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startup.py
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startup.py
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# Copyright (c) 2016 Shotgun Software Inc.
#
# CONFIDENTIAL AND PROPRIETARY
#
# This work is provided "AS IS" and subject to the Shotgun Pipeline Toolkit
# Source Code License included in this distribution package. See LICENSE.
# By accessing, using, copying or modifying this work you indicate your
# agreement to the Shotgun Pipeline Toolkit Source Code License. All rights
# not expressly granted therein are reserved by Shotgun Software Inc.
import os
import sys
import sgtk
from sgtk.platform import SoftwareLauncher, SoftwareVersion, LaunchInformation
class HoudiniLauncher(SoftwareLauncher):
"""
Handles launching Houdini executables. Automatically starts up a tk-houdini
engine with the current context in the new session of Houdini.
"""
# A lookup to map an executable name to a product. This is critical for
# windows and linux where the product does not show up in the path.
EXECUTABLE_TO_PRODUCT = {
"houdini": "Houdini",
"hescape": "Houdini",
"happrentice": "Houdini Apprentice",
"houdinicore": "Houdini Core",
"houdinifx": "Houdini FX",
"hindie": "Houdini Indie",
}
# Named regex strings to insert into the executable template paths when
# matching against supplied versions and products. Similar to the glob
# strings, these allow us to alter the regex matching for any of the
# variable components of the path in one place
COMPONENT_REGEX_LOOKUP = {
"version": "[\d.]+",
"product": "[\w\s]+",
"executable": "[\w]+",
"version_back": "[\d.]+",
}
# This dictionary defines a list of executable template strings for each
# of the supported operating systems. The templates are used for both
# globbing and regex matches by replacing the named format placeholders
# with an appropriate glob or regex string. As Side FX adds modifies the
# install path on a given OS for a new release, a new template will need
# to be added here.
EXECUTABLE_TEMPLATES = {
"darwin": [
# /Applications/Houdini 15.5.565/Houdini.app
"/Applications/Houdini {version}/{product}.app",
# /Applications/Houdini/Houdini16.0.504.20/Houdini Core 16.0.504.20.app
"/Applications/Houdini/Houdini{version}/{product} {version_back}.app",
],
"win32": [
# C:\Program Files\Side Effects Software\Houdini 15.5.565\bin\houdinifx.exe
"C:/Program Files/Side Effects Software/Houdini {version}/bin/{executable}.exe",
],
"linux2": [
# example path: /opt/hfs14.0.444/bin/houdinifx
"/opt/hfs{version}/bin/{executable}",
],
}
@property
def minimum_supported_version(self):
"""The minimum supported Houdini version."""
return "14.0"
def prepare_launch(self, exec_path, args, file_to_open=None):
"""
Prepares the given software for launch
:param str exec_path: Path to DCC executable to launch
:param str args: Command line arguments as strings
:param str file_to_open: (optional) Full path name of a file to open on
launch
:returns: :class:`LaunchInformation` instance
"""
# construct the path to the engine's python directory and add it to sys
# path. this provides us access to the bootstrap module which contains
# helper methods for constructing the proper environment based on the
# bootstrap scanario.
tk_houdini_python_path = os.path.join(
self.disk_location,
"python",
)
sys.path.insert(0, tk_houdini_python_path)
from tk_houdini import bootstrap
# Check the engine settings to see whether any plugins have been
# specified to load.
launch_plugins = self.get_setting("launch_builtin_plugins")
if launch_plugins:
# Prepare the launch environment with variables required by the
# plugin bootstrap.
self.logger.debug("Launch plugins: %s" % (launch_plugins,))
required_env = bootstrap.get_plugin_startup_env(launch_plugins)
# Add context and site info
required_env.update(self.get_standard_plugin_environment())
else:
# pull the env var names from the bootstrap module
engine_env = bootstrap.g_sgtk_engine_env
context_env = bootstrap.g_sgtk_context_env
# Prepare the launch environment with variables required by the
# classic bootstrap.
required_env = bootstrap.get_classic_startup_env()
required_env[engine_env] = self.engine_name
required_env[context_env] = sgtk.context.serialize(self.context)
if file_to_open:
# If we have a file to open, add it to the end of the args so Houdini opens the file.
args = " ".join([args, file_to_open])
self.logger.debug("Launch environment: %s" % (required_env,))
return LaunchInformation(exec_path, args, required_env)
def scan_software(self):
"""
Scan the filesystem for houdini executables.
:return: A list of :class:`SoftwareVersion` objects.
"""
self.logger.debug("Scanning for Houdini executables...")
supported_sw_versions = []
for sw_version in self._find_software():
(supported, reason) = self._is_supported(sw_version)
if supported:
supported_sw_versions.append(sw_version)
else:
self.logger.debug(
"SoftwareVersion %s is not supported: %s" % (sw_version, reason)
)
return supported_sw_versions
def _find_software(self):
# use the bundled engine icon
icon_path = os.path.join(self.disk_location, "icon_256.png")
self.logger.debug("Using icon path: %s" % (icon_path,))
# all the executable templates for the current OS
executable_templates = self.EXECUTABLE_TEMPLATES.get(
"darwin"
if sgtk.util.is_macos()
else "win32"
if sgtk.util.is_windows()
else "linux2"
if sgtk.util.is_linux()
else []
)
# all the discovered executables
sw_versions = []
for executable_template in executable_templates:
self.logger.debug("Processing template %s.", executable_template)
executable_matches = self._glob_and_match(
executable_template, self.COMPONENT_REGEX_LOOKUP
)
# Extract all products from that executable.
for (executable_path, key_dict) in executable_matches:
# extract the matched keys form the key_dict (default to None if
# not included)
executable_version = key_dict.get("version")
executable_product = key_dict.get("product")
executable_name = key_dict.get("executable")
# we need a product to match against. If that isn't provided,
# then an executable name should be available. We can map that
# to the proper product.
if not executable_product:
executable_product = self.EXECUTABLE_TO_PRODUCT.get(executable_name)
# only include the products that are covered in the EXECUTABLE_TO_PRODUCT dict
if (
executable_product is None
or executable_product not in self.EXECUTABLE_TO_PRODUCT.values()
):
self.logger.debug(
"Product '%s' is unrecognized. Skipping."
% (executable_product,)
)
continue
sw_versions.append(
SoftwareVersion(
executable_version,
executable_product,
executable_path,
icon_path,
)
)
return sw_versions