-
-
Notifications
You must be signed in to change notification settings - Fork 160
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Missing alpha blended vectors #472
Comments
Do you have any idea what kind of drawing those wall are doing? |
Without deep OpenGL knowledge, I guess it has to be somewhere around https://github.com/mdsteele/azimuth/blob/050f838b35d19ffdc738f33178abaf9d69d834ec/src/azimuth/view/wall.c#L492, assuming it's a |
The original author answered mdsteele/azimuth#25 (comment) |
This error is also thrown after level is loaded where those walls are opaque:
|
Hi all,
I am in the process of porting https://github.com/mdsteele/azimuth for the web using Emscripten. The game uses OpenGL 2.1 functions, so I need gl4es as translation library.
I've replaced
with
and loaded
initialize_gl4es()
early on.The compile runs fine, but there are certain (later destructable) alpha blended wall structures which are not visible in the port. In the native build those wall structures are visible.
I already tried to tweak some environment variables via https://github.com/ptitSeb/gl4es/blob/master/USAGE.md without success.
Thanks for your support and have a nice week
midzer
The text was updated successfully, but these errors were encountered: