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You can see in the image above, that the Irrlicht visualizations and the Chrono::Sensor visualization show different textures even though the vehicle is in the same place in the world. I believe the issue stems from the fact that Irrlicht and Chrono::Sensor renderers sample the texture maps in opposite directions from each other. Need to ascertain which way is the conventional way of sampling the texture.
I'm opening this issue to keep track of issues brought up in the Chrono groups forum.
The text was updated successfully, but these errors were encountered:
This issue was brought up in the following Chrono groups thread: https://groups.google.com/u/1/g/projectchrono/c/ohdRSEijqpY.
You can see in the image above, that the Irrlicht visualizations and the Chrono::Sensor visualization show different textures even though the vehicle is in the same place in the world. I believe the issue stems from the fact that Irrlicht and Chrono::Sensor renderers sample the texture maps in opposite directions from each other. Need to ascertain which way is the conventional way of sampling the texture.
I'm opening this issue to keep track of issues brought up in the Chrono groups forum.
The text was updated successfully, but these errors were encountered: