drags over the specified node, regardless of which node the touch started on.
if(!on.emit(newNode, "dojotouchmove", copyEventProps(evt))){
// emit returns false when synthetic event "dojotouchmove" is cancelled, so we prevent the
// default behavior of the underlying native event "touchmove".
evt.preventDefault();
}
}
});
// Fire a dojotouchend event on the node where the finger was before it was removed from the screen.
// This is different than the native touchend, which fires on the node where the drag started.
on(win.doc, "touchend", function(evt){
lastTouch = (new Date()).getTime();
var node = win.doc.elementFromPoint(
evt.pageX - (ios4 ? 0 : win.global.pageXOffset), // iOS 4 expects page coords
evt.pageY - (ios4 ? 0 : win.global.pageYOffset)
) || win.body(); // if out of the screen
on.emit(node, "dojotouchend", copyEventProps(evt));
});
});
}
//device neutral events - touch.press|move|release|cancel/over/out
var touch = {
press: dualEvent("mousedown", "touchstart", pointer.down),
move: dualEvent("mousemove", "dojotouchmove", pointer.move),
release: dualEvent("mouseup", "dojotouchend", pointer.up),
cancel: dualEvent(mouse.leave, "touchcancel", hasPointer ? pointer.cancel : null),
over: dualEvent("mouseover", "dojotouchover", pointer.over),
out: dualEvent("mouseout", "dojotouchout", pointer.out),
enter: mouse._eventHandler(dualEvent("mouseover","dojotouchover", pointer.over)),
leave: mouse._eventHandler(dualEvent("mouseout", "dojotouchout", pointer.out))
};
/*=====
touch = {
// summary:
// This module provides unified touch event handlers by exporting
// press, move, release and cancel which can also run well on desktop.
// Based on http://dvcs.w3.org/hg/webevents/raw-file/tip/touchevents.html
// Also, if the dojoClick property is set to truthy on a DOM node, dojo/touch generates
// click events immediately for this node and its descendants (except for descendants that
// have a dojoClick property set to falsy), to avoid the delay before native browser click events,
// and regardless of whether evt.preventDefault() was called in a touch.press event listener.
//
// example:
// Used with dojo/on
// | define(["dojo/on", "dojo/touch"], function(on, touch){
// | on(node, touch.press, function(e){});
// | on(node, touch.move, function(e){});
// | on(node, touch.release, function(e){});
// | on(node, touch.cancel, function(e){});
// example:
// Used with touch.* directly
// | touch.press(node, function(e){});
// | touch.move(node, function(e){});
// | touch.release(node, function(e){});
// | touch.cancel(node, function(e){});
// example:
// Have dojo/touch generate clicks without delay, with a default move threshold of 4 pixels
// | node.dojoClick = true;
// example:
// Have dojo/touch generate clicks without delay, with a move threshold of 10 pixels horizontally and vertically
// | node.dojoClick = 10;
// example:
// Have dojo/touch generate clicks without delay, with a move threshold of 50 pixels horizontally and 10 pixels vertically
// | node.dojoClick = {x:50, y:5};
// example:
// Disable clicks without delay generated by dojo/touch on a node that has an ancestor with property dojoClick set to truthy
// | node.dojoClick = false;
press: function(node, listener){
// summary:
// Register a listener to 'touchstart'|'mousedown' for the given node
// node: Dom
// Target node to listen to
// listener: Function
// Callback function
// returns:
// A handle which will be used to remove the listener by handle.remove()
},
move: function(node, listener){
// summary:
// Register a listener that fires when the mouse cursor or a finger is dragged over the given node.
// node: Dom
// Target node to listen to
// listener: Function
// Callback function
// returns:
// A handle which will be used to remove the listener by handle.remove()
},
release: function(node, listener){
// summary:
// Register a listener to releasing the mouse button while the cursor is over the given node
// (i.e. "mouseup") or for removing the finger from the screen while touching the given node.
// node: Dom
// Target node to listen to
// listener: Function
// Callback function
// returns:
// A handle which will be used to remove the listener by handle.remove()
},
cancel: function(node, listener){
// summary:
// Register a listener to 'touchcancel'|'mouseleave' for the given node
// node: Dom
// Target node to listen to
// listener: Function
// Callback function
// returns:
// A handle which will be used to remove the listener by handle.remove()
},
over: function(node, listener){
// summary:
// Register a listener to 'mouseover' or touch equivalent for the given node
// node: Dom
// Target node to listen to
// listener: Function
// Callback function
// returns:
// A handle which will be used to remove the listener by handle.remove()
},
out: function(node, listener){
// summary:
// Register a listener to 'mouseout' or touch equivalent for the given node
// node: Dom
// Target node to listen to
// listener: Function
// Callback function
// returns:
// A handle which will be used to remove the listener by handle.remove()
},
enter: function(node, listener){
// summary:
// Register a listener to mouse.enter or touch equivalent for the given node
// node: Dom
// Target node to listen to
// listener: Function
// Callback function
// returns:
// A handle which will be used to remove the listener by handle.remove()
},
leave: function(node, listener){
// summary:
// Register a listener to mouse.leave or touch equivalent for the given node
// node: Dom
// Target node to listen to
// listener: Function
// Callback function
// returns:
// A handle which will be used to remove the listener by handle.remove()
}
};
=====*/
has("extend-dojo") && (dojo.touch = touch);
return touch;
});