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Why this

I needed a blank canvas (hihi) to fully understand all the elements. It turned out in rearchitecting everything from the ground up, mostly to be able to add bitmap tiles.

What's new

  • Separated the rendering (viewport) from the data (pixels and bitmap tiles)
  • Pixels can now be show based on bitmap tile data from the server's "TileCacher" module
  • Introduced "wrapping" around the unsigned int32 coordinate system.
    • So to the left of x=0 is now x=4_294_967_295 but it all "just works"

How to run it

  • It's a regular Vite+React project, but you'll need the PixeLAW Core (dev)container running somewhere too.