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todo.txt
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todo.txt
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caustics [4] + [4]
depth of field [2]
motion blur [2]
color bleeding [3]
indirect lighting [4]
color bleeding (tracing?)
bounding box optimizations
some new scenes
get rid of shadow rays
motion blur
depth of field
indirect lighting ?
soft shadows
glossy reflection (jitter reflected rays or normal)
caustic
#my ideas
hierarchical modeling (rotation, translation, scaling)
global scaling
fog
intersection solids (like death star)
high dynamic range image ?
intense language for scene ?
nerves
volume costic ? beams of light through dusty room
physics based renderer
bands of light
cone tracing ?
photon mapping
orthogonal camera (meh?)
triangles [done]
box primitive [done]
disc primitive [done]
ring primitive [done]
specular [done]
reflections [done]
animations + ffmpeg movie [done]
camera move [done]
threaded [done]
anti-aliasing (sampling) [done, could be extracted into a class]
dieletrics [done]
bounding box optimizations [done - top down and bottom up]
perlin noise [done]
stripes [done]
import models [done]
image to texture mapping [done]