Add possibility to control spawn interval rate #4390
Labels
feature
New feature or functionality
priority: low
Issues with this label won’t have the immediate focus
Explanation of what you want to do that is currently impossible
This would be cool to set up events for faster spawn just like cip does
Desired functionality
spawnIntervalRate
inconfig.lua
fileGame.setSpawnRate(value[,MonsterClass])
MonsterClass
is optional and would change the spawn rate only of monsters of that class, assuming PR [Feature] Bestiary #4356 gets mergedDiscussion
I don't know what format to use for value, perhaps percentage since we doesn't support float values in config to have something like 1.5 rate, feel free to make your suggestions
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