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Explanation of what you want to do that is currently impossible
store part of NetworkMessage object as a variable (preferable in Lua considering that new features use it now)
Desired functionality
improve cache for packets by caching parts of NetworkMessage instead of rebuilding them in systems where returning cached binary data is sufficient (eg. exaltation forge, other server "meta" packets, golden outfit dialog or recently added highscores)
Available workarounds
strings with binary data, ugly looping to move bytes from string to networkMessage
Explanation of what you want to do that is currently impossible
store part of
NetworkMessage
object as a variable (preferable in Lua considering that new features use it now)Desired functionality
improve cache for packets by caching parts of NetworkMessage instead of rebuilding them in systems where returning cached binary data is sufficient (eg. exaltation forge, other server "meta" packets, golden outfit dialog or recently added highscores)
Available workarounds
strings with binary data, ugly looping to move bytes from string to networkMessage
Prior art
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