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Test case here : https://github.com/philstopford/EtoVeldrid_Test
This test case has a tweaked version of Veldrid that avoids some glthread related crashes from recent mesa changes.
OpenGL:
Vulkan:
The text was updated successfully, but these errors were encountered:
This is still the case with the PR that makes Eto.Veldrid work with modern mesa, etc. I think the GLArea is somehow getting drawn over the top.
Note also that this uses X11Interop and that might be an issue on Wayland.
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Test case here : https://github.com/philstopford/EtoVeldrid_Test
This test case has a tweaked version of Veldrid that avoids some glthread related crashes from recent mesa changes.
OpenGL:
gl-2023-09-21_13.17.49.mp4
Vulkan:
vulkan-2023-09-21_13.18.48.mp4
The text was updated successfully, but these errors were encountered: