diff --git a/.github/ISSUE_TEMPLATE/bug_report.yml b/.github/ISSUE_TEMPLATE/bug_report.yml index 68234b54e6d..5002cabefc7 100644 --- a/.github/ISSUE_TEMPLATE/bug_report.yml +++ b/.github/ISSUE_TEMPLATE/bug_report.yml @@ -34,8 +34,10 @@ body: - Windows - macOS - linux - - Android - - iOS + - Android (9c M) + - iOS (9c M) + - Android (9c K) + - iOS (9c K) default: 0 validations: required: true @@ -47,6 +49,19 @@ body: placeholder: ex. 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b/nekoyume/Assets/Editor/AvatarAddressQueryEditor.cs @@ -0,0 +1,64 @@ +using Libplanet.Action.State; +using Libplanet.Crypto; +using Nekoyume; +using Nekoyume.Model.EnumType; +using Nekoyume.Model.State; +using UnityEditor; +using UnityEngine; + +namespace Editor +{ + public class AvatarAddressQueryEditor : EditorWindow + { + private static string _avatarAddress; + private static string _avatarQuery; + private static string _inventoryQuery; + private static string _allRuneQuery; + private static string _runeSlotQuery; + private static string _collectionQuery; + + [MenuItem("Tools/Show AvatarAddressQuery Editor")] + private static void Init() + { + _avatarAddress = string.Empty; + var window = GetWindow(typeof(AvatarAddressQueryEditor)); + window.Show(); + } + + private void OnGUI() + { + GUILayout.Label("아바타 주소로 시뮬레이션에 필요한 상태를 가져오는 쿼리를 생성해줍니다."); + _avatarAddress = EditorGUILayout.TextField("avatar address: ", _avatarAddress); + if (GUILayout.Button("try to generate gql")) + { + Debug.Log("Trying..."); + const string query = + "state(accountAddress:\"{0}\", address:\"{1}\")"; + _avatarQuery = $"query {{ {string.Format(format: query, Addresses.Avatar.ToString(), _avatarAddress)} }}"; + _inventoryQuery = $"query {{ {string.Format(format: query, Addresses.Inventory.ToString(), _avatarAddress)} }}"; + _allRuneQuery = $"query {{ {string.Format(format: query, Addresses.RuneState.ToString(), _avatarAddress)} }}"; + _runeSlotQuery = $"query {{ {string.Format(format: query, ReservedAddresses.LegacyAccount.ToString(), RuneSlotState.DeriveAddress(new Address(_avatarAddress), BattleType.Arena))} }}"; + _collectionQuery = $"query {{ {string.Format(format: query, Addresses.Collection.ToString(), _avatarAddress)} }}"; + } + + CopyableLabelField("avatar state: ", _avatarQuery); + CopyableLabelField("inventory state: ", _inventoryQuery); + CopyableLabelField("all rune state: ", _allRuneQuery); + CopyableLabelField("rune slot state: ", _runeSlotQuery); + CopyableLabelField("collection state: ", _collectionQuery); + } + + private static void CopyableLabelField(string label, string value) + { + EditorGUILayout.BeginHorizontal(); + EditorGUILayout.LabelField(label, value); + var icon = EditorGUIUtility.IconContent("clipboard", "Copy to clipboard"); + if (GUILayout.Button(icon, GUILayout.ExpandWidth(false))) + { + EditorGUIUtility.systemCopyBuffer = value; + } + + EditorGUILayout.EndHorizontal(); + } + } +} diff --git a/nekoyume/Assets/Editor/AvatarAddressQueryEditor.cs.meta b/nekoyume/Assets/Editor/AvatarAddressQueryEditor.cs.meta new file mode 100644 index 00000000000..8a2fb4ff4a8 --- /dev/null +++ b/nekoyume/Assets/Editor/AvatarAddressQueryEditor.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: f1e3ec37d1dd4205991f86dea8839328 +timeCreated: 1733129295 \ No newline at end of file diff --git a/nekoyume/Assets/Editor/AvatarEditor.cs b/nekoyume/Assets/Editor/AvatarEditor.cs deleted file mode 100644 index bb7734a3d5e..00000000000 --- 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compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Server + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 0 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Android + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 0 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: iPhone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: 50 + textureCompression: 0 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 63832d91706ab40b585c11493cc61c0b + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/nekoyume/Assets/StreamingAssets/Localization/common.csv b/nekoyume/Assets/StreamingAssets/Localization/common.csv index 8145c7e9b3c..83a1f801e0f 100644 --- a/nekoyume/Assets/StreamingAssets/Localization/common.csv +++ b/nekoyume/Assets/StreamingAssets/Localization/common.csv @@ -2028,6 +2028,25 @@ UI_ENTER_NCG_TO_STAKE,Enter the amount of NCG to receive rewards.,보상을 받 UI_LEVEL_TITLE,MonsterCollection Level,몬스터 컬렉션 레벨,Nível de Coleção de Monstros,モンスターコレクションレベル,Nivel de Colección de Monstruos,ระดับการสะสมมอนสเตอร์,Tingkat Koleksi Monster,Уровень Коллекции Монстров,怪物收集等级,怪物收集等級,Antas ng Koleksyon ng Halimaw,Cấp Độ Bộ Sưu Tập Quái Vật UI_SHOP_PC,Shop (PC),마켓 (PC),Comprar (PC),マーケット(PC),Tienda (PC),ร้านค้า (PC),Toko (PC),Магазин (ПК),店铺 (PC),店鋪 (PC),Tindahan (PC),Cửa hàng (PC) UI_SHOP_MOBILE,Shop (Mobile),마켓 (모바일),Comprar (Móvel),マーケット(モバイル),Tienda (Móvil),ร้านค้า (Mobai),Toko (Seluler),Магазин (Мобильный ),店铺 (移动 ),店鋪 (移動 ),Tindahan (Mobile),Cửa hàng (Di động) +UI_SYNTHESIZE_MATERIAL,{0} Material Synthesis, {0} 재료 합성, Síntese de Material {0}, {0} 素材合成, Síntesis de Material {0}, การสังเคราะห์วัสดุ {0}, Sintesis Material {0}, Синтез материала {0}, {0} 材料合成, {0} 材料合成, Sintesis ng Materyal {0}, Tổng hợp Vật liệu {0} +UI_SYNTHESIZE_HOLDS,HOLDS,보유,POSSUI,保持,POSEE,ถือ,Memegang,Держит,持有,持有,Hawak,Giữ +UI_SYNTHESIZE_SLOT_NOTICE,Select Item to Synthesize,합성할 아이템을 선택하세요,Selecione o item para sintetizar,合成するアイテムを選択してください,Selecciona el objeto para sintetizar,เลือกไอเทมเพื่อสังเคราะห์,Pilih Item untuk Disintesis,Выберите предмет для синтеза,选择要合成的物品,选择要合成的物品,Pumili ng Item upang I-synthesize,Chọn Vật phẩm để Tổng hợp +UI_SYNTHESIZE_NOT_EQUIPPED,The equipment you are wearing cannot bo synthesis,착용중인 장비는 합성할 수 없습니다,O equipamento que você está usando não pode ser sintetizado,着用中の装備は合成できません,El equipo que estás usando no se puede sintetizar,อุปกรณ์ที่คุณกำลังใส่ไม่สามารถสังเคราะห์ได้,Peralatan yang Anda kenakan tidak dapat disintesis,Нельзя синтезировать экипировку,您正在佩戴的装备无法合成,您正在佩戴的裝備無法合成,Ang kasalukuyang suot na kagamitan ay hindi maaaring isintesis,Trang bị bạn đang đeo không thể tổng hợp +UI_SYNTHESIZE_STRONG_CONFIRM,Items that are enhanced are included in the synthesize target. Are you sure you want to proceed?,강화된 아이템이 합성 대상에 포함되어 있습니다. 계속 진행하시겠습니까?,Itens que são aprimorados estão incluídos no alvo de síntese. Você tem certeza de que deseja prosseguir?,強化されたアイテムが合成対象に含まれています。続行しますか?,Los elementos mejorados están incluidos en el objetivo de síntesis. ¿Estás seguro de que quieres continuar?,ไอเทมที่ได้รับการเสริมสร้างได้รับการรวมอยู่ในเป้าหมายการสังเคราะห์ คุณแน่ใจหรือไม่ว่าต้องการดำเนินการต่อ?,Item yang ditingkatkan termasuk dalam target sintesis. Apakah Anda yakin ingin melanjutkan?,Улучшенные предметы включены в цель синтеза. Вы уверены, что хотите продолжить?,强化的物品包含在合成目标中。您确定要继续吗?,強化的物品包含在合成目標中。您確定要繼續嗎?,Ang mga item na pinabuti ay kasama sa layunin ng sintesis. Sigurado ka bang gusto mong magpatuloy?,Các mục đã được cải thiện được bao gồm trong mục tiêu tổng hợp. Bạn có chắc chắn muốn tiếp tục không? +UI_NUMBER_SYNTHESIS,Number of Synthesis: {0},합성 횟수: {0},Número de Síntese: {0},合成回数: {0},Número de Síntesis: {0},จำนวนการสังเคราะห์: {0},Jumlah Sintesis: {0},Количество синтеза: {0},合成次数: {0},合成次數: {0},Bilang ng Sintesis: {0},Số lần Tổng hợp: {0} +UI_SYNTHESIZE_SUCCESS_RATE,Synthesis Success Rate: {0}%,합성 성공 확률: {0}%,Taxa de Sucesso de Síntese: {0}%,合成成功率: {0}%,Tasa de Éxito de Síntesis: {0}%,อัตราสำเร็จการสังเคราะห์: {0}%,Tingkat Keberhasilan Sintesis: {0}%,Ставка успеха синтеза: {0}%,合成成功率: {0}%,合成成功率: {0}%,Rate ng Tagumpay ng Sintesis: {0}%,Tỷ lệ Thành công Tổng hợp: {0}% +UI_SYNTHESIZE_IMPOSSIBLE,Select the grade you want to synthesize.,합성할 등급을 선택하세요.,Selecione a classificação que deseja sintetizar.,合成したいグレードを選択してください。,Selecciona la clasificación que deseas sintetizar.,เลือกเกรดที่คุณต้องการสังเคราะห์,Pilih kelas yang ingin Anda sintesis.,Выберите класс, который вы хотите синтезировать.,选择要合成的等级。,选择要合成的等级。,Pumili ng grado na nais mong isintesis.,Chọn cấp độ bạn muốn tổng hợp. +UI_SYNTHESIZE_AUTO_SELECT,Auto Select {0},자동 선택 {0},Seleção Automática {0},{0}を自動選択,Selección Automática {0},{0} การเลือกอัตโนมัติ,Pilih Otomatis {0},Авто Выбор {0},自动选择 {0},自動選擇 {0},Auto Piliin ang {0},Tự Động Chọn {0} +UI_SYNTHESIZE_AUTO_SELECT_ALL,Auto Select All,모두 자동 선택,Seleção Automática de Todos,すべてを自動選択,Selección Automática de Todos,เลือกอัตโนมัติทั้งหมด,Pilih Semua Otomatis,Авто Выбор Все,自动选择全部,自動選擇全部,Auto Piliin ang Lahat,Tự Động Chọn Tất cả +UI_SYNTHESIZE_REGISTER,Register,등록,Registro,登録,Registrar,บันทึก,Daftar,,注册,登記,Rehistro,Đăng ký +UI_SYNTHESIZE_COUNT_CHECK,You must select an item corresponding to a multiple of {0}.,{0}의 배수에 해당하는 아이템을 선택해야 합니다.,Você deve selecionar um item correspondente a um múltiplo de {0}.,{0}の倍数に対応するアイテムを選択する必要があります。,Debes seleccionar un elemento correspondiente a un múltiplo de {0}.,คุณต้องเลือกไอเทมที่สอดคล้องกับคู่มือของ {0},Anda harus memilih item yang sesuai dengan kelipatan {0}.,Вы должны выбрать предмет, соответствующий кратному {0}.,您必须选择与 {0} 的倍数相对应的项目。,您必须选择与 {0} 的倍数相对应的项目。,Dapat mong piliin ang isang item na katumbas ng isang multiple ng {0}.,Bạn phải chọn một mục tương ứng với bội số của {0}. +SYNTHESIS_UI_BUTTON,SYNTHESIS,합성,SÍNTESE,合成,SÍNTESIS,สังเคราะห์,SINTESIS,СИНТЕЗ,合成,合成,Sintesis,Tổng hợp +UI_SYNTHESIZE_MAX_COUNT_CHECK,Cannot select more than {0} materials in the maximum number of synthesize({1}).,{0}개 이상의 재료를 선택할 수 없습니다. 최대 합성 개수({1})를 확인하세요.,Não é possível selecionar mais de {0} materiais no número máximo de síntese({1}).,最大合成数({1})で{0}以上の素材を選択できません。,No se pueden seleccionar más de {0} materiales en el número máximo de síntesis({1}).,ไม่สามารถเลือกได้มากกว่า {0} วัสดุในจำนวนการสังเคราะห์สูงสุด({1}),Tidak dapat memilih lebih dari {0} bahan dalam jumlah maksimum untuk disintesis({1}).,Нельзя выбрать более {0} материалов в максимальном количестве синтеза({1}).,不能选择超过 {0} 材料的最大合成数({1})。,不能选择超过 {0} 材料的最大合成数({1})。,Hindi maaaring pumili ng higit sa {0} materyal sa maximum na bilang ng sintesis({1}).,Không thể chọn nhiều hơn {0} vật liệu trong số tổng hợp tối đa({1}). +UI_SYNTHESIZE_RESULT,SYNTHESIS RESULT,합성 결과,RESULTADO DA SÍNTESE,合成結果,RESULTADO DE LA SÍNTESIS,ผลลัพธ์การสังเคราะห,Hasil Sintesis,РЕЗУЛЬТАТ СИНТЕЗА,合成结果,合成結果,RESULTA NG SINTESIS,Kết quả Tổng hợp +UI_SYNTHESIZE_REGISTRATION_INFO,Select the item you want to synthesize.,합성할 아이템을 선택하세요.,Selecione o item que deseja sintetizar.,合成したいアイテムを選択してください。,Selecciona el objeto que deseas sintetizar.,เลือกไอเทมที่คุณต้องการสังเคราะห์,Pilih item yang ingin Anda sintesis.,Выберите предмет, который вы хотите синтезировать.,选择要合成的物品。,选择要合成的物品。,Pumili ng item na nais mong isintesis.,Chọn vật phẩm bạn muốn tổng hợp. +UI_SYNTHESIZE_LACK_MATERIAL,you are running out of materials for synthesis.,해당 희귀도의 재료가 부족합니다,Está faltando materiais para a síntese.,合成に必要な素材が不足しています。,Te faltan materiales para la síntesis.,คุณกำลังใช้วัสดุสำหรับการสังเคราะห์หมดแล้ว,Anda kehabisan bahan untuk disintesis.,у вас заканчиваются материалы для синтеза.,您的合成材料不足。,您的合成材料不足。,Nagmamadali ka ng mga materyales para sa sintesis.,Bạn đang hết vật liệu cho tổng hợp. +UI_SYNTHESISING,Synthesising...,합성중...,Sintetizando...,合成中...,Sintetizando...,กำลังสังเคราะห์...,Sedang Menyintesis...,Синтезирование...,合成中...,合成中...,Nag-sisintesis...,Đang Tổng hợp... +UI_SYNTHESIZE_MATERIAL_CHANGE,Synthesis can only be done for one grade and one subtype at a action. Do you want to reset the existing selected material?,합성은 한번에 한등급에 대해서만 진행 가능합니다. 기존 선택된 재료를 리셋하고 새로 집어넣으시겠습니까?,A síntese só pode ser feita para uma classificação e um subtipo de uma vez. Você deseja redefinir o material selecionado existente?,合成は一度に1つのグレードと1つのサブタイプのみ行うことができます。既存の選択された素材をリセットして新しいものを入れますか?,La síntesis solo se puede hacer para una clasificación y un subtipo a la vez. ¿Quieres restablecer el material seleccionado existente?,การสังเคราะห์สามารถทำได้เพียงหนึ่งเกรดและหนึ่งประเภทในแต่ละครั้ง คุณต้องการรีเซ็ตวัสดุที่เลือกอยู่หรือไม่?,Sintesis hanya dapat dilakukan untuk satu kelas dan satu subjenis sekaligus. Apakah Anda ingin mereset bahan yang sudah dipilih?,Синтез можно делать только для одного класса и одного подтипа за раз. Хотите сбросить выбранный материал?,合成只能一次进行一个等级和一个子类型。您要重置现有的选定材料吗?,合成只能一次進行一個等級和一個子類型。您要重置現有的選定材料嗎?,Ang Sintesis ay maaaring gawin lamang para sa isang grado at isang subtype sa isang aksyon. Nais mo bang i-reset ang kasalukuyang piniling materyal?,Tổng hợp chỉ có thể thực hiện cho một cấp độ và một loại con tại một hành động. Bạn có muốn đặt lại vật liệu đã chọn không? UI_KEY_BACKUP,Key backup,키 백업,,,,,,,,,, UI_RUNE_LEVEL_BONUS,Rune Level Bonus,룬 레벨 보너스,,,,,,,,,, UI_RUNE_STAT_REWARD,Rune Stat Reward,룬 스텟 보상,,,,,,,,,, diff --git a/nekoyume/Assets/StreamingAssets/Localization/help_popup.csv b/nekoyume/Assets/StreamingAssets/Localization/help_popup.csv index f9b7eda59cd..c5c36028d69 100644 --- a/nekoyume/Assets/StreamingAssets/Localization/help_popup.csv +++ b/nekoyume/Assets/StreamingAssets/Localization/help_popup.csv @@ -1934,4 +1934,6 @@ HELP_POPUP_100030_PAGE_00_TEXT_00,"◆ Collection Int - Tất cả các vật phẩm cần thiết cho mỗi bộ sưu tập phải được đăng ký cùng một lúc. - Chỉ số được kích hoạt có thể được sử dụng trong tất cả các nội dung như Đấu trường, Giai đoạn, Boss Thế giới, v.v. - Các vật phẩm trang bị được kiểm tra cho việc đăng ký dựa trên cấp độ nâng cấp của chúng và liệu chúng có kỹ năng không. -- Một số vật phẩm được sản xuất với số lượng hạn chế, vì vậy chúng chỉ có thể được mua qua mua hàng từ người dùng khác thông qua tính năng SHOP trong phiên bản PC." \ No newline at end of file +- Một số vật phẩm được sản xuất với số lượng hạn chế, vì vậy chúng chỉ có thể được mua qua mua hàng từ người dùng khác thông qua tính năng SHOP trong phiên bản PC." +HELP_POPUP_100033_PAGE_00_TITLE,HELP,도움말,AJUDA,ヘルプ,AYUDA,ช่วย,MEMBANTU,,帮助,幫助,Tulong,GIÚP ĐỠ +HELP_POPUP_100033_PAGE_00_TEXT_00,Test33,Test33,Test33,Test33,Test33,Test33,Test33,Test33,Test33,Test33,Test33,Test33 \ No newline at end of file diff --git a/nekoyume/Assets/StreamingAssets/Localization/speech_bubble.csv b/nekoyume/Assets/StreamingAssets/Localization/speech_bubble.csv index b4ffecf3998..5670227f093 100644 --- a/nekoyume/Assets/StreamingAssets/Localization/speech_bubble.csv +++ b/nekoyume/Assets/StreamingAssets/Localization/speech_bubble.csv @@ -146,7 +146,12 @@ SPEECH_COMBINATION_START_0,Started crafting. I'll make you a good one.,"제작 좋은 물건을 만들어 줄게.","Comecei a fabricar. Vou um bom item para você.","製作開始だ。 いいものを作ってやるよ。",Empenzando a fabricar. Te haré uno bueno.,เริ่มสร้าง ฉันจะทำให้คุณอย่างดี,"Mulai membuat. -Aku akan membuatkanmu yang bagus.",,开始手工制作。我会让您成为一个好人。,開始製作了。我會為你製作一個好東西。,Nagsimula na akong gumawa ng kagamitan. Gagawan kita ng maganda.,Bắt đầu chế tạo. Tôi sẽ làm cho bạn một cái tốt. +Aku akan membuatkanmu yang bagus.",,开始手工制作。我会让您成为一个好人。,開始製作了。我會為你製作一個好東西。,Nagsimula na akong gumawa ng kagamitan. Gagawan kita ng maganda.,Bắt đầu chế tạo. Tôi sẽ làm cho bạn một cái tốt. +SPEECH_SYNTHESIZE_START,"Started synthesizing. I'll make you a good one.","합성을 시작했어 +좋은 물건을 만들어 줄게.","Comecei a sintetizar. +Vou um bom item para você.","合成開始だ。 +いいものを作ってやるよ。",Empezando a sintetizar. Te haré uno bueno.,เริ่มสังเคราะห์ ฉันจะทำให้คุณอย่างดี,"Mulai mensintesis. +Aku akan membuatkanmu yang bagus.",,开始合成。我会让您成为一个好人。,開始合成了。我會為你製作一個好東西。,Nagsimula na akong magtunton. Gagawan kita ng maganda.,Bắt đầu tổng hợp. Tôi sẽ làm cho bạn một cái tốt. SPEECH_SHOP_BUY_0,There's a lot of good stuff on sale. Come take a look!,"좋은 물건이 많이 올라와있어! 시간 나면 보고 가","Há muita coisa boa chegando.","掘り出し物が diff --git a/nekoyume/Assets/StreamingAssets/Localization/tutorial.csv b/nekoyume/Assets/StreamingAssets/Localization/tutorial.csv index 86cb913fb73..cc83154071a 100644 --- a/nekoyume/Assets/StreamingAssets/Localization/tutorial.csv +++ b/nekoyume/Assets/StreamingAssets/Localization/tutorial.csv @@ -220,3 +220,8 @@ TUTORIAL_201_001,Let's go to Custom Craft!,,,,,,,,,,, TUTORIAL_201_002,You can select outfit at here.,,,,,,,,,,, TUTORIAL_201_003,You can see information.,,,,,,,,,,, TUTORIAL_201_004,Relationship description,,,,,,,,,,, +TUTORIAL_151_001,A synthetic menu has been opened that allows you to acquire higher-level equipment using existing equipment.,기존 장비를 사용하여 상위 장비를 획득할수 있는 합성 메뉴가 오픈됐어.,,,,,,,,,, +TUTORIAL_151_002,Let's press here and go in,여기를 눌러서 들어가보자,,,,,,,,,, +TUTORIAL_151_003,Synthesis can only be done with equipment acquired by summoning such as aura and Grimore.\nOnce you try you can only try to combine items of the same grade.,합성은 아우라와 그리모어등 소환으로 획득한 장비들만 진행할수 있어.\n한번 시도에는 같은 등급 아이템만 합성시도를 할 수 있어,,,,,,,,,, +TUTORIAL_151_004,If you succeed in synthesizing it you get the same level of items if you fail,합성에 성공하면 상위 등급의 아이템을 실패하면 동일 등급의 아이템을 획득하게 돼,,,,,,,,,, +TUTORIAL_151_005,The gear you're wearing and some event gear can't be used as materials good luck with you!,착용하고 있는 장비와 일부 이벤트 장비는 재료로 사용할 수 없어 행운이 함께하기를!,,,,,,,,,, \ No newline at end of file diff --git a/nekoyume/Assets/StreamingAssets/serialized_allrune1.txt b/nekoyume/Assets/StreamingAssets/serialized_allrune1.txt new file mode 100644 index 00000000000..5f282702bb0 --- /dev/null +++ b/nekoyume/Assets/StreamingAssets/serialized_allrune1.txt @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/nekoyume/Assets/StreamingAssets/serialized_allrune1.txt.meta b/nekoyume/Assets/StreamingAssets/serialized_allrune1.txt.meta new file mode 100644 index 00000000000..6db03396493 --- /dev/null +++ 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a/nekoyume/Assets/_Scripts/ApiClient/GeneratedApi/InAppPurchaseServiceClient.cs b/nekoyume/Assets/_Scripts/ApiClient/GeneratedApi/InAppPurchaseServiceClient.cs index eefc3bd0607..11ec9764b87 100644 --- a/nekoyume/Assets/_Scripts/ApiClient/GeneratedApi/InAppPurchaseServiceClient.cs +++ b/nekoyume/Assets/_Scripts/ApiClient/GeneratedApi/InAppPurchaseServiceClient.cs @@ -384,6 +384,10 @@ public class ProductSchema public string? BgPath { get; set; } [JsonPropertyName("popup_path_key")] public string? PopupPathKey { get; set; } + [JsonPropertyName("open_timestamp")] + public string? OpenTimestamp { get; set; } + [JsonPropertyName("close_timestamp")] + public string? CloseTimestamp { get; set; } [JsonPropertyName("fav_list")] public List FavList { get; set; } [JsonPropertyName("fungible_item_list")] diff --git a/nekoyume/Assets/_Scripts/ApiClient/IAPServiceManager.cs b/nekoyume/Assets/_Scripts/ApiClient/IAPServiceManager.cs index 649e575ce62..a13f347edac 100644 --- a/nekoyume/Assets/_Scripts/ApiClient/IAPServiceManager.cs +++ b/nekoyume/Assets/_Scripts/ApiClient/IAPServiceManager.cs @@ -7,6 +7,7 @@ using System.Text.Json; using System.Threading.Tasks; using Libplanet.Crypto; +using Nekoyume.L10n; using UniRx; using UnityEngine; @@ -35,6 +36,38 @@ public static bool CheckSku(this InAppPurchaseServiceClient.ProductSchema produc { return product.GoogleSku == sku || product.AppleSku == sku || product.AppleSkuK == sku; } + public static string GetCode(this InAppPurchaseServiceClient.ProductSchema product) + { + var skuInfos = product.GoogleSku.Split("_"); + return skuInfos.Last(); + } + public static string GetPopupTitleText(this InAppPurchaseServiceClient.ProductSchema product) + { + if (!DateTime.TryParse(product.OpenTimestamp, out var openDate)) + { + NcDebug.LogWarning($"Invalid OpenTimestamp: {product.OpenTimestamp}"); + return L10nManager.Localize($"MOBILE_SHOP_PRODUCT_{product.GetCode()}_POPUP_TITLE"); + } + + if (!DateTime.TryParse(product.CloseTimestamp, out var closeDate)) + { + NcDebug.LogWarning($"Invalid CloseTimestamp: {product.CloseTimestamp}"); + return L10nManager.Localize($"MOBILE_SHOP_PRODUCT_{product.GetCode()}_POPUP_TITLE"); + } + return L10nManager.Localize($"MOBILE_SHOP_PRODUCT_{product.GetCode()}_POPUP_TITLE", openDate.ToString("MM/dd"),closeDate.ToString("MM/dd")); + } + public static string GetListImagePath(this InAppPurchaseServiceClient.ProductSchema product) + { + return $"shop/images/product/list/{product.GetCode()}.png"; + } + public static string GetDetailImagePath(this InAppPurchaseServiceClient.ProductSchema product) + { + return $"shop/images/product/detail/{product.GetCode()}.png"; + } + public static string GetNameText(this InAppPurchaseServiceClient.ProductSchema product) + { + return L10nManager.Localize($"MOBILE_SHOP_PRODUCT_{product.GetCode()}"); + } } public class IAPServiceManager : IDisposable @@ -60,13 +93,13 @@ public IAPServiceManager(string url, InAppPurchaseServiceClient.Store store) Debug.LogError($"[{nameof(IAPServiceManager)}] IAPServiceHost is null."); return; } - + _client = new InAppPurchaseServiceClient(url); _store = store; // 플렛폼에 따라 기본적으로 사용하는 패키지 이름이 다르기 때문에 그에 맞게 설정해준다. #if UNITY_IOS || UNITY_ANDROID - if(InAppPurchaseServiceClient.PackageNameTypeConverter.InvalidEnumMapping.TryGetValue(Application.identifier, out var packageName)) + if (InAppPurchaseServiceClient.PackageNameTypeConverter.InvalidEnumMapping.TryGetValue(Application.identifier, out var packageName)) { _packageName = Enum.Parse(packageName); } diff --git a/nekoyume/Assets/_Scripts/Blockchain/ActionHandler.cs b/nekoyume/Assets/_Scripts/Blockchain/ActionHandler.cs index 9e2d97da49a..38c4be439d4 100644 --- a/nekoyume/Assets/_Scripts/Blockchain/ActionHandler.cs +++ b/nekoyume/Assets/_Scripts/Blockchain/ActionHandler.cs @@ -20,6 +20,7 @@ using Nekoyume.Model.Stake; using Nekoyume.Model.State; using Nekoyume.State; +using Nekoyume.State.Subjects; using Nekoyume.TableData; using Nekoyume.UI.Scroller; @@ -196,7 +197,7 @@ protected async UniTask UpdateAgentStateAsync( UpdateCrystalBalance(evaluation); } - protected static async UniTask UpdateAvatarState( + protected static async UniTask UpdateAvatarState( ActionEvaluation evaluation, int index) where T : ActionBase @@ -204,16 +205,17 @@ protected static async UniTask UpdateAvatarState( if (!States.Instance.AgentState.avatarAddresses.ContainsKey(index)) { States.Instance.RemoveAvatarState(index); - return; + return null; } var avatarAddress = States.Instance.AgentState.avatarAddresses[index]; var state = Game.Game.instance.Agent.GetAvatarStatesAsync( evaluation.OutputState, - new[] { avatarAddress }).Result[avatarAddress]; + new[] { avatarAddress, }).Result[avatarAddress]; await UpdateAvatarState(state, index); + return state; } protected async UniTask UpdateCurrentAvatarStateAsync(ActionEvaluation evaluation) @@ -469,5 +471,18 @@ protected static void UpdateCurrentAvatarRuneStoneBalance( RuneHelper.ToCurrency(row))); } } + + protected void ChargeAp(Address avatarAddress) + { + // 액션을 스테이징한 시점에 미리 반영해둔 아이템의 레이어를 먼저 제거하고, 액션의 결과로 나온 실제 상태를 반영 + var row = TableSheets.Instance.MaterialItemSheet.Values.First(r => + r.ItemSubType == ItemSubType.ApStone); + LocalLayerModifier.AddItem(avatarAddress, row.ItemId, 1, false); + + if (GameConfigStateSubject.ActionPointState.ContainsKey(avatarAddress)) + { + GameConfigStateSubject.ActionPointState.Remove(avatarAddress); + } + } } } diff --git a/nekoyume/Assets/_Scripts/Blockchain/ActionManager.cs b/nekoyume/Assets/_Scripts/Blockchain/ActionManager.cs index cec82bce5ea..cf97435dff1 100644 --- a/nekoyume/Assets/_Scripts/Blockchain/ActionManager.cs +++ b/nekoyume/Assets/_Scripts/Blockchain/ActionManager.cs @@ -23,11 +23,11 @@ using Nekoyume.State.Subjects; using Nekoyume.UI; using Nekoyume.UI.Scroller; -using UnityEngine; -using Material = Nekoyume.Model.Item.Material; using RedeemCode = Nekoyume.Action.RedeemCode; using Nekoyume.Action.AdventureBoss; using Nekoyume.Action.CustomEquipmentCraft; +using Nekoyume.Model.EnumType; +using Nekoyume.UI.Module; #if LIB9C_DEV_EXTENSIONS || UNITY_EDITOR using Lib9c.DevExtensions.Action; @@ -1187,6 +1187,10 @@ public IObservable> ChargeActionPoint() .First(r => r.ItemSubType == ItemSubType.ApStone); LocalLayerModifier.RemoveItem(avatarAddress, row.ItemId); + var headerMenu = Widget.Find(); + var apPortionUi = headerMenu.ApPotion; + apPortionUi.SetActiveLoading(true); + var action = new ChargeActionPoint { avatarAddress = avatarAddress @@ -1241,18 +1245,7 @@ public IObservable> Grinding( if (chargeAp) { - var row = TableSheets.Instance.MaterialItemSheet - .OrderedList - .First(r => r.ItemSubType == ItemSubType.ApStone); - LocalLayerModifier.RemoveItem(avatarAddress, row.ItemId); - - var address = States.Instance.CurrentAvatarState.address; - if (GameConfigStateSubject.ActionPointState.ContainsKey(address)) - { - GameConfigStateSubject.ActionPointState.Remove(address); - } - - GameConfigStateSubject.ActionPointState.Add(address, true); + ChargeAP(avatarAddress); } var sentryTrace = Analyzer.Instance.Track("Unity/Grinding", new Dictionary() @@ -1287,6 +1280,77 @@ public IObservable> Grinding( .Finally(() => Analyzer.Instance.FinishTrace(sentryTrace)); } + public IObservable> Synthesize( + List itemBaseList, + bool chargeAp, + Grade grade, + ItemSubType itemSubType) + { + var avatarAddress = States.Instance.CurrentAvatarState.address; + itemBaseList.ForEach(itemBase => + { + if (itemBase is Equipment equipment) + { + if (equipment.ItemSubType is ItemSubType.Aura or ItemSubType.Grimoire) + { + // Because aura is a tradable item, removal or addition in local layer will fail and exceptions will be handled. + LocalLayerModifier.RemoveNonFungibleItem( + avatarAddress, + equipment.ItemId); + } + else + { + LocalLayerModifier.RemoveItem( + avatarAddress, + equipment.ItemId, + equipment.RequiredBlockIndex, + 1); + } + } + else if (itemBase is Costume costume) + { + LocalLayerModifier.RemoveItem( + avatarAddress, + costume.ItemId, + costume.RequiredBlockIndex, + 1); + } + }); + + if (chargeAp) + { + ChargeAP(avatarAddress); + } + + // TODO: If need sentry or airBridge trace, add it. + + var action = new Synthesize + { + AvatarAddress = avatarAddress, + MaterialIds = itemBaseList.Select(i => + { + return i switch + { + Equipment equipment => equipment.ItemId, + Costume costume => costume.ItemId, + _ => throw new InvalidCastException(), + }; + }).ToList(), + ChargeAp = chargeAp, + MaterialGradeId = (int)grade, + MaterialItemSubTypeId = (int)itemSubType, + }; + ProcessAction(action); + + return _agent.ActionRenderer.EveryRender() + .Timeout(ActionTimeout) + .Where(eval => eval.Action.Id.Equals(action.Id)) + .First() + .ObserveOnMainThread() + .DoOnError(e => HandleException(action.Id, e)) + .Finally(() => { }); + } + public IObservable> UnlockEquipmentRecipe( List recipeIdList, BigInteger openCost) @@ -1980,6 +2044,21 @@ public IObservable> ManipulateState( #endregion + private void ChargeAP(Address avatarAddress) + { + var row = TableSheets.Instance.MaterialItemSheet + .OrderedList + .First(r => r.ItemSubType == ItemSubType.ApStone); + LocalLayerModifier.RemoveItem(avatarAddress, row.ItemId); + + if (GameConfigStateSubject.ActionPointState.ContainsKey(avatarAddress)) + { + GameConfigStateSubject.ActionPointState.Remove(avatarAddress); + } + + GameConfigStateSubject.ActionPointState.Add(avatarAddress, true); + } + public void Dispose() { _disposables.DisposeAllAndClear(); diff --git a/nekoyume/Assets/_Scripts/Blockchain/ActionRenderHandler.cs b/nekoyume/Assets/_Scripts/Blockchain/ActionRenderHandler.cs index 20544d373bb..a1fe977aaca 100644 --- a/nekoyume/Assets/_Scripts/Blockchain/ActionRenderHandler.cs +++ b/nekoyume/Assets/_Scripts/Blockchain/ActionRenderHandler.cs @@ -1,5 +1,6 @@ using System; using System.Collections.Generic; +using System.Globalization; using System.Linq; using System.Security.Cryptography; using System.Text; @@ -164,6 +165,7 @@ public override void Start(ActionRenderer renderer) ItemEnhancement(); RapidCombination(); Grinding(); + Synthesize(); EventConsumableItemCrafts(); EventMaterialItemCrafts(); AuraSummon(); @@ -422,6 +424,27 @@ private void Grinding() .AddTo(_disposables); } + private void Synthesize() + { + _actionRenderer + .EveryRender() + .ObserveOn(Scheduler.ThreadPool) + .Where(ValidateEvaluationForCurrentAgent) + .Where(ValidateEvaluationIsSuccess) + .Select(PrepareSynthesize) + .ObserveOnMainThread() + .Subscribe(ResponseSynthesize) + .AddTo(_disposables); + + _actionRenderer.EveryRender() + .ObserveOn(Scheduler.ThreadPool) + .Where(ValidateEvaluationForCurrentAgent) + .Where(ValidateEvaluationIsTerminated) + .ObserveOnMainThread() + .Subscribe(ExceptionSynthesize) + .AddTo(_disposables); + } + private void UnlockEquipmentRecipe() { _actionRenderer.EveryRender() @@ -869,26 +892,17 @@ private void CustomEquipmentCraft() private void ResponseCreateAvatar( ActionEvaluation eval) { - UniTask.Run(async () => + UniTask.RunOnThreadPool(async () => { - // sloth업데이트 이후 액션에서 지정한 블록보다 클라이언트의 블록이 높아지는 순간 아래 액션을 수행합니다. - // 타임아웃은 10초로, 일반적인 블록딜레이인 8초보다 조금 크게 설정하였습니다. - await UniTask.WaitUntil(() => Game.Game.instance.Agent.BlockIndex > eval.BlockIndex).TimeoutWithoutException(TimeSpan.FromSeconds(10)); - - await UniTask.SwitchToThreadPool(); await UpdateAgentStateAsync(eval); - await UpdateAvatarState(eval, eval.Action.index); + var avatarState = await UpdateAvatarState(eval, eval.Action.index); // 아바타 생성시 States초기화를 위해 forceNewSelection을 true로 설정합니다. - await RxProps.SelectAvatarAsync(eval.Action.index, eval.OutputState, true); + await RxProps.SelectAvatarAsync(eval.Action.index, eval.OutputState, avatarState, true); await UniTask.SwitchToMainThread(); - var avatarState = States.Instance.AvatarStates[eval.Action.index]; RenderQuest(avatarState.address, avatarState.questList.completedQuestIds); - - var agentAddr = States.Instance.AgentState.address; - var avatarAddr = Addresses.GetAvatarAddress(agentAddr, eval.Action.index); - DialogPopup.DeleteDialogPlayerPrefs(avatarAddr); + DialogPopup.DeleteDialogPlayerPrefs(avatarState.address); // 액션이 정상적으로 실행되면 최대치로 채워지리라 예상, 최적화를 위해 GetState를 하지 않고 Set합니다. ReactiveAvatarState.UpdateActionPoint(Action.DailyReward.ActionPointMax); var loginDetail = Widget.Find(); @@ -2486,6 +2500,11 @@ private void ResponseChargeActionPoint(ActionEvaluation eval) await UniTask.SwitchToMainThread(); // 액션이 정상적으로 실행되면 최대치로 채워지리라 예상, 최적화를 위해 GetState를 하지 않고 Set합니다. ReactiveAvatarState.UpdateActionPoint(Action.DailyReward.ActionPointMax); + + var headerMenu = Widget.Find(); + var apPortionUi = headerMenu.ApPotion; + apPortionUi.UpdateApPotion(); + apPortionUi.SetActiveLoading(false); }); } @@ -2593,18 +2612,9 @@ private bool ValidateGrindingMailExists(ActionEvaluation eval) private (ActionEvaluation eval, List equipmentList) PrepareGrinding(ActionEvaluation eval) { - var avatarAddress = eval.Action.AvatarAddress; if (eval.Action.ChargeAp) { - // 액션을 스테이징한 시점에 미리 반영해둔 아이템의 레이어를 먼저 제거하고, 액션의 결과로 나온 실제 상태를 반영 - var row = TableSheets.Instance.MaterialItemSheet.Values.First(r => - r.ItemSubType == ItemSubType.ApStone); - LocalLayerModifier.AddItem(avatarAddress, row.ItemId, 1, false); - - if (GameConfigStateSubject.ActionPointState.ContainsKey(eval.Action.AvatarAddress)) - { - GameConfigStateSubject.ActionPointState.Remove(eval.Action.AvatarAddress); - } + ChargeAp(eval.Action.AvatarAddress); } UpdateCurrentAvatarStateAsync(eval).Forget(); @@ -2619,7 +2629,7 @@ private bool ValidateGrindingMailExists(ActionEvaluation eval) equipment.RequiredBlockIndex > eval.BlockIndex || !inventory.RemoveNonFungibleItem(equipmentId)) { - Debug.LogError($"Grinding action failed to remove equipment {equipmentId}"); + NcDebug.LogError($"Grinding action failed to remove equipment {equipmentId}"); OneLineSystem.Push( MailType.Grinding, L10nManager.Localize("ERROR_UNKNOWN"), @@ -2656,6 +2666,79 @@ private void ResponseGrinding((ActionEvaluation eval, List Widget.Find().Show(mailRewards, "NOTIFICATION_CLAIM_GRINDING_REWARD"); } + private (ActionEvaluation eval, List equipmentList) + PrepareSynthesize(ActionEvaluation eval) + { + if (eval.Action.ChargeAp) + { + ChargeAp(eval.Action.AvatarAddress); + } + + UpdateCurrentAvatarStateAsync(eval).Forget(); + UpdateAgentStateAsync(eval).Forget(); + ReactiveAvatarState.UpdateActionPoint(GetActionPoint(eval, eval.Action.AvatarAddress)); + + var inventory = StateGetter.GetInventory(eval.PreviousState, eval.Action.AvatarAddress); + var itemList = new List(); + foreach (var itemId in eval.Action.MaterialIds) + { + if (!inventory.TryGetNonFungibleItem(itemId, out INonFungibleItem item) || + !inventory.RemoveNonFungibleItem(itemId)) + { + NcDebug.LogError($"Synthesize action failed to remove equipment {itemId}"); + OneLineSystem.Push( + MailType.Workshop, + L10nManager.Localize("ERROR_UNKNOWN"), + NotificationCell.NotificationType.Alert); + return (eval, new List()); + } + + itemList.Add(item); + } + + return (eval, itemList); + } + + private void ResponseSynthesize((ActionEvaluation eval, List materialItemList) prepared) + { + var sheets = TableSheets.Instance; + var eval = prepared.eval; + + var inputData = new SynthesizeSimulator.InputData() + { + Grade = (Grade)eval.Action.MaterialGradeId, + ItemSubType = (ItemSubType)eval.Action.MaterialItemSubTypeId, + MaterialCount = eval.Action.MaterialIds.Count, + SynthesizeSheet = sheets.SynthesizeSheet, + SynthesizeWeightSheet = sheets.SynthesizeWeightSheet, + CostumeItemSheet = sheets.CostumeItemSheet, + EquipmentItemSheet = sheets.EquipmentItemSheet, + EquipmentItemRecipeSheet = sheets.EquipmentItemRecipeSheet, + EquipmentItemSubRecipeSheetV2 = sheets.EquipmentItemSubRecipeSheetV2, + EquipmentItemOptionSheet = sheets.EquipmentItemOptionSheet, + SkillSheet = sheets.SkillSheet, + RandomObject = new LocalRandom(prepared.eval.RandomSeed), + }; + + var result = SynthesizeSimulator.Simulate(inputData); + var synthesisResultScreen = Widget.Find(); + synthesisResultScreen.Show(result); + + var synthesis = Widget.Find(); + synthesis.SynthesisModule.SetOnActionState(false); + + // TODO: Use ReactiveProperty? + var headerMenu = Widget.Find(); + var apPortionUi = headerMenu.ApPotion; + apPortionUi.UpdateApPotion(); + } + + private void ExceptionSynthesize(ActionEvaluation eval) + { + var synthesis = Widget.Find(); + synthesis.SynthesisModule.SetOnActionState(false); + } + private async UniTaskVoid ResponseUnlockEquipmentRecipeAsync( ActionEvaluation eval) { @@ -3676,7 +3759,7 @@ eval.Action.FungibleIdAndCounts is not null && var product = MailExtensions.GetProductFromMemo(mail.Memo); if (product != null) { - var productName = L10nManager.Localize(product.L10nKey); + var productName = product.GetNameText(); var format = L10nManager.Localize( "NOTIFICATION_IAP_PURCHASE_DELIVERY_COMPLETE"); OneLineSystem.Push(MailType.System, @@ -3794,7 +3877,7 @@ private void ResponseClaimItems(ActionEvaluation eval) var product = MailExtensions.GetProductFromMemo(mail.Memo); if (product != null) { - var productName = L10nManager.Localize(product.L10nKey); + var productName = product.GetNameText(); var format = L10nManager.Localize( "NOTIFICATION_IAP_PURCHASE_DELIVERY_COMPLETE"); OneLineSystem.Push(MailType.System, diff --git a/nekoyume/Assets/_Scripts/Blockchain/Agent.cs b/nekoyume/Assets/_Scripts/Blockchain/Agent.cs index 998da1dc258..7bf44f3e9d1 100644 --- a/nekoyume/Assets/_Scripts/Blockchain/Agent.cs +++ b/nekoyume/Assets/_Scripts/Blockchain/Agent.cs @@ -836,7 +836,7 @@ private IEnumerator CoAutoPlayer() ); NcDebug.LogFormat("Autoplay[{0}, {1}]: CreateAvatar", avatarAddress.ToHex(), dummyName); - yield return States.Instance.SelectAvatarAsync(avatarIndex).ToCoroutine(); + yield return States.Instance.SelectAvatarAsync(avatarIndex, Game.Game.instance.Agent.BlockTipStateRootHash).ToCoroutine(); var waitForSeconds = new WaitForSeconds(TxProcessInterval); while (true) diff --git a/nekoyume/Assets/_Scripts/Blockchain/RPCAgent.cs b/nekoyume/Assets/_Scripts/Blockchain/RPCAgent.cs index 511cc706927..513dcae8a73 100644 --- a/nekoyume/Assets/_Scripts/Blockchain/RPCAgent.cs +++ b/nekoyume/Assets/_Scripts/Blockchain/RPCAgent.cs @@ -658,7 +658,7 @@ await chunks { var raw = await _service.GetSheets( - BlockTipHash.ToByteArray(), + BlockTipStateRootHash.ToByteArray(), list.Select(a => a.ToByteArray())); await raw.ParallelForEachAsync(async pair => { diff --git a/nekoyume/Assets/_Scripts/Blockchain/StateGetter.cs b/nekoyume/Assets/_Scripts/Blockchain/StateGetter.cs index 6cf780ed354..db5a1a5f83a 100644 --- a/nekoyume/Assets/_Scripts/Blockchain/StateGetter.cs +++ b/nekoyume/Assets/_Scripts/Blockchain/StateGetter.cs @@ -66,7 +66,7 @@ public static GameConfigState GetGameConfigState(HashDigest hash) public static AvatarState GetAvatarState(HashDigest hash, Address avatarAddress) { var result = Game.Game.instance.Agent - .GetAvatarStatesAsync(hash, new[] { avatarAddress }).Result; + .GetAvatarStatesAsync(hash, new[] { avatarAddress, }).Result; if (result.TryGetValue(avatarAddress, out var value)) { diff --git a/nekoyume/Assets/_Scripts/Editor/TestArena.cs b/nekoyume/Assets/_Scripts/Editor/TestArena.cs new file mode 100644 index 00000000000..ea1d52809f0 --- /dev/null +++ b/nekoyume/Assets/_Scripts/Editor/TestArena.cs @@ -0,0 +1,421 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.Linq; +using Cysharp.Threading.Tasks; +using Libplanet.Crypto; +using Nekoyume; +using Nekoyume.Blockchain; +using Nekoyume.Editor; +using Nekoyume.Game; +using Nekoyume.Game.Battle; +using Nekoyume.Game.Character; +using Nekoyume.Game.Controller; +using Nekoyume.Game.Util; +using Nekoyume.Game.VFX.Skill; +using Nekoyume.Helper; +using Nekoyume.L10n; +using Nekoyume.Model; +using Nekoyume.Model.BattleStatus.Arena; +using Nekoyume.Model.Item; +using Nekoyume.Model.Skill; +using Nekoyume.UI; +using UniRx; +using UnityEngine; +using ArenaCharacter = Nekoyume.Model.ArenaCharacter; + +namespace SimulationTest +{ + public class TestArena : MonoBehaviour, IArena + { + [SerializeField] + private GameObject container; + + [SerializeField] + private TestArenaCharacter me; + + [SerializeField] + private TestArenaCharacter enemy; + + [SerializeField] + private bool logCoExecute; + public IObservable OnArenaEnd => _onArenaEnd; + private readonly ISubject _onArenaEnd = new Subject(); + private const float SkillDelay = 0.1f; + private Coroutine _battleCoroutine; + private int _turnNumber; + private bool _isPlaying; + + // Only Changed on Thread Pool + public bool IsAvatarStateUpdatedAfterBattle { get; set; } + public int TurnNumber => _turnNumber; + public TestArenaCharacter Me => me; + public TestArenaCharacter Enemy => enemy; + + public static TestArena Instance; + public TableSheets TableSheets { get; set; } + private void Awake() + { + Instance = this; + } + + private IEnumerator Start() + { + yield return ResourceManager.Instance.InitializeAsync().ToCoroutine(); + yield return CharacterManager.Instance.LoadCharacterAssetAsync().ToCoroutine(); + ResourcesHelper.Initialize(); + L10nManager.Initialize(); + } + + public IEnumerator CoSkill(ArenaActionParams param) + { + var infos = param.skillInfos.ToList(); + var turn = infos.First().Turn; + var time = Time.time; + yield return new WaitUntil(() => Time.time - time > 5f || _turnNumber == turn); + + foreach (var info in infos) + { + if (info.Target.Id.Equals(me.Id)) + { + me.CharacterModel = info.Target; + } + else + { + enemy.CharacterModel = info.Target; + } + } + + yield return StartCoroutine(param.func(infos)); + + me.UpdateStatusUI(); + enemy.UpdateStatusUI(); + + yield return new WaitForSeconds(SkillDelay); + } + + public void Enter( + ArenaLog log, + List rewards, + ArenaPlayerDigest myDigest, + ArenaPlayerDigest enemyDigest, + Address myAvatarAddress, + Address enemyAvatarAddress, + (int, int)? winDefeatCount = null) + { + if (_battleCoroutine is not null) + { + StopCoroutine(_battleCoroutine); + _battleCoroutine = null; + } + + if (log?.Events.Count > 0) + { + _battleCoroutine = + StartCoroutine(CoEnter(log, rewards, myDigest, enemyDigest, + myAvatarAddress, enemyAvatarAddress, winDefeatCount)); + } + } + + private IEnumerator CoEnter( + ArenaLog log, + IReadOnlyList rewards, + ArenaPlayerDigest myDigest, + ArenaPlayerDigest enemyDigest, + Address myAvatarAddress, + Address enemyAvatarAddress, + (int, int)? winDefeatCount = null) + { + NcDebug.Log( + $"[CoEnter] avatar1: {myDigest.NameWithHash.Split("<").First()}, avatar2: {enemyDigest.NameWithHash.Split("<").First()}", + "BattleSimulation"); + yield return StartCoroutine(CoStart(myDigest, enemyDigest, myAvatarAddress, enemyAvatarAddress)); + + foreach (var e in log) + { + if (logCoExecute) + { + NcDebug.Log( + $"[CoExecute] event: {e.GetType()}, turn: {_turnNumber}, character: {e.Character.Id}", + "BattleSimulation"); + } + + yield return StartCoroutine(e.CoExecute(this)); + } + + yield return StartCoroutine(CoEnd(log)); + } + + private IEnumerator CoStart( + ArenaPlayerDigest myDigest, + ArenaPlayerDigest enemyDigest, + Address myAvatarAddress, + Address enemyAvatarAddress) + { + container.SetActive(true); + me.Init(myDigest, myAvatarAddress, enemy, false); + enemy.Init(enemyDigest, enemyAvatarAddress, me, true); + + _turnNumber = 1; + + yield return new WaitForSeconds(2.0f); + } + + private IEnumerator CoEnd( + ArenaLog log) + { + yield return new WaitUntil(() => IsAvatarStateUpdatedAfterBattle); + yield return new WaitWhile(() => me.HasAction()); + yield return new WaitWhile(() => enemy.HasAction()); + yield return new WaitForSeconds(0.75f); + + var arenaCharacter = log.Result == ArenaLog.ArenaResult.Win ? me : enemy; + arenaCharacter.Animator.Win(); + arenaCharacter.ShowSpeech("PLAYER_WIN"); + NcDebug.Log( + $"[CoEnd] result: {log.Result}, turn: {_turnNumber}", + "BattleSimulation"); + yield return null; + } + + public IEnumerator CoSpawnCharacter(ArenaCharacter character) + { + if (character.IsEnemy) + { + enemy.Spawn(character); + } + else + { + me.Spawn(character); + me.ShowSpeech("PLAYER_INIT"); + } + + yield return null; + } + + public IEnumerator CoNormalAttack( + ArenaCharacter caster, + IEnumerable skillInfos, + IEnumerable buffInfos) + { + var target = caster.Id == me.Id ? me : enemy; + var actionParams = new ArenaActionParams(target, skillInfos, buffInfos, target.CoNormalAttack); + target.AddAction(actionParams); + yield return null; + } + + public IEnumerator CoBlowAttack( + ArenaCharacter caster, + IEnumerable skillInfos, + IEnumerable buffInfos) + { + var target = caster.Id == me.Id ? me : enemy; + var actionParams = new ArenaActionParams(target, skillInfos, buffInfos, target.CoBlowAttack); + target.AddAction(actionParams); + yield return null; + } + + public IEnumerator CoBuffRemovalAttack( + ArenaCharacter caster, + IEnumerable skillInfos, + IEnumerable buffInfos) + { + var target = caster.Id == me.Id ? me : enemy; + var actionParams = new ArenaActionParams(target, skillInfos, buffInfos, target.CoBlowAttack); + target.AddAction(actionParams); + yield return null; + } + + + public IEnumerator CoDoubleAttackWithCombo(ArenaCharacter caster, IEnumerable skillInfos, IEnumerable buffInfos) + { + var target = caster.Id == me.Id ? me : enemy; + var actionParams = new ArenaActionParams(target, skillInfos, buffInfos, target.CoDoubleAttackWithCombo); + target.AddAction(actionParams); + yield return null; + } + + public IEnumerator CoDoubleAttack( + ArenaCharacter caster, + IEnumerable skillInfos, + IEnumerable buffInfos) + { + var target = caster.Id == me.Id ? me : enemy; + var actionParams = new ArenaActionParams(target, skillInfos, buffInfos, target.CoDoubleAttack); + target.AddAction(actionParams); + yield return null; + } + + public IEnumerator CoAreaAttack( + ArenaCharacter caster, + IEnumerable skillInfos, + IEnumerable buffInfos) + { + var target = caster.Id == me.Id ? me : enemy; + var actionParams = new ArenaActionParams(target, skillInfos, buffInfos, target.CoAreaAttack); + target.AddAction(actionParams); + yield return null; + } + + public IEnumerator CoHeal( + ArenaCharacter caster, + IEnumerable skillInfos, + IEnumerable buffInfos) + { + var target = caster.Id == me.Id ? me : enemy; + var actionParams = new ArenaActionParams(target, skillInfos, buffInfos, target.CoHeal); + target.AddAction(actionParams); + yield return null; + } + + public IEnumerator CoBuff( + ArenaCharacter caster, + IEnumerable skillInfos, + IEnumerable buffInfos) + { + var target = caster.Id == me.Id ? me : enemy; + var actionParams = new ArenaActionParams(target, skillInfos, buffInfos, target.CoBuff); + target.AddAction(actionParams); + yield return null; + } + + public IEnumerator CoTickDamage(ArenaCharacter affectedCharacter, + IEnumerable skillInfos) + { + var target = affectedCharacter.Id == me.Id ? me : enemy; + foreach (var info in skillInfos) + { + yield return new WaitWhile(() => target.HasAction()); + yield return StartCoroutine(target.CoProcessDamage(info, true, target.Id)); + yield return new WaitForSeconds(SkillDelay); + } + } + + public IEnumerator CoRemoveBuffs(ArenaCharacter caster) + { + var target = caster.Id == me.Id ? me : enemy; + NcDebug.Log( + $@"[CoRemoveBuffs] Caster: {(Me.Id == caster.Id ? "me" : "enemy")}, target: {(Me.Id == target.Id ? "me" : "enemy")}, buffs: {target.CharacterModel.Buffs.Select(pair => + $"buff: {pair.Value.BuffInfo.Id}, duration: {pair.Value.RemainedDuration}/{pair.Value.OriginalDuration}" + ).Aggregate((a,b) => $"{a}\n{b}")}", + "BattleSimulation"); + target.UpdateStatusUI(); + yield break; + } + + public IEnumerator CoDead(ArenaCharacter caster) + { + yield return new WaitWhile(() => me.HasAction()); + yield return new WaitWhile(() => enemy.HasAction()); + var target = caster.Id == me.Id ? me : enemy; + target.Dead(); + } + + public IEnumerator CoTurnEnd(int turnNumber) + { + yield return new WaitWhile(() => me.HasAction()); + yield return new WaitWhile(() => enemy.HasAction()); + _turnNumber = turnNumber + 1; + NcDebug.Log( + $@"[CoTurnEnd({_turnNumber})] {me.name}, stat: {TestArenaSimulationUI.StatStringFromArenaCharacter(me.CharacterModel)}, buffs: [{(me.CharacterModel.Buffs?.Any() ?? false ? me.CharacterModel.Buffs.Select(pair => + $"buff: {pair.Value.GetType()}, id: {pair.Value.BuffInfo.Id}, duration: {pair.Value.RemainedDuration}/{pair.Value.OriginalDuration}" + ).Aggregate((a,b) => $"{a}\n{b}") : "null")}]", + "BattleSimulation"); + NcDebug.Log( + $@"[CoTurnEnd({_turnNumber})] {enemy.name}, stat: {TestArenaSimulationUI.StatStringFromArenaCharacter(enemy.CharacterModel)} buffs: [{(enemy.CharacterModel.Buffs?.Any() ?? false ? enemy.CharacterModel.Buffs.Select(pair => + $"buff: {pair.Value.GetType()}, id: {pair.Value.BuffInfo.Id}, duration: {pair.Value.RemainedDuration}/{pair.Value.OriginalDuration}" + ).Aggregate((a,b) => $"{a}; {b}") : "null")}]", + "BattleSimulation"); + yield return null; + } + + public IEnumerator CoCustomEvent(ArenaCharacter caster, ArenaEventBase eventBase) + { + if (eventBase is ArenaTick tick) + { + var affectedCharacter = caster.Id == me.Id ? me : enemy; + if (AuraIceShield.IsFrostBiteBuff(tick.SkillId)) + { + foreach (var kvp in caster.Buffs) + { + if (!AuraIceShield.IsFrostBiteBuff(kvp.Key)) + { + continue; + } + + var frostBite = kvp.Value; + var sourceCharacter = caster.Id == me.Id ? enemy : me; + + IEnumerator CoFrostBite(IReadOnlyList skillInfos) + { + sourceCharacter.CustomEvent(tick.SkillId); + yield return affectedCharacter.CoBuff(skillInfos); + } + + var tickSkillInfo = new ArenaSkill.ArenaSkillInfo( + caster, + 0, + false, + SkillCategory.Debuff, + _turnNumber, + buff: frostBite + ); + var actionParams = new ArenaActionParams( + affectedCharacter, + ArraySegment.Empty.Append(tickSkillInfo), + tick.BuffInfos, + CoFrostBite); + affectedCharacter.AddAction(actionParams); + yield return null; + break; + } + } + + // This Tick from 'Stun' + if (!tick.SkillInfos.Any()) + { + IEnumerator StunTick(IReadOnlyList readOnlyList) + { + affectedCharacter.Animator.Hit(); + yield return new WaitForSeconds(SkillDelay); + } + + var tickSkillInfo = new ArenaSkill.ArenaSkillInfo( + caster, + 0, + false, + SkillCategory.TickDamage, + _turnNumber + ); + var actionParams = new ArenaActionParams( + affectedCharacter, + tick.SkillInfos.Append(tickSkillInfo), + tick.BuffInfos, + StunTick); + affectedCharacter.AddAction(actionParams); + yield return null; + } + // This Tick from 'Vampiric' + else if (tick.SkillInfos.Any(info => info.SkillCategory == SkillCategory.Heal)) + { + var actionParams = new ArenaActionParams( + affectedCharacter, + tick.SkillInfos, + tick.BuffInfos, + affectedCharacter.CoHealWithoutAnimation); + affectedCharacter.AddAction(actionParams); + yield return null; + } + } + } + + public IEnumerator CoShatterStrike(ArenaCharacter caster, IEnumerable skillInfos, IEnumerable buffInfos) + { + var target = caster.Id == me.Id ? me : enemy; + var actionParams = new ArenaActionParams(target, skillInfos, buffInfos, target.CoShatterStrike); + target.AddAction(actionParams); + yield return null; + } + } +} + diff --git a/nekoyume/Assets/_Scripts/Editor/TestArena.cs.meta b/nekoyume/Assets/_Scripts/Editor/TestArena.cs.meta new file mode 100644 index 00000000000..0b87670eb86 --- /dev/null +++ b/nekoyume/Assets/_Scripts/Editor/TestArena.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 3a71ca670c4f4a15bf680c1b9f11c0f9 +timeCreated: 1733216207 \ No newline at end of file diff --git a/nekoyume/Assets/_Scripts/Editor/TestArenaCharacter.cs b/nekoyume/Assets/_Scripts/Editor/TestArenaCharacter.cs new file mode 100644 index 00000000000..a5f73af0406 --- /dev/null +++ b/nekoyume/Assets/_Scripts/Editor/TestArenaCharacter.cs @@ -0,0 +1,737 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.Linq; +using System.Threading; +using BTAI; +using Cysharp.Threading.Tasks; +using DG.Tweening; +using SimulationTest; +using Libplanet.Crypto; +using Nekoyume.Game; +using Nekoyume.Game.Character; +using Nekoyume.Game.Controller; +using Nekoyume.Game.VFX; +using Nekoyume.Model.BattleStatus.Arena; +using Nekoyume.UI; +using UnityEngine; +using Nekoyume.Model.Skill; +using Nekoyume.Model.Elemental; +using Nekoyume.Model.Item; +using UnityEngine.Serialization; + +namespace Nekoyume.Editor +{ + using Model; + using UniRx; + + public class TestArenaCharacter : Character + { + public ArenaCharacter CharacterModel { get; set; } + + [SerializeField] + private CharacterAppearance appearance; + + [SerializeField] + private ArenaBattle arenaBattle; + + private static Vector3 DamageTextForce => new(-0.1f, 0.5f); + private const float AnimatorTimeScale = 2.5f; + private const float StartPos = 2.5f; + private const float RunDuration = 1f; + + private TestArenaCharacter _target; + private ArenaActionParams _runningAction; + private HudContainer _hudContainer; + private SpeechBubble _speechBubble; + + private Root _root; + + // TODO: 어디에 쓰는것인지 모르겠음 + private bool _forceStop; + private long _currentHp; + private readonly List _costumes = new(); + private readonly List _equipments = new(); + + private readonly Queue _actionQueue = new(); + + private bool IsDead => _currentHp <= 0; + + private readonly List removedBuffVfxList = new(); + + private void Awake() + { + Animator = new PlayerAnimator(this); + Animator.OnEvent.Subscribe(OnAnimatorEvent); + Animator.TimeScale = AnimatorTimeScale; + } + + protected override void Update() + { + base.Update(); + _root?.Tick(); + } + + private void LateUpdate() + { + _hudContainer.UpdatePosition(ActionCamera.instance.Cam, gameObject, HUDOffset); + _speechBubble.UpdatePosition(ActionCamera.instance.Cam, gameObject, HUDOffset); + } + + protected override void OnDisable() + { + base.OnDisable(); + _actionQueue.Clear(); + } + + public void Init( + ArenaPlayerDigest digest, + Address avatarAddress, + TestArenaCharacter target, + bool isEnemy) + { + IsFlipped = isEnemy; + gameObject.SetActive(true); + transform.localPosition = new Vector3(isEnemy ? StartPos : -StartPos, -1.2f, 0); + + _hudContainer ??= Widget.Create(true); + _speechBubble ??= Widget.Create(); + + Animator.Idle(); + _costumes.Clear(); + _costumes.AddRange(digest.Costumes); + _equipments.Clear(); + _equipments.AddRange(digest.Equipments); + _target = target; + appearance.Set(digest, avatarAddress, Animator, _hudContainer); + } + + public void Spawn(Model.ArenaCharacter model) + { + CharacterModel = model; + Id = CharacterModel.Id; + SizeType = CharacterModel.SizeType; + _currentHp = CharacterModel.HP; + UpdateStatusUI(); + arenaBattle.ShowStatus(CharacterModel.IsEnemy); + Animator.Run(); + var endPos = appearance.BoxCollider.size.x * 0.5f; + transform.DOLocalMoveX(CharacterModel.IsEnemy ? endPos : -endPos, RunDuration) + .SetEase(Ease.OutSine) + .OnComplete(() => + { + Animator.StopRun(); + InitBT(); + }); + } + + public void UpdateStatusUI() + { + _hudContainer.UpdatePosition(ActionCamera.instance.Cam, gameObject, HUDOffset); + arenaBattle.UpdateStatus(CharacterModel.IsEnemy, _currentHp, CharacterModel.HP, CharacterModel.Buffs); + UpdateBuffVfx(); + } + + public virtual void UpdateBuffVfx() + { + // delete existing vfx + removedBuffVfxList.Clear(); + } + + public void ShowSpeech(string key, params int[] list) + { + _speechBubble.enable = true; + + if (_speechBubble.gameObject.activeSelf) + { + return; + } + + if (list.Length > 0) + { + var join = string.Join("_", list.Select(x => x.ToString()).ToArray()); + key = $"{key}_{join}_"; + } + else + { + key = $"{key}_"; + } + + if (!_speechBubble.SetKey(key)) + { + return; + } + + if (!gameObject.activeSelf) + { + return; + } + + StartCoroutine(_speechBubble.CoShowText()); + } + + private void PopUpDmg( + Vector3 position, + Vector3 force, + ArenaSkill.ArenaSkillInfo info, + bool isConsiderElementalType) + { + var dmg = info.Effect.ToString(); + var pos = transform.position; + pos.x -= 0.2f; + pos.y += 0.32f; + var group = CharacterModel.IsEnemy + ? DamageText.TextGroupState.Damage + : DamageText.TextGroupState.Basic; + + if (info.Critical) + { + ActionCamera.instance.Shake(); + AudioController.PlayDamagedCritical(); + CriticalText.Show(position, force, dmg, group); + } + else + { + AudioController.PlayDamaged(isConsiderElementalType + ? info.ElementalType + : ElementalType.Normal); + DamageText.Show(ActionCamera.instance.Cam, position, force, dmg, group); + } + } + + private void InitBT() + { + if (_root != null) + { + return; + } + + _root = new Root(); + _root.OpenBranch( + BT.Selector().OpenBranch( + BT.If(() => _actionQueue.Any()).OpenBranch( + BT.Call(ExecuteAction) + ) + ) + ); + } + + private void ExecuteAction() + { + StartCoroutine(CoExecuteAction()); + } + + private IEnumerator CoExecuteAction() + { + if (_runningAction is not null) + { + yield break; + } + + _runningAction = _actionQueue.Dequeue(); + + var cts = new CancellationTokenSource(); + ActionTimer(cts).Forget(); + + foreach (var info in _runningAction.skillInfos) + { + var target = info.Target; + if (!target.IsDead) + { + continue; + } + + var targetActor = info.Target.Id == Id ? this : _target; + if (!targetActor || targetActor == this || !targetActor.HasAction()) + { + continue; + } + + var time = Time.time; + yield return new WaitUntil(() => Time.time - time > 10f || !targetActor.HasAction()); + if (Time.time - time > 10f) + { + NcDebug.LogError($"[{nameof(ArenaCharacter)}] CoExecuteAction Timeout. {gameObject.name}"); + break; + } + } + + yield return new WaitForSeconds(StageConfig.instance.actionDelay); + if (_runningAction != null) + { + yield return StartCoroutine(TestArena.Instance.CoSkill(_runningAction)); + } + + _runningAction = null; + // TODO: ForceStop?? + cts.Cancel(); + cts.Dispose(); + } + + private async UniTask ActionTimer(CancellationTokenSource cts) + { + await UniTask.Delay(TimeSpan.FromSeconds(15), cancellationToken: cts.Token); + NcDebug.LogWarning($"[{nameof(ArenaCharacter)}] ActionTimer Timeout. {gameObject.name}"); + _runningAction = null; + } + + public bool HasAction() + { + return _actionQueue.Any() || _runningAction is not null; + } + + public void AddAction(ArenaActionParams actionParams) + { + _actionQueue.Enqueue(actionParams); + } + + private void ProcessAttack(TestArenaCharacter target, ArenaSkill.ArenaSkillInfo skill, bool isConsiderElementalType) + { + ShowSpeech("PLAYER_SKILL", (int)skill.ElementalType, (int)skill.SkillCategory); + NcDebug.Log( + $"[ProcessAttack] Caster: {(TestArena.Instance.Me.Id == Id ? "me" : "enemy")}, Target: {(TestArena.Instance.Me.Id == target.Id ? "me" : "enemy")}, ElementalType: {skill.ElementalType}, SkillCategory: {skill.SkillCategory}", + "BattleSimulation"); + StartCoroutine(target.CoProcessDamage(skill, isConsiderElementalType, Id)); + ShowSpeech("PLAYER_ATTACK"); + } + + public IEnumerator CoProcessDamage(ArenaSkill.ArenaSkillInfo info, bool isConsiderElementalType, Guid casterId) + { + CharacterModel = info.Target; + var dmg = info.Effect; + + var position = transform.TransformPoint(0f, 1.7f, 0f); + var force = DamageTextForce; + NcDebug.Log($"[CoProcessDamage] Caster: {(TestArena.Instance.Me.Id == casterId ? "me" : "enemy")}, Target: {(TestArena.Instance.Me.Id == CharacterModel.Id ? "me" : "enemy")}, dmg: {dmg}, pre-HP: {CharacterModel.CurrentHP}", "BattleSimulation"); + if (dmg <= 0) + { + var index = CharacterModel.IsEnemy ? 1 : 0; + MissText.Show(ActionCamera.instance.Cam, position, force, index); + NcDebug.Log($"[CoProcessDamage] Caster: {(TestArena.Instance.Me.Id == casterId ? "me" : "enemy")}, Target: {(TestArena.Instance.Me.Id == CharacterModel.Id ? "me" : "enemy")}, MISS", "BattleSimulation"); + yield break; + } + + var value = _currentHp - dmg; + _currentHp = Math.Clamp(value, 0, CharacterModel.HP); + + UpdateStatusUI(); + PopUpDmg(position, force, info, isConsiderElementalType); + NcDebug.Log($"[CoProcessDamage] Caster: {(TestArena.Instance.Me.Id == casterId ? "me" : "enemy")}, Target: {(TestArena.Instance.Me.Id == CharacterModel.Id ? "me" : "enemy")}, dmg: {dmg}, processed-HP: {_currentHp}", "BattleSimulation"); + } + + private void ProcessHeal(ArenaSkill.ArenaSkillInfo info) + { + if (IsDead) + { + NcDebug.Log($"[ProcessHeal] Caster: {(TestArena.Instance.Me.Id == Id ? "me" : "enemy")}, Target: {(TestArena.Instance.Me.Id == CharacterModel.Id ? "me" : "enemy")}, effect: {info.Effect}, IsDead", "BattleSimulation"); + return; + } + + NcDebug.Log($"[ProcessHeal] Caster: {(TestArena.Instance.Me.Id == Id ? "me" : "enemy")}, Target: {(TestArena.Instance.Me.Id == CharacterModel.Id ? "me" : "enemy")}, effect: {info.Effect}, pre-HP: {CharacterModel.CurrentHP}", "BattleSimulation"); + _currentHp = Math.Min(_currentHp + info.Effect, CharacterModel.HP); + + var position = transform.TransformPoint(0f, 1.7f, 0f); + var force = new Vector3(-0.1f, 0.5f); + var txt = info.Effect.ToString(); + DamageText.Show(ActionCamera.instance.Cam, position, force, txt, DamageText.TextGroupState.Heal); + NcDebug.Log($"[ProcessHeal] Caster: {(TestArena.Instance.Me.Id == Id ? "me" : "enemy")}, Target: {(TestArena.Instance.Me.Id == CharacterModel.Id ? "me" : "enemy")}, effect: {info.Effect}, processed-HP: {_currentHp}", "BattleSimulation"); + } + + private void ProcessBuff(TestArenaCharacter target, ArenaSkill.ArenaSkillInfo info) + { + if (IsDead) + { + NcDebug.Log($"[ProcessBuff] Caster: {(TestArena.Instance.Me.Id == Id ? "me" : "enemy")}, Target: {(TestArena.Instance.Me.Id == info.Target.Id ? "me" : "enemy")}, buff: {info.Buff}, IsDead", "BattleSimulation"); + return; + } + + NcDebug.Log( + $"[ProcessBuff] Caster: {(TestArena.Instance.Me.Id == Id ? "me" : "enemy")}, Target: {(TestArena.Instance.Me.Id == info.Target.Id ? "me" : "enemy")}, buff: {info.Buff}, skillTarget: {info.Buff.BuffInfo.SkillTargetType}, buffGroupId: {info.Buff.BuffInfo.GroupId}, buffId: {info.Buff.BuffInfo.Id}", + "BattleSimulation"); + var buff = info.Buff; + OnBuff?.Invoke(buff.BuffInfo.GroupId); + + target.CharacterModel = info.Target; + } + +#region Animation + + private void ShowCutscene() + { + if (_costumes.Exists(x => x.ItemSubType == ItemSubType.FullCostume)) + { + return; + } + + var armor = _equipments.FirstOrDefault(x => x.ItemSubType == ItemSubType.Armor); + AreaAttackCutscene.Show(armor?.Id ?? GameConfig.DefaultAvatarArmorId); + } + + private IEnumerator CoAnimationAttack(bool isCritical) + { + if (isCritical) + { + Animator.CriticalAttack(); + } + else + { + Animator.Attack(); + } + + yield return new WaitForSeconds(Animator.AnimationLength()); + } + + private IEnumerator CoAnimationCastAttack(bool isCritical) + { + if (isCritical) + { + Animator.CriticalAttack(); + } + else + { + Animator.CastAttack(); + } + + yield return null; + } + + private IEnumerator CoAnimationCastBlow(IReadOnlyList infos) + { + var info = infos.First(); + var copy = new ArenaSkill.ArenaSkillInfo(info.Target, info.Effect, + info.Critical, info.SkillCategory, + info.Turn, ElementalType.Normal, info.SkillTargetType, info.Buff); + yield return StartCoroutine(CoAnimationCast(copy)); + + var pos = transform.position; + yield return CoAnimationCastAttack(infos.Any(skillInfo => skillInfo.Critical)); + yield return new WaitForSeconds(0.2f); + } + + protected virtual IEnumerator CoAnimationCast(ArenaSkill.ArenaSkillInfo info) + { + ShowSpeech("PLAYER_SKILL", (int)info.ElementalType, (int)info.SkillCategory); + var sfxCode = AudioController.GetElementalCastingSFX(info.ElementalType); + AudioController.instance.PlaySfx(sfxCode); + Animator.Cast(); + var pos = transform.position; + yield return new WaitForSeconds(.6f); + } + + private IEnumerator CoAnimationBuffCast(ArenaSkill.ArenaSkillInfo info) + { + var sfxCode = AudioController.GetElementalCastingSFX(info.ElementalType); + AudioController.instance.PlaySfx(sfxCode); + var pos = transform.position; + + yield return new WaitForSeconds(.6f); + } + +#endregion + +#region Skill + + public IEnumerator CoNormalAttack(IReadOnlyList skillInfos) + { + if (skillInfos is null || skillInfos.Count == 0) + { + yield break; + } + + ActionPoint = () => { ApplyDamage(skillInfos); }; + yield return StartCoroutine(CoAnimationAttack(skillInfos.Any(x => x.Critical))); + } + + private void ApplyDamage(IReadOnlyList skillInfos) + { + for (var i = 0; i < skillInfos.Count; i++) + { + var info = skillInfos[i]; + if (TestArena.Instance.TurnNumber != info.Turn) + { + continue; + } + + if (info.Target is Model.ArenaCharacter targetArenaCharacter) + { + var target = info.Target.Id == Id ? this : _target; + + ProcessAttack(target, info, false); + + if (targetArenaCharacter.IsEnemy) + { + arenaBattle.ShowComboText(info.Effect > 0); + } + } + } + } + + public IEnumerator CoBlowAttack(IReadOnlyList skillInfos) + { + if (skillInfos is null || + skillInfos.Count == 0) + { + yield break; + } + + var skillInfosCount = skillInfos.Count; + + ActionPoint = () => + { + for (var i = 0; i < skillInfosCount; i++) + { + var info = skillInfos[i]; + var target = info.Target.Id == Id ? this : _target; + ProcessAttack(target, info, true); + } + }; + if (skillInfos.First().SkillTargetType == SkillTargetType.Enemy) + { + yield return StartCoroutine(CoAnimationCast(skillInfos.First())); + yield return StartCoroutine( + CoAnimationCastAttack(skillInfos.Any(skillInfo => skillInfo.Critical))); + } + else + { + yield return StartCoroutine(CoAnimationCastBlow(skillInfos)); + } + } + + public IEnumerator CoShatterStrike(IReadOnlyList skillInfos) + { + if (skillInfos is null || + skillInfos.Count == 0) + { + yield break; + } + + ActionPoint = () => + { + for (var i = 0; i < skillInfos.Count; i++) + { + var info = skillInfos[i]; + var target = info.Target.Id == Id ? this : _target; + if (target is null) + { + continue; + } + + ProcessAttack(target, info, false); + } + }; + + Animator.Cast(); + yield return new WaitForSeconds(.6f); + + yield return StartCoroutine( + CoAnimationCastAttack(skillInfos.Any(skillInfo => skillInfo.Critical))); + } + + public IEnumerator CoDoubleAttackWithCombo(IReadOnlyList skillInfos) + { + if (skillInfos is null || skillInfos.Count == 0) + { + yield break; + } + + var skillInfosCount = skillInfos.Count; + for (var i = 0; i < skillInfosCount; i++) + { + var info = skillInfos[i]; + ActionPoint = () => + { + var target = info.Target.Id == Id ? this : _target; + ProcessAttack(target, info, true); + }; + yield return StartCoroutine(CoAnimationAttack(info.Critical)); + } + } + + public IEnumerator CoDoubleAttack(IReadOnlyList skillInfos) + { + if (skillInfos is null || skillInfos.Count == 0) + { + yield break; + } + + var skillInfosFirst = skillInfos.First(); + var skillInfosCount = skillInfos.Count; + for (var i = 0; i < skillInfosCount; i++) + { + var info = skillInfos[i]; + ActionPoint = () => + { + var target = info.Target.Id == Id ? this : _target; + + ProcessAttack(target, info, true); + }; + yield return StartCoroutine(CoAnimationAttack(info.Critical)); + } + } + + public IEnumerator CoAreaAttack(IReadOnlyList skillInfos) + { + if (skillInfos is null || + skillInfos.Count == 0) + { + yield break; + } + + var skillInfosFirst = skillInfos.First(); + var skillInfosCount = skillInfos.Count; + + ShowCutscene(); + yield return StartCoroutine(CoAnimationCast(skillInfosFirst)); + + yield return new WaitForSeconds(0.5f); + for (var i = 0; i < skillInfosCount; i++) + { + var info = skillInfos[i]; + var target = info.Target.Id == Id ? this : _target; + + yield return new WaitForSeconds(0.14f); + ProcessAttack(target, info, false); + } + + yield return new WaitForSeconds(0.5f); + } + + public IEnumerator CoHeal(IReadOnlyList skillInfos) + { + if (skillInfos is null || skillInfos.Count == 0) + { + yield break; + } + + yield return StartCoroutine(CoAnimationCast(skillInfos.First())); + + foreach (var info in skillInfos) + { + var target = info.Target.Id == Id ? this : _target; + target.ProcessHeal(info); + } + + Animator.Idle(); + } + + public IEnumerator CoHealWithoutAnimation(IReadOnlyList skillInfos) + { + if (skillInfos is null || skillInfos.Count == 0) + { + yield break; + } + + foreach (var info in skillInfos) + { + var target = info.Target.Id == Id ? this : _target; + target.ProcessHeal(info); + } + + Animator.Idle(); + } + + public IEnumerator CoBuff(IReadOnlyList skillInfos) + { + if (skillInfos is null || + skillInfos.Count == 0) + { + yield break; + } + + CastingOnceAsync().Forget(); + foreach (var skillInfo in skillInfos) + { + if (skillInfo.Buff == null) + { + continue; + } + + yield return StartCoroutine(CoAnimationBuffCast(skillInfo)); + } + + var dispeledTargets = new HashSet(); + foreach (var info in skillInfos) + { + var target = info.Target.Id == Id ? this : _target; + target.ProcessBuff(target, info); + if (!info.Affected || (info.DispelList != null && info.DispelList.Count() > 0)) + { + dispeledTargets.Add(target); + } + } + + if (dispeledTargets.Count > 0) + { + yield return new WaitForSeconds(.4f); + } + } + + public IEnumerator CoTickDamage(IReadOnlyList skillInfos) + { + if (skillInfos is null || + skillInfos.Count == 0) + { + yield break; + } + + CastingOnceAsync().Forget(); + foreach (var skillInfo in skillInfos) + { + if (skillInfo.Buff == null) + { + continue; + } + + yield return StartCoroutine(CoAnimationBuffCast(skillInfo)); + } + + foreach (var info in skillInfos) + { + var target = info.Target.Id == Id ? this : _target; + target.ProcessBuff(target, info); + } + } + +#endregion + + public void Dead() + { + StartCoroutine(Dying()); + } + + private IEnumerator Dying() + { + yield return new WaitWhile(HasAction); + OnDeadStart(); + yield return new WaitForSeconds(0.2f); + _speechBubble.gameObject.SetActive(false); + yield return new WaitForSeconds(0.8f); + OnDeadEnd(); + } + + private void OnDeadStart() + { + ShowSpeech("PLAYER_LOSE"); + Animator.Die(); + } + + private void OnDeadEnd() + { + Animator.Idle(); + _actionQueue.Clear(); + gameObject.SetActive(false); + _root = null; + _runningAction = null; + _actionQueue.Clear(); + } + + public override void SetSpineColor(Color color, int propertyID = -1) + { + base.SetSpineColor(color, propertyID); + if (appearance != null) + { + appearance.SetSpineColor(color, propertyID); + } + } + } +} diff --git a/nekoyume/Assets/_Scripts/Editor/TestArenaCharacter.cs.meta b/nekoyume/Assets/_Scripts/Editor/TestArenaCharacter.cs.meta new file mode 100644 index 00000000000..e5e72e00714 --- /dev/null +++ b/nekoyume/Assets/_Scripts/Editor/TestArenaCharacter.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 4bcdfc6d9dc5439faed56798aeec6b1d +timeCreated: 1733216903 \ No newline at end of file diff --git a/nekoyume/Assets/_Scripts/Editor/TestArenaSimulationUI.cs b/nekoyume/Assets/_Scripts/Editor/TestArenaSimulationUI.cs new file mode 100644 index 00000000000..0b568a3455b --- /dev/null +++ b/nekoyume/Assets/_Scripts/Editor/TestArenaSimulationUI.cs @@ -0,0 +1,194 @@ +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using Bencodex; +using Bencodex.Types; +using Libplanet.Crypto; +using Nekoyume; +using Nekoyume.Arena; +using Nekoyume.Helper; +using Nekoyume.Model; +using Nekoyume.Model.Item; +using Nekoyume.Model.Stat; +using Nekoyume.Model.State; +using UnityEngine; +using UnityEngine.UI; + +namespace SimulationTest +{ + public class TestArenaSimulationUI : MonoBehaviour + { + [SerializeField] + private Button serializeButton; + + [SerializeField] + private Button simulationButton; + + private ArenaPlayerDigest _me; + private ArenaPlayerDigest _enemy; + private Address _myAddress; + private Address _enemyAddress; + private CollectionState _myCollectionState; + private CollectionState _enemyCollectionState; + private void Awake() + { + serializeButton.onClick.AddListener(LoadFileAndSerialize); + simulationButton.onClick.AddListener(Simulate); + } + + private void Start() + { + var sheets = TableSheetsHelper.MakeTableSheets(); + TestArena.Instance.TableSheets = sheets; + } + + private void LoadFileAndSerialize() + { + var avatar1 = GetAvatarStateFromRawState(GetTrimmedStringFromPath("serialized_avatar1.txt")); + var avatar2 = GetAvatarStateFromRawState(GetTrimmedStringFromPath("serialized_avatar2.txt")); + + var inventory1 = GetInventoryFromRawState(GetTrimmedStringFromPath("serialized_inventory1.txt")); + var inventory2 = GetInventoryFromRawState(GetTrimmedStringFromPath("serialized_inventory2.txt")); + + var allRune1 = GetAllRuneStateFromRawState(GetTrimmedStringFromPath("serialized_allrune1.txt")); + var allRune2 = GetAllRuneStateFromRawState(GetTrimmedStringFromPath("serialized_allrune2.txt")); + + var runeSlot1 = GetRuneSlotStateStateFromRawState(GetTrimmedStringFromPath("serialized_runeslot1.txt")); + var runeSlot2 = GetRuneSlotStateStateFromRawState(GetTrimmedStringFromPath("serialized_runeslot2.txt")); + + var collection1Str = + GetTrimmedStringFromPath("serialized_collection1.txt"); + var collection2Str = + GetTrimmedStringFromPath("serialized_collection1.txt"); + CollectionState collection1; + CollectionState collection2; + try + { + collection1 = GetCollectionStateFromRawState(collection1Str); + } + catch + { + collection1 = new CollectionState(); + foreach (var id in collection1Str.Trim().Split(",").Select(int.Parse)) + { + collection1.Ids.Add(id); + } + } + + try + { + collection2 = GetCollectionStateFromRawState(collection2Str); + } + catch + { + collection2 = new CollectionState(); + foreach (var id in collection2Str.Trim().Split(",").Select(int.Parse)) + { + collection2.Ids.Add(id); + } + } + + _myCollectionState = collection1; + _enemyCollectionState = collection2; + _me = new ArenaPlayerDigest(avatar1, + inventory1.Costumes.Where(eq => eq.equipped).ToList(), + inventory1.Equipments.Where(eq => eq.equipped).ToList(), + allRune1, + runeSlot1); + _myAddress = avatar1.address; + _enemy = new ArenaPlayerDigest(avatar2, + inventory2.Costumes.Where(eq => eq.equipped).ToList(), + inventory2.Equipments.Where(eq => eq.equipped).ToList(), + allRune2, + runeSlot2); + _enemyAddress = avatar2.address; + + NcDebug.Log($"name: {avatar1.name}\n" + StatStringFromDigest(_me, + _myCollectionState.GetModifiers(TestArena.Instance.TableSheets.CollectionSheet)), + "TestArenaSimulation"); + NcDebug.Log($"name: {avatar2.name}\n" + StatStringFromDigest(_enemy, + _enemyCollectionState.GetModifiers(TestArena.Instance.TableSheets + .CollectionSheet)), + "TestArenaSimulation"); + } + + private void Simulate() + { + var simulator = new ArenaSimulator(new Cheat.DebugRandom()); + var log = simulator.Simulate(_me, + _enemy, + TestArena.Instance.TableSheets.GetArenaSimulatorSheets(), + _myCollectionState.GetModifiers(TestArena.Instance.TableSheets.CollectionSheet), + _enemyCollectionState.GetModifiers(TestArena.Instance.TableSheets.CollectionSheet), + TestArena.Instance.TableSheets.BuffLimitSheet, + TestArena.Instance.TableSheets.BuffLinkSheet); + TestArena.Instance.Enter(log, + new List(), + _me, + _enemy, + _myAddress, + _enemyAddress); + } + + private string GetTrimmedStringFromPath(string path) + { + return File.ReadAllText(Platform.GetStreamingAssetsPath(path)).Trim(); + } + + private static IValue GetStateFromRawState(string rawBinaryString) + { + var binary = Binary.FromHex(rawBinaryString); + return new Codec().Decode(binary.ToByteArray()); + } + + private static AvatarState GetAvatarStateFromRawState(string rawBinaryString) + { + return new AvatarState((List)GetStateFromRawState(rawBinaryString)); + } + + private static Inventory GetInventoryFromRawState(string rawBinaryString) + { + return new Inventory((List)GetStateFromRawState(rawBinaryString)); + } + + private static AllRuneState GetAllRuneStateFromRawState(string rawBinaryString) + { + return new AllRuneState((List)GetStateFromRawState(rawBinaryString)); + } + + private static RuneSlotState GetRuneSlotStateStateFromRawState(string rawBinaryString) + { + return new RuneSlotState((List)GetStateFromRawState(rawBinaryString)); + } + + private static CollectionState GetCollectionStateFromRawState(string rawBinaryString) + { + return new CollectionState((List)GetStateFromRawState(rawBinaryString)); + } + + public static string StatStringFromDigest(ArenaPlayerDigest avatar, List modifier) + { + var simulator = new ArenaSimulator(new Cheat.DebugRandom()); + var arenaCharacter = new ArenaCharacter( + new ArenaSimulator(new Cheat.DebugRandom()), + avatar, + TestArena.Instance.TableSheets.GetArenaSimulatorSheets(), + simulator.HpModifier, + modifier); + return StatStringFromArenaCharacter(arenaCharacter); + } + + public static string StatStringFromArenaCharacter(ArenaCharacter arenaCharacter) + { + return $@"level: {arenaCharacter.Level} +hp: {arenaCharacter.CurrentHP} +atk: {arenaCharacter.ATK} +def: {arenaCharacter.DEF} +spd: {arenaCharacter.SPD} +hit: {arenaCharacter.HIT} +cri: {arenaCharacter.CRI} +cdmg: {arenaCharacter.CDMG}"; + } + } +} diff --git a/nekoyume/Assets/Editor/AvatarEditor.cs.meta b/nekoyume/Assets/_Scripts/Editor/TestArenaSimulationUI.cs.meta similarity index 83% rename from nekoyume/Assets/Editor/AvatarEditor.cs.meta rename to nekoyume/Assets/_Scripts/Editor/TestArenaSimulationUI.cs.meta index 9d49d03ff34..78cd71581a0 100644 --- a/nekoyume/Assets/Editor/AvatarEditor.cs.meta +++ b/nekoyume/Assets/_Scripts/Editor/TestArenaSimulationUI.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 84af9667fde58f84b88c47c15c55f25c +guid: 07092692ba0f3fd4ab95616252b61de6 MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/nekoyume/Assets/_Scripts/EnumType/EventType.cs b/nekoyume/Assets/_Scripts/EnumType/EventType.cs index 0e39776d21b..15d364844cb 100644 --- a/nekoyume/Assets/_Scripts/EnumType/EventType.cs +++ b/nekoyume/Assets/_Scripts/EnumType/EventType.cs @@ -9,5 +9,6 @@ public enum EventType EventWinter, EventSpring, EventAnniversary, + RagnarokCollaboration, } } diff --git a/nekoyume/Assets/_Scripts/Extensions/GetStateExtensions.cs b/nekoyume/Assets/_Scripts/Extensions/GetStateExtensions.cs index bfe4cb7f37d..e50e81e9548 100644 --- a/nekoyume/Assets/_Scripts/Extensions/GetStateExtensions.cs +++ b/nekoyume/Assets/_Scripts/Extensions/GetStateExtensions.cs @@ -60,12 +60,12 @@ public static class GetStateExtensions return (itemSlotStates, runeSlotStates); } - + public static async Task GetAllCombinationSlotStateAsync( this IAgent agent, Address avatarAddress) { AllCombinationSlotState allCombinationSlotState; - + var value = await agent.GetStateAsync(Addresses.CombinationSlot, avatarAddress); if (value is List list) { @@ -80,7 +80,7 @@ public static async Task GetAllCombinationSlotStateAsyn } var bulkStates = await agent.GetStateBulkAsync(ReservedAddresses.LegacyAccount, combinationSlotAddresses); allCombinationSlotState = new AllCombinationSlotState(); - + for (var i = 0; i < AvatarState.DefaultCombinationSlotCount; i++) { var bulkState = bulkStates[combinationSlotAddresses[i]]; diff --git a/nekoyume/Assets/_Scripts/Extensions/MailExtensions.cs b/nekoyume/Assets/_Scripts/Extensions/MailExtensions.cs index 6583c5ebd31..6ef2da87cbf 100644 --- a/nekoyume/Assets/_Scripts/Extensions/MailExtensions.cs +++ b/nekoyume/Assets/_Scripts/Extensions/MailExtensions.cs @@ -60,7 +60,7 @@ public static async Task GetCellContentAsync(this UnloadFromMyGaragesRec return mail.GetCellContentsForException(); } - var productName = L10nManager.Localize(product.L10nKey); + var productName = product.GetNameText(); var format = L10nManager.Localize( "UI_IAP_PURCHASE_DELIVERY_COMPLETE_MAIL"); @@ -211,7 +211,7 @@ public static async Task GetCellContentAsync(this ClaimItemsMail mail) return mail.GetCellContentsForException(); } - var productName = L10nManager.Localize(product.L10nKey); + var productName = product.GetNameText(); var format = L10nManager.Localize( "UI_IAP_PURCHASE_DELIVERY_COMPLETE_MAIL"); diff --git a/nekoyume/Assets/_Scripts/Game/Battle/Stage.cs b/nekoyume/Assets/_Scripts/Game/Battle/Stage.cs index db84d8d3e55..eb16c2c27f0 100644 --- a/nekoyume/Assets/_Scripts/Game/Battle/Stage.cs +++ b/nekoyume/Assets/_Scripts/Game/Battle/Stage.cs @@ -59,9 +59,9 @@ public class Stage : MonoBehaviour, IStage public const float AcceleratedAnimationTimeScaleWeight = 1.6f; public const float StageStartPosition = -1.2f; private const float SkillDelay = 0.1f; - + [SerializeField] private ObjectPool objectPool; - + public DropItemFactory dropItemFactory; public MonsterSpawner spawner; @@ -184,7 +184,7 @@ public void UpdateTimeScale() private void OnStartStage(BattleLog log) { #if TEST_LOG - NcDebug.Log($"[{nameof(Stage)}] {nameof(OnStageStart)}() enter"); + NcDebug.Log($"[{nameof(Stage)}] {nameof(OnStartStage)}() enter"); #endif if (_battleLog is null) { @@ -408,7 +408,7 @@ private IEnumerator CoPlayStage(BattleLog log) BattleRenderer.Instance.IsOnBattle = true; yield return StartCoroutine(CoStageEnter(log)); - + var eventCount = log.events.Count; if (StageType == StageType.AdventureBoss) { diff --git a/nekoyume/Assets/_Scripts/Game/Character/ArenaActionParams.cs b/nekoyume/Assets/_Scripts/Game/Character/ArenaActionParams.cs index 1cc58e370a9..7a0ac9cc548 100644 --- a/nekoyume/Assets/_Scripts/Game/Character/ArenaActionParams.cs +++ b/nekoyume/Assets/_Scripts/Game/Character/ArenaActionParams.cs @@ -22,5 +22,15 @@ public ArenaActionParams(ArenaCharacter arenaCharacter, buffInfos = buffs; func = coNormalAttack; } + + public ArenaActionParams(Editor.TestArenaCharacter arenaCharacter, + IEnumerable skills, + IEnumerable buffs, + Func, IEnumerator> coNormalAttack) + { + skillInfos = skills; + buffInfos = buffs; + func = coNormalAttack; + } } } diff --git a/nekoyume/Assets/_Scripts/Game/Character/ArenaCharacter.cs b/nekoyume/Assets/_Scripts/Game/Character/ArenaCharacter.cs index c3c7e09da78..33d634728a6 100644 --- a/nekoyume/Assets/_Scripts/Game/Character/ArenaCharacter.cs +++ b/nekoyume/Assets/_Scripts/Game/Character/ArenaCharacter.cs @@ -295,7 +295,11 @@ private IEnumerator CoExecuteAction() yield return new WaitForSeconds(StageConfig.instance.actionDelay); if (_runningAction != null) { +#if TEST_SCENE + yield return StartCoroutine(SimulationTest.TestArena.Instance.CoSkill(_runningAction)); +#else yield return StartCoroutine(Game.instance.Arena.CoSkill(_runningAction)); +#endif } _runningAction = null; diff --git a/nekoyume/Assets/_Scripts/Game/Character/CharacterAppearance.cs b/nekoyume/Assets/_Scripts/Game/Character/CharacterAppearance.cs index f6780fe9304..f251f304439 100644 --- a/nekoyume/Assets/_Scripts/Game/Character/CharacterAppearance.cs +++ b/nekoyume/Assets/_Scripts/Game/Character/CharacterAppearance.cs @@ -184,7 +184,7 @@ States.Instance.CurrentAvatarState is not null && UpdateAcEye(dccParts[DccPartsType.ac_eye], true); UpdateAcHead(dccParts[DccPartsType.ac_head], true); - if (!isFriendCharacter) + if (!isFriendCharacter && pet) { pet.SetPosition(SpineController.GetBodySkeletonAnimation(), false); } @@ -213,7 +213,7 @@ States.Instance.CurrentAvatarState is not null && UpdateAura(aura); } - if (!isFriendCharacter) + if (!isFriendCharacter && pet) { pet.SetPosition(SpineController.GetBodySkeletonAnimation(), fullCostume is not null); } @@ -280,7 +280,7 @@ private void UpdateAura(Aura aura) private void UpdateEar(int index, bool isDcc) { - var sheet = Game.instance.TableSheets.CostumeItemSheet; + var sheet = TableSheets.Instance.CostumeItemSheet; var row = sheet.OrderedList.FirstOrDefault(row => row.ItemSubType == ItemSubType.EarCostume); var id = isDcc ? index : row.Id + index; SpineController.UpdateEar(id, isDcc); @@ -288,7 +288,7 @@ private void UpdateEar(int index, bool isDcc) private void UpdateFace(int index, bool isDcc) { - var sheet = Game.instance.TableSheets.CostumeItemSheet; + var sheet = TableSheets.Instance.CostumeItemSheet; var row = sheet.OrderedList.FirstOrDefault(row => row.ItemSubType == ItemSubType.EyeCostume); var id = isDcc ? index : row.Id + index; SpineController.UpdateFace(id, isDcc); @@ -296,7 +296,7 @@ private void UpdateFace(int index, bool isDcc) private void UpdateHair(int index, bool isDcc) { - var sheet = Game.instance.TableSheets.CostumeItemSheet; + var sheet = TableSheets.Instance.CostumeItemSheet; var row = sheet.OrderedList.FirstOrDefault(row => row.ItemSubType == ItemSubType.HairCostume); var id = isDcc ? index : row.Id + index; SpineController.UpdateHair(id, isDcc); @@ -304,7 +304,7 @@ private void UpdateHair(int index, bool isDcc) private void UpdateTail(int index, bool isDcc) { - var sheet = Game.instance.TableSheets.CostumeItemSheet; + var sheet = TableSheets.Instance.CostumeItemSheet; var row = sheet.OrderedList.FirstOrDefault(row => row.ItemSubType == ItemSubType.TailCostume); var id = isDcc ? index : row.Id + index; SpineController.UpdateTail(id, isDcc); diff --git a/nekoyume/Assets/_Scripts/Game/Game.cs b/nekoyume/Assets/_Scripts/Game/Game.cs index 3cf1c0135fb..3e536fc2bd2 100644 --- a/nekoyume/Assets/_Scripts/Game/Game.cs +++ b/nekoyume/Assets/_Scripts/Game/Game.cs @@ -313,13 +313,13 @@ public IEnumerator InitializeIAP() continue; } - await Helper.Util.DownloadTextureRaw($"{MobileShop.MOBILE_L10N_SCHEMA.Host}/{category.Path}"); + await Helper.Util.DownloadTexture($"{MobileShop.MOBILE_L10N_SCHEMA.Host}/{category.Path}"); foreach (var product in category.ProductList) { - await Helper.Util.DownloadTextureRaw($"{MobileShop.MOBILE_L10N_SCHEMA.Host}/{product.BgPath}"); - await Helper.Util.DownloadTextureRaw($"{MobileShop.MOBILE_L10N_SCHEMA.Host}/{product.Path}"); - await Helper.Util.DownloadTextureRaw($"{MobileShop.MOBILE_L10N_SCHEMA.Host}/{L10nManager.Localize(product.PopupPathKey)}"); + await Helper.Util.DownloadTexture($"{MobileShop.MOBILE_L10N_SCHEMA.Host}/{product.BgPath}"); + await Helper.Util.DownloadTexture($"{MobileShop.MOBILE_L10N_SCHEMA.Host}/{product.GetListImagePath()}"); + await Helper.Util.DownloadTexture($"{MobileShop.MOBILE_L10N_SCHEMA.Host}/{product.GetDetailImagePath()}"); } } }); diff --git a/nekoyume/Assets/_Scripts/Game/LiveAsset/LiveAssetManager.cs b/nekoyume/Assets/_Scripts/Game/LiveAsset/LiveAssetManager.cs index 47596cbc1a1..b3e8690ebac 100644 --- a/nekoyume/Assets/_Scripts/Game/LiveAsset/LiveAssetManager.cs +++ b/nekoyume/Assets/_Scripts/Game/LiveAsset/LiveAssetManager.cs @@ -12,6 +12,7 @@ using System.Collections; using System.Text.Json.Serialization; using System.Threading; +using JetBrains.Annotations; using Nekoyume.L10n; namespace Nekoyume.Game.LiveAsset @@ -69,6 +70,7 @@ private enum InitializingState public IReadOnlyList NoticeData => _notices.NoticeData; public GameConfig GameConfig { get; private set; } public CommandLineOptions CommandLineOptions { get; private set; } + [CanBeNull] public ApiClient.ThorSchedule ThorSchedule { get; private set; } public EventRewardPopupData EventRewardPopupData { get; private set; } public Sprite StakingLevelSprite { get; private set; } @@ -76,7 +78,7 @@ private enum InitializingState public int[] StakingArenaBonusValues { get; private set; } public bool IsInitialized => _state == InitializingState.Initialized; - public System.Action OnChangedThorSchedule; + public Action OnChangedThorSchedule; public void InitializeData() { diff --git a/nekoyume/Assets/_Scripts/Game/Lobby.cs b/nekoyume/Assets/_Scripts/Game/Lobby.cs index 87a78420155..fa72b47bc11 100644 --- a/nekoyume/Assets/_Scripts/Game/Lobby.cs +++ b/nekoyume/Assets/_Scripts/Game/Lobby.cs @@ -27,9 +27,9 @@ public class Lobby : MonoBehaviour public FriendCharacter FriendCharacter => friendCharacter; public readonly ISubject OnLobbyEnterEnd = new Subject(); - + private static System.Action? _onLobbyEnterEnd; - + public static event System.Action? OnLobbyEnterEvent { add @@ -39,21 +39,21 @@ public static event System.Action? OnLobbyEnterEvent } remove => _onLobbyEnterEnd -= value; } - + public static void Enter(bool showScreen = false) { var lobbyMenu = Widget.Find(); lobbyMenu.CloseWithOtherWidgetsOnEnterLobby(); lobbyMenu.Show(); - + _onLobbyEnterEnd?.Invoke(); - + if (showScreen) { Widget.Find().Show(); } } - + private void Awake() { OnLobbyEnterEvent += OnLobbyEnter; diff --git a/nekoyume/Assets/_Scripts/Game/TableSheets.cs b/nekoyume/Assets/_Scripts/Game/TableSheets.cs index edcfef9777f..232427925be 100644 --- a/nekoyume/Assets/_Scripts/Game/TableSheets.cs +++ b/nekoyume/Assets/_Scripts/Game/TableSheets.cs @@ -4,6 +4,7 @@ using System.Text; using System.Threading; using Cysharp.Threading.Tasks; +using JetBrains.Annotations; using Nekoyume.TableData; using Nekoyume.TableData.AdventureBoss; using Nekoyume.TableData.Crystal; @@ -19,7 +20,16 @@ namespace Nekoyume.Game { public class TableSheets { - public static TableSheets Instance => Game.instance.TableSheets; + public static TableSheets Instance + { + get + { +#if TEST_SCENE + return SimulationTest.TestArena.Instance.TableSheets; +#endif + return Game.instance.TableSheets; + } + } private TableSheets() { @@ -295,6 +305,12 @@ private void Initialize(IDictionary sheets) public CustomEquipmentCraftRecipeSkillSheet CustomEquipmentCraftRecipeSkillSheet { get; private set; } public ClaimableGiftsSheet ClaimableGiftsSheet { get; private set; } + [UsedImplicitly] + public SynthesizeSheet SynthesizeSheet { get; private set; } + + [UsedImplicitly] + public SynthesizeWeightSheet SynthesizeWeightSheet { get; private set; } + public void ItemSheetInitialize() { ItemSheet = new ItemSheet(); diff --git a/nekoyume/Assets/_Scripts/Helper/Util.cs b/nekoyume/Assets/_Scripts/Helper/Util.cs index 2ffa3db3848..74c4710f540 100644 --- a/nekoyume/Assets/_Scripts/Helper/Util.cs +++ b/nekoyume/Assets/_Scripts/Helper/Util.cs @@ -642,7 +642,7 @@ private static Sprite CreateSprite(byte[] cachedTextureRaw) return result; } - public static async UniTask DownloadTextureRaw(string url) + private static async UniTask DownloadTextureRaw(string url) { if (CachedDownloadTexturesRaw.TryGetValue(url, out var cachedTexture)) { diff --git a/nekoyume/Assets/_Scripts/L10n/Editor/L10nManagerEditor.cs b/nekoyume/Assets/_Scripts/L10n/Editor/L10nManagerEditor.cs index 43893919368..baeb4e9f433 100644 --- a/nekoyume/Assets/_Scripts/L10n/Editor/L10nManagerEditor.cs +++ b/nekoyume/Assets/_Scripts/L10n/Editor/L10nManagerEditor.cs @@ -118,6 +118,11 @@ public static async Task GenerateUnicodeHexRangeFiles() await L10nManager.AdditionalL10nTableDownload("https://assets.nine-chronicles.com/live-assets/Csv/RemoteCsv.csv", true); + //인터널 마켓서비스에서 l10n 다운로드하여 빌드전 포함되도록 함 + var iapClient = new InAppPurchaseServiceClient("https://xd2n1dpmce.execute-api.us-east-2.amazonaws.com/internal"); + await IAPL10nDownload(iapClient, InAppPurchaseServiceClient.PackageName.com_planetariumlabs_ninechroniclesmobile); + await IAPL10nDownload(iapClient, InAppPurchaseServiceClient.PackageName.com_planetariumlabs_ninechroniclesmobilek); + foreach (var languageType in Enum.GetValues(typeof(LanguageType)).OfType()) { var dict = L10nManager.GetDictionary(languageType); @@ -168,6 +173,25 @@ public static async Task GenerateUnicodeHexRangeFiles() } } + private static async Task IAPL10nDownload(InAppPurchaseServiceClient client, InAppPurchaseServiceClient.PackageName packageName) + { + InAppPurchaseServiceClient.L10NSchema MOBILE_L10N_SCHEMA = null; + await client.GetL10nAsync(packageName, + (success) => + { + MOBILE_L10N_SCHEMA = success; + }, + (error) => + { + Debug.LogError(error); + }); + if (MOBILE_L10N_SCHEMA != null) + { + await L10nManager.AdditionalL10nTableDownload($"{MOBILE_L10N_SCHEMA.Host}/{MOBILE_L10N_SCHEMA.Category}"); + await L10nManager.AdditionalL10nTableDownload($"{MOBILE_L10N_SCHEMA.Host}/{MOBILE_L10N_SCHEMA.Product}"); + } + } + [MenuItem("Tools/L10n/Generate Font Asset Files at Once")] public static async void GenerateFontAssetFiles() { diff --git a/nekoyume/Assets/_Scripts/Lib9c/lib9c b/nekoyume/Assets/_Scripts/Lib9c/lib9c index 06593af1dd4..84f701a4d08 160000 --- a/nekoyume/Assets/_Scripts/Lib9c/lib9c +++ b/nekoyume/Assets/_Scripts/Lib9c/lib9c @@ -1 +1 @@ -Subproject commit 06593af1dd4143e2ec4f2becf4e371fe030f1bae +Subproject commit 84f701a4d08484a619db0113017b8d71fea8c480 diff --git a/nekoyume/Assets/_Scripts/State/ReactiveAvatarState.cs b/nekoyume/Assets/_Scripts/State/ReactiveAvatarState.cs index 3b3a9385ef4..c2c40979476 100644 --- a/nekoyume/Assets/_Scripts/State/ReactiveAvatarState.cs +++ b/nekoyume/Assets/_Scripts/State/ReactiveAvatarState.cs @@ -22,7 +22,7 @@ public static class ReactiveAvatarState private static readonly ReactiveProperty DailyRewardReceivedIndexInternal; private static readonly ReactiveProperty QuestListInternal; private static readonly ReactiveProperty RelationshipInternal; - + public static readonly IObservable
Address; public static readonly IObservable Inventory; public static readonly IObservable MailBox; @@ -47,7 +47,7 @@ static ReactiveAvatarState() DailyRewardReceivedIndexInternal = new ReactiveProperty(); QuestListInternal = new ReactiveProperty(); RelationshipInternal = new ReactiveProperty(); - + Address = AddressInternal.ObserveOnMainThread(); Inventory = InventoryInternal.ObserveOnMainThread(); MailBox = MailBoxInternal.ObserveOnMainThread(); diff --git a/nekoyume/Assets/_Scripts/State/RxProps.cs b/nekoyume/Assets/_Scripts/State/RxProps.cs index d2f9b678ca0..82860d90259 100644 --- a/nekoyume/Assets/_Scripts/State/RxProps.cs +++ b/nekoyume/Assets/_Scripts/State/RxProps.cs @@ -72,10 +72,33 @@ public static void Stop() public static async UniTask SelectAvatarAsync( int avatarIndexToSelect, HashDigest stateRootHash, + AvatarState avatarState, bool forceNewSelection = false) { await States.Instance.SelectAvatarAsync( avatarIndexToSelect, + stateRootHash, + avatarState, + forceNewSelection: forceNewSelection); + await UniTask.WhenAll( + ArenaInfoTuple.UpdateAsync(stateRootHash), + EventDungeonInfo.UpdateAsync(stateRootHash), + WorldBossStates.Set( + stateRootHash, + _agent.BlockIndex, + _states.CurrentAvatarState.address), + UniTask.RunOnThreadPool(States.Instance.InitAvatarBalancesAsync).ToObservable().ObserveOnMainThread().ToUniTask(), + States.Instance.InitItemSlotStates()); + } + + public static async UniTask SelectAvatarAsync( + int avatarIndexToSelect, + HashDigest stateRootHash, + bool forceNewSelection = false) + { + await States.Instance.SelectAvatarAsync( + avatarIndexToSelect, + stateRootHash, forceNewSelection: forceNewSelection); await UniTask.WhenAll( ArenaInfoTuple.UpdateAsync(stateRootHash), diff --git a/nekoyume/Assets/_Scripts/State/States.cs b/nekoyume/Assets/_Scripts/State/States.cs index aa67ee00b14..94326c247e6 100644 --- a/nekoyume/Assets/_Scripts/State/States.cs +++ b/nekoyume/Assets/_Scripts/State/States.cs @@ -477,7 +477,7 @@ public async UniTask AddOrReplaceAvatarStateAsync( { var avatarState = (await Game.Game.instance.Agent.GetAvatarStatesAsync( - new[] { avatarAddress }))[avatarAddress]; + new[] { avatarAddress, }))[avatarAddress]; if (avatarState is not null) { await AddOrReplaceAvatarStateAsync(avatarState, index, initializeReactiveState); @@ -518,7 +518,7 @@ public async UniTask AddOrReplaceAvatarStateAsync( if (index == CurrentAvatarKey) { return await UniTask.RunOnThreadPool(async () => - await SelectAvatarAsync(index, initializeReactiveState), false); + await SelectAvatarAsync(index, Game.Game.instance.Agent.BlockTipStateRootHash, initializeReactiveState), false); } return state; @@ -550,6 +550,7 @@ public void RemoveAvatarState(int index) /// public async UniTask SelectAvatarAsync( int index, + HashDigest stateRootHash, bool initializeReactiveState = true, bool forceNewSelection = false) { @@ -557,11 +558,24 @@ public async UniTask SelectAvatarAsync( { throw new KeyNotFoundException($"{nameof(index)}({index})"); } + var avatarState = _avatarStates[index]; + return await SelectAvatarAsync(index, stateRootHash, avatarState, initializeReactiveState, forceNewSelection); + } + /// + /// 인자로 받은 인덱스의 아바타 상태를 선택한다. + /// + /// + public async UniTask SelectAvatarAsync( + int index, + HashDigest stateRootHash, + AvatarState avatarState, + bool initializeReactiveState = true, + bool forceNewSelection = false) + { var isNewlySelected = forceNewSelection || CurrentAvatarKey != index; CurrentAvatarKey = index; - var avatarState = _avatarStates[CurrentAvatarKey]; LocalLayer.Instance.InitializeCurrentAvatarState(avatarState); UpdateCurrentAvatarState(avatarState, initializeReactiveState); var agent = Game.Game.instance.Agent; @@ -573,41 +587,39 @@ public async UniTask SelectAvatarAsync( : new List { 1, - GameConfig.MimisbrunnrWorldId + GameConfig.MimisbrunnrWorldId, }; Widget.Find().SharedViewModel.UnlockedWorldIds = unlockedIds; - if (isNewlySelected) + if (!isNewlySelected) { - _hammerPointStates = null; - await UniTask.RunOnThreadPool(async () => { await InitializeAvatarAndRelatedStates(agent, avatarState.address); }); - - PatrolReward.InitializeInformation(avatarState.address.ToHex(), - AgentState.address.ToHex(), avatarState.level).AsUniTask().Forget(); - ApiClients.Instance.SeasonPassServiceManager.AvatarStateRefreshAsync().AsUniTask().Forget(); - Widget.Find().ClearSlots(); + return CurrentAvatarState; } + _hammerPointStates = null; + await UniTask.RunOnThreadPool(async () => + { + await InitializeAvatarAndRelatedStates(agent, stateRootHash, avatarState, avatarState.address); + }); + + PatrolReward.InitializeInformation(avatarState.address.ToHex(), + AgentState.address.ToHex(), avatarState.level).AsUniTask().Forget(); + ApiClients.Instance.SeasonPassServiceManager.AvatarStateRefreshAsync().AsUniTask().Forget(); + Widget.Find().ClearSlots(); + return CurrentAvatarState; } - private async UniTask InitializeAvatarAndRelatedStates(IAgent agent, Address avatarAddr) + private async UniTask InitializeAvatarAndRelatedStates(IAgent agent, HashDigest stateRootHash, AvatarState curAvatarState, Address avatarAddr) { - var curAvatarState = (await agent.GetAvatarStatesAsync( - new[] { avatarAddr }))[avatarAddr]; - // AvatarState를 체인에서 가져오지 못했을때 - if (curAvatarState is null) - { - return; - } - var skillStateAddress = Addresses.GetSkillStateAddressFromAvatarAddress(avatarAddr); var petIds = TableSheets.Instance.PetSheet.Values .Select(row => (row.Id, PetState.DeriveAddress(avatarAddr, row.Id))) .ToList(); - var petBulkState = await agent.GetStateBulkAsync(ReservedAddresses.LegacyAccount, petIds.Select(pair => pair.Item2)); - + var petBulkState = await agent.GetStateBulkAsync(stateRootHash, ReservedAddresses.LegacyAccount, + petIds.Select(pair => pair.Item2)); + await AddOrReplaceAvatarStateAsync(curAvatarState, CurrentAvatarKey); SetPetStates(petIds.ToDictionary(pair => pair.Id, pair => petBulkState[pair.Item2])); @@ -618,12 +630,12 @@ private async UniTask InitializeAvatarAndRelatedStates(IAgent agent, Address ava // [4]: Relationship // [5]: ClaimedGiftIds var listStates = await Task.WhenAll( - agent.GetStateAsync(ReservedAddresses.LegacyAccount, skillStateAddress), - agent.GetStateAsync(Addresses.Collection, avatarAddr), - agent.GetStateAsync(Addresses.ActionPoint, avatarAddr), - agent.GetStateAsync(Addresses.DailyReward, avatarAddr), - agent.GetStateAsync(Addresses.Relationship, avatarAddr), - agent.GetStateAsync(Addresses.ClaimedGiftIds, avatarAddr)); + agent.GetStateAsync(stateRootHash, ReservedAddresses.LegacyAccount, skillStateAddress), + agent.GetStateAsync(stateRootHash, Addresses.Collection, avatarAddr), + agent.GetStateAsync(stateRootHash, Addresses.ActionPoint, avatarAddr), + agent.GetStateAsync(stateRootHash, Addresses.DailyReward, avatarAddr), + agent.GetStateAsync(stateRootHash, Addresses.Relationship, avatarAddr), + agent.GetStateAsync(stateRootHash, Addresses.ClaimedGiftIds, avatarAddr)); SetCrystalRandomSkillState(listStates[0] is List serialized ? new CrystalRandomSkillState(skillStateAddress, serialized) : null); @@ -643,9 +655,9 @@ private async UniTask InitializeAvatarAndRelatedStates(IAgent agent, Address ava ? rawIds.ToList(serialized => (int)(Integer)serialized) : new List()); - var allCombinationSlotState = await agent.GetAllCombinationSlotStateAsync(curAvatarState.address); + var allCombinationSlotState = GetStateExtensions.GetAllCombinationSlotState(stateRootHash, curAvatarState.address); SetAllCombinationSlotState(avatarAddr, allCombinationSlotState); - SetAllRuneState(await agent.GetAllRuneStateAsync(curAvatarState.address)); + SetAllRuneState(GetStateExtensions.GetAllRuneState(stateRootHash, curAvatarState.address)); await InitRuneSlotStates(); } @@ -828,6 +840,11 @@ public List GetEquippedRuneStates( { runeStates.Add(runeState); } + else + { + NcDebug.LogError($"[{nameof(States)}.{nameof(GetEquippedRuneStates)}] Not found RuneState. {slot.RuneId}"); + slot.Unequip(); + } } return runeStates; diff --git a/nekoyume/Assets/_Scripts/UI/BuffIcon.cs b/nekoyume/Assets/_Scripts/UI/BuffIcon.cs index 11d29944017..d701de6341a 100644 --- a/nekoyume/Assets/_Scripts/UI/BuffIcon.cs +++ b/nekoyume/Assets/_Scripts/UI/BuffIcon.cs @@ -28,8 +28,10 @@ public void Show(Buff buff, bool isAdded) if (isAdded && enabled) { +#if !TEST_SCENE VFXController.instance .CreateAndChaseRectTransform(image.rectTransform); +#endif } } diff --git a/nekoyume/Assets/_Scripts/UI/MainCanvas.cs b/nekoyume/Assets/_Scripts/UI/MainCanvas.cs index 73ab01fb131..6263fb71dad 100644 --- a/nekoyume/Assets/_Scripts/UI/MainCanvas.cs +++ b/nekoyume/Assets/_Scripts/UI/MainCanvas.cs @@ -266,6 +266,8 @@ public IEnumerator CreateSecondWidgets() yield return null; _secondWidgets.Add(Widget.Create()); yield return null; + _secondWidgets.Add(Widget.Create()); + yield return null; // 일반. _secondWidgets.Add(Widget.Create()); @@ -344,6 +346,7 @@ public IEnumerator CreateSecondWidgets() _secondWidgets.Add(Widget.Create()); _secondWidgets.Add(Widget.Create()); _secondWidgets.Add(Widget.Create()); + _secondWidgets.Add(Widget.Create()); yield return null; // header menu @@ -390,6 +393,8 @@ public IEnumerator CreateSecondWidgets() yield return null; _secondWidgets.Add(Widget.Create()); yield return null; + _secondWidgets.Add(Widget.Create()); + yield return null; _secondWidgets.Add(Widget.Create()); yield return null; _secondWidgets.Add(Widget.Create()); @@ -454,6 +459,8 @@ public IEnumerator CreateSecondWidgets() yield return null; _secondWidgets.Add(Widget.Create()); yield return null; + _secondWidgets.Add(Widget.Create()); + yield return null; _secondWidgets.Add(Widget.Create()); yield return null; _secondWidgets.Add(Widget.Create()); diff --git a/nekoyume/Assets/_Scripts/UI/Model/InventoryItem.cs b/nekoyume/Assets/_Scripts/UI/Model/InventoryItem.cs index a759d29f181..0d996f9dca1 100644 --- a/nekoyume/Assets/_Scripts/UI/Model/InventoryItem.cs +++ b/nekoyume/Assets/_Scripts/UI/Model/InventoryItem.cs @@ -24,8 +24,9 @@ public class InventoryItem public readonly ReactiveProperty Focused; public readonly ReactiveProperty HasNotification; public readonly ReactiveProperty Disabled; - public readonly ReactiveProperty GrindingCountEnabled; + public readonly ReactiveProperty SelectCountEnabled; public readonly ReactiveProperty CollectionSelected; + public readonly ReactiveProperty CanMinus; public InventoryItem(ItemBase itemBase, int count, bool limited, bool tradable) { @@ -39,8 +40,9 @@ public InventoryItem(ItemBase itemBase, int count, bool limited, bool tradable) Focused = new ReactiveProperty(false); HasNotification = new ReactiveProperty(false); Disabled = new ReactiveProperty(false); - GrindingCountEnabled = new ReactiveProperty(false); + SelectCountEnabled = new ReactiveProperty(false); CollectionSelected = new ReactiveProperty(false); + CanMinus = new ReactiveProperty(false); } public InventoryItem(RuneState runeState) @@ -55,8 +57,9 @@ public InventoryItem(RuneState runeState) Focused = new ReactiveProperty(false); HasNotification = new ReactiveProperty(false); Disabled = new ReactiveProperty(false); - GrindingCountEnabled = new ReactiveProperty(false); + SelectCountEnabled = new ReactiveProperty(false); CollectionSelected = new ReactiveProperty(false); + CanMinus = new ReactiveProperty(false); } public InventoryItem(FungibleAssetValue fungibleAssetValue) @@ -72,8 +75,9 @@ public InventoryItem(FungibleAssetValue fungibleAssetValue) Focused = new ReactiveProperty(false); HasNotification = new ReactiveProperty(false); Disabled = new ReactiveProperty(false); - GrindingCountEnabled = new ReactiveProperty(false); + SelectCountEnabled = new ReactiveProperty(false); CollectionSelected = new ReactiveProperty(false); + CanMinus = new ReactiveProperty(false); } } diff --git a/nekoyume/Assets/_Scripts/UI/Model/SynthesizeModel.cs b/nekoyume/Assets/_Scripts/UI/Model/SynthesizeModel.cs new file mode 100644 index 00000000000..20f5f374d13 --- /dev/null +++ b/nekoyume/Assets/_Scripts/UI/Model/SynthesizeModel.cs @@ -0,0 +1,21 @@ +using Nekoyume.Model.EnumType; +using Nekoyume.Model.Item; + +namespace Nekoyume.UI.Model +{ + public class SynthesizeModel + { + public Grade Grade { get; } + public ItemSubType ItemSubType { get; } + public int InventoryItemCount { get; set; } + public int RequiredItemCount { get; } + + public SynthesizeModel(Grade grade, ItemSubType itemSubType, int inventoryItemCount, int requiredItemCount) + { + Grade = grade; + ItemSubType = itemSubType; + InventoryItemCount = inventoryItemCount; + RequiredItemCount = requiredItemCount; + } + } +} diff --git a/nekoyume/Assets/_Scripts/UI/Model/SynthesizeModel.cs.meta b/nekoyume/Assets/_Scripts/UI/Model/SynthesizeModel.cs.meta new file mode 100644 index 00000000000..e71cf3886f0 --- /dev/null +++ b/nekoyume/Assets/_Scripts/UI/Model/SynthesizeModel.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d23e58069c4f59946a683a40bfdcaec5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/nekoyume/Assets/_Scripts/UI/Module/AvatarInformation.cs b/nekoyume/Assets/_Scripts/UI/Module/AvatarInformation.cs index 91eb04f2f58..3a4e31caa5d 100644 --- a/nekoyume/Assets/_Scripts/UI/Module/AvatarInformation.cs +++ b/nekoyume/Assets/_Scripts/UI/Module/AvatarInformation.cs @@ -641,7 +641,8 @@ private void EquipRune(InventoryItem inventoryItem) .Where(x => x.RuneType == (RuneType)row.RuneType) .ToDictionary(x => x.Index, x => x); - var selectedSlot = slots.Values.FirstOrDefault(x => !x.RuneId.HasValue); + // 룬 아이디가 없거나, 현재 보유중인룬ID 가 아닌경우 + var selectedSlot = slots.Values.FirstOrDefault(x => !x.RuneId.HasValue || !States.Instance.AllRuneState.TryGetRuneState(x.RuneId.Value, out var runeState)); if (selectedSlot != null) // 비어있으면 { selectedSlot.Equip(inventoryItem.RuneState.RuneId); @@ -658,12 +659,14 @@ private void EquipRune(InventoryItem inventoryItem) { if (!firstSlot.Value.RuneId.HasValue) { + NcDebug.LogError("First slot is empty."); return; } var firstRuneId = firstSlot.Value.RuneId.Value; if (!States.Instance.AllRuneState.TryGetRuneState(firstRuneId, out var firstState)) { + NcDebug.LogError("First rune state is null."); return; } @@ -679,6 +682,7 @@ private void EquipRune(InventoryItem inventoryItem) var runeId = runeSlot.RuneId.Value; if (!States.Instance.AllRuneState.TryGetRuneState(runeId, out var state)) { + NcDebug.LogError("Rune state is null."); return; } diff --git a/nekoyume/Assets/_Scripts/UI/Module/Button/ConditionalButton.cs b/nekoyume/Assets/_Scripts/UI/Module/Button/ConditionalButton.cs index 292c4250b93..c321c195190 100644 --- a/nekoyume/Assets/_Scripts/UI/Module/Button/ConditionalButton.cs +++ b/nekoyume/Assets/_Scripts/UI/Module/Button/ConditionalButton.cs @@ -16,7 +16,7 @@ public enum State { Normal, Conditional, - Disabled + Disabled, } [SerializeField] diff --git a/nekoyume/Assets/_Scripts/UI/Module/CenteredGridLayout.cs b/nekoyume/Assets/_Scripts/UI/Module/CenteredGridLayout.cs index cabdc007b06..bbb55019e0c 100644 --- a/nekoyume/Assets/_Scripts/UI/Module/CenteredGridLayout.cs +++ b/nekoyume/Assets/_Scripts/UI/Module/CenteredGridLayout.cs @@ -34,7 +34,25 @@ private void AlignItemsInCenter() var containerHeight = rectTransform.rect.height; var totalHeightOfAllItems = totalRows * cellSize.y + (totalRows - 1) * spacing.y; - var bottomOffset = containerHeight - totalHeightOfAllItems; + float verticalOffset = 0f; + switch (m_ChildAlignment) + { + case TextAnchor.UpperLeft: + case TextAnchor.UpperCenter: + case TextAnchor.UpperRight: + verticalOffset = 0f; + break; + case TextAnchor.MiddleLeft: + case TextAnchor.MiddleCenter: + case TextAnchor.MiddleRight: + verticalOffset = (containerHeight - totalHeightOfAllItems) / 2f; + break; + case TextAnchor.LowerLeft: + case TextAnchor.LowerCenter: + case TextAnchor.LowerRight: + verticalOffset = (containerHeight - totalHeightOfAllItems); + break; + } var lastRowOffset = lastRowItemCount > 0 ? (containerWidth - (lastRowItemCount * (cellSize.x + spacing.x) - spacing.x)) / 2 : offset; @@ -47,7 +65,7 @@ private void AlignItemsInCenter() var item = rectChildren[i]; var xPos = finalOffset + (cellSize.x + spacing.x) * column; - var yPos = bottomOffset + row * (cellSize.y + spacing.y); + var yPos = verticalOffset + row * (cellSize.y + spacing.y); SetChildAlongAxis(item, 0, xPos, cellSize.x); SetChildAlongAxis(item, 1, yPos, cellSize.y); diff --git a/nekoyume/Assets/_Scripts/UI/Module/Common/AlphaAnimateModule.cs b/nekoyume/Assets/_Scripts/UI/Module/Common/AlphaAnimateModule.cs index c3af2b30e93..7455643598b 100644 --- a/nekoyume/Assets/_Scripts/UI/Module/Common/AlphaAnimateModule.cs +++ b/nekoyume/Assets/_Scripts/UI/Module/Common/AlphaAnimateModule.cs @@ -26,24 +26,28 @@ protected virtual void OnEnable() canvasGroup.alpha = 1f; } - if (Platform.IsMobilePlatform()) + if (!Platform.IsMobilePlatform()) { - var eventTrigger = GetComponent(); - if (eventTrigger is null) - { - return; - } + return; + } + + var eventTrigger = GetComponent(); + if (eventTrigger is null) + { + return; + } - // Disable pointer_exit event on mobile platform - // Because this causes wrong interaction - foreach (var item in eventTrigger.triggers) + // Disable pointer_exit event on mobile platform + // Because this causes wrong interaction + foreach (var item in eventTrigger.triggers) + { + if (item.eventID != EventTriggerType.PointerExit) { - if (item.eventID == EventTriggerType.PointerExit) - { - eventTrigger.triggers.Remove(item); - break; - } + continue; } + + eventTrigger.triggers.Remove(item); + break; } } diff --git a/nekoyume/Assets/_Scripts/UI/Module/Currency/ApPotion.cs b/nekoyume/Assets/_Scripts/UI/Module/Currency/ApPotion.cs index 89cddfe8a20..111cb192f6b 100644 --- a/nekoyume/Assets/_Scripts/UI/Module/Currency/ApPotion.cs +++ b/nekoyume/Assets/_Scripts/UI/Module/Currency/ApPotion.cs @@ -1,4 +1,4 @@ -using Nekoyume.Helper; +using System; using Nekoyume.UI.Module.Common; using TMPro; using UnityEngine; @@ -33,7 +33,8 @@ protected override void OnEnable() UpdateApPotion(); } - private void UpdateApPotion() + // TODO: Use ReactiveProperty? + public void UpdateApPotion() { if (Game.Game.instance.States.CurrentAvatarState == null) { @@ -61,8 +62,7 @@ public void SetActiveLoading(bool value) private void ShowMaterialNavigationPopup() { - //todo: implement this - //Widget.Find().ShowCurrency((int)CurrencyType.ApPotion); + Widget.Find().ShowCurrency(CostType.ApPotion); } } } diff --git a/nekoyume/Assets/_Scripts/UI/Module/GrindModule.cs b/nekoyume/Assets/_Scripts/UI/Module/GrindModule.cs index 8cee9e6d922..86b59aa03ee 100644 --- a/nekoyume/Assets/_Scripts/UI/Module/GrindModule.cs +++ b/nekoyume/Assets/_Scripts/UI/Module/GrindModule.cs @@ -24,9 +24,6 @@ namespace Nekoyume.UI.Module public class GrindModule : MonoBehaviour { - // TODO: 셋팅 파일 or lib9c 등으로 분리 - private const int GrindCost = 5; - [Serializable] private struct CrystalAnimationData { @@ -92,12 +89,12 @@ private struct CrystalAnimationData private void Awake() { - grindButton.SetCost(CostType.ActionPoint, GrindCost); + grindButton.SetCost(CostType.ActionPoint, GameConfig.ActionCostAP); removeAllButton.OnSubmitSubject.Subscribe(_ => { foreach (var item in _selectedItemsForGrind.ToList()) { - item.GrindingCountEnabled.SetValueAndForceNotify(false); + item.SelectCountEnabled.SetValueAndForceNotify(false); } _selectedItemsForGrind.Clear(); @@ -142,7 +139,7 @@ private void Awake() _selectedItemsForGrind.ObserveAdd().Subscribe(item => { - item.Value.GrindingCountEnabled.SetValueAndForceNotify(true); + item.Value.SelectCountEnabled.SetValueAndForceNotify(true); if (_selectedItemsForGrind.Count == 1 && animator) { @@ -150,7 +147,7 @@ private void Awake() } }).AddTo(gameObject); _selectedItemsForGrind.ObserveRemove() - .Subscribe(item => item.Value.GrindingCountEnabled.SetValueAndForceNotify(false)) + .Subscribe(item => item.Value.SelectCountEnabled.SetValueAndForceNotify(false)) .AddTo(gameObject); _selectedItemsForGrind.ObserveCountChanged().Subscribe(_ => { @@ -397,7 +394,7 @@ private void CheckChargeAp(Action chargeAp) var paymentPopup = Widget.Find(); if (_inventoryApStoneCount > 0) { - paymentPopup.ShowCheckPaymentApPotion(GrindCost, () => chargeAp(true)); + paymentPopup.ShowCheckPaymentApPotion(GameConfig.ActionCostAP, () => chargeAp(true)); } else { diff --git a/nekoyume/Assets/_Scripts/UI/Module/IAP/IAPRewardView.cs b/nekoyume/Assets/_Scripts/UI/Module/IAP/IAPRewardView.cs index f533727e7fa..6f9ddbb2397 100644 --- a/nekoyume/Assets/_Scripts/UI/Module/IAP/IAPRewardView.cs +++ b/nekoyume/Assets/_Scripts/UI/Module/IAP/IAPRewardView.cs @@ -1,4 +1,5 @@ using Nekoyume.Game.Controller; +using Nekoyume.Helper; using Nekoyume.Model.Item; using System.Numerics; using TMPro; @@ -24,7 +25,13 @@ public class IAPRewardView : MonoBehaviour public void Awake() { - GetComponent