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I was get it from demo_VSG_assets (part of projectchrono package from MSYS2 distro):
demo_VSG_assets
$ ./demo_VSG_assets Warning: ---- Program ---- Warning: Vertex Shader: Warning: 1: 2: #version 450 3: #extension GL_ARB_separate_shader_objects : enable 4: 5: layout(push_constant) uniform PushConstants { 6: mat4 projection; 7: mat4 modelView; 8: } pc; 9: 10: layout(location = 0) in vec3 osg_Vertex; 11: layout(location = 0) out vec3 outUVW; 12: 13: out gl_PerVertex{ vec4 gl_Position; }; 14: 15: void main() 16: { 17: outUVW = osg_Vertex; 18: 19: // Remove translation 20: mat4 modelView = pc.modelView; 21: modelView[3] = vec4(0.0, 0.0, 0.0, 1.0); 22: 23: gl_Position = pc.projection * modelView * vec4(osg_Vertex, 1.0); 24: } Warning: Fragment Shader: Warning: 1: 2: #version 450 3: #extension GL_ARB_separate_shader_objects : enable 4: 5: layout(binding = 0) uniform samplerCube envMap; 6: layout(location = 0) in vec3 inUVW; 7: layout(location = 0) out vec4 outColor; 8: 9: void main() 10: { 11: outColor = textureLod(envMap, inUVW, 0); 12: } Warning: Program failed to link. Warning: glslang info log: ERROR: Linking vertex and fragment stages: Input 'inUVW' in fragment shader has no corresponding output in vertex shader. Warning: glslang debug info log: Warning: --------
The text was updated successfully, but these errors were encountered:
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I was get it from
demo_VSG_assets
(part of projectchrono package from MSYS2 distro):The text was updated successfully, but these errors were encountered: