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모바일에서 접속시 접속 불가능한 플래닛이 있을경우 예외처리 #6561

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ipdae opened this issue Dec 10, 2024 · 4 comments · May be fixed by #6640
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모바일에서 접속시 접속 불가능한 플래닛이 있을경우 예외처리 #6561

ipdae opened this issue Dec 10, 2024 · 4 comments · May be fixed by #6640
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@ipdae
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ipdae commented Dec 10, 2024

현재 모바일에서 접속시 연결이 불가능한 플래닛이 존재하는 경우 클라이언트에서 더이상 진행이 불가능한데, 비활성화 등의 방법을 통한 예외처리가 필요합니다.

@ipdae ipdae moved this to Todo in Nine Chronicles Dec 10, 2024
@github-actions github-actions bot added this to the v260.0.0 milestone Dec 10, 2024
@eugene-doobu eugene-doobu moved this from Todo to In Progress in Nine Chronicles Dec 11, 2024
@ipdae ipdae moved this from In Progress to Hold in Nine Chronicles Dec 13, 2024
@ipdae ipdae modified the milestones: v260.0.0, v270.0.0 Dec 16, 2024
@eugene-doobu eugene-doobu moved this from Hold to In Progress in Nine Chronicles Dec 18, 2024
@ipdae ipdae linked a pull request Dec 20, 2024 that will close this issue
@eugene-doobu
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엔드포인트 검증을 제일 먼저 해야하지않나 싶습니다

@eugene-doobu
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기존 로그인 안 되있는 상태에서 로그인 시도
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@eugene-doobu
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로그인 후

[2024-12-24 04:49:45] An error occurred while sending the request
Nekoyume.Multiplanetary.<UpdatePlanetAccountInfosAsync>d__17:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetException(Exception)
Nekoyume.<QueryAgentAndPledgeAsync>d__2:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetException(Exception)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception)
Nekoyume.<StateQueryAsync>d__0`1:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception)
GraphQL.Client.Http.<SendQueryAsync>d__24`1:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception)
GraphQL.Client.Http.<SendHttpRequestAsync>d__29`1:MoveNext()
UnityEngine.UnitySynchronizationContext:Exec()
[2024-12-24 04:49:45] [PlanetSelector] Querying agent and avatars failed. Check the endpoint url.
Nekoyume.Multiplanetary.<UpdatePlanetAccountInfosAsync>d__17:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetException(Exception)
Nekoyume.<QueryAgentAndPledgeAsync>d__2:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetException(Exception)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception)
Nekoyume.<StateQueryAsync>d__0`1:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception)
GraphQL.Client.Http.<SendQueryAsync>d__24`1:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception)
GraphQL.Client.Http.<SendHttpRequestAsync>d__29`1:MoveNext()
UnityEngine.UnitySynchronizationContext:Exec()
[2024-12-24 04:49:44] [PlanetContext] 행성 0x0784263E46610B5aEaA410eD84d997D50e3b8833의 !PLANET_0x100000000004! 계정 정보를 쿼리하지 못했습니다.
!EDESC_NETWORK_CONNECTION_ERROR!
Nekoyume.Multiplanetary.<UpdatePlanetAccountInfosAsync>d__17:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetException(Exception)
Nekoyume.<QueryAgentAndPledgeAsync>d__2:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetException(Exception)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception)
Nekoyume.<StateQueryAsync>d__0`1:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception)
GraphQL.Client.Http.<SendQueryAsync>d__24`1:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception)
GraphQL.Client.Http.<SendHttpRequestAsync>d__29`1:MoveNext()
UnityEngine.UnitySynchronizationContext:Exec()

@eugene-doobu
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핑체크

query{
  nodeStatus{
    tip{
      id
    }
  }
}

https://odin-validator-5.nine-chronicles.com/graphql 꼭 실제 쿼리 넣을 필요없이 살아있나만 봐도 될것같아요(노드가 정상이 아니면 저 반환도 안올테니) (edited)

@eugene-doobu eugene-doobu moved this from In Progress to Review in Nine Chronicles Dec 26, 2024
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