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myshelfie.js
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myshelfie.js
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/**
*------
* BGA framework: © Gregory Isabelli <[email protected]> & Emmanuel Colin <[email protected]>
* MyShelfie implementation : © Pietro Luigi Porcedda [email protected]
*
* This code has been produced on the BGA studio platform for use on http://boardgamearena.com.
* See http://en.boardgamearena.com/#!doc/Studio for more information.
* -----
*/
define([
"dojo","dojo/_base/declare",
"ebg/core/gamegui",
"ebg/counter"
],
function (dojo, declare) {
return declare("bgagame.myshelfie", ebg.core.gamegui, {
// --- SETUP --- //
// #region
constructor: function() {
//console.log('myshelfie constructor');
this.uiscale = 0.6;
this.colorValues = {
green: 'rgb(131 162 44)',
white: 'rgb(236 228 181)',
orange: 'rgb(217 161 38)',
blue: 'rgb(39 95 142)',
cyan: 'rgb(106 186 175)',
fuchsia: 'rgb(200 46 122)'
}
},
setup: function(gamedatas) {
//console.log("Starting game setup");
// SETUP GAME BOARD
let board = $('board');
for (let r = 0; r < 9; r++) {
for (let c = 0; c < 9; c++) {
board.insertAdjacentHTML('beforeend',this.format_block('jstpl_square',{
r: r,
c: c
}));
}
}
// fill board with item tiles
gamedatas.boardTiles.forEach(t => {
let square = $(`square_${t.y}_${t.x}`);
square.insertAdjacentHTML('beforeend',this.format_block('jstpl_itemTile',{
id: t.id,
color: t.color,
type: t.type
}));
/* boardUnder.insertAdjacentHTML('beforeend',this.format_block('jstpl_itemTile',{
id: t.id,
color: t.color,
type: t.type,
left: t.x*(100+5),
top: t.y*(100+5),
bgcol: t.color,
})); */
});
this.addTooltipHtml('scoring-board',this.format_block('jstpl_tooltip_cont',{
type:'horizontal-l',
title:_("Item tiles groups"),
img:"<div id='scoring-board-img'></div>",
text:_("Groups of adjacent Item tiles of the same color in your Bookshelf grant victory points (the bigger the group, the better).")
}));
// SETUP PLAYER BOARD AND GOAL
for (var player_id in gamedatas.players) {
var player = gamedatas.players[player_id];
let cont;
let personalGoal;
$('player_board_'+player_id).insertAdjacentHTML('beforeend',this.format_block('jstpl_pb_cont'));
// place first player seat
if (player_id == gamedatas.first_player) {
document.querySelector(`#player_board_${player_id} .player_board_cont`).insertAdjacentHTML('beforeend',this.format_block('jstpl_first_player_seat'));
}
if (this.getCurrentPlayerId() == player_id) {
// place goal card in side player board
personalGoal = this.format_block('jstpl_card',{type:'personal', n:gamedatas.personalGoal});
// change shelf cont
cont = $('player-shelf');
} else {
personalGoal = this.format_block('jstpl_personal_goal_back',{pid:player_id});
cont = $('opponents-shelf');
}
cont.insertAdjacentHTML('beforeend',this.format_block('jstpl_shelf',{
pid: player_id,
col: gamedatas.players[player_id].color,
name: gamedatas.players[player_id].name,
pGoal: personalGoal
}));
// set colorblind letters in personal goal
/* if (this.getCurrentPlayerId() == player_id) {
let pg = document.querySelector(`#shelf_${player_id} .personal_goal`);
pg.insertAdjacentHTML('beforeend','<div class="mini-shelf-oversurface"></div>');
let minishelf = pg.lastElementChild;
for (let r = 0; r < 6; r++) {
for (let c = 0; c < 5; c++) {
minishelf.insertAdjacentHTML('beforeend',this.format_block('jstpl_slot',{
r: r,
c: c
}));
}
}
for (const col in gamedatas.personalGoalCoords) {
let y = gamedatas.personalGoalCoords[col].split(',')[0];
let x = gamedatas.personalGoalCoords[col].split(',')[1];
let slot = document.querySelector(`#shelf_${player_id} .mini-shelf-oversurface .slot_${y}_${x}`);
let colorLetters = {
green: 'A',
white: 'B',
orange: 'C',
blue: 'D',
cyan: 'E',
fuchsia: 'F'
}
slot.insertAdjacentHTML('beforeend',`<div class="colorblind_pg_tile ${col}"></div>`);
}
} */
// add on hover highlight effects
if (this.getCurrentPlayerId() == player_id) {
let pg = document.querySelector(`#shelf_${player_id} .personal_goal`);
pg.onmouseover = () => this.highlightPersonalGoalPositions();
pg.onmouseout = () => this.highlightPersonalGoalPositions(true);
}
// add tooltip
if (this.getCurrentPlayerId() == player_id) {
this.addTooltipHtml('personal_goal_'+gamedatas.personalGoal,this.format_block('jstpl_tooltip_cont',{
type:'vertical',
title:_("Your Personal Goal card"),
img:$('personal_goal_'+gamedatas.personalGoal).outerHTML,
text:_("The personal goal card grants victory points if you match the highlighted spaces with the corresponding item tiles in your Bookshelf")
}));
}
this.addTooltipHtmlToClass('personal_goal_back',this.format_block('jstpl_tooltip_cont',{
type:'vertical',
title:_("Opponent's Personal Goal card"),
img:this.format_block('jstpl_personal_goal_back',{pid:''}),
text:_("The Personal Goal card of every player is kept secret")
}));
let shelf = document.querySelector(`#shelf_${player_id} .inner-shelf`); //inner shelf
let shelf_oversurface = document.querySelector(`#shelf_${player_id} .shelf-oversurface`); // shelf oversurface
for (let r = 0; r < 6; r++) {
for (let c = 0; c < 5; c++) {
shelf.insertAdjacentHTML('beforeend',this.format_block('jstpl_slot',{
r: r,
c: c
}));
shelf_oversurface.insertAdjacentHTML('beforeend',this.format_block('jstpl_slot',{
r: r,
c: c
}));
}
}
gamedatas.shelves[player_id].forEach(t => {
if (t.y && t.x) {
let slot = document.querySelector(`#shelf_${player_id} .slot_${t.y}_${t.x}`);
slot.insertAdjacentHTML('beforeend',this.format_block('jstpl_itemTile',{
id: t.id,
color: t.color,
type: t.type
}));
} else if (this.getActivePlayerId() == player_id) {
let cont = document.querySelector(`#shelf_${player_id} .temp_tile_area`);
cont.insertAdjacentHTML('beforeend',this.format_block('jstpl_tilePlaceholder'));
let placeholder = cont.lastElementChild;
placeholder.insertAdjacentHTML('beforeend',this.format_block('jstpl_itemTile',{
id: t.id,
color: t.color,
type: t.type
}));
}
});
}
this.addTooltip('first_player_seat',_("This is the first player seat, it indicates which player played first this game. After one player fills it's shelf, the game will end that round, with the player just before the one holding the first player seat (in the turn order)."),'')
// SETUP COMMON GOALS
let cg_tooltip = _("The Common Goal card grant a scoring token (from the top of the pile) to the players who achieve the illustrated pattern.")+"<br><br>"+_('This goal:')+' ';
let cg1 = Object.keys(gamedatas.commonGoals)[0];
$('common-goal-cards').insertAdjacentHTML('beforeend',this.format_block('jstpl_card',{type:'common',n:cg1}));
let cg2 = Object.keys(gamedatas.commonGoals)[1];
$('common-goal-cards').insertAdjacentHTML('beforeend',this.format_block('jstpl_card',{type:'common',n:cg2}));
// PLACE TOKENS
gamedatas.tokens.forEach(t => {
if (t.location == 'board') {
$('living-room').lastElementChild.insertAdjacentHTML('beforeend',this.format_block('jstpl_vptoken',{n:t.n}));
let finishing_token = $('living-room').lastElementChild.lastElementChild;
finishing_token.id = 'finishing_token';
this.addTooltip('finishing_token',_("The player who completes their Bookshelf first, wins this scoring token"),'');
}
else if (t.location.includes('common_goal_')) {
let goalnum = t.location.split('_').pop();
document.querySelector(`#common_goal_${goalnum}`).insertAdjacentHTML('beforeend',this.format_block('jstpl_vptoken',{n:t.n}));
}
else {
document.querySelector(`#player_board_${t.location} .tokens_cont`).insertAdjacentHTML('beforeend',this.format_block('jstpl_vptoken',{n:t.n}));
}
/* switch (t.location) {
case 'board':
$('living-room').lastElementChild.insertAdjacentHTML('beforeend',this.format_block('jstpl_vptoken',{n:t.n}));
let finishing_token = $('living-room').lastElementChild.lastElementChild;
finishing_token.id = 'finishing_token';
this.addTooltip('finishing_token',_("The player who completes their Bookshelf first, wins this scoring token"),'');
break;
case 'common_goal_1':
case 'common_goal_2':
let goalnum = t.location.split('_').pop();
document.querySelector(`.common_goal:nth-child(${goalnum})`).insertAdjacentHTML('beforeend',this.format_block('jstpl_vptoken',{n:t.n}));
break;
default:
document.querySelector(`#player_board_${t.location} .tokens_cont`).insertAdjacentHTML('beforeend',this.format_block('jstpl_vptoken',{n:t.n}));
break;
} */
});
this.addTooltipHtml('common_goal_'+cg1,this.format_block('jstpl_tooltip_cont',{
type: 'horizontal',
title: _("Common Goal card"),
img: document.querySelector('#common_goal_'+cg1).outerHTML,
text: cg_tooltip+_(gamedatas.commonGoals[cg1].tooltip)
}));
this.addTooltipHtml('common_goal_'+cg2,this.format_block('jstpl_tooltip_cont',{
type: 'horizontal',
title: _("Common Goal card"),
img: document.querySelector('#common_goal_'+cg2).outerHTML,
text: cg_tooltip+_(gamedatas.commonGoals[cg2].tooltip)
}));
// add options to colorblind mode select (couldn't do it on server side as translation didn't work)
$('pref_select_100').insertAdjacentHTML('beforeend',`<option value="1">${_('On')}</option>`);
$('pref_select_100').insertAdjacentHTML('beforeend',`<option value="2">${_('Off')}</option>`);
this.initPreferencesObserver();
this.setupUIControls();
this.setupNotifications();
//console.log("Ending game setup");
},
// preference change observer (copyed from doc)
initPreferencesObserver: function () {
// Call onPreferenceChange() when any value changes
dojo.query('.preference_control').on('change', (e) => {
const match = e.target.id.match(/^preference_[cf]ontrol_(\d+)$/);
if (!match) {
return;
}
const pref = match[1];
const newValue = e.target.value;
this.prefs[pref].value = newValue;
this.onPreferenceChange(pref, newValue);
});
// Call onPreferenceChange() now
dojo.forEach(
dojo.query("#ingame_menu_content .preference_control"),
function (el) {
// Create a new 'change' event
var event = new Event('change');
// Dispatch it.
el.dispatchEvent(event);
}
);
},
// change preference programmatically (copyed from doc)
updatePreference: function(prefId, newValue) {
// Select preference value in control:
dojo.query('#preference_control_' + prefId + ' > option[value="' + newValue
// Also select fontrol to fix a BGA framework bug:
+ '"], #preference_fontrol_' + prefId + ' > option[value="' + newValue
+ '"]').forEach((value) => dojo.attr(value, 'selected', true));
// Generate change event on control to trigger callbacks:
const newEvt = new CustomEvent('change', {bubbles: false, cancelable: true});
$('preference_control_' + prefId).dispatchEvent(newEvt);
},
onPreferenceChange: function (prefId, prefValue) {
//console.log("Preference changed", prefId, prefValue);
switch (prefId) {
case '100':
if (prefValue == 1) {
document.documentElement.classList.add('colorblind-mode');
} else document.documentElement.classList.remove('colorblind-mode');
break;
default:
break;
}
},
onScreenWidthChange: function() {
this.refitOuterLivingroom();
$('player_board_config').style.minHeight = $('player_board_config').style.height;
},
setupUIControls: function() {
let settings_panel = $('player_board_config');
//let panel_h = settings_panel.style.height = settings_panel.offsetHeight+'px';
let settings_arrow = $('settings-arrow');
let settings_options = $('settings-options');
settings_arrow.addEventListener('click', evt => {
settings_panel.style.height = 'auto';
if (settings_arrow.classList.contains('open')) {
settings_arrow.classList.remove('open');
settings_options.style.height = '0px';
} else {
settings_arrow.classList.add('open');
settings_options.style.height = 'fit-content';
let h = settings_options.offsetHeight;
settings_options.style.height = '0px';
settings_options.offsetHeight;
settings_options.style.height = h+'px';
}
})
// handle zoom control
let zoom_range = $('board-scale');
zoom_range.addEventListener('input', evt => {
let scale = zoom_range.value / 1000;
$('living-room').style.setProperty('--zoom',scale);
this.refitOuterLivingroom();
localStorage.setItem('boardSize', zoom_range.value);
})
let boardSize = localStorage.getItem('boardSize');
if (boardSize) {
zoom_range.value = boardSize;
$('living-room').style.setProperty('--zoom',boardSize/1000);
this.refitOuterLivingroom();
}
// handle colorblind mode
let colorblind_mode = $('pref_select_100');
colorblind_mode.addEventListener('input', evt => {
this.updatePreference(100,colorblind_mode.value);
});
colorblind_mode.value = this.prefs[100].value;
},
/* @Override */
updatePlayerOrdering() {
this.inherited(arguments);
dojo.place('player_board_config', 'player_boards', 'first');
},
//#endregion
// --- GAME STATES --- //
// #region
onEnteringState: function(stateName,args) {
//console.log('Entering state: '+stateName);
// console.log('State arguments:',args.args);
this.gamedatas.gamestate.temp = {};
// way of calling state handlers dinamically without big f switch
// Call appropriate method
let methodName = "onEnteringState_" + stateName;
if (this[methodName] !== undefined) {
//console.log('Calling ' + methodName, args.args);
this[methodName](args.args);
}
},
onEnteringState_choosingTiles: function(args) {
//document.querySelector(`#shelf_${this.getActivePlayerId()} .interactable_shelf`).classList.add('open');
this.gamedatas.gamestate.temp.selected = [];
args.availableTiles.forEach(tile => {
let tileEl = $(`item-tile_${tile.id}`);
tileEl.classList.add('active');
if (this.isCurrentPlayerActive()) tileEl.classList.add('pointer');
tileEl.onclick = () => {
if (this.isCurrentPlayerActive())
this.selectTile(tile);
else {
this.showMessage(_("It is not your turn"),'error');
}
}
});
document.querySelectorAll('.item-tile:not(.active)').forEach(t => {
t.classList.add('unactive');
});
},
onEnteringState_fillingShelf: function(args) {
document.querySelector(`#shelf_${this.getActivePlayerId()} .interactable_shelf`).classList.add('open');
this.gamedatas.gamestate.temp.selected = {};
let pid = this.getActivePlayerId();
this.gamedatas.gamestate.temp.UIcurrState = document.querySelector(`#shelf_${pid} > div:first-child`).outerHTML;
//console.log('// ENTERED FILLING SHELF STATE');
//console.log('// SHELF HTML FOR RESET',this.gamedatas.gamestate.temp.UIcurrState);
Object.keys(args.availableColumns).forEach(n => {
let columnArr = document.querySelector(`#shelf_${pid} .column_arrow:nth-child(${+n+1})`);
columnArr.classList.add('visible');
if (this.isCurrentPlayerActive()) columnArr.classList.add('pointer');
columnArr.onclick = () => {
if (this.isCurrentPlayerActive())
this.selectColumn(n);
else {
this.showMessage(_("It is not your turn"),'error');
}
};
columnArr.onmouseover = () => {
if (this.isCurrentPlayerActive()) this.previewColumn(n);
}
columnArr.onmouseout = () => {
if (this.isCurrentPlayerActive())
setTimeout(() => {
this.previewColumn(n,true);
}, 100);
}
});
document.querySelector(`#shelf_${pid} .select_columns`).classList.add('active');
},
onLeavingState: function(stateName){
//console.log( 'Leaving state: '+stateName );
switch (stateName) {
case 'choosingTiles':
this.resetTilesClassList();
break;
case 'fillingShelf':
document.querySelectorAll(`#shelf_${this.getActivePlayerId()} .tile_placeholder`).forEach(ph => ph.remove());
document.querySelectorAll(`#shelf_${this.getActivePlayerId()} .column_arrow`).forEach(arr => {arr.classList.remove('visible');});
break;
}
},
onUpdateActionButtons: function(stateName,args) {
//console.log('onUpdateActionButtons: '+stateName );
if (this.isCurrentPlayerActive()) {
let methodName = "onUpdateActionButtons_" + stateName;
if (this[methodName] !== undefined) {
//console.log('Calling ' + methodName, args);
this[methodName](args);
}
}
},
onUpdateActionButtons_choosingTiles: function(args) {
this.addActionButton("confirmTileSelection_button",_("Confirm"),() => {
if (this.gamedatas.gamestate.temp.selected.length == 0) {
this.showMessage("You need to select at least one Item tile",'info');
return;
}
let tiles = [];
this.gamedatas.gamestate.temp.selected.forEach(t => {
tiles.push(t.id);
});
tiles = tiles.join(',');
this.ajaxcallwrapper('chooseTiles',{
tiles: tiles
});
});
this.addActionButton("resetTileSelection_button",_("Reset"),() => {
document.querySelectorAll('.item-tile').forEach(t => {
t.classList.remove('active');
t.classList.remove('unactive');
t.classList.remove('disabled');
t.classList.remove('selected');
});
this.onEnteringState_choosingTiles(args);
},null,false,'gray');
},
onUpdateActionButtons_fillingShelf: function(args) {
let pid = this.getActivePlayerId();
this.addActionButton("confirmFillingShelf_button",_("Confirm"),() => {
if (!this.gamedatas.gamestate.temp.selected.column && this.gamedatas.gamestate.temp.selected.column != 0) {
this.showMessage("You need to select the column where you want to slot in your new Item tiles",'info');
return;
}
if (this.gamedatas.gamestate.temp.selected.tiles.length != document.querySelectorAll(`#shelf_${pid} .temp_tile_area .item-tile`).length) {
this.showMessage("You need to choose the order for slotting in your new Item tiles",'info');
return;
}
document.querySelectorAll(`#shelf_${pid} .column_arrow`).forEach(c => {
c.classList.remove('pointer');
c.onclick = '';
c.onmouseover = '';
c.onmouseout = '';
});
document.querySelectorAll(`#shelf_${pid} .item-tile`).forEach(tile => {
tile.classList.remove('pointer');
tile.onclick = '';
});
this.ajaxcallwrapper('insertTiles',{
column: this.gamedatas.gamestate.temp.selected.column,
tiles: this.gamedatas.gamestate.temp.selected.tiles.join(',')
});
});
this.addActionButton("resetFillingShelf_button",_("Reset"),() => {
document.querySelector(`#shelf_${pid} > div:first-child`).outerHTML = this.gamedatas.gamestate.temp.UIcurrState;
this.onEnteringState_fillingShelf(args);
},null,false,'gray');
this.addActionButton("undoChoosingTiles_button",_("Undo"),() => {
this.ajaxcallwrapper('undoTileSelection',{});
},null,false,'red');
},
// #endregion
// --- UTILITY METHODS --- //
// #region
refitOuterLivingroom: function() {
let main = $('main_area');
let livingroom = $('living-room');
let outerlr = $('outer-living-room');
if (main.offsetWidth - livingroom.offsetWidth > 230) outerlr.className = 'tight';
else outerlr.className = 'spread';
},
ajaxcallwrapper: function(action, args, handler) {
if (!args) args = [];
args.lock = true;
if (this.checkAction(action)) {
this.ajaxcall("/" + this.game_name + "/" + this.game_name + "/" + action + ".html", args, this, (result) => { }, handler);
}
},
// needed to inject html into log, imported from doc
format_string_recursive : function(log, args) {
try {
if (log && args && !args.processed) {
args.processed = true;
for (const key in args) {
if (key.includes('tile_')) {
if (args[key] != '') {
let tid = key.split('_')[1];
let tile = $('item-tile_'+tid);
args[key] = `<div class='${tile.className}' style='--colorval: ${tile.style.getPropertyValue('--colorval')}'></div>`;
}
}
if (key.includes('scoring_token_')) {
let tokenNum = key.split('_')[2];
args[key] = this.format_block('jstpl_vptoken',{n:tokenNum});
}
}
}
} catch (e) {
//console.error(log,args,"Exception thrown", e.stack);
}
return this.inherited(arguments);
},
placeElement: function(el, target) {
let movingSurface = $('game_play_area');
let movingSurfacePos = movingSurface.getBoundingClientRect();
let targetPos = target.getBoundingClientRect();
if (el.parentElement != movingSurface) movingSurface.append(el);
// position it on its current coordinates, but on oversurface
el.style.position = 'absolute';
el.style.left = targetPos.left - movingSurfacePos.left + 'px';
el.style.top = targetPos.top - movingSurfacePos.top + 'px';
el.offsetWidth;
},
moveElement: function(el,target, duration=0, delay=0, onEnd=()=>{}) {
this.placeElement(el,el);
el.style.transition = `all ${duration}ms ${delay}ms ease-in-out`;
el.offsetWidth;
if (this.instantaneousMode) {
duration = 0;
delay = 0;
}
setTimeout(() => {
el.style.transition = '';
onEnd();
}, duration);
this.placeElement(el,target);
},
tilesAdjacent: function(t1, t2) {
if (t1.x == t2.x && Math.abs(t1.y - t2.y) == 1) return true;
if (t1.y == t2.y && Math.abs(t1.x - t2.x) == 1) return true;
return false;
},
highlightShelfTilesGroup: function(id, group, del=true, duration=1000) {
group.forEach(el => {
let y = parseInt(el.split(',')[0]);
let x = parseInt(el.split(',')[1]);
let slot = document.querySelector(`#shelf_${id} .shelf-oversurface .slot_${y}_${x}`);
slot.classList.add('highlighted');
if (group.includes(`${y},${x+1}`)) {
slot.style.borderRight = 'transparent';
}
if (group.includes(`${y+1},${x}`)) {
slot.style.borderBottom = 'transparent';
}
if (group.includes(`${y},${x-1}`)) {
slot.style.borderLeft = 'transparent';
}
if (group.includes(`${y-1},${x}`)) {
slot.style.borderTop= 'transparent';
}
slot.style.borderRadius = `
${(!group.includes(`${y},${x-1}`) && !group.includes(`${y-1},${x}`))? 5 : 0}px
${(!group.includes(`${y-1},${x}`) && !group.includes(`${y},${x+1}`))? 5 : 0}px
${(!group.includes(`${y},${x+1}`) && !group.includes(`${y+1},${x}`))? 5 : 0}px
${(!group.includes(`${y+1},${x}`) && !group.includes(`${y},${x-1}`))? 5 : 0}px`;
});
if (del) {
if (this.instantaneousMode) {
duration = 0;
}
setTimeout(() => {
document.querySelectorAll(`#shelf_${id} .shelf-oversurface .slot`).forEach(el => {
el.classList.remove('highlighted');
el.style = '';
});
}, duration);
}
},
resetTilesClassList: function() {
document.querySelectorAll('.item-tile').forEach(t => {
t.classList.remove('active');
t.classList.remove('unactive');
t.classList.remove('disabled');
t.classList.remove('selected');
t.classList.remove('pointer')
t.onclick = '';
});
},
// #endregion
// --- PLAYER ACTIONS --- //
// #region
// action handler for selecting tile on the board for picking
// after 1st selection, highlights only adjancent tiles from the remaining
// after 2nd slection, highlights only tiles in the seame line of previews two selections
selectTile: function(tile) {
let selectedTiles = this.gamedatas.gamestate.temp.selected.length;
// if already three tiles selected gives error message (should not happen)
if (selectedTiles == 3) {
this.showMessage(_("You cannot choose more than 3 tiles"),'info');
return;
}
// foreach active tile (tiles available this turn)
document.querySelectorAll('.item-tile.active').forEach(t => {
let square = t.parentElement;
pos = square.id.split('_');
pos = {
x: pos[2],
y: pos[1]
};
if (selectedTiles == 0) {
if (!this.tilesAdjacent(pos,tile))
t.classList.add('disabled');
}
if (selectedTiles == 1) {
let prevSelected = this.gamedatas.gamestate.temp.selected[0];
if (this.tilesAdjacent(pos,tile) || this.tilesAdjacent(pos,prevSelected)) {
if (prevSelected.y == tile.y && pos.y == tile.y) t.classList.remove('disabled');
else if (prevSelected.x == tile.x && pos.x == tile.x) t.classList.remove('disabled');
else t.classList.add('disabled');
}
}
if (selectedTiles == 2) {
t.classList.add('disabled');
}
if (pos.x == tile.x && pos.y == tile.y) {
t.onclick = () => {this.deselectTile(tile)};
//t.classList.remove('pointer');
t.classList.remove('active');
t.classList.remove('disabled');
t.classList.add('selected');
}
});
this.gamedatas.gamestate.temp.selected.push(tile);
//console.log(this.gamedatas.gamestate.temp.selected);
},
deselectTile: function(tile) {
//console.log('deselecting tile',tile);
let selected = this.gamedatas.gamestate.temp.selected;
let first = selected[0];
let second = selected[1];
//console.log('first',first);
//console.log('second',second);
//console.log('currently selected',JSON.stringify(selected));
selected.sort((a,b) => {return (a.y - b.y)*2 + (a.x - b.x)});
//console.log('currently selected sorted',JSON.stringify(selected));
if (selected[0] != first && selected[0] != second) selected.reverse();
//console.log('currently selected sorted reversed',JSON.stringify(selected));
let i = selected.indexOf(tile);
//console.log('deselected tile index',i);
switch (i) {
case -1: return;
break;
case 0: selected = selected.slice(1);
break;
case 1: selected = selected.slice(0,1)
break;
case 2: selected = selected.slice(0,2);
break;
}
//console.log('new selected',JSON.stringify(selected));
$('resetTileSelection_button').click();
//console.log('reset state ui');
//console.log('reselecting selected');
selected.forEach(tile => {
//console.log('reselecting tile',tile);
this.selectTile(tile);
});
},
// action handler that select the column for slotting in tiles, then sets handlers for next step in phase
selectColumn: function(col) {
if (col == this.gamedatas.gamestate.temp.selected.column) return;
let pid = this.getActivePlayerId();
let prevSlotTiles = this.gamedatas.gamestate.temp.selected.tiles;
// clean prev selected
$('resetFillingShelf_button').click();
this.gamedatas.gamestate.temp.selected.tiles = prevSlotTiles;
// activate temp tiles to slot (visual)
document.querySelector(`#shelf_${pid} .temp_tile_area`).classList.add('active');
// init array that stores tiles slot order
this.gamedatas.gamestate.temp.selected.tiles = [];
// set act handlers for temp tiles
document.querySelectorAll(`#shelf_${pid} .item-tile`).forEach(tile => {
tile.classList.add('pointer');
tile.onclick = () => { this.selectTileSlot(tile); }
});
// change page title
this.gamedatas.gamestate.descriptionmyturn = dojo.string.substitute( _("${you} must choose the order for inserting your tiles"), {
you: `<span style="font-weight:bold;color:#${this.gamedatas.players[pid].color};">You</span>`
});
this.updatePageTitle();
document.querySelectorAll(`#shelf_${pid} .column_arrow`).forEach(c => {
//c.classList.remove('pointer');
//c.onclick = '';
c.onmouseover = '';
c.onmouseout = '';
});
// mem selected col
this.gamedatas.gamestate.temp.selected.column = +col;
// highlight selected column
this.previewColumn(col);
// highlight clicked col arrow
document.querySelector(`#shelf_${pid} .column_arrow:nth-child(${+col+1})`).classList.add('selected');
if (prevSlotTiles) {
this.gamedatas.gamestate.temp.selected.tiles = [];
prevSlotTiles.forEach(t => {
let tile = $('item-tile_'+t);
this.selectTileSlot(tile);
});
} else {
// set order if only one tile
let tempTiles = document.querySelectorAll(`#shelf_${pid} .temp_tile_area .item-tile`);
if (this.gamedatas.gamestate.args.tilesAllEqual) {
document.querySelectorAll(`#shelf_${pid} .temp_tile_area .item-tile`).forEach(t=> {
this.selectTileSlot(t);
});
}
}
/* let pid = this.getActivePlayerId();
if (this.gamedatas.gamestate.temp.selected.column || this.gamedatas.gamestate.temp.selected.column==0) {
let prevSelected = this.gamedatas.gamestate.temp.selected.column;
// remove highlight on prev selection
this.previewColumn(prevSelected,true);
// remove highlight prev clicked col arrow
document.querySelector(`#shelf_${pid} .column_arrow:nth-child(${+prevSelected+1})`).classList.remove('selected');
if (this.gamedatas.gamestate.temp.selected.tiles) {
$('resetFillingShelf_button').click();
}
} else {
// activate temp tiles to slot (visual)
document.querySelector(`#shelf_${pid} .temp_tile_area`).classList.add('active');
// init array that stores tiles slot order
this.gamedatas.gamestate.temp.selected.tiles = [];
// set act handlers for temp tiles
document.querySelectorAll(`#shelf_${pid} .item-tile`).forEach(tile => {
tile.classList.add('pointer');
tile.onclick = () => { this.selectTileSlot(tile); }
});
// set order if only one tile
let tempTiles = document.querySelectorAll(`#shelf_${pid} .temp_tile_area .item-tile`);
if (tempTiles.length == 1) {
this.selectTileSlot(tempTiles[0]);
}
// change page title
this.gamedatas.gamestate.descriptionmyturn = dojo.string.substitute( _("${you} must choose the order for inserting your tiles"), {
you: `<span style="font-weight:bold;color:#${this.gamedatas.players[pid].color};">You</span>`
});
this.updatePageTitle();
document.querySelectorAll(`#shelf_${pid} .column_arrow`).forEach(c => {
//c.classList.remove('pointer');
//c.onclick = '';
c.onmouseover = '';
c.onmouseout = '';
});
}
// mem selected col
this.gamedatas.gamestate.temp.selected.column = +col;
// highlight selected column
this.previewColumn(col);
// highlight clicked col arrow
document.querySelector(`#shelf_${pid} .column_arrow:nth-child(${+col+1})`).classList.add('selected'); */
},
selectOtherColumn: function(col) {
this.gamedatas.gamestate.temp.selected.column = +col;
},
// action handler that choses the order for slotting a tile into the shelf. previews tile in slot after click
selectTileSlot: function(tile) {
let tId = tile.id.split('_').pop(); // get tile id
if (this.gamedatas.gamestate.temp.selected.tiles.includes(tId)) {
let selCol = this.gamedatas.gamestate.temp.selected.column;
let selTiles = this.gamedatas.gamestate.temp.selected.tiles;
selTiles = selTiles.filter(t => {return t!=tId});
$('resetFillingShelf_button').click();
this.gamedatas.gamestate.temp.selected.tiles = selTiles;