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Model.cpp
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Model.cpp
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// ======================================================================== //
// Copyright 2020-2020 Ingo Wald //
// //
// Licensed under the Apache License, Version 2.0 (the "License"); //
// you may not use this file except in compliance with the License. //
// You may obtain a copy of the License at //
// //
// http://www.apache.org/licenses/LICENSE-2.0 //
// //
// Unless required by applicable law or agreed to in writing, software //
// distributed under the License is distributed on an "AS IS" BASIS, //
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
// See the License for the specific language governing permissions and //
// limitations under the License. //
// ======================================================================== //
#include "Model.h"
#include <fstream>
namespace dvr {
Model::~Model()
{
free(volumeData);
}
void createTestCase(Model::SP model, const vec3i &N)
{
model->volumeDims = N;
const vec3f center = .5f*vec3f(model->volumeDims);
float *values = (float*)malloc(owl::volume(model->volumeDims)*sizeof(float));
owl::parallel_for(model->volumeDims.z,[&](int iz){
for (int iy=0;iy<model->volumeDims.y;iy++)
for (int ix=0;ix<model->volumeDims.x;ix++) {
int ii
= ix
+ iy * model->volumeDims.x
+ iz * model->volumeDims.x * model->volumeDims.y;
float unitDist
= length(vec3f(ix,iy,iz)+vec3f(.5f) - center)
/ (.5f*length(vec3f(model->volumeDims)));
float value = cosf(35.f*unitDist);
// float value = cosf(53.f*sqrtf(unitDist));
values[ii] = .5f*(1.f+value);
model->valueRange.extend(value);
}
});
model->normalizedValueRange = model->valueRange;
model->volumeData = values;
model->elementType = OWL_FLOAT;
}
void loadRAW_float(Model::SP model,
const std::string &fileName,
const vec3i &dims)
{
size_t N = dims.x*size_t(dims.y)*dims.z;
float *voxels = new float[N];
std::ifstream in(fileName,std::ios::binary);
in.read((char *)voxels,N*sizeof(float));
for (size_t i=0;i<N;i++) {
// voxels[i] = clamp(voxels[i],0.f,1.f);
model->valueRange.extend(voxels[i]);
}
#if 0
std::cout << "MANUALLY NORMALIZING THE MODEL TO [0,1] VALUE RANGE!" << std::endl;
for (size_t i=0;i<N;i++)
voxels[i]
= (voxels[i]-model->valueRange.lower)
/ (model->valueRange.upper - model->valueRange.lower);
model->valueRange = { 0.f, 1.f };
#endif
model->domain.lower = 0.5f;
model->domain.upper = vec3f(dims)-0.5f;
model->volumeDims = dims;
model->volumeData = voxels;
model->elementType = OWL_FLOAT;
model->normalizedValueRange = model->valueRange;
}
void loadRAW_uchar(Model::SP model,
const std::string &fileName,
const vec3i &dims)
{
size_t N = dims.x*size_t(dims.y)*dims.z;
uint8_t *input = new uint8_t[N];
std::ifstream in(fileName,std::ios::binary);
in.read((char *)input,N*sizeof(*input));
for (size_t i=0;i<N;i++) {
model->valueRange.extend(input[i]/255.f);
}
model->domain.lower = 0.5f;
model->domain.upper = vec3f(dims)-0.5f;
model->volumeDims = dims;
model->volumeData = input;
model->elementType = OWL_UCHAR;
model->normalizedValueRange = model->valueRange;
// model->normalizedValueRange.lower *= 1.f/255.f;
// model->normalizedValueRange.upper *= 1.f/255.f;
}
void loadSubBrick_float(Model::SP model,
const std::string &fileName,
const vec3i &fullSize,
const vec3i &subBrickID,
int subBrickSize)
{
vec3i idx_begin = subBrickID*subBrickSize;
vec3i idx_end = min(idx_begin + subBrickSize + 1, fullSize);
vec3i ourSize = idx_end - idx_begin;
size_t N = ourSize.x*size_t(ourSize.y)*ourSize.z;
float *voxels = new float[N];
std::ifstream in(fileName,std::ios::binary);
float *readPtr = voxels;
for (int iz=idx_begin.z;iz<idx_end.z;iz++)
for (int iy=idx_begin.y;iy<idx_end.y;iy++) {
size_t ofs = sizeof(float) * (size_t(iz)*fullSize.x*fullSize.y+
size_t(iy)*fullSize.x);
in.seekg(ofs);
int Nx = (idx_end.x-idx_begin.x);
in.read((char *)readPtr,Nx*sizeof(float));
for (size_t i=0;i<Nx;i++)
model->valueRange.extend(readPtr[i]);
readPtr += Nx;
}
model->domain.lower = 0.5f + vec3f(idx_begin);
model->domain.upper = vec3f(idx_end)-0.5f;
model->volumeDims = ourSize;
model->volumeData = voxels;
model->elementType = OWL_FLOAT;
model->normalizedValueRange = model->valueRange;
// model->normalizedValueRange.lower *= 1.f/255.f;
// model->normalizedValueRange.upper *= 1.f/255.f;
}
void loadSubBrick_uchar(Model::SP model,
const std::string &fileName,
const vec3i &fullSize,
const vec3i &subBrickID,
int subBrickSize)
{
vec3i idx_begin = subBrickID*subBrickSize;
vec3i idx_end = min(idx_begin + subBrickSize + 1, fullSize);
vec3i ourSize = idx_end - idx_begin;
size_t N = ourSize.x*size_t(ourSize.y)*ourSize.z;
float *voxels = new float[N];
std::ifstream in(fileName,std::ios::binary);
int Nx = (idx_end.x-idx_begin.x);
std::vector<uint8_t> readBuf(Nx);
float *readPtr = voxels;
for (int iz=idx_begin.z;iz<idx_end.z;iz++)
for (int iy=idx_begin.y;iy<idx_end.y;iy++) {
size_t ofs = sizeof(uint8_t) * (size_t(iz)*fullSize.x*fullSize.y+
size_t(iy)*fullSize.x);
in.seekg(ofs);
in.read((char *)readBuf.data(),Nx*sizeof(uint8_t));
for (size_t i=0;i<Nx;i++) {
readPtr[i] = readBuf[i] / 255.f;
model->valueRange.extend(readPtr[i]);
}
readPtr += Nx;
}
model->domain.lower = 0.5f + vec3f(idx_begin);
model->domain.upper = vec3f(idx_end)-0.5f;
model->volumeDims = ourSize;
model->volumeData = voxels;
model->elementType = OWL_FLOAT;
model->normalizedValueRange = model->valueRange;
model->normalizedValueRange.lower *= 1.f/255.f;
model->normalizedValueRange.upper *= 1.f/255.f;
}
Model::SP Model::load(const std::string &fileName,
const vec3i &dims,
const std::string &formatString,
const vec3i &subBrickID,
int subBrickSize)
{
Model::SP model = std::make_shared<Model>();
if (fileName == "test")
createTestCase(model,dims);
else if (subBrickSize > 0) {
if (formatString == "float")
loadSubBrick_float(model,fileName,dims,
subBrickID,
subBrickSize);
else
loadSubBrick_uchar(model,fileName,dims,
subBrickID,
subBrickSize);
} else if (formatString == "float") {
loadRAW_float(model,fileName,dims);
} else if (formatString == "byte" || formatString == "uchar") {
loadRAW_uchar(model,fileName,dims);
} else
throw std::runtime_error("unknown voxel format '"+formatString+"'");
return model;
}
}