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tic_tac_toe.js
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tic_tac_toe.js
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const room = window.location.pathname.split('room=')[1];
console.log(`Room is ${room}`)
const socket = io()
socket.on('button press', event => {
console.log('client got message from server', event)
if (event.room !== room) {
console.log(`event.room ${event.room} does not match room ${room}`)
return
}
handleClick(event.id, event.player, true)
})
socket.on('reset', event => {
if (!event.room !== room) {
console.log(`event.room ${event.room} does not match room ${room}`)
return
}
reset()
})
const handleClick = (id, p, suppressEmit) => {
const player = p ? p : document.getElementById('player').innerHTML
const button = document.getElementById(id)
console.log('id is ', id)
const msg = {
id: id,
player: player,
room: room
}
if (!suppressEmit)
socket.emit('button press', msg)
button.innerHTML = player
button.disabled = true
checkForWin()
checkForDraw()
document.getElementById('player').innerHTML = player === 'X' ? 'O' : 'X'
}
const checkForDraw = () => {
buttons = document.getElementsByTagName('button')
// Can't be drawn if there's a gap
console.log('buttons is, ', buttons)
for (button of buttons) {
console.log(button.innerHTML)
if (!['X', 'O'].includes(button.innerHTML))
return
}
// It's a draw
var para = document.createElement("p")
var node = document.createTextNode("Game is drawn.")
para.appendChild(node)
var element = document.getElementById('result')
element.appendChild(para)
disableEverything()
drawPlayAgain()
}
const checkForWin = () => {
const lines = [
['00', '01', '02'],
['10', '11', '12'],
['20', '21', '22'],
['00', '10', '20'],
['01', '11', '21'],
['02', '12', '22'],
['00', '11', '22'],
['02', '11', '20']
]
for (line of lines) {
console.log('line is, ', line)
if (isLineWinning(line)) {
handleWin()
return
}
}
}
const disableEverything = () => {
// Disable the remaining buttons
buttons = document.getElementsByTagName('button')
for (button of buttons) {
button.disabled = true
}
}
const handleWin = () => {
const player = document.getElementById('player').innerHTML
// Update score
const currentScore = document.getElementById(`${player}_score`)
currentScore.innerHTML = parseInt(currentScore.innerHTML) + 1
// Show winner
var para = document.createElement("p")
var node = document.createTextNode(`Player with ${player}'s won.`)
para.appendChild(node)
var element = document.getElementById('result')
element.appendChild(para)
disableEverything()
drawPlayAgain()
}
const reset = (event) => {
console.log('resetting- event was, ', event)
if (event) {
console.log('emitting reset event')
socket.emit('reset', {
room: room
})
}
const buttons = document.getElementsByClassName('square')
for (button of buttons) {
button.disabled = false
button.innerHTML = ''
}
const res = document.createElement('div')
res.id = 'result'
document.getElementById('result').replaceWith(res)
document.getElementById('player').innerHTML = 'X'
}
const drawPlayAgain = () => {
var para = document.createElement("button")
para.className = 'playAgain'
para.id = 'play_again'
para.addEventListener("click", reset, false)
var node = document.createTextNode(`Play again?`)
para.appendChild(node)
var element = document.getElementById('result')
element.appendChild(para)
}
const isLineWinning = (line) => {
return ['X', 'O'].includes(document.getElementById(line[0]).innerHTML) &&
document.getElementById(line[0]).innerHTML === document.getElementById(line[1]).innerHTML &&
document.getElementById(line[1]).innerHTML === document.getElementById(line[2]).innerHTML
}