From 74a22823ea38f4774d8d16e13504c7faaaac157b Mon Sep 17 00:00:00 2001 From: Eric Provencher Date: Thu, 4 Jun 2020 20:23:10 -0400 Subject: [PATCH] Polish for 1.0 (#58) - Revamped 2.4 Extra scene with tons of additional examples - Juiced up teleport cursor and effect - Teleport Ray stabilization to avoid jitter from hand - Teleport Ray Min angle boosted to avoid the ray snapping near the user - Reworked teleport activation - Corrected playspace parenting when initializing ovr rig at runtime. --- .../Scenes/MRTK-Quest_2.4_Extra.unity | 123084 ++++++++++++--- .../Art/Branding/MRTK-Quest_Logo.png | Bin 78140 -> 67107 bytes .../Art/Materials/FloorMaterial.mat | 8 +- .../MRTK-Quest/Art/Materials/Teleport.meta | 8 + .../Art/Materials/Teleport/TeleportArrow.mat | 185 + .../Materials/Teleport/TeleportArrow.mat.meta | 8 + .../Art/Materials/Teleport/TeleportBase.mat | 185 + .../Materials/Teleport/TeleportBase.mat.meta | 8 + .../Art/Materials/Teleport/TeleportMid.mat | 185 + .../Materials/Teleport/TeleportMid.mat.meta | 8 + .../Prefabs/MRTK-Quest_OVRCameraRig.prefab | 4 + .../Prefabs/MRTK-Quest_TeleportPrefab.prefab | 301 +- .../Prefabs/MixedRealityPlayspace.prefab | 755 - .../Scenes/MRTK-Quest_BasicSetup.unity | 659 +- .../Controllers/OculusQuestController.cs | 2 +- .../Controllers/OculusQuestHand.cs | 17 +- .../DeviceManager/OculusQuestInputManager.cs | 11 +- .../CustomTeleportCursorHandler.cs | 128 +- .../TeleportPointer/CustomTeleportPointer.cs | 52 +- ProjectSettings/EditorBuildSettings.asset | 4 +- ProjectSettings/GraphicsSettings.asset | 6 +- ProjectSettings/ProjectSettings.asset | 2 +- 22 files changed, 103475 insertions(+), 22145 deletions(-) create mode 100644 Assets/MRTK.ThirdParty/MRTK-Quest/Art/Materials/Teleport.meta create mode 100644 Assets/MRTK.ThirdParty/MRTK-Quest/Art/Materials/Teleport/TeleportArrow.mat create mode 100644 Assets/MRTK.ThirdParty/MRTK-Quest/Art/Materials/Teleport/TeleportArrow.mat.meta create mode 100644 Assets/MRTK.ThirdParty/MRTK-Quest/Art/Materials/Teleport/TeleportBase.mat create mode 100644 Assets/MRTK.ThirdParty/MRTK-Quest/Art/Materials/Teleport/TeleportBase.mat.meta create mode 100644 Assets/MRTK.ThirdParty/MRTK-Quest/Art/Materials/Teleport/TeleportMid.mat create mode 100644 Assets/MRTK.ThirdParty/MRTK-Quest/Art/Materials/Teleport/TeleportMid.mat.meta delete mode 100644 Assets/MRTK.ThirdParty/MRTK-Quest/Prefabs/MixedRealityPlayspace.prefab diff --git a/Assets/MRTK.ThirdParty/MRTK-Quest.Examples/Scenes/MRTK-Quest_2.4_Extra.unity b/Assets/MRTK.ThirdParty/MRTK-Quest.Examples/Scenes/MRTK-Quest_2.4_Extra.unity index bf3cddd..2218ed0 100644 --- a/Assets/MRTK.ThirdParty/MRTK-Quest.Examples/Scenes/MRTK-Quest_2.4_Extra.unity +++ b/Assets/MRTK.ThirdParty/MRTK-Quest.Examples/Scenes/MRTK-Quest_2.4_Extra.unity @@ -148,6 +148,11 @@ PrefabInstance: propertyPath: m_LocalPosition.y value: -0.084 objectReference: {fileID: 0} + - 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b/Assets/MRTK.ThirdParty/MRTK-Quest/Scripts/Input/DeviceManager/Controllers/OculusQuestController.cs @@ -559,7 +559,7 @@ protected void UpdateAvatarJointPose(TrackedHandJoint joint, Vector3 position, Q { // Rotate palm 180 on X to flip up // Rotate palm 90 degrees on y to align x with right - correctedRotation *= Quaternion.Euler(180f, -90f, 0f); + correctedRotation *= Quaternion.Euler(180f, 90f, 0f); } else { diff --git a/Assets/MRTK.ThirdParty/MRTK-Quest/Scripts/Input/DeviceManager/Controllers/OculusQuestHand.cs b/Assets/MRTK.ThirdParty/MRTK-Quest/Scripts/Input/DeviceManager/Controllers/OculusQuestHand.cs index 741804b..a9431f9 100644 --- a/Assets/MRTK.ThirdParty/MRTK-Quest/Scripts/Input/DeviceManager/Controllers/OculusQuestHand.cs +++ b/Assets/MRTK.ThirdParty/MRTK-Quest/Scripts/Input/DeviceManager/Controllers/OculusQuestHand.cs @@ -66,10 +66,6 @@ public class OculusQuestHand : BaseHand, IMixedRealityHand private bool isIndexGrabbing = false; private bool isMiddleGrabbing = false; - // TODO: Hand mesh - // private int[] handMeshTriangleIndices = null; - // private Vector2[] handMeshUVs; - private int pinchStrengthProp; /// @@ -271,16 +267,14 @@ private void UpdateCustomTeleportPointer(Vector3 worldPosition, Quaternion world bool isReadyForTeleport = !anyPointersLockedWithHand && IsPositionAvailable && !IsInPointingPose && isMiddleGrabbing; - Vector2 stickInput = Vector2.zero; - if (isReadyForTeleport && !IsPinching) - { - stickInput = Vector2.up; - } + Vector2 stickInput = isReadyForTeleport ? Vector2.up : Vector2.zero; + + TeleportPointer.gameObject.SetActive(isReadyForTeleport); TeleportPointer.transform.position = worldPosition; TeleportPointer.transform.rotation = worldRotation; - TeleportPointer.UpdatePointer(isReadyForTeleport, stickInput); - TeleportPointer.gameObject.SetActive(isReadyForTeleport); + + TeleportPointer.UpdatePointer(isReadyForTeleport, isIndexGrabbing ? Vector2.zero : stickInput); } #region HandJoints @@ -388,7 +382,6 @@ protected bool UpdateHandData(OVRHand ovrHand, OVRSkeleton ovrSkeleton) } } - isIndexGrabbing = HandPoseUtils.IsIndexGrabbing(ControllerHandedness); isMiddleGrabbing = HandPoseUtils.IsMiddleGrabbing(ControllerHandedness); diff --git a/Assets/MRTK.ThirdParty/MRTK-Quest/Scripts/Input/DeviceManager/OculusQuestInputManager.cs b/Assets/MRTK.ThirdParty/MRTK-Quest/Scripts/Input/DeviceManager/OculusQuestInputManager.cs index 5360ebe..7386245 100644 --- a/Assets/MRTK.ThirdParty/MRTK-Quest/Scripts/Input/DeviceManager/OculusQuestInputManager.cs +++ b/Assets/MRTK.ThirdParty/MRTK-Quest/Scripts/Input/DeviceManager/OculusQuestInputManager.cs @@ -97,6 +97,9 @@ private void SetupInput() // Instantiate camera rig as a child of the MixedRealityPlayspace cameraRig = GameObject.Instantiate(MRTKOculusConfig.Instance.OVRCameraRigPrefab); + // Ensure all related game objects are configured + cameraRig.EnsureGameObjectIntegrity(); + if (mainCamera != null) { // We already had a main camera MRTK probably started using, let's replace the CenterEyeAnchor MainCamera with it @@ -106,9 +109,13 @@ private void SetupInput() mainCamera.name = prefabMainCamera.name; GameObject.Destroy(prefabMainCamera); } + cameraRig.transform.SetParent(MixedRealityPlayspace.Transform); + } + else + { + // Ensure all related game objects are configured + cameraRig.EnsureGameObjectIntegrity(); } - // Ensure all related game objects are configured - cameraRig.EnsureGameObjectIntegrity(); bool useAvatarHands = MRTKOculusConfig.Instance.RenderAvatarHandsInsteadOfController; // If using Avatar hands, de-activate ovr controller rendering diff --git a/Assets/MRTK.ThirdParty/MRTK-Quest/Scripts/Input/TeleportPointer/CustomTeleportCursorHandler.cs b/Assets/MRTK.ThirdParty/MRTK-Quest/Scripts/Input/TeleportPointer/CustomTeleportCursorHandler.cs index 7f9c957..a4170fa 100644 --- a/Assets/MRTK.ThirdParty/MRTK-Quest/Scripts/Input/TeleportPointer/CustomTeleportCursorHandler.cs +++ b/Assets/MRTK.ThirdParty/MRTK-Quest/Scripts/Input/TeleportPointer/CustomTeleportCursorHandler.cs @@ -46,11 +46,6 @@ public class CustomTeleportCursorHandler : MonoBehaviour, IMixedRealityTeleportH { private Vector3 cursorOrientation = Vector3.zero; - [SerializeField] - [Header("Animated Cursor State Data")] - [Tooltip("Cursor state data to use for its various states.")] - private AnimatedCursorStateData[] cursorStateData = null; - [SerializeField] [Tooltip("Animator for the cursor")] private Animator cursorAnimator = null; @@ -63,11 +58,14 @@ public class CustomTeleportCursorHandler : MonoBehaviour, IMixedRealityTeleportH [Tooltip("Visual that is displayed when cursor is active normally")] protected Transform PrimaryCursorVisual = null; + [SerializeField] + [Tooltip("Ring visual on cursor")] + protected Transform RingCursorVisual = null; + [SerializeField] [Tooltip("Arrow Transform to point in the Teleporting direction.")] private Transform arrowTransform = null; - private List renderers; #region IMixedRealityCursor Implementation @@ -82,37 +80,37 @@ public class CustomTeleportCursorHandler : MonoBehaviour, IMixedRealityTeleportH public CursorStateEnum CursorState { get; private set; } = CursorStateEnum.None; + private float scaleTarget = 0f; + private float scaleOrigin = 0f; + private Vector3 startScale = Vector3.one; + private float scaleSmoothTime = 0f; + /// public CursorStateEnum CheckCursorState() { - if (CursorState != CursorStateEnum.Contextual) + if (pointer.IsInteractionEnabled) { - if (pointer.IsInteractionEnabled) + switch (pointer.TeleportSurfaceResult) { - switch (pointer.TeleportSurfaceResult) - { - case TeleportSurfaceResult.None: - return CursorStateEnum.Release; - case TeleportSurfaceResult.Invalid: - return CursorStateEnum.ObserveHover; - case TeleportSurfaceResult.HotSpot: - case TeleportSurfaceResult.Valid: - return CursorStateEnum.ObserveHover; - default: - throw new ArgumentOutOfRangeException(); - } + case TeleportSurfaceResult.None: + return CursorStateEnum.Release; + case TeleportSurfaceResult.Invalid: + return CursorStateEnum.Observe; + case TeleportSurfaceResult.HotSpot: + case TeleportSurfaceResult.Valid: + return CursorStateEnum.ObserveHover; + default: + break; } - - return CursorStateEnum.Release; } - return CursorStateEnum.Contextual; + return CursorStateEnum.Release; } private bool CanUpdateCursor => pointer.IsActive && pointer.IsInteractionEnabled && pointer.Result != null; - private void Start() + private void Awake() { - renderers = new List(GetComponentsInChildren()); + startScale = PrimaryCursorVisual.localScale; } private void Update() @@ -120,18 +118,20 @@ private void Update() if (!CanUpdateCursor) { SetRenderersActive(false); + ResetCursor(); return; } - SetRenderersActive(true); + UpdateCursorState(); + SetRenderersActive(true); UpdateCursorTransform(); } private void SetRenderersActive(bool isActive) { - foreach (var renderer in renderers) + if (PrimaryCursorVisual != null) { - renderer.enabled = isActive; + PrimaryCursorVisual.gameObject.SetActive(isActive); } } @@ -158,6 +158,15 @@ protected void UpdateCursorTransform() // Smooth out rotation just a tad to prevent jarring transitions PrimaryCursorVisual.rotation = Quaternion.Lerp(PrimaryCursorVisual.rotation, Quaternion.LookRotation(forward.normalized, Vector3.up), 0.5f); + // Smooth in cursor scale + scaleSmoothTime += Time.deltaTime * 4f; + + float scaleAlpha = Mathf.SmoothStep(scaleOrigin, scaleTarget, Mathf.Clamp01(scaleSmoothTime)); + PrimaryCursorVisual.localScale = startScale * scaleAlpha; + + // Spin ring gently + RingCursorVisual.localRotation = Quaternion.Euler(Mathf.Repeat(Time.time * 0.25f, 1f) * Vector3.up * 360f); + // Point the arrow towards the target orientation cursorOrientation.y = pointer.PointerOrientation; arrowTransform.eulerAngles = cursorOrientation; @@ -169,66 +178,57 @@ protected void UpdateCursorTransform() public void OnCursorStateChange(CursorStateEnum state) { CursorState = state; - for (int i = 0; i < cursorStateData.Length; i++) - { - if (cursorStateData[i].CursorState == state) - { - SetAnimatorParameter(cursorStateData[i].Parameter); - } - } - } - - /// - /// Based on the type of animator state info pass it through to the animator - /// - private void SetAnimatorParameter(AnimatorParameter animationParameter) - { - // Return if we do not have an animator - if (cursorAnimator == null || !cursorAnimator.isInitialized) + scaleSmoothTime = 0f; + switch (state) { - return; - } - - switch (animationParameter.ParameterType) - { - case AnimatorControllerParameterType.Bool: - cursorAnimator.SetBool(animationParameter.NameHash, animationParameter.DefaultBool); - break; - case AnimatorControllerParameterType.Float: - cursorAnimator.SetFloat(animationParameter.NameHash, animationParameter.DefaultFloat); - break; - case AnimatorControllerParameterType.Int: - cursorAnimator.SetInteger(animationParameter.NameHash, animationParameter.DefaultInt); + case CursorStateEnum.Observe: + case CursorStateEnum.ObserveHover: + case CursorStateEnum.Interact: + case CursorStateEnum.InteractHover: + scaleTarget = 1f; + scaleOrigin = 0f; break; - case AnimatorControllerParameterType.Trigger: - cursorAnimator.SetTrigger(animationParameter.NameHash); + case CursorStateEnum.None: + case CursorStateEnum.Release: + case CursorStateEnum.Contextual: + default: + scaleTarget = 0f; + scaleOrigin = PrimaryCursorVisual.localScale.x / startScale.x; break; } } - #endregion IMixedRealityCursor Implementation #region IMixedRealityTeleportHandler Implementation + private void ResetCursor() + { + PrimaryCursorVisual.localScale = Vector3.zero; + OnCursorStateChange(CursorStateEnum.Release); + } + /// public void OnTeleportRequest(TeleportEventData eventData) { - OnCursorStateChange(CursorStateEnum.Observe); + ResetCursor(); } /// public void OnTeleportStarted(TeleportEventData eventData) { - OnCursorStateChange(CursorStateEnum.Release); + ResetCursor(); } /// - public void OnTeleportCompleted(TeleportEventData eventData) { } + public void OnTeleportCompleted(TeleportEventData eventData) + { + ResetCursor(); + } /// public void OnTeleportCanceled(TeleportEventData eventData) { - OnCursorStateChange(CursorStateEnum.Release); + ResetCursor(); } #endregion IMixedRealityTeleportHandler Implementation } diff --git a/Assets/MRTK.ThirdParty/MRTK-Quest/Scripts/Input/TeleportPointer/CustomTeleportPointer.cs b/Assets/MRTK.ThirdParty/MRTK-Quest/Scripts/Input/TeleportPointer/CustomTeleportPointer.cs index f586b3a..853af8f 100644 --- a/Assets/MRTK.ThirdParty/MRTK-Quest/Scripts/Input/TeleportPointer/CustomTeleportPointer.cs +++ b/Assets/MRTK.ThirdParty/MRTK-Quest/Scripts/Input/TeleportPointer/CustomTeleportPointer.cs @@ -1,4 +1,4 @@ -//------------------------------------------------------------------------------ - +//------------------------------------------------------------------------------ - //MRTK - Quest //https ://github.com/provencher/MRTK-Quest //------------------------------------------------------------------------------ - @@ -408,6 +408,19 @@ public float DefaultPointerExtent #endregion + + #region Audio Management + [Header("Audio management")] + [SerializeField] + private AudioSource pointerAudioSource = null; + + [SerializeField] + private AudioClip teleportRequestedClip = null; + + [SerializeField] + private AudioClip teleportCompletedClip = null; + #endregion + #region Lifecycle Manageament protected void OnEnable() @@ -437,7 +450,7 @@ protected void OnEnable() private void CheckInitialization() { - validRayCastLayers = new LayerMask[] {ValidLayers}; + validRayCastLayers = new LayerMask[] { ValidLayers }; if (parabolicLineData == null) { @@ -534,16 +547,23 @@ protected void OnDisable() #region IMixedRealityPointer Implementation + + private StabilizedRay stabilizedRay = new StabilizedRay(0.5f); + private Ray stabilizationRay = new Ray(); /// public void OnPreSceneQuery() { + stabilizationRay.origin = transform.position; + stabilizationRay.direction = transform.forward; + stabilizedRay.AddSample(stabilizationRay); + parabolicLineData.LineTransform.rotation = Quaternion.identity; - parabolicLineData.Direction = transform.forward; + parabolicLineData.Direction = stabilizedRay.StabilizedDirection; // when pointing straight up, upDot should be close to 1. // when pointing straight down, upDot should be close to -1. // when pointing straight forward in any direction, upDot should be 0. - var upDot = Vector3.Dot(transform.forward, Vector3.up); + var upDot = Mathf.Clamp(Vector3.Dot(stabilizedRay.StabilizedDirection, Vector3.up) + 0.5f, -1f, 1f); var velocity = minParabolaVelocity; var distance = minDistanceModifier; @@ -684,12 +704,12 @@ public void Reset() { if (gameObject == null) return; - if(TeleportHotSpot != null) + if (TeleportHotSpot != null) { CoreServices.TeleportSystem?.RaiseTeleportCanceled(this, TeleportHotSpot); TeleportHotSpot = null; } - OnInputChanged(Vector2.zero); + OnInputChanged(Vector2.zero, false); IsActive = false; IsFocusLocked = false; Controller = null; @@ -739,7 +759,7 @@ protected void DoSceneQuery() /// /// /// - public void UpdatePointer(bool isActive, Vector2 teleportDirection) + public void UpdatePointer(bool isActive, Vector2 teleportDirection, bool autoActivate = true) { if (IsActive && !isActive && TeleportHotSpot != null) { @@ -759,14 +779,10 @@ public void UpdatePointer(bool isActive, Vector2 teleportDirection) // e.g., by updating its appearance. OnPostSceneQuery(); - // Check input changed - if (currentInputPosition != teleportDirection) - { - OnInputChanged(teleportDirection); - } + OnInputChanged(teleportDirection, autoActivate); } - private void OnInputChanged(Vector2 newInputSource) + private void OnInputChanged(Vector2 newInputSource, bool autoActivate) { // Don't process input if we've got an active teleport request in progress. if (isTeleportRequestActive || CoreServices.TeleportSystem == null) @@ -794,6 +810,10 @@ private void OnInputChanged(Vector2 newInputSource) TeleportRequestRaised = true; CoreServices.TeleportSystem?.RaiseTeleportRequest(this, TeleportHotSpot); + if (pointerAudioSource != null && teleportCompletedClip != null) + { + pointerAudioSource.PlayOneShot(teleportRequestedClip); + } } else if (canMove) { @@ -842,7 +862,7 @@ private void OnInputChanged(Vector2 newInputSource) } } } - else + else if (autoActivate) { if (!canTeleport && !TeleportRequestRaised) { @@ -860,6 +880,10 @@ private void OnInputChanged(Vector2 newInputSource) TeleportSurfaceResult == TeleportSurfaceResult.HotSpot) { CoreServices.TeleportSystem?.RaiseTeleportStarted(this, TeleportHotSpot); + if (pointerAudioSource != null && teleportCompletedClip != null) + { + pointerAudioSource.PlayOneShot(teleportCompletedClip); + } } } diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index 5558151..feb2745 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -6,6 +6,6 @@ EditorBuildSettings: serializedVersion: 2 m_Scenes: - enabled: 1 - path: Assets/MRTK.ThirdParty/MRTK-Quest.Examples/Scenes/MRTK-Quest_Development.unity - guid: e7c4e20b4cb519145b16687e63324c94 + path: Assets/MRTK.ThirdParty/MRTK-Quest.Examples/Scenes/MRTK-Quest_2.4_Extra.unity + guid: 330348f766b8edf4c99b87ef08c721f8 m_configObjects: {} diff --git a/ProjectSettings/GraphicsSettings.asset b/ProjectSettings/GraphicsSettings.asset index 03d4202..91bd231 100644 --- a/ProjectSettings/GraphicsSettings.asset +++ b/ProjectSettings/GraphicsSettings.asset @@ -3,7 +3,7 @@ --- !u!30 &1 GraphicsSettings: m_ObjectHideFlags: 0 - serializedVersion: 12 + serializedVersion: 13 m_Deferred: m_Mode: 1 m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0} @@ -37,8 +37,9 @@ GraphicsSettings: - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0} - - {fileID: 16002, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0} + - {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0} + - {fileID: 16003, guid: 0000000000000000f000000000000000, type: 0} m_PreloadedShaders: - {fileID: 20000000, guid: adfebf0679b640e41a939fced0bf8248, type: 2} m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, @@ -65,3 +66,4 @@ GraphicsSettings: m_LightsUseLinearIntensity: 0 m_LightsUseColorTemperature: 0 m_LogWhenShaderIsCompiled: 0 + m_AllowEnlightenSupportForUpgradedProject: 1 diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index d59b000..07f4840 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -124,7 +124,7 @@ PlayerSettings: 16:10: 1 16:9: 1 Others: 1 - bundleVersion: 0.6.2 + bundleVersion: 1.0.0 preloadedAssets: [] metroInputSource: 0 wsaTransparentSwapchain: 0