This is an experimental implementation of airplane physics implemented in the Bevy game engine.
The code in this repository is dual-licensed under either:
- MIT License (LICENSE-MIT or http://opensource.org/licenses/MIT)
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
at your option.
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Realistic Aircraft Physics for Games, Ivan "Jump Trajectory" Pensionerov (https://www.youtube.com/watch?v=p3jDJ9FtTyM&t=613s)
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W. Khan and M. Nahon, "Real-time modeling of agile fixed-wing UAV aerodynamics," 2015 International Conference on Unmanned Aircraft Systems (ICUAS), Denver, CO, USA, 2015, pp. 1188-1195, doi: 10.1109/ICUAS.2015.7152411.