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specter.cc
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specter.cc
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#include "Background.h"
#include "Camera.h"
#include "ConstantBackground.h"
#include "Color.h"
#include "Image.h"
#include "LambertianMaterial.h"
#include "Light.h"
#include "Material.h"
#include "Object.h"
#include "PinholeCamera.h"
#include "Plane.h"
#include "PointLight.h"
#include "Ray.h"
#include "Scene.h"
#include "Sphere.h"
#include "Time.h"
#include "Parser.h"
#include <iomanip>
#include <iostream>
#include <fstream>
#include <vector>
using namespace std;
int main(int argc, char** argv)
{
double t1 = Time::currentSeconds();
if ( argc < 2 ) {
cerr << "Usage: specter scene" << endl;
return 1;
}
ifstream scene_file( argv[ 1 ] );
if ( !scene_file.good() ) {
cerr << "Unable to read scene file: " << argv[ 1 ] << endl;
return 1;
}
Parser reader( scene_file );
string filename;
Scene *scene = reader.parseScene( filename );
cerr << "preprocessing scene..." << endl;
scene->preprocess(reader.maxTime());
double t2 = Time::currentSeconds();
cerr << "Preprocessing time:\t\t" << setprecision(3) << t2-t1 << " seconds\n";
cerr << "rendering " << reader.maxTime()+1 << " frames with a max reflection depth of " << scene->getMaxRayDepth() << " jitter sample size=" << scene->getSampleSize() << endl;
for(int i = 0; i <= reader.maxTime(); i++)
{
double before = Time::currentSeconds();
scene->render(i);
if(Time::currentSeconds() - before > 1)
cerr << endl << "rendered frame " << setprecision(2)
<< std::to_string(i) << "/" << std::to_string(reader.maxTime())
<< " in " << setprecision(3) << Time::currentSeconds() - before
<< " seconds" << endl;
else
{
cerr << std::to_string(i) << " ";
if(i % 10 == 0 && (i > 0))
cerr << endl;
}
scene->getImage()->write(std::to_string(i) + "_" + filename);
}
cerr << endl;
double t3 = Time::currentSeconds();
cerr << "Render/Write to disk time:\t" << setprecision(3) << t3-t2 << " seconds\n";
return 0;
}