The source code files are flat tiled in this directory, there are also some inline resources in the "resource" directory.
File | Group
----------------------------+-----------------------------------------------------------
application __ Application __ Source Root
main _| |
|
luaxx __ Lua __ Executable _|
scripting_lua _| | |
scripting_lua_api _| | |
scripting_lua_api_physics _| | |
scripting_lua_api_promises _| | |
scripting_lua_dbg _| | |
plugin ____________| |
scripting ____________| |
|
effects __ Graphics _|
primitives _| |
renderer _| |
texture _| |
window _| |
|
input __ Input _|
|
audio __ Resources _|
code _| |
font _| |
image _| |
map _| |
palette _| |
resources _| |
sprite _| |
|
noiser __ Algorithms __ Shared _|
pathfinder _| | |
randomizer _| | |
raycaster _| | |
walker _| | |
archive_txt __ Archive Implementations _| |
archive_zip _| | |
cloneable __ Interfaces _| |
collectible _| | |
dispatchable _| | |
executable _| | |
stream _| | |
updatable _| | |
network_libuv __ Network Implementation _| |
platform_html __ Platform Implementations _| |
platform_linux _| | |
platform_macos _| | |
platform_windows _| | |
web_civetweb __ Web Implementation _| |
web_curl _| | |
web_html _| | |
archive ________________________________| |
bytes ________________________________| |
color ________________________________| |
datetime ________________________________| |
either ________________________________| |
encoding ________________________________| |
file_handle ________________________________| |
filesystem ________________________________| |
hacks ________________________________| |
json ________________________________| |
mathematics ________________________________| |
network ________________________________| |
object ________________________________| |
platform ________________________________| |
plus ________________________________| |
promise ________________________________| |
text ________________________________| |
web ________________________________| |
|
editing __________________ Editors __ Workspace _|
editor _________________| | |
editor_bytes _________________| | |
editor_code _________________| | |
editor_font _________________| | |
editor_image _________________| | |
editor_json _________________| | |
editor_map _________________| | |
editor_palette _________________| | |
editor_plugin _________________| | |
editor_polyfill _________________| | |
editor_sound _________________| | |
editor_sprite _________________| | |
editor_text _________________| | |
resource/inline_font __ Inlines _| |
resource/inline_icon _| | |
resource/inline_image _| | |
resource/inline_resource _| | |
resource/inline_slice _| | |
resource/inline_sound _| | |
resource/inline_toast _| | |
editable __ Interfaces _| |
document __ Shared _| |
entry _| | |
generic _| | |
recorder _| | |
asset ________________________________| |
loader ________________________________| |
operations ________________________________| |
project ________________________________| |
theme ________________________________| |
widgets ________________________________| |
workspace ________________________________| |
|
bitty ________________________________________________|
It is possible to encrypt assets by making your own loader for any asset type. See "loader.h", "loader.cpp" for more.